TellTalegames...what are you thinking?
QTEs in Batman...suck. They are sorta meaningless if you take out the penalties for failing them. Your games are not exactly known as powerhouses of ingenuity when it comes to gameplay complexity. Your stories are of course the major selling point.
But, why for the love of all that is holy did you dumb down the combat? In what universe did you feel that your combat was too hard and needed softening.
I love your games and the stories they tell, but you are doing your fans a disservice and what is more, you do this on Batman...a character that is a combat heavy powerhouse.
You need to rethink this, and fast. If you take out risk, then you blunt the effect of the efforts your players will experience.
Hopefully you rethink the qte with training wheels, because it would be a major travesty if your flagship product, The Walking Dead losses it's sense of danger.
I don't mean to be a jerk...and would say that the QTE from The Wolf Among Us was at least interesting.
Comments
They were just experimenting, its the first episode after all. Let them take the feedback into consideration and improve on the combat in future episodes. Regardless QTEs aren't the main focus of their games and story will always come first and foremost. I certainly don't play these games because I need QTE's (although I do like them).
Also say what you want about the QTE's, but the actual choreography is fast and quick like Batman himself, so I don't get the complaint of him not acting like a powerhouse in the episode when he was tackling, punching, kicking ass the entire time, while also using his gadgets to outsmart goons.
This excuse is really wearing thin seeing as other first episodes in previous games which by all means are older and could be called "less advanced" haven't had this issue at all and by all means contradict your statement. If it hadn't had interesting detective sequences there would be virtually no challenge at all and it would be like watching a film you have influence over and yes I'm aware that's a common misconception with some of these games being interactive and story based but their other games have made their action QTEs matter. People say "You're throwing a fit" or "It's not a big deal". When a game company does something blatantly worse that causes a problem their older games didn't have I don't think it's something to just brush off and ignore.
All I meant by that is they can improve on it in future episodes. I'm not defending the QTE's. If people don't like them they can use that feedback for future episodes.
That excuse seriously needs to stop, I've been seeing it for like 3 years now and it has pretty much become a delusion at this point. "oh don't worry it's the first episode after all", "oh don't worry it's the second episode after all, there's still 3 episodes left!". It happens in every single one of their games and by the time the last episode is out there's still no fix or improvement for the complaints. Telltale is super lucky that they have so much freedom to fuck around with their games testing new stuff and still have a decent number of customers.
I'm just talking game mechanics. Feel free to shit on Telltale's stories/characters all you want, that's not why I came to this thread.
The intention wasn't to make it easy. They tried a new combat system where you'd fail if you didn't fill the bat icon in time.