I think it doesn't help that they feel that casual audiences will get confused by gameplay that is more elaborate than "Mash Q and Press E." I mean, old school Lucas Arts puzzles are definitely not the answer in a lot of cases, but I wish they were willing to experiment with some type of gameplay that was more elaborate instead of trying to focus on not alienating people, which unintentionally could come off as patronizing to others.
I'm going to have to say it's due to the formulaic nature of their games. S1 was a unique game. Pretty much everything about it was somethin… moreg that people weren't used to seeing in the industry as of late, and hell, it was unique even to Telltale themselves at the time. But after the template that they used for TWD ended up exceeding everyone's expectations, they started basing all of their new-era games on that template. As a result, the games just start to become old hat, as much as I hate to say it. The formula starts becoming apparent, and if you don't make enough effort to change that formula, the games start to feel more like factory-line products. Like they're just putting a different brand name on the same type of game.
They've made some attempts to move away from the sameness in some of their recent titles, but it's kind of hit-and-miss to be honest. You have TWAU, which tried to get more varied when it came to combat scenes, partl… [view original content]
I think it doesn't help that they feel that casual audiences will get confused by gameplay that is more elaborate than "Mash Q and Press E."… more I mean, old school Lucas Arts puzzles are definitely not the answer in a lot of cases, but I wish they were willing to experiment with some type of gameplay that was more elaborate instead of trying to focus on not alienating people, which unintentionally could come off as patronizing to others.
I think it doesn't help that they feel that casual audiences will get confused by gameplay that is more elaborate than "Mash Q and Press E."
That's the thing that doesn't make sense to me. They make story-driven games. Most of them explore mature content and themes. They obviously expect that their audience is smart enough to understand the stories they're telling, so why would they think that their audience can't, or wouldn't, understand more complex gameplay mechanics?
I think it doesn't help that they feel that casual audiences will get confused by gameplay that is more elaborate than "Mash Q and Press E."… more I mean, old school Lucas Arts puzzles are definitely not the answer in a lot of cases, but I wish they were willing to experiment with some type of gameplay that was more elaborate instead of trying to focus on not alienating people, which unintentionally could come off as patronizing to others.
I would say they're trying to attract non-gamers, but then the inclusion of QTEs is baffling. I once tried to get my Dad to play The Walking Dead, because he likes the show, but he got frustrated and quit when the zombie in the kitchen kept killing him. I was really surprised, because the entire game was a walk in the park for me. If they wanted to be truly inclusive, there shouldn't be QTEs at all. The way it is now, its too easy to challenge experienced gamers, but too difficult to attract non-gamers. IMO, there are two reasonable options:
I think it doesn't help that they feel that casual audiences will get confused by gameplay that is more elaborate than "Mash Q and Press E."… more
That's the thing that doesn't make sense to me. They make story-driven games. Most of them explore mature content and themes. They obviously expect that their audience is smart enough to understand the stories they're telling, so why would they think that their audience can't, or wouldn't, understand more complex gameplay mechanics?
Perhaps a lack of (not completely) choices that make you think. Not just as a whole group, but as an individual playing in the moment. Along with the TT template we all have become familiar with, these games are starting to become stale. Plus the glitches that don't seem to go away even after all this time. Still love em though.
Walking Dead: Season 1 wasn't meant to be challenging from a gameplay perspective either, though. Telltale designs their games - including Season 1 - to not be designed around challenge, but rather story telling.
As nice as it would be, I just don't see Telltale changing the formula. I'm not sure just how the sales are these days, but unless they drop back down to their old numbers, I just don't picture them experimenting again right now.
It would be nice if mechanics changed with each game, tailoring to the experience. Again, I just don't see it happening. For some reason, I have this feeling like they're just going keep hammering away at franchises until they hit "the one" that puts them back on top. It very well could be Batman. In a way, that will make me sad if it's the same type of gameplay yet yet again. If they get another hit with the same mechanics, forget about it. That'll be it.
(Those whom know me, know I tried REALLY hard to hold back on this topic)
On Steam, sales of Telltale's games have been dropping ever since TWD S1. Until, now S2 has only sold half of S1 ( 1 mil vs 2 mil), and all their other games have sold less than that, close to 920k for TWAU, around 500k for TFTB and GoT, around 180k for Minecraft and 60k for Michonne.
As nice as it would be, I just don't see Telltale changing the formula. I'm not sure just how the sales are these days, but unless they dro… morep back down to their old numbers, I just don't picture them experimenting again right now.
