So apparently our save files don't mean jack-squat? Okay then.

Montoya resigns from the police force in episode 3 if we choose to save Harvey. She then shows up in episode 4 at the Vale household in full police gear, regardless of what you did.

Telltale, please stop treating us like a joke and do something about this. If our decisions aren't even allowed to "tailor" the story, why the hell are we playing at all?

Comments

  • I agree that was handled very poorly. There is some weak explanation in the Gotham news feed that she was reinstated because she was acting out of line because of the drugs (which makes no sense since she quit voluntarily), but they didn't even give us something along the lines of

    Batman: "Why are you here? Didn't you quit?"
    Gordon: "She was reinstated."
    Batman. "Ah, ok."

    On top of that, the news feed doesn't even work for many people (especially on PS4 I think), it just shows a blank page. So that means many players couldn't have known why she's there even if they tried to read the news.

  • When I read the title, I really thought you'd mention more than one single instance that they explain.

    "The ending and middle of the Penguin and Harvey stories are almost entirely dictated by my actions... But wait, Montoya got reinstated within the story? Stop treating us like fucking scumbags."

  • The ending and middle of the Penguin and Harvey stories are almost entirely dictated by my actions...

    No, they're not. You wanted more than one instance? Here's two:

    When we're talking with Harvey on the rooftop as Bruce Wayne in episode four, Harvey flat-out says that we pulled our funding from his campaign, even if we didn't. Whether or not we sleep with Selina Kyle is also treated in a flimsy fashion.

    But really, Telltale shouldn't allow any glitches at all. I don't care how seemingly irrelevant a story flaw could be; if I'm tailoring the story, the game shouldn't ignore my decisions. Please don't defend this kind of slipshod attitude.

    On a side note, kindly don't stuff words into my mouth. I never said Telltale were treating us like "fucking scumbugs." I said they were treating us like a joke - which they are, to an extent. This is a case of you grabbing what I said and imbuing it with your own bullshit, which to be frank, is an awfully odious thing for you to do.

    IDredMan posted: »

    When I read the title, I really thought you'd mention more than one single instance that they explain. "The ending and middle of the Peng

  • "When we're talking with Harvey on the rooftop as Bruce Wayne in episode four, Harvey flat-out says that we pulled our funding from his campaign, even if we didn't."

    That has yet to happen to me (playing on the 360), and I've supported Harvey's campaign in all my playthroughs.

    The ending and middle of the Penguin and Harvey stories are almost entirely dictated by my actions... No, they're not. You wanted mo

  • edited November 2016

    Well, I'm playing on the PS4, so maybe you're just lucky. On the other hand, you might not have chosen the dialogue path where this particular glitch is triggered.

    I'm not the only one who's experiencing these problems, Frontier246. I'm not making this up. I'm just exhausted with guys like IDredMan trying to shut me down, as if I'm not allowed to be frustrated when these kind of blunders slip through.

    Frontier246 posted: »

    "When we're talking with Harvey on the rooftop as Bruce Wayne in episode four, Harvey flat-out says that we pulled our funding from his camp

  • Yes, this kind of ruined the episode a bit for me. I also ran into the problem (PS4) where I couldn't load the news feed, making that scene more confusing. It wouldn't have been a perfect fix, but some simple dialogue like that could've helped.

    I agree that was handled very poorly. There is some weak explanation in the Gotham news feed that she was reinstated because she was acting

  • Huh. Either I got lucky and it didn't gitch for me, but I swear that Montoya never showed up with Gordon for me. Despite what people said about the news claiming she was reinstated, I don't think I saw her at the house.

  • I believe you, especially in light of how we had a whole dialogue sequence with Selina inexplicably removed from the game thanks to a glitch, it's just not something that happened to me on the 360 (so far at least).

    Well, I'm playing on the PS4, so maybe you're just lucky. On the other hand, you might not have chosen the dialogue path where this particul

  • I couldn't even read the news feed to begin with. It was just a blank white slate.

  • Same here.

    AnimalBoy posted: »

    I couldn't even read the news feed to begin with. It was just a blank white slate.

  • edited November 2016

    When we're talking with Harvey on the rooftop as Bruce Wayne in episode four, Harvey flat-out says that we pulled our funding from his campaign, even if we didn't.

    I played on PS4 and it was acknowledged that I kept funding him.

    But really, Telltale shouldn't allow any glitches at all. I don't care how seemingly irrelevant a story flaw could be; if I'm tailoring the story, the game shouldn't ignore my decisions.

