Do you like or hate Life is Strange?
^ Thread says it all. I made this thread cuz I've seen both kinds of people on these forums: people who hate it and people who love it.
I hate it. Reasons:
- The ending
- You can't die ever
- Max and Chloe
- Choices not mattering
- Two of my friends convinced me to hate it (not forcefully)
- Just like Beyond: Two Souls, the game focuses more on the story than the choices
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Comments
It's alright. The last episode was SHIT, but episode 4 was incredible so Its not fair for me to call the complete series shit because of one terrible episode. The rest was Okay.
I personally love it, I'm playing through it right now although I've had bits and pieces of the end somewhat spoiled. So far, I really love all the characters especially Kate. Episode 3 was kind of weak for me, but holy shit Episode 4 has been a ride so far. I love Chloe's attitude and her deep mental psyque, I love Max's adorable dorkiness and quirky outlook on things (Don't much like the fact that she enjoyed Spirits Within), I love Kate's just... Kate is fucking adorable man. I hate the villains which is perfect because that's what I want to do, I just love the game. Not to mention in little subtle ways, the choices affect the game a lot, that's really cool.
I like it. Although I can understand why some may hate it.
I'm halfway through episode 2 and it's a cringe-fest. However, the soundtrack and atmosphere is amazing.
I just don't like Max. I can't put it into words but she's just an unlikeable protagonist to me.
Could have been better . That Max & Chloe ending was the worst ending I've ever seen ....ever.
Chloe's not very likable . I wanted an option to end that friendship
It was horrible. The lip syncing, the main character was boring and unlikable, Chloe was shoved down your throat, the ending was piss poor. Literally every choice you made is thrown away and burned right in front of you in the final episode.
I'm neutral about it. I liked the main character and Warren, and some moments were good, but a lot of the dialogue is cringey and Chloe was one of the worst characters I've ever seen.
I liked it and the rewind was cool
I tried to like it but I have too many reasons why I hate it:
EDIT: I'm gonna admit what I liked about this game
Eh, I do think that it's better than Minecraft: Story Mode, The Walking Dead: Season 2, The Walking Dead: Michonne and The Wolf Among Us, however, it's not the best "story-narrative" game, though. Yeah, it is good and it's totally on my top 10 favorite games list, but it had some flaws that were distracting and kinda didn't make me want to play the game. Like:
As I said, I don't think that Life is Strange is a bad game. It's pretty good, but it could've been a lot better.
I really liked Life Is Strange. I felt that from episode 1 to 4 got better and better, though the finale did have a drop in quality, basically thanks to Dontnod running out of money (well it's not like it was a high budget AAA game, it only cost around 6 million euros to make), but overall I still really liked and it is one of my favourite games of 2015. And hey, at least as of episode 5's release lip synching has been mostly, if not completely fixed across all 5 episodes. I'd give it an 8 out of 10.
On the technical side of things, I own the game on both the PC and PS4, and have played through it twice on PC and once on PS4, and compared to Telltale's games, it was far less buggy than them. Never lost a save, only encountered one graphical error in episode 3, all the scenes played out as they were supposed, in both versions. With the exception TFTB, which I played on PC and it wasn't that buggy at all, I have played TWD S1 and 2 and TWAU on PS3, and GOT on PS4, and they were all plagued with glitches, ranging from graphical errors, audio problems, lost save files, certain scenes of dialogue not playing correctly and framerate and stuttering/freezing issues. Of all the games to bring the PS4 to its knees, I did not expect it to be GOT, and even for the PS3 there were far better looking and running linear and open world games.
I love Life is Strange. Any complaint I have would be for the final episode, particularly the ending.
Well, it was fucking lame as all hell.
One of the few games I purchased purely cause of the hype it had gained on these forums. Unfortunately, it's was the last time I blindly bought a game without first checking out people who don't so easily sub come to "hype culture."
With that being addressed, the game had moments of enjoyment, a lot which of were unintentional hilarity or cringe. The first episode was so boring though I was waiting for any kind of decision that would be worth anything of thought-challenging-worth... it never happened and I ended up being quite angry.
The game went slowly from being pure shit to rubbish to eventually mediocre. So there's that?
So yeah, it sucks, but it is kind of a guilty (dis)pleasure of mines, like watching Transformers while drunk or playing the game while drunker.
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Not this again, oh my God.
It'll probably be the same thing in 2018-2020, whenever/if LiS 2 is released.
Seems like some people just can't let go.
One of reasons you hate it because your friend told you to ???? What
In the end, I like it. Most of your list can be applied to other games with choices, e.g. Telltale's work. Hey, I expected choices to matter more in LiS but that didn't happen, but it was a wild ride and I liked the characters so gotta love it.
Can't you see that is a totally valid reason to hate it? Clearly that alone makes it the worst game ever.
