Well I finally finished LiS

2»

Comments

  • if one can ignore the awful lip sync then one is almost blind imo

    I know but that isn't a glitch. It was made on purpose.

    now TT isn't the best at it too but it feels okay and pretty reasonable but Lis is just the worst.

    TT makes it better for sure.

    kanekikenny posted: »

    I don't know about glitches or bugs but if one can ignore the awful lip sync then one is almost blind imo, now TT isn't the best at it too b

  • Sad face

    FTFY ;)

    Sad.

  • edited December 2016

    Lis in my opinion

    1. unlikeable characters
    2. unrealistic characters
    3. unnecessary choices
    4. stupid endings
    5. waste of time travel ability
    6. stupid plot
    7. cringy moments
    8. shitload of random bullshit that didn't progess the story even in the most remote way
    9. nice music
    10. annoying fanbase
    11. nice plot twist
    12. awful lip sync
    13. countless plot holes

    I am sure there are more but I just can't remember them now. God I hate this game.

  • edited December 2016

    It was made on purpose.

    whaaaatttt??? why would they make it on purpose.

    AronDracula posted: »

    if one can ignore the awful lip sync then one is almost blind imo I know but that isn't a glitch. It was made on purpose. now

  • All the lip-sync are all the same. What are you trying to say?

    kanekikenny posted: »

    It was made on purpose. whaaaatttt??? why would they make it on purpose.

  • Yeah, it's really bad. It's full of plot holes, the villain was terrible, the ending made no sense, and the pacing was slower than a turtle.

  • oh shit, sorry! never mind. my stupid brain thought they made bad lip sync on purpose (as in they could've made it good but they made it awful anyway ie. on purpose). still never mind and besides, lip sync is not the reason I hate this game (they're listed in the next post)

    AronDracula posted: »

    All the lip-sync are all the same. What are you trying to say?

  • Ok....I went back and replayed LiS...mostly because I wanted to save Kate Marsh. Second play-thru I began to appreciate the characters a lot more. Perhaps it was the fact that I was taking the time to try and find every secret. But here are my thoughts on a second play-thru.

    • Max: Her internal monologue needed more attention...willing to put it down to French developer having issue with American teens. Otherwise a likable character...her guilt at abandoning a dear friend is an honest one. Sometimes we just get busy living and before we know it..so much time has passed since you last spoke to a friend.
    • On second play...Chloe does come off more sympathetic and likable. Even though her use of slang is overboard(I blame french devs trying to think american teen) I found myself actually bonding with her plight. When you finally find Rachel Amber...it is a heartfelt moment.
    • Kate Marsh is even more likable and sympathetic when you find all the letters and e-mails sent to her. I would like to kick her mom and aunt is the ass.
    • Victoria needed drowned at birth
    • Nathan needed drwoned at birth
    • Captain Friendzone..aka Warren....Go out with Brooke you goober.

    So I guess I am in the like LiS camp now. I still think TTG does a better job...but this is solid as well.

  • edited December 2016

    Kate Marsh is even more likable and sympathetic when you find all the letters and e-mails sent to her. I would like to kick her mom and aunt is the ass.

    Kate is the only character I actually liked. She was so well-written and is a better friend for Max than Chloe.

    Ok....I went back and replayed LiS...mostly because I wanted to save Kate Marsh. Second play-thru I began to appreciate the characters a lo

  • edited December 2016

    The engine might be better but the animation is worse. Even with the limited, buggy engine telltale uses, I find much more engagement with its expressive and animated characters than the stiff, barely-moving faces of anyone in Life is Strange.

    The first scene I had ever seen of the game was (spoilers) Kate's attempted suicide, and I was dumbfounded by how little her facial expressions changed from the default neutral expression when she's literally crying about to jump off a building. I just couldn't help but think how much better that scene would have been if telltale animated Kate and Max's faces and lip sync.

    I found a few gifs from someone who had animated Chloe's model in (I believe) SFM, and it looks so much more lifelike. I wish Dontnod could have given even half off this animation quality to their characters.

  • Yes. Not only the lip-sync suck, but the animation of this game should just fuck off.

    LoseMyHome posted: »

    The engine might be better but the animation is worse. Even with the limited, buggy engine telltale uses, I find much more engagement with i

  • I've said it before, but when it comes to facial animations, Telltale's one of the best. There are so many games that seem to struggle with facial animation. I've lost count of how many games I've played where you have characters looking as stoic as a statue when they're talking, Or how many emotional scenes have ended up coming across unintentionally awkward/hilarious due to a character looking like they just realized they left the stove on.

    For all the faults of Telltale's engine, facial animation is one thing they've always seemed to do well.