It would be nice if mechanics changed with each game, tailoring to the experience. Again, I just don't see it happening. For some reason, I have this feeling like they're just going keep hammering away at franchises until they hit "the one" that puts them back on top. It very well could be Batman. In a way, that will make me sad if it's the same type of gameplay yet yet again. If they get another hit with the same mechanics, forget about it. That'll be it.
(Those whom know me, know I tried REALLY hard to hold back on this topic)
Yes I have in older posts . Right after the last episode .
The forced humor , that finger gun scene (that was so painful to watch ) ,my choices didn't matter ,etc
Yes I have in older posts . Right after the last episode .
As if I give a shit about you enough to remember any of that.
The f… moreorced humor , that finger gun scene (that was so painful to watch ) ,my choices didn't matter ,etc
Alright, fair enough, funny how you like The Walking Dead but not Borderlands due to choices not mattering, that's every Telltale game.
As if I give a shit about you enough to remember any of that.
Careful Paladin your immaturity is showing. That was uncalled for.
… more Alright, fair enough, funny how you like The Walking Dead but not Borderlands due to choices not mattering, that's every Telltale game.
Fair enough. Hopefully then they will improve .
On Steam, sales of Telltale's games have been dropping ever since TWD S1. Until, now S2 has only sold half of S1 ( 1 mil vs 2 mil), and all … moretheir other games have sold less than that, close to 920k for TWAU, around 500k for TFTB and GoT, around 180k for Minecraft and 60k for Michonne.
It also helps to keep in mind that Season 1 had some strong viral word of mouth as well that the other games don't have. I'm not disagreeing with you guys on saying that variety is good, I'm just pointing that out.
On Steam, sales of Telltale's games have been dropping ever since TWD S1. Until, now S2 has only sold half of S1 ( 1 mil vs 2 mil), and all … moretheir other games have sold less than that, close to 920k for TWAU, around 500k for TFTB and GoT, around 180k for Minecraft and 60k for Michonne.
Not quite; they get more people checking out their series that might have normally not otherwise, and in a sense it acts as a kind of extended game demo. A free episode of one of Telltale's earlier games (Sam and Max) is how I discovered Telltale back in 2008, and I bought a large majority of their games since.
As if I give a shit about you enough to remember any of that.
Careful Paladin your immaturity is showing. That was uncalled for.
… more Alright, fair enough, funny how you like The Walking Dead but not Borderlands due to choices not mattering, that's every Telltale game.
Fair enough. Hopefully then they will improve .
Why do you think the first Walking Dead season got such strong word of mouth, if not for doing new things? Given the amount of non-Telltale Walking Dead games with zero buzz, it certainly wasn't about the license.
"You just have to play The Walking Dead and see the crazy stuff its doing."
That was a common sentiment to read on social media when the game was releasing. You don't see that for their newer games, because they're all cookie-cutter.
It also helps to keep in mind that Season 1 had some strong viral word of mouth as well that the other games don't have. I'm not disagreeing with you guys on saying that variety is good, I'm just pointing that out.
For what it's worth, Minecraft was one of the top paid apps on the app store for a good few weeks, maybe even a few months. I remember seeing it in the top 10 for quite some time. I'll admit that doesn't mean it's the best selling game necessarily, although it's currently the 120th best grossing app on the app store, so there's that
The sales might be going down on steam, but I doubt that decrease is carrying over to every other platform. If anything, I'm willing to bet that the sales numbers on consoles and mobile devices dwarf the sales numbers on Steam and other online vendors/outlets
Besides, even if they're going down, they're still above what they used to make prior to TWD, so they could sustain themselves on their current formula for a few more years before they're forced to reinvent themselves again, for better or for worse (although I do hope they try to change things up before it comes to that)
On Steam, sales of Telltale's games have been dropping ever since TWD S1. Until, now S2 has only sold half of S1 ( 1 mil vs 2 mil), and all … moretheir other games have sold less than that, close to 920k for TWAU, around 500k for TFTB and GoT, around 180k for Minecraft and 60k for Michonne.
It's a shame no one seems to track digital sales on consoles, I think. At most, you can look at the trophies on PS4/PS3, especially the platinum trophies, considering they are insanely easy to obtain, since you are only required to play through it once (except in TWAU). Looking at the PS4 trophy list, 14.9% of players got the platinum trophy in GoT. I'm guessing it's measuring it in terms of the total ammount of owners? What is odd, is how only 76% of players completed episode 1 chapter 1. I guess some bought it and have yet to play it?
