Is Telltale considering choice as a bigger part of their games?
Between the two separate 'Lord' stories for Game of Thrones: Episode 6, as well as the differently altered endings to the plainly different endings you can get at the end of Walking Dead: Season Two, it seems that there's starting to crop up a lot of differences in Telltale Games. Choice is starting to result in different endings for our characters, and we saw hints of this in the ending to The Wolf Among Us, but not greatly.
This just begs the question, is Telltale listening to the criticisers and are starting to find ways to develop choice as a bigger part of the game? Or have they simply increased the illusion ten-fold? A second season for Game of Thrones is on the way and another season for The Walking Dead too, with Telltale claiming that the third season of The Walking Dead will be "considerably larger" than previous seasons.
Do you guys think Telltale are trying to incorporate choice and effect in their games even more so with the endings to Game of Thrones and The Walking Dead being alternate, or are they simply trying to make the illusion seem even more real? What do you guys think?
Comments
Yeah choices are much better now than before, especially in Tales from the Borderlands and Minecraft: Story Mode. There has been a lot of customization and well choices mainly having much more impact / more branches, especially in TFTB. I'm sure TWD S3 choices will matter more, they proved they can improve with TFTB and MC:SM.
Anyway, it seems like you haven't played Tales from the Borderlands, if you didn't, please play it. It's such an amazing game and you don't need to have a lot of Borderlands knowledge to understand the story, for me it's even better than TWD S1.
I don't think so. TT is still limited because more choices means more branching out which takes more space. If it still intends to use the same engine, maybe limiting access to its games on PC, Xbone & PS4 would allow choices to matter more, but I doubt it would be willing to limit its reach to just those platforms.
I think it really depends on the game. Borderlands had a lot of different outcomes depending on your choices throughout the game. Walking Dead Season 2 was the same, but with lots of different possible endings to the season... I'm disappointed where Game of Thrones is concerned because a lot of the choices you make don't really matter in the long run, or if they do they change the outcome very little. Same goes for Wolf Among Us. I'm not sure where Minecraft stands on the spectrum, but I guess we'll see.
They'd better be. Until Dawn and Life is Strange were both better games than almost anything Telltale put out (exception made for Borderlands).
But in LiS choices didnt matter in the end. But then again their choices were good (sort of).
choice is agreat part of any game especially if it changes the ending