    I do agree with that one hundred percent, though.

    The ending and middle of the Penguin and Harvey stories are almost entirely dictated by my actions... No, they're not. You wanted mo

  • You actually believed Telltale would make our choices matter?? You fool!!

    enter image description here

  • Use all the laughing Batman gifs you want, Telltale still has a responsibility to their customers to provide rewarding entertainment. Dismissing or fumbling a Telltale game's greatest strength - i.e. seeing the repercussions of our choices - is like being served a hamburger with only the bread. And no fries, either.

  • DeltinoDeltino Moderator
    edited November 2016

    I don't understand how this keeps happening. There's one instance of this in almost every episode:

    Episode 1: No matter what, Alfred acts like you brutalized the guy at the docks

    Episode 3: No matter what, Gordon gets annoyed with Batman up on the roof, accusing him to being too violent

    Episode 4: No matter what, Montoya shows up during the scene at the Vale's

    That's at least three separate occurrences of this same problem. Only one episode out of four hasn't had an instance of this. I could understand something like this happening once, but the fact that it happened three times in the same series is sort of ridiculous.

    What is it about Batman? Why is it this series in particular that has so many bugs, performance issues, sound issues, and so forth? Almost every other Telltale game worked pretty well; maybe a few bugs here and there, but for the most part, nothing too distracting.

    But with this series, it seems like you can't go one scene without performance drops, sounds randomly muting out, choices not registering correctly, crashes, or some other obscure bug. Why?

  • Blind SniperBlind Sniper Moderator
    edited November 2016

    No disrespect to Telltale, but I think that them having Montoya rejoin the force off screen was a bit of a cop-out. Why even tease that plotline if you were just going to go back on it? It's too minor to otherwise make the player feel invested anyways in their tailored consequences from their choices anyways. To a lesser extent, I'd say the same with the Selina plotline if you offered to have her stay at Wayne Manor in Episode 3 as well.

    I understand being unable to do large scale story branching on a frequent basis, but as a fan, I feel a bit disappointed when they can't even add immersion through following through with smaller scale choices.

    Deltino posted: »

    I don't understand how this keeps happening. There's one instance of this in almost every episode: Episode 1: No matter what, Alfred acts

  • "To a lesser extent, I'd say the same with the Selina plotline if you offered to have her stay at Wayne Manor in Episode 3 as well."

    And that, like Gordon's reaction to you on the roof in episode 3 (and maybe potentially Alfred in episode 1) is because of a glitch that cut out the lines that should've been said had you acted differently. They even put in the kiss scene that could've happened in the trailer for episode 4, but there's no way to get it.

    No disrespect to Telltale, but I think that them having Montoya rejoin the force off screen was a bit of a cop-out. Why even tease that plot

  • DeltinoDeltino Moderator
    edited November 2016

    Honestly, I'm holding out hope that there was supposed to be some explanation to this scene, some kind of dialogue that doesn't play correctly.

    If Montoya showing up like this is meant to happen, then honestly, that's disappointing. I agree; I'm not expecting giant changes to the story, but I'm expecting, at the very least, for the smaller-scale stuff to carry over. I want to see Telltale push themselves to improve, not start going backwards. People give them enough crap about choices not mattering as it is-- why give them even more reasons to say so?

    No disrespect to Telltale, but I think that them having Montoya rejoin the force off screen was a bit of a cop-out. Why even tease that plot

  • Blind SniperBlind Sniper Moderator
    edited November 2016

    Regarding Montoya, people say that the Batcave's news feed in Episode 4 will show an article saying Montoya rejoined if she had quit in Episode 3.

    In my first/canon save, Montoya did not quit since I rescued her first in Episode 3, so that was not an issue for me, but I did see others talking about it on the forums.

    Deltino posted: »

    Honestly, I'm holding out hope that there was supposed to be some explanation to this scene, some kind of dialogue that doesn't play correct

  • I truly believe telltale has it in them to make choices matter in a big scale games of thrones proved this, that was why I loved that game, I just Hope what telltale did in terms of choices come over from game of thrones into Batman and their other Ips.

    Deltino posted: »

    Honestly, I'm holding out hope that there was supposed to be some explanation to this scene, some kind of dialogue that doesn't play correct

  • Perhaps Telltale do want to improve and have their choices impact the story to a much grander scale....but the old engine won't let them.

    Deltino posted: »

    Honestly, I'm holding out hope that there was supposed to be some explanation to this scene, some kind of dialogue that doesn't play correct

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