For what it's worth, Minecraft was one of the top paid apps on the app store for a good few weeks, maybe even a few months. I remember seein… moreg it in the top 10 for quite some time. I'll admit that doesn't mean it's the best selling game necessarily, although it's currently the 120th best grossing app on the app store, so there's that
The sales might be going down on steam, but I doubt that decrease is carrying over to every other platform. If anything, I'm willing to bet that the sales numbers on consoles and mobile devices dwarf the sales numbers on Steam and other online vendors/outlets
Besides, even if they're going down, they're still above what they used to make prior to TWD, so they could sustain themselves on their current formula for a few more years before they're forced to reinvent themselves again, for better or for worse (although I do hope they try to change things up before it comes to that)
It means they bought it got bored and didn't finish it. Lots of GoT fans who had never played a telltale game were seriously pissed by how slow and boring that game was just look at imdb, they were expecting a normal game but instead got "interactive drama".
I downloaded the first episode for free and played it for ten minutes before turning off-too dull.
Edit: hmm looks like imdb wasn't the site, I cant remember what site it was but there were alot of confused complaining people
It's a shame no one seems to track digital sales on consoles, I think. At most, you can look at the trophies on PS4/PS3, especially the pla… moretinum trophies, considering they are insanely easy to obtain, since you are only required to play through it once (except in TWAU). Looking at the PS4 trophy list, 14.9% of players got the platinum trophy in GoT. I'm guessing it's measuring it in terms of the total ammount of owners? What is odd, is how only 76% of players completed episode 1 chapter 1. I guess some bought it and have yet to play it?
I remember some time ago, I was checking the comments on GoG.com, when Telltale also started releasing their games on there, and there were quite a few people complaining about the games. I do hope those who gave up on it before the first chapter even ended got it for free, otherwise it was a waste of money. Can you imagine if they decided to buy the season pass? What a waste of 25€. That'd be.
It means they bought it got bored and didn't finish it. Lots of GoT fans who had never played a telltale game were seriously pissed by how s… morelow and boring that game was just look at imdb, they were expecting a normal game but instead got "interactive drama".
I downloaded the first episode for free and played it for ten minutes before turning off-too dull.
Edit: hmm looks like imdb wasn't the site, I cant remember what site it was but there were alot of confused complaining people
Walking Dead: Season 1 wasn't meant to be challenging from a gameplay perspective either, though. Telltale designs their games - including Season 1 - to not be designed around challenge, but rather story telling.
Comments
I dont know what message this gif is trying to convey, is it supposed to cause unease, because it is.
I think it doesn't help that they feel that casual audiences will get confused by gameplay that is more elaborate than "Mash Q and Press E." I mean, old school Lucas Arts puzzles are definitely not the answer in a lot of cases, but I wish they were willing to experiment with some type of gameplay that was more elaborate instead of trying to focus on not alienating people, which unintentionally could come off as patronizing to others.
You should be able to opt out of puzzles at the start screen like some other point and clicks have done, or choose a difficulty.
I think it's because their games have been way less challenging, both gameplay and choice-making wise.
That's the thing that doesn't make sense to me. They make story-driven games. Most of them explore mature content and themes. They obviously expect that their audience is smart enough to understand the stories they're telling, so why would they think that their audience can't, or wouldn't, understand more complex gameplay mechanics?
I would say they're trying to attract non-gamers, but then the inclusion of QTEs is baffling. I once tried to get my Dad to play The Walking Dead, because he likes the show, but he got frustrated and quit when the zombie in the kitchen kept killing him. I was really surprised, because the entire game was a walk in the park for me. If they wanted to be truly inclusive, there shouldn't be QTEs at all. The way it is now, its too easy to challenge experienced gamers, but too difficult to attract non-gamers. IMO, there are two reasonable options:
Perhaps a lack of (not completely) choices that make you think. Not just as a whole group, but as an individual playing in the moment. Along with the TT template we all have become familiar with, these games are starting to become stale. Plus the glitches that don't seem to go away even after all this time. Still love em though.
For me the magic just gets better and better.
Walking Dead: Season 1 wasn't meant to be challenging from a gameplay perspective either, though. Telltale designs their games - including Season 1 - to not be designed around challenge, but rather story telling.
Any reason why or are you just being negative?
It's the complete opposite for me. It keeps getting better and better!
As nice as it would be, I just don't see Telltale changing the formula. I'm not sure just how the sales are these days, but unless they drop back down to their old numbers, I just don't picture them experimenting again right now.
