FF7 REMAKE gameplay!! UPDATE 3 15 Dec 2015 SCENARIO PART 1 COMPLE!! Jump Festa 2016, ''Multi Parts''

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Comments

  • The only reason someone had to grind for materia exp was to beat ruby/emerald. Two optional bosses that are pointless to fight from a reward standpoint. The entire rest of the game, the materia that you actually use is going to level up with you.

    Look, I played Star Ocean 4. The combat is action/rpg and painfully repetative. Whether its turn-based or action, it's an rpg so there is going to be a need to grind. It's just a matter of what combat system a person prefers. I don't have a problem with the way they're handling the remake. It seems like most people these days like the actionrpg combat, and that's just about all square has been doing for the last 10 years anyway. I can always go back and play the original, this in no way takes away from that experience.

    DomeWing333 posted: »

    I didn't think the complaints were that the materia system was too complex to understand but rather that it compelled the player to grind wi

  • See I was hoping that was the case too, but earlier today I read an article on gameinformer(i think) where they asked a developer a few questions, and the dev said they were moving away from the turn based system for the remake.

    Clord posted: »

    The system might be surprisingly similar. There is "defend" command listed. Making me think that maybe you just give them orders during a

  • Fair enough. I see your points, I just dislike fans of turn-based combat being shafted once again and the genre being cast further into obscurity.

    However, if Square Enix feels like they have truly done everything under the sun in terms of turn-based combat, yet there are many requesting a change in combat style as you say as the previous systems have been unbalanced and are archaic in some peoples minds, then surely SE know they haven't really gone as far as they can with turn-based combat? Not saying that may be truth, but I just find it interesting.

    DomeWing333 posted: »

    Oh for sure there would be. There were articles coming out the day of the announcement discussing the possibility of a new battle system, wi

  • You hate the mentality that turn-based combat isn't what makes final fantasy an amazing series?

    Dawnbreaker posted: »

    Ugh. I hate this mentality. One of the games most widely known for turn-based combat is now ditching it, which is seen as the modern way

  • Also, the combat looks just like Kingdom Hearts, and that game has one of the best combat systems ever. I'm confident they can handle it.

    Gary-Oak posted: »

    You hate the mentality that turn-based combat isn't what makes final fantasy an amazing series?

  • "Fans of the original version". That's exactly your problem, mate. This isn't the original version. This is a complete remake of the game from the ground up. If you don't like the new combat, then play the original version you love so much.

    Dawnbreaker posted: »

    Then maybe they could have IMPROVED the turn-based system, not REMOVE it entirely to completely shaft the many fans of the original version

  • Maybe I can finally finish that game. If the redid FF8, i would be in hog heaven.

  • i hope this episodic shit turns out all right instead of a cut down 2hr game and a 3-6 month wait in between wait for each.

  • Final Fantasy has come such a long way. I wish I knew more about making video games. I have a nearly complete idea for an RPG. An epic adventure like Dragon Quest 3, but with qualities of Golden Sun and modern 3D graphics. It's a coming of age story about a teen who goes on an adventure to find something for his grandpa and manages to take down an evil empire. It would be a beautiful, sad, funny, and fun game.

  • So, the game is going to be episodic. All the hopes I had for the game are now crushed.

  • Ugh, episodic... Gross.

    Gary-Oak posted: »

    So, the game is going to be episodic. All the hopes I had for the game are now crushed.

  • Huh... well that's...unexpected. I mean the original game was divided into 4 discs, but that was just a technological limitations thing. This is just...huh. Eh, screw it, we'll just have to wait and see.

    Gary-Oak posted: »

    So, the game is going to be episodic. All the hopes I had for the game are now crushed.

  • Episodic seems pretty cool if episodes are at least 5-6 hours long and focus on different characters and possible even different game styles to break away from any repetition. It could be complete shit as well, but I'm leaning on the more hopeful side. I've always liked the idea of an episodic RPG...That's just me of course...

  • Already looks like shit.

  • I mean, whatever. I don't need FF7, the far better RPG, Undertale, is still boggling my mind.

  • Love the new look. Can't wait to play this!

  • edited December 2015

    Yeah but the original system wasn't fully turn based on a first place. ;)

    If you were sluggish, enemies got to attack even if you didn't do anything. It didn't really stop for you outside of during attack animations etc.

    It's kind of like FFXIII's combat system without movement in that regard. Expect they don't have to wait one's attack to finish have others to attack.

    See I was hoping that was the case too, but earlier today I read an article on gameinformer(i think) where they asked a developer a few questions, and the dev said they were moving away from the turn based system for the remake.

  • edited December 2015

    Let's hope that "multi-part" series turns out to be just their way of saying that they will do sequels.

    As long the entire story gets remaked I'm fine with both ways but I would prefer to have my 30+ hours long game "marathon" as one chunk.

    Gary-Oak posted: »

    So, the game is going to be episodic. All the hopes I had for the game are now crushed.

  • Can't wait to start it on the PS4 and then finish it on the PS6 or 7.

  • edited December 2015

    enter image description here

    If they're skilled they could make it work. Its just a lot easier to make absurdity feel natural in a cartoon. I don't have a ton of faith in them after cringing through every line of Wedge's dialogue in the trailer.