    LoseMyHome posted: »

    The engine might be better but the animation is worse. Even with the limited, buggy engine telltale uses, I find much more engagement with i

  • edited December 2016

    Regarding the engine, I heard that the challenge of going to a new engine was only half the reason of not using a new engine, apparently from what I heard Telltale's engine was first fully created by the founder, Kevin, when he was sort of in a tough place in life at the moment and he's sort of unwilling to let it go.

    Deltino posted: »

    I can agree on the engine part I mean, the Telltale Tool gets the job done, but they're kidding themselves if they think it isn't at the

  • enter image description here

    Deltino posted: »

    I've said it before, but when it comes to facial animations, Telltale's one of the best. There are so many games that seem to struggle with

  • If that's true, I can totally understand that. I know how hard it can be to let go of something that holds sentimental value to you. But sometimes, those things turn out to be holding you back more than you realize, regardless of your emotional connection to it.

    But just because you stop using it, doesn't mean it's gone, per se. As sappy as it sounds, a part of it will still live on, immortalized in all the other games Telltale has made.

    J-Master posted: »

    Regarding the engine, I heard that the challenge of going to a new engine was only half the reason of not using a new engine, apparently fr

  • edited December 2016

    Unsure if I could say so in Minecraft: Story Mode's case, but for the majority I definitely agree. I also always love cel-shading when handled well in a game, and TTG usually uses it to their advantage.

    Deltino posted: »

    I've said it before, but when it comes to facial animations, Telltale's one of the best. There are so many games that seem to struggle with

  • Ugh, I think the most annoying thing about this game is that its fans try to say that Dontnod handled the choices better than Telltale. Even though it basically erases all of your choices in the end, making them not matter at all. There was so much cringy dialogue, Chloe was annoying, the villain changes his personality in episode 5, too many rewinding/nightmare sequences in episode 5, etc.

  • I'm glad that you like the game now. The problem that most people here have run into is that they go into it expecting a TT like game. This was Nod's first episodic game and I went into it with zero expectations. I absolutely loved it from start to finish and actually preferred it over Game of Thrones and Borderlands that year.

  • Ok let's not get crazy...I like Tales better...but yeah...it does take Thrones out to the woodshed. But episode 5 of LiS....did they run out of story?

    I'm glad that you like the game now. The problem that most people here have run into is that they go into it expecting a TT like game. This

  • I actually loved the ending. I believe that the only choice should have been to let Chloe die. I agree that the nightmare scene was annoying and out of place, yet I loved everything else.

    Ok let's not get crazy...I like Tales better...but yeah...it does take Thrones out to the woodshed. But episode 5 of LiS....did they run out of story?

  • edited December 2016

    Well obviously the moral choice was to go back and let her die. But the entire explanation...Chaos Theory is by it's very nature unknowable. The solution is explained thusly...Max causes time destabilising storm by going back and preventing Chloe from being murdered...every time she changes something time and space are ruptured. The storm is nature's attempt to correct things...ie. someone was supposed to die...therefore do to the damage that event now not happening has caused...an alternative has to be on a larger scale to reset the imbalance...or original victim, one Chloe Elizabeth Price must die to Nathan Prescott. But that is not how Chaos Theory works...or maybe it does. The fact is that there could have been an infinite number of ways of fixing the problem....ie...Max stabs Nathan before Chloe is murdered...the scales of time registers a death.

    Farfetched? No because the storm killing any number of people in Arcadia Bay could and does miss Chloe, therefore this points that it is the act that is important than the who. However another variation of could be...you save Kate...expose Jefferson but Frank dies.

    The simple fact is that the way to fix this is as unknowable as predicting how many pieces a 2 exact same vases shatter into when thrown in the same way...the only thing you do know is...it will break.

    I love and hate time travel stories.

    I actually loved the ending. I believe that the only choice should have been to let Chloe die. I agree that the nightmare scene was annoying and out of place, yet I loved everything else.

  • I'd have probably like the ending for letting Chloe die more if it had shown how Max learned from her previous choices. I still like the ending a lot but it'd have been neat to show the result some of Max's choices had on her.

    I actually loved the ending. I believe that the only choice should have been to let Chloe die. I agree that the nightmare scene was annoying and out of place, yet I loved everything else.

  • Yeah...like she becomes more assertive...cherishes her friends more. You think about it...it is like Fate was punishing Max for not being there for Chloe...she coulda called her...knew she was dealing with loss. Quite the painful lesson.

    dojo32161 posted: »

    I'd have probably like the ending for letting Chloe die more if it had shown how Max learned from her previous choices. I still like the ending a lot but it'd have been neat to show the result some of Max's choices had on her.