Indeed, it's already been 8 months since it ended and you still see the same old posts and threads about it.
That's my reaction to that reason lmao.
Look, you all know my answer, I probably have been the most vocal detractor of this game here on the forums, my hatred for this game has no bounds. There's a couple good things about it, I can't deny, Chloe is a well developed character and Ashly Burch did a tremendous job, Episode 4 as a whole was a great episode, and it's story had the potential to be amazing.
However, there are so many things wrong with, it makes it unbearable for me to play and practically impossible to watch (unless I find I a funny Lets Play of it, like Swingpoynt or The Sw1tcher).
There's more (believe me, a lot more), but I don't feel like writing a novel.
EDIT: Thanks to lupinb0y, I did just remember another problem, and it's not necessarily with the game itself, but with it's fans.
Even the Honest Trailer video for the game has several comments by angry fans because they criticized it. I have no problem with people who like this game, I have a problem with people who can't handle other people not liking the game and can't accept a different opinion than there's.
I enjoyed Life is Strange more than I did with The Walking Dead: Season 2, though I wouldn't say it was my favorite.
It did have its problems such as an uninspiring main lead, a slow start to the main plot, too much focus on Chloe and not enough on other characters, awkward character models and lip syncing, some voice actors not matching up to the quality of other actors (Max being the main offender), and a disappointing finale.
But what I did like was the visual design, music, side characters, the rewind feature, choices having actual consequences, the 'rewind' feature also affecting gameplay, alternate timelines, exploring and reading the many flavor texts from many objects and characters, and the darker atmosphere as the episodes went along involving Rachel Amber.
Sure it may have been a little overrated and I don't really 'get' the hipster generation as of today, I thought it was a good experience and I hope to see Season 2 improve on its shortcomings and deliver a new experience.
You forgot to mention that it had no shooting, blood or action, like you told me some time ago.
I think the game itself is alright despite the massive amount of problems (voice acting, plot holes, etc). But I hate the fanbase who treat the game like it's the second coming of Christ.
Not much to say
I heard someone who liked LIS more than TWD, he/she wanted Watchmojo to put LIS as number 1 in their "Top 10 Episodic Games" instead of TWD and said LIS should have won the GOTY 2015. Those are the dumbest things I have ever heard. LIS winning GOTY 2015? Are you serious? There were a lot of better games than this crap in 2015. For example: Dying Light, Tales from the Borderlands, Fallout 4, Just Cause 3, Until Dawn, Batman Arkham Knight, Metal Gear Solid V Phantom Pain etc.
But that was just their opinion! Someone with a different prespective will say that you're nuts for wanting TftB for GOTY 2015.
And what does this even have to do with the game's quality??
Well I move a lot and I never really try to keep in contact with old friends, I'm sure if I recognized them in the future I'd still get along with them, the friendship did mean something but I've never really tried to keep in contact with people I knew.
It was "okay" The first 2 episodes weren't really great, but 3 and 4 were very well done, and then they decided to throw it all away in episode 5 by making some huge mess.
Max as a character would have been much better if they just had a better actress for her. Like sorry, but everything she said was stale, bland, and almost not even emotional in anyway.
And I will still never understand how it managed to get such a huge fan base who treat the game as if it is nothing but perfection.
I liked the game it introduced me to some cool bands in particular alt-j and syd matters. It wasn't perfection but I enjoyed playing it I read all the texts and diary entries, a nice slow paced sweet story.
I didn't care much for max or chloe it didn't affect my opinion of the game.
The ending thing was a shame I read somewhere that there was originally going to be nine but square enix decided they wanted them to release the game quickly, didn't give funds for a overtime style extension and made them stick to two endings.
That is an invalid point as somebody else's opinion has nothing to do with whether you loved or hated the game.
Don't remind me of that bottle gathering game...Took me forever to find the last bottle....
Thought it was okay. I certainty didn't love it, but I enjoyed playing most of the game, despite some of the flaws.
Not anymore. I played Dying Light this month and I enjoyed it the most.
I'm in the middle. I thought it was alright, but I don't see myself giving it any glowing praise. There were things it did well, things it didn't do so well, moments that were effective, moments that weren't, and the quality of the episodes fluctuated throughout the season.
Episode 1 was fairly decent, but I felt it was relying too much on character tropes at the time to get properly attached to anyone in particular.
Episode 2 was one of the high points of the series, and it actually managed to deal with its subject matter quite respectably.
Episode 3 was so-so for me; it had a few good segments to it, notably the entire 'stealth' sequence at Blackwell, but the latter half of the episode fell flat for me until the ending.
Episode 4 was by and far the highlight of the series, a fantastic episode across the board if you ask me, and it took a sudden nose-dive into dark territory towards the end, but did so in a way where it felt natural, and not jarring.