    Oh no I'm triggered because Cloud is in a dress for a small brief moment in the game oh boo hoo hoo. That's such a weird concern. Just to

  • Fat chance

    Episodic seems pretty cool if episodes are at least 5-6 hours long and focus on different characters and possible even different game styles

  • You ain't kidding

    Gary-Oak posted: »

    So, the game is going to be episodic. All the hopes I had for the game are now crushed.

  • But I find it cool if we get insane polish in return. Imagine how much more impactful they can make those iconic scenes by having spent a lot of time to tune them.

    Backstabbing Aerith has never looked as realistic or dare I say... vivid! ;)

    MichaelBP posted: »

    Can't wait to start it on the PS4 and then finish it on the PS6 or 7.

  • edited December 2015

    I believe there is an option to have 'time stop' while you're selecting an action.

    *I'm wrong. Which is strange, because I'm certain in FF6 attacks would stop while you are selecting an action.

    Clord posted: »

    Yeah but the original system wasn't fully turn based on a first place. If you were sluggish, enemies got to attack even if you didn't do

  • Well, it is being made by the guy who did Kingdom Hearts so...get ready for FFVII: Birth by Mako Final Mix exclusively on the Vita 2.0.

    MichaelBP posted: »

    Can't wait to start it on the PS4 and then finish it on the PS6 or 7.

  • Do you think it was a good decision to make it episodic? I know the game isn't out yet, but what do you guys think now?

  • Impact is not accomplished by graphics.

    Clord posted: »

    But I find it cool if we get insane polish in return. Imagine how much more impactful they can make those iconic scenes by having spent a lot of time to tune them. Backstabbing Aerith has never looked as realistic or dare I say... vivid!

  • It's shit.

    Do you think it was a good decision to make it episodic? I know the game isn't out yet, but what do you guys think now?

  • Just the worst.

    Do you think it was a good decision to make it episodic? I know the game isn't out yet, but what do you guys think now?

  • Here's an interview the developers of the remake did with Famitsu that some people might find interesting. It addresses some pretty cool points,

    http://www.geeksnack.com/2015/12/07/final-fantasy-vii-remake-interview-english/

  • Thanks for this. In light of the episodic nature, the line about trying to keep the original's "density" is reassuring. As is the confirmation that we will indeed get to switch between characters in battle. Should make for plenty of variation in combat. The presence of an ATB bar is also interesting. I'm betting it's something like a special skill system with cooldown.

    All in all, I'm looking forward to seeing how it turns out.

    Here's an interview the developers of the remake did with Famitsu that some people might find interesting. It addresses some pretty cool points, http://www.geeksnack.com/2015/12/07/final-fantasy-vii-remake-interview-english/

  • Thank you for posting this!:)

    Here's an interview the developers of the remake did with Famitsu that some people might find interesting. It addresses some pretty cool points, http://www.geeksnack.com/2015/12/07/final-fantasy-vii-remake-interview-english/

  • That edition of the game will also come with RE: Crisis Core. Only available in Japan too.

    DomeWing333 posted: »

    Well, it is being made by the guy who did Kingdom Hearts so...get ready for FFVII: Birth by Mako Final Mix exclusively on the Vita 2.0.

  • edited December 2015

    Polish compasses a lot more than the graphics.

    It's to make motion capture scene to look good and more.

    I'm too tired to deal with this crap right now, you know.

    DAISHI posted: »

    Impact is not accomplished by graphics.

  • enter image description here

    • UNREAL ENGINE 4 POWERING FINAL FANTASY VII REMAKE DEVELOPMENT

    https://www.unrealengine.com/news/final-fantasy-vii-remake-built-with-ue4

  • Tetsuya took his gameplay with him lol

    I'm happy Versus XIII gameplay will live on.

    MichaelBP posted: »

    So happy to see Final Fantasy Versus XIII lives on through this, gameplay wise.

  • edited December 2015

    I feel that it's one of those deals they use to fund the remake.

    Final Fantasy VII remake is overall going to be probably the most expensive non-MMO game they have developed so far. This is just a guess but rather plausible one.

    So they do deals like "We use your engine to do this if you give us cash!" and naturally timed-exclusivity fits to that idea too of making deals for money.

    Considering how big thing "Final Fantasy VII" is to gaming world, it's plausible that the owners of Unreal Engline 4 would like to show its "real power" with a potential mega hit title.

    I have hard time to find many other plausible explanations considering they have in-house engine that is pretty much toe to toe with Unreal Engine 4.

    Of course this is just mere speculation from my part.

    joshua007 posted: »

    * UNREAL ENGINE 4 POWERING FINAL FANTASY VII REMAKE DEVELOPMENT https://www.unrealengine.com/news/final-fantasy-vii-remake-built-with-ue4

  • edited December 2015

    I love how negative people are about it being episodic........on a telltale forum.

    Sry i just love that irony. But to be honest as long as its true to the spirit of the original and it doesn't end up being one of 'those' remakes i don't care and willing to have hope for it.

  • edited December 2015

    K

  • To be honest, I was fucking livid when they first announced it was episodic. But after hearing two things (each ep will be the size of a full game, and their reasoning as to WHY it's episodic), I am now completely and 100% confident that this will be the best game of all time.

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