Worst choice in Telltale history? (spoilers)

What is your worst choice in history of Telltale games? Could be anything like a choice you thought would be a big deal later on but turned out to not mean anything.

Mine would have to be stab Ramsey snow or not. It's perhaps the most pointless choice ever as EVERYONE knew that "Stab Ramsey" wouldn't work as he had huge plot armor (why would the biggest villain in the books and show die in the video game?). There was no tension as I knew that the only choice was not to stab him.

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Comments

  • edited May 2016

    Saving Sarah, duh. I really wanted her to live and survive. I saved her yet she died 40 minutes later in so unrealistic way. That was the worst choice Telltale has done, one of the biggest reasons why I hate Season 2. EDIT: I hate J.T. Petty so much, he wasn't even a Telltale employee.

    EDIT: Since @MetallicaRules made a good point, I choose "Stay with your daughters" (TWD Michonne) as the worst choice in Telltale history.

  • edited May 2016

    But Eric Stirpe went on to write for Tales From the Borderlands, he gave us Episode 3, and we both know what happened in Episode 3.

    Plus, I wouldn't say it's a dumb choice, but the impact of the choice was dumb. The choice itself is actually quite hard and a huge moral predicament for Clementine.

    AronDracula posted: »

    Saving Sarah, duh. I really wanted her to live and survive. I saved her yet she died 40 minutes later in so unrealistic way. That was the wo

  • I would say it's a three way tie between:

    1. Stabbing Ramsay Snow
    2. Have Michonne try to shoot herself
    3. Have Michonne stay with her daughters.
  • Or I should have just mentioned J.T. Petty. He is the worst writter ever existed, hope he will never come back.

    But Eric Stirpe went on to write for Tales From the Borderlands, he gave us Episode 3, and we both know what happened in Episode 3. Plus,

  • Stay with your Daughters.

    Easily.

  • 2.Have Michonne try to shoot herself

    While it was kind of pointless, I thought it had a nice change with some dialogue, and why not just cause?

    I would say it's a three way tie between: * Stabbing Ramsay Snow * Have Michonne try to shoot herself * Have Michonne stay with her daughters.

  • I took that choice as showing her inner turmoil and conflicted nature in a way that was interactive to the player. It reminded me of some of the QTEs of Wolf Among Us in Episode 3 where Bloody Mary shoots Bigby in the alleyway, and no matter how hard you mash Q, Bigby can't get up. The Q meter acts as an interactive way to convey Bigby's desperation and inability to get up through showing instead of telling. Likewise, there's also that scene at the start of Wolf Episode 1 where Bigby and Woodsman are fighting on the street, and the Q meter fills up much faster once Bigby almost decides to go Wolf.

    2.Have Michonne try to shoot herself While it was kind of pointless, I thought it had a nice change with some dialogue, and why not just cause?

  • Yeah, a bunch of QTEs are like that sometimes, it is a good immersion effect. While the choice seemed sort of pointless, the action was good in that it really conveyed the desperation in that scene. It sent the stage for the series pretty well in my thoughts, a strong opening overall.

    I took that choice as showing her inner turmoil and conflicted nature in a way that was interactive to the player. It reminded me of some of

  • I'm probably in the minority here, but for me it was Kenny vs Jane. Really summed up everything wrong with that season for me. I just hated both characters by that point, so the choice didn't land for me at all. The only hard part was figuring out who I hated more, which I'm quite sure was not the writers' intent. Then I left on my own with zero regrets.

  • The worst choice in my opinion would be leaving the next day or leaving after a few days since the exact same scenario occurs except for one or two lines of different dialogue. Did Arvo's group just wait for another group on that trail for 3 days when their home was a day's walk away? How is it that nobody is affected(specifically Rebecca) if they decide to stay at the observation deck for 1 day or multiple days? It felt like a pretty 'meh' choice in terms of outcomes especially since it seemed like it would be an important decision.