It would be nice if mechanics changed with each game, tailoring to the experience. Again, I just don't see it happening. For some reason, I have this feeling like they're just going keep hammering away at franchises until they hit "the one" that puts them back on top. It very well could be Batman. In a way, that will make me sad if it's the same type of gameplay yet yet again. If they get another hit with the same mechanics, forget about it. That'll be it.
(Those whom know me, know I tried REALLY hard to hold back on this topic)
Just expected them to make something good . I'm not being negative.
On Steam, sales of Telltale's games have been dropping ever since TWD S1. Until, now S2 has only sold half of S1 ( 1 mil vs 2 mil), and all their other games have sold less than that, close to 920k for TWAU, around 500k for TFTB and GoT, around 180k for Minecraft and 60k for Michonne.
It was good, not for you, but it's your opinion. You never stated any reasons it wasn't good.
Yes I have in older posts . Right after the last episode .
The forced humor , that finger gun scene (that was so painful to watch ) ,my choices didn't matter ,etc
As if I give a shit about you enough to remember any of that.
Alright, fair enough, funny how you like The Walking Dead but not Borderlands due to choices not mattering, that's every Telltale game.
Careful Paladin your immaturity is showing. That was uncalled for.
Fair enough. Hopefully then they will improve .
Alright guys, let's cut out the personal insults please.
Yes, but the increase of mobile devices and Xbox and ps sales seem to help.
Also considering that TWD S1 and TWAU were free on Xbox One. And every first episode for some of their games are free.
It also helps to keep in mind that Season 1 had some strong viral word of mouth as well that the other games don't have. I'm not disagreeing with you guys on saying that variety is good, I'm just pointing that out.
In that case, wouldn't they be losing at least a little money?
Not quite; they get more people checking out their series that might have normally not otherwise, and in a sense it acts as a kind of extended game demo. A free episode of one of Telltale's earlier games (Sam and Max) is how I discovered Telltale back in 2008, and I bought a large majority of their games since.
Uh huh. Just being honest with you.
No argument from me, I'd love to see any improvements Telltale can do.
He's presenting a bunch of upvotes
Why do you think the first Walking Dead season got such strong word of mouth, if not for doing new things? Given the amount of non-Telltale Walking Dead games with zero buzz, it certainly wasn't about the license.
"You just have to play The Walking Dead and see the crazy stuff its doing."
That was a common sentiment to read on social media when the game was releasing. You don't see that for their newer games, because they're all cookie-cutter.
For what it's worth, Minecraft was one of the top paid apps on the app store for a good few weeks, maybe even a few months. I remember seeing it in the top 10 for quite some time. I'll admit that doesn't mean it's the best selling game necessarily, although it's currently the 120th best grossing app on the app store, so there's that
The sales might be going down on steam, but I doubt that decrease is carrying over to every other platform. If anything, I'm willing to bet that the sales numbers on consoles and mobile devices dwarf the sales numbers on Steam and other online vendors/outlets
Besides, even if they're going down, they're still above what they used to make prior to TWD, so they could sustain themselves on their current formula for a few more years before they're forced to reinvent themselves again, for better or for worse (although I do hope they try to change things up before it comes to that)
It's a shame no one seems to track digital sales on consoles, I think. At most, you can look at the trophies on PS4/PS3, especially the platinum trophies, considering they are insanely easy to obtain, since you are only required to play through it once (except in TWAU). Looking at the PS4 trophy list, 14.9% of players got the platinum trophy in GoT. I'm guessing it's measuring it in terms of the total ammount of owners? What is odd, is how only 76% of players completed episode 1 chapter 1. I guess some bought it and have yet to play it?
It means they bought it got bored and didn't finish it. Lots of GoT fans who had never played a telltale game were seriously pissed by how slow and boring that game was just look at imdb, they were expecting a normal game but instead got "interactive drama".
I downloaded the first episode for free and played it for ten minutes before turning off-too dull.
Edit: hmm looks like imdb wasn't the site, I cant remember what site it was but there were alot of confused complaining people
I remember some time ago, I was checking the comments on GoG.com, when Telltale also started releasing their games on there, and there were quite a few people complaining about the games. I do hope those who gave up on it before the first chapter even ended got it for free, otherwise it was a waste of money. Can you imagine if they decided to buy the season pass? What a waste of 25€. That'd be.
Doug vs Carley? That's what made S1 good.
Holding a baby or not? ....S2 obviously missed some of the previous installment's mechanics/