Season Three Spoilers! Choices from the past..
Alright, I think many of us already know that allot of the choices we've made in previous seasons have almost no, to little effect, on Season Three, at least from the first two episodes. Personally, I'm disappointed about this - I can't be the only one who felt hyped up about our prior choices having an impact - they told us that the endings would alter Clementine's personality, that the endings would actually have an effect on the season, heck, they even created a system, albeit generic, to reconstruct our prior choices from Seasons One and Two and what do we get? How different is Clementine from the alone ending to Clementine from the Jane or Kenny ending? How much impact have the endings had so far? How much have prior choices affected A New Frontier? How do they treat two of the most talked about determinant characters after two years of fans telling them what not to do?
What was the whole point in making the fans feel like their choices might actually have an effect on A New Frontier? A 5 minute flashback doesn't affect the current story. Out of those, however, I'm actually the most disappointed about the Wellington one - as we literally don't get to know Edith at all, and she just dies... I'm still a fan of TTG and am willing to give them another chance with GOTG as I loved Batman tremendously, but if they continue to mislead their fan base, I think I'll stick to Bioware to make RPGs where choices actually have impact.
Sorry for the rant but I'm done blindly defending people and companies that mislead.
Comments
Kenny was the only person besides Clementine that WAS alive from S1. Now he is dead. Clem is the only confirmed character from S1 alive. Jane was the only S2 character that was still alive. Now she is gone. Does Telltale know why some people decided to keep Kenny/Jane alive? They might as well had killed off both Kenny and Jane in S2, instead of basically copping out. All we fucking asked was for Jane/Kenny to get the Carley/Doug treatment. But that's to much work for telltale. Fucking ridiculous. Who ever thought it was a good idea put that piss poor scene in this game should never write another episode again.
I do agree. I'm Extremely sad that we still have an illusion of choice. With the two year gap between seasons, I expected a little more in regards to our choices having an impact in SE3. Though sadly we only seem to receive an occasional reference to our previous choices from Clementine.
Honestly, they could've just had them get separated, to at least give us the illusion of hope that perhaps we might see them again? But nope, they couldn't be bothered but instead killed them off in a 3 minute scene.
Yeah, although I can understand why Season Two couldn't be impacted by Season One as much - because there really wasn't anything that could go over realistically - Season Three had every opportunity to tie up the endings in Season Two, but instead we get a very short flashback scene and that encompasses the entirety of the importance of the endings...
Ehh, the game has always been about Clem though. It's how SHE changed. For the most part, I'm actually seeing her dialog options mirror the things I picked in the first two games. I'm not sure if that's only MY game, but for the most part..she's following suit on how I taught her things. Only impact that didn't fit (at least for my game) was her joining the New Frontiers. I even tried in the flashbacks to NOT let it happen. It's not the way I would have seen her led. So for the most part, I am seeing my decisions slightly impacting the game. I don't disagree though that others are not getting impacted (depending on how you picked in season 2). the Kenny thing? Sorry to say it totally fits TWD. That's how it would have happened (and I kind of like it). Mine was Jane, and the only thing I don't get is her decision.....I sort of get it, but it's not QUITE how they built her up in Season 2 (so I'll go with it). Those that stayed at the city? Again...it's TWD...so that one makes sense.
Some of the OTHER story decisions with Season 3 though? That's a different discussion entirely....
From what I've seen - despite Lee trying to teach Clementine to be kind and Clementine being nice to everyone in Season Two - her dialogue was, along the lines of, "kill or be killed mentality" which is not what she was at all in either season for me - I feel like that dialogue was primarily determined by leaving for Howe's with Jane.
As for the flashbacks, they all have problems imo, with the alone ending probably being the best one.
Kenny's - he's been in almost every episode and his plot armor game was strong for two seasons and they just kill him off whilst teaching Clementine how to drive? I mean, I do think the flashback fits his character but it's a bit... random?
Jane's - like you said, her decision didn't fit the character she was built up as during Season Two, there such a lack of depth about her situation and there are allot of things that go against her survivalist character - who was showing development - perhaps if we got more time with the flashback, then we could've understood the situation better, but like others have said - it felt allot like a fan-fiction demise.
Wellington - A huge community that was supposedly populated with people and supplies manages to get overrun by a few vehicles' worth of people? The worst part is that they killed Edith off without giving her any character development whatsoever, like several other characters she had potential but it was wasted.
I think that's what I hated the most about the flashbacks, no matter who you are with, everyone else apart from Clementine and AJ die - you can say that's realistic and true to life for characters to die but seriously, 4 different ending paths and Clementine is slightly injured at most and 75% of the time, her closest companion dies? That feels rather unrealistic...
Maybe each Clementine's personalities will show in future episodes... I'm of minority that like the flashbacks but they were too short.
Yeah, the whole does feel like the ending meant diddly squat. Clem acts the same and the writers did everything they could to erase the past by killing off ties to the ending. We do get a scar somewhere and a tiny scene, but that's about it. I guess they just wanted to hype us up to get the game and trick us for as long as they could. It's upsetting, but this is Telltale now.
If u went alone maybe they can still come back
If u went alone maybe they can still come back
What I think was so stupid was the flashbacks are so short. They are so short that there is no reason for them to die. They EASILY like CREEPILY easy could have kept Kenny and Jane in future flashbacks. Not to mention both ways they die is honestly to put it blunt, "fucking stupid."
Who the fuck thought Kenny dying because a car crash was a good idea? Who though Jane killing herself was a good idea?
Seeing what they did to Kenny and Jane, I'm almost glad they haven't brought back Christa.
Given that Jane is pregnant no matter what I doubt it.
And given what happened with Christa I doubt we'd see Kenny again, regardless of how he ended up alone.
But I am tempted to get the wellington ending next just for the illusion of thinking he might be out there on his own.
And you can keep his hat.
I'd also like the challenge the notion that people mention them not being able to fit into the story, there are several ways they could fit into the story. Telltale just either lacked the ambition, skill or care to do it.
Sadly TTG does seem to be like this now, I have literally no expectations for Game of Thrones Season Two.
I have no hope for determinant characters anymore to be honest, the funny thing is that The Walking Dead seems to be the only TTG game that just culls off characters you can save but I suppose we should wait for Season Twos to be sure.
I would've preferred if they had Jane/Kenny/Edith captured by the New Frontier like some users suggested and we'd get to see them at the very end of the game. At least they could've shown people that determinant characters can live, even if they play almost no role I'm not sure which is worse though - having a determinant character die anyway or live and be practically nonexistent?