  • That was one of the reasons why I disliked the Amid the Ruins episode. Another follow up to that choice would be saving Sarah because she dies right after you save her.

    prink34320 posted: »

    The worst choice in my opinion would be leaving the next day or leaving after a few days since the exact same scenario occurs except for one

  • DeltinoDeltino Moderator
    edited May 2016

    It might sound cheesy and a bit cliche, but what if they replaced the choice to shoot yourself with a QTE where you have to stop yourself from putting the gun to your head? Like, Michonne tries to raise it up and you have to mash Q to get yourself to drop it. If you fail it, Pete stops you and you get all the neat dialogue you do now, but it isn't strictly a choice.

    Yeah, a bunch of QTEs are like that sometimes, it is a good immersion effect. While the choice seemed sort of pointless, the action was good

  • I always hated the choice involving Luke. You knew he was going to die either way and Bonnie was probably going to bitch at you either way. I won't say it was a horrible decision on TellTale's behalf because they've always done an amazing job with suspense and making their players suffer, but it's the only decision that I can think of that I really didn't like or see the point of.

  • DeltinoDeltino Moderator
    edited May 2016
    • Helping Omid or Christa onto the train. You know, for all the crap S2 gets, at least most of the choices provided some dialogue differences at the very least. This one added nothing. Besides Christa/Omid yelling at you for not saving the other, it is never once mentioned again for the rest of the game. S2 had some pointless choices, but at least those got mentioned later on in some way. This literally has no bearing on anything. It doesn't even effect your relationship with either of them, nor does it factor into their choice to help you or not.

    • Holding the baby or not. Just... why?

    • A rarer one, but choosing to save Yvette or letting her slip. Firstly, you have to let her out of the cell to even get this choice to begin with. Secondly, who the hell would save her, then choose to let her die the second time around? No wonder it's sitting at 97% / 3%, because it makes very little sense to kill someone when you just chose to save them like 3 minutes ago. It's also made worse by the fact that there's no drawback to trying to help her. You and Yvette are the only people in the room, and there's nothing else in the room that could cause any sort of consequence by trying to help her. Couple that with the fact that Rhys obviously can't die, there's literally no purpose to not trying to help her. Also, that choice is cold as ice, even for an egotistical person like Rhys. Even if you play him as the biggest jerkass possible, I can't see him choosing to do that.

  • I left her in the cell, hehe.

    , who the hell would save her, then choose to let her die the second time around

    coughSarahcough

    Deltino posted: »

    * Helping Omid or Christa onto the train. You know, for all the crap S2 gets, at least most of the choices provided some dialogue difference

  • I saved her both times. Didn't make sense to let her die. Someone at TellTale really hated Yvette, lol.

    Deltino posted: »

    * Helping Omid or Christa onto the train. You know, for all the crap S2 gets, at least most of the choices provided some dialogue difference

  • DeltinoDeltino Moderator
    edited May 2016

    coughSarahcough

    Touche, but at least trying to save Sarah the second time has an excuse. There's zombies all over, and Jane could possibly get hurt or killed helping her, which probably factors into why people would be hesitant to help her the second time around. With Yvette, there is no imminent danger in trying to help her. No one else's life is on the line, Rhys can't die, so what's the worst that can happen?

    I left her in the cell, hehe. , who the hell would save her, then choose to let her die the second time around coughSarahcough

  • The ladder or the window

    why the fuck does that even classify as a main choice lmao

  • I thought the same thing lol.

    The ladder or the window why the fuck does that even classify as a main choice lmao

  • dojo32161dojo32161 Moderator

    A rarer one, but choosing to save Yvette or letting her slip.

    I think they made that a choice just so they could show off Rhys' sock again.

    Deltino posted: »

    * Helping Omid or Christa onto the train. You know, for all the crap S2 gets, at least most of the choices provided some dialogue difference

  • DeltinoDeltino Moderator

    It exists so I can call anyone who chose the ladder route over the superior window route a loser

    Window or die, son

    The ladder or the window why the fuck does that even classify as a main choice lmao

  • edited May 2016

    Not touching bae's hand aka August omg he's so dreamy xoxo xd

  • I was really hoping that Sarah would be given a chance but they just killed her off and in an illogical way too.... why the heck didn't Clementine, Luke, Mike and Bonnie just jump down there with Jane and killed all the walkers and then get Sarah out of the rubble together?!