  • Basically fate is written like a book in this game. Chloe is meant to die to set a chain of events to happen. Nathan is convicted of murder and he sings like a Blue Bird to the authorities about Jefferson to lower his sentence. Jefferson is found guilty of multiple counts of kidnapping, torture and homicide. Jefferson can no longer kill innocent girls. Due to all of this drama, Kate never goes to the Vortex Club were she will be humiliated after being drugged. The ex of Rachel will drive off after the funeral to move on out of town. Max spent one final week with a former friend, that's not a waste of time to me.

    We never know how or why Max got her powers. If Max went back to kill Nathan instead, she would have been locked up and the storm would have showed up anyway due to Chloe still being alive.

  • Except Chloe did not need to die...if time was willing to wipe out Arcadia Bay...that sorta points to the idea that it did not matter who died...someone had to...why not kill Nathan call it self defense...also say you heard him talk about Mr. Jefferson and this weird Dark Room under the barn.

    Basically fate is written like a book in this game. Chloe is meant to die to set a chain of events to happen. Nathan is convicted of murder

  • That would've been neat, but I'd have also liked a scene before the funeral where Max is preparing for it and can walk around and see different things in her room based on choices. Like if she was nice to Victoria during the reality with a living Chloe you could have something on the desk from her showing that Max befriended her or something. Something like that would've been cool to see and drove the nostalgia of the adventure home.

    Yeah...like she becomes more assertive...cherishes her friends more. You think about it...it is like Fate was punishing Max for not being there for Chloe...she coulda called her...knew she was dealing with loss. Quite the painful lesson.

  • We don't know that Arcadia Bay was the ending though. As someone else pointed out, they could have gotten into a car accident after the credits rolled and that killed Chloe. The town was just a result of time being manipulated and fate didn't like that. It's similar to Final Destination. The fact being that in every possible reality, Chloe is destined to die. Even after she survives the car accident she most likely will die soon from pneumonia.

    If Max did that she still would have no evidence to point to Jefferson. That would also get the attention from Jefferson after that plan failed. Nathan helped Jefferson kidnap the girls and he took the cops to the barn.

    Except Chloe did not need to die...if time was willing to wipe out Arcadia Bay...that sorta points to the idea that it did not matter who di

  • Except she uses the class photo that Jefferson took and uses the month to get the evidence and plant it on Nathan...I am a GENIUS!!!

    We don't know that Arcadia Bay was the ending though. As someone else pointed out, they could have gotten into a car accident after the cred

  • Lol. Basically Max was destined to hide in the bathroom and then Chloe is killed. That's the original plan that Fate had and that's what happened. Max changed time to save Chloe which changed the events of Fate entirely. As much as we try, we cannot save Chloe. That is when we go back and let her die to accept the final grieving process step, acceptance.

    Except she uses the class photo that Jefferson took and uses the month to get the evidence and plant it on Nathan...I am a GENIUS!!!

  • I totally agree with you.

    Homie I disagree with all of this. It's not pointless as she is destined to die, it's foreshadowing in every episode. You and Max keep all o

  • edited December 2016

    Wow... you really dislike this game lol

    I personally enjoyed the game. The pretentiousness of Blackwell Academy and 90 per cent of the students having faux pas personalities gets old real fast.
    Though I agree with Soundwasteland about the ending. It's clear that the universe wants Chloe to die and is doing everything it can to make it happen. The whole game is based around Max using her powers, only to realise that it's best to let nature take its course and not fuck with the universe. That is really cliche and really annoying (and I hated that). The ending where Chloe died was bittersweet, well executed and just fantastic. You got the sense when you watched it that it was the true ending and it was the right thing to do,
    Letting one person live at the expense of a whole town (whether or not they are assholes) seems extremely selfish to me. The whole town gets trashed and not* one* person lives. To me that was even more heartbreaking than the other ending.

    Even though yeah all the choices up until that final one don't matter, you kind of have to expect it. It's obvious when you play it that the game was building to that final decision. That's just how they designed the game,

  • The feels at that funeral wow. I cried hard at that funeral were my chest was hurting lol. I believe Max goes on to become a better person in the future.

    Wow... you really dislike this game lol I personally enjoyed the game. The pretentiousness of Blackwell Academy and 90 per cent of the st

  • Kate is such a sweetheart. The people at Blackwell are a bunch of pussies because they know Kate's an easy target and she's not going to fight back

    Ok....I went back and replayed LiS...mostly because I wanted to save Kate Marsh. Second play-thru I began to appreciate the characters a lo

  • edited December 2016

    I don't cry much at stuff but man my chest was having a mini heart attack at that moment haha. Spanish Sahara was a great song to use: it made the moment that much more heart wrenching.

    The feels at that funeral wow. I cried hard at that funeral were my chest was hurting lol. I believe Max goes on to become a better person in the future.

Sign in to comment in this discussion.