Episode 5 started out pretty good, but it really started to fall apart towards the half-way point. You could definitely tell when they hit the bottom of their budget, to say the least.
Then of course, you have the fact that the way it handles player choice at the end was just... underwhelming. For a game that in their own words 'set out to revolutionize choice-based games', I don't think it did a very good job. I'll admit that in some aspects, they did handle choice consequences better than Telltale, but I still feel that only stretches so far. It's not like they went above and beyond the call of duty when it came to choices, but there are definitely aspects that they refined based on what Telltale did/does. But I do think there's still certain elements that Telltale handled better in their games than LiS did. In terms of subtle changes to the environment, LiS did a much better job. But I think it's the setting they chose for the game that allowed for this. The entire game is set in a very specific area, focusing on a specific set of characters that largely stays the same throughout the series' run. Practically all of the major characters of the series are introduced by episode 2, leaving you three episodes to work with in both developing them and letting the player's relationship with them grow and evolve. Then you have the fact that due to the contained nature of the story, you see the same places on a very common basis, IE Blackwell or Chloe's house. In LiS, the smallest choices can leave visual effects on the world around you; notes, posters, objects, signs, newspapers, books, clothes, etc. But when you think about it, Telltale would be capable of similar things in their games, if not for the setting. You can't really do stuff like that in TWD due to its itinerant nature; you're generally not hunkered down in one area long enough to leave any lasting impact on the environment. The three rare examples I can think of would be the Motor Inn, with the balcony either being collapsed or not depending on the choice with Irene in episode 1, the Trip Trap in TWAU, with some different damage to the bar depending on how the fight with Gren pans out, and the Pudding N Pie, also in TWAU, with different damage depending on whether or not you smashed it up in episode 2. But other than that, there's not as many outlets for them to explore consequences of player choice other than through the current roster of characters you interact with. And given that it's TWD, there's no guarantee the characters will stick around for an extended period of time either, so yeah.
Anyways, back on the topic at hand; I like LiS is a good enough game on its own, but I don't personally consider it anything to write home about. That's also putting aside how invested I was able to get into the characters and story, which is to say: not very much. But I'm trying to be as objective and unbiased as I can here.
Also, a few other assorted things worth mentioning:
Despite the flak this game got in terms of lip sync, I never really found it to be that big of the problem. The bigger problem if you ask me, was facial animation altogether. The characters simply don't emote enough. Nathan all pissed off in episode 1 for you ratting him out? He looks mildly inconvenienced and not fuming mad. Tell David about Chloe in episode 5? His face looks more like he just remembered a sad episode of a TV soap opera he watched two weeks ago. Even the sad scenes like the euthanasia scene with Chloe are held back by the non-emotive faces. Hell, the only way you can really tell the characters are sad in those scenes is with the visibly red and teary eyes. But the faces themselves don't even look like they're on the verge of crying. Funnily enough, I think Telltale and Dontnod are polar opposites of each other here; in terms of facial animation, Telltale is great, but in terms of overall animation, not so much. Dontnod, on the other hand, is much better with overall animation, but facial animation is pretty ehhhhh.
Voice acting, which people have mentioned as a hit or miss. Some of the acting is great, some of it... not so much. By extension, the dialogue as a whole. While flak is chiefly given the lingo and slang the characters use, I find more fault with the dialogue as a whole. Some of it just doesn't sound natural enough for the sequences. It's like, you get what they're trying to get across, but it just ends up seeming a bit ham-fisted. Or you have scenes intended to be emotional, but the character dialogue doesn't seem to be comprehending the gravitas of the scene.
Instances where the game's emphasis towards exploration conflicts with the pacing. Case in point; the Vortex Club party. The way the story makes this scene out to be is a race against time, trying to find Nathan before Chloe finds and ventilates him. But you can spend literally ~30 minutes just exploring and talking to all the characters, and given the game's emphasis on exploration, it's in direct conflict with the story's intended pace. Sure, it's all optional and you can just continue towards the primary objective, but why bother adding it if you don't expect players to actually explore the area? Let's take the beginning from Starved For Help; you have a guy screaming in the distance, and Lee and Mark are trying to find him. Then suddenly, you're given a hub area to freely explore (optionally, of course). You are basically offering the player a chance to voluntarily break the pacing. If you ask me, it's counter-intuitive design, but I suppose that's more of a personal thing.
Wasn't happy with the ending which kinda undones all of your choices, at least in the ending I picked. Other thank that it was pretty good game.
For the most part I liked it but the ending was a cop out.
Remember the torture, the painstaking search that aggravated every single player.
"I think there's a bonfire here somewhere". BUT, WHERE, MAX YOUR NOT HELPING!!!
"I don't want to go that way". FUCK YOUUUUUUUUUUUUUUUuuuuuuuuuuuuuuuuuuuu