    Menofthe214 posted: »

    That was one of the reasons why I disliked the Amid the Ruins episode. Another follow up to that choice would be saving Sarah because she dies right after you save her.

  • Use Save Slot 1 or Save Slot 2.... no matter which you choose, the game is the same regardless.

  • Stabbing Ramsay Snow

    I think that the point of that choice was that yu knew it wasnt going to work. Ramsey is the son of the warden of the north. You cant kill him however its whether to would try anyway

    Have Michonne try to shoot herself
    Have Michonne stay with her daughters.

    These dont really make sense for the player however from a story standpoint it can be interesting if she makes those choices

    I would say it's a three way tie between: * Stabbing Ramsay Snow * Have Michonne try to shoot herself * Have Michonne stay with her daughters.

  • Saving Sarah

    I think the second death could have been better and maybe slightly better but I think the point of her character was that you could not save some people. By the time we met sarah it was too late for her.

    AronDracula posted: »

    Saving Sarah, duh. I really wanted her to live and survive. I saved her yet she died 40 minutes later in so unrealistic way. That was the wo

  • edited May 2016

    I disagree, no one in the world is too late to be saved based on what treatable problems they had. It's only too late when people around them deem it so.

    Saving Sarah I think the second death could have been better and maybe slightly better but I think the point of her character was that you could not save some people. By the time we met sarah it was too late for her.

  • Telltale is not like Naughty Dog. That's the point.

    prink34320 posted: »

    I was really hoping that Sarah would be given a chance but they just killed her off and in an illogical way too.... why the heck didn't Clem

  • Save Slot 3 and Save Slot 4 weren't even mentioned again. Such disappointment.

    prink34320 posted: »

    Use Save Slot 1 or Save Slot 2.... no matter which you choose, the game is the same regardless.

  • Robbing Arvo or not. This is Gameover ENT's disappointing choice of Season 2. Arvo still accuses you for stealing things from him even though you didn't. What WAS Telltale thinking?

  • Did you high-five Reuben? - Minecraft: Story Mode, Episode 3: The Last Place You Look

    I honestly thought that choice was so stupid. I mean, they couldn't have just put that choice on the website choices page? And instead, make it a main choice for the episode?! I mean, unless you really want to screw around a bit instead of progressing the story, there's no way that you would think that you could high-five him. Besides, how does high-fiving Reuben change the story AT ALL?

  • Staying with your daughters. It was an too much of an easy choice, we all know it was pretty much pointless and it does nothing aside from getting Sam killled.

  • Trusting jack as he tries to kill you

  • I forget, was there even a Save Slot 4 for The Walking Dead Game: Season One?

    TheFurryOne posted: »

    Save Slot 3 and Save Slot 4 weren't even mentioned again. Such disappointment.

  • No there wasn't. Which is a shame, I really needed one. :-D

    prink34320 posted: »

    I forget, was there even a Save Slot 4 for The Walking Dead Game: Season One?

  • Yeah, it sucks since I planned 4 Walkthroughs:

    • Original - Make choices on the spot
    • Opposite - Make completely different choices
    • Silent - Let the timer run out unless I have to make a choice
    • Game Exclusive - E.G. for The Walking Dead it would be - Survivalist - Try to make choices that ensures the character's survival/their group's survival
    Pipas posted: »

    No there wasn't. Which is a shame, I really needed one. :-D

  • Secondly, who the hell would save her, then choose to let her die the second time around?

    Now who would do that....

    Deltino posted: »

    * Helping Omid or Christa onto the train. You know, for all the crap S2 gets, at least most of the choices provided some dialogue difference

  • Teach Sarah to shoot the gun or not. TWD S2 ep 2. Its useless,she won't use a gun afterwards.

  • The timer went by too fast for me to register what was going on.

    Leluch123 posted: »

    Secondly, who the hell would save her, then choose to let her die the second time around? Now who would do that....

  • IKR. What was Telltale thinking? I can't believe Sean Vannaman just created those characters and let other people handle them.

    Killah posted: »

    Teach Sarah to shoot the gun or not. TWD S2 ep 2. Its useless,she won't use a gun afterwards.

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