Should Telltale use motion capture?

Comments

  • Absolutely not.

  • Why not?

    AgentZ46 posted: »

    Absolutely not.

  • Telltale has such a unique art style with all their games and motion capture is extremely unecessary.

    Why not?

  • edited February 2017

    Who said you couldn't use motion capture with Telltale's art style?

    Plus, they would no longer have to animate anymore, thus meaning episodes would come out more faster.

    AgentZ46 posted: »

    Telltale has such a unique art style with all their games and motion capture is extremely unecessary.

  • Yes.

    The animation... I'd rather have the fluidity of mo-cap.

  • I think that would help Telltale because the character's movement's will be far less clunky and more fluid

  • Even though Telltale has been able to remove most of the awkward animations, it still would be better to have motion capture.

  • That would be so cool.

  • Motion Capture with Telltale's distinct style and already awkward animations is a pretty bad idea imo.

  • Motion Capture is great, but I don't think it would fit in to the art style of their games.

  • Absolutly. And everyone saying, that "it wouldn't fit their art style" is wrong. The Art Style has nothing to do, how authentic and realistic a human character can move.

    In fact: the opening with javiers family, after he enters the house, seemed to be made with motion capture tech. That's the reason, why it looked so smooth compared to everything else.

  • Well, I have to admit that I really liked how smooth the animations were in that scene. Is there actually any confirmation that that scene was made motion capture?

    GSSalvador posted: »

    Absolutly. And everyone saying, that "it wouldn't fit their art style" is wrong. The Art Style has nothing to do, how authentic and realisti

  • Well, Telltale doesn't give out informations about what they use, to do their games, but that scene in particular doesn't seem to use any of the typical animations, that we see in their other games. There is also no stutter between the lines.

    Also, during that scene, did you notice, that it plays literally by itself? There is no player input. That's because it would interfere with the motion capture tech. That is also the reason, why no developer uses it in player driven scenes, like dialogues or actual Gameplay. Games, like Mass Effect or The Witcher 3 have motion capture scenes, but in player driven dialogues they use pre-made, static animations, that get repeated over and over during the conversation.

    So, Telltale couldn’t really use motion capture for dialogue sections, but they could use them for things like QTE's.

    They could, however, use motion capture to "create" better and more fluid "animation chunks" for conversations.

    Dan7Bip5 posted: »

    Well, I have to admit that I really liked how smooth the animations were in that scene. Is there actually any confirmation that that scene was made motion capture?

  • edited February 2017

    And everyone saying that "it wouldn't fit their art style" is wrong.

    Maybe try to avoid saying that our opinions are wrong. No offense intended, but it comes across as really disrespectful.

    GSSalvador posted: »

    Absolutly. And everyone saying, that "it wouldn't fit their art style" is wrong. The Art Style has nothing to do, how authentic and realisti

  • Motion Capture is expensive as hell.

    And while I don't want to base my entire argument on a few whitewashed Steam sale stats and a throwaway comment by Melissa Hutchison, I still don't think Telltale is doing well enough financially to be able to afford motion capture.

  • edited February 2017

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    $10 to $25 million (USD) per year

    Also, I heard somewhere they spend 100k per episode in every Telltale series (It may have increased because their team is expanding) which isn't that much considering how much more they're getting from the episodes.

    So yes, they do have quite enough money to include mocap in their games.

    Motion Capture is expensive as hell. And while I don't want to base my entire argument on a few whitewashed Steam sale stats and a throwa

  • With the crappy low res textures it would be terrifying.
    Something does need to be done to fix the animation though the characters all look like marionettes.

  • Obviously it isnt confirmed, but I think they may have tried it for that scene. Its the most fluid Telltale animation has ever been, you can see things like Javi leaning on the ball of his foot, as well as how the characters touch each other ect.

    Considering only this part of the intro was very cinematic and so smooth, Id think that this part was motion captured.

    Dan7Bip5 posted: »

    Well, I have to admit that I really liked how smooth the animations were in that scene. Is there actually any confirmation that that scene was made motion capture?

  • That sounds interesting. I was also going to say no until what you've said. Maybe we'll get longer episodes with more time to develop characters without the illusion of choices.

    Who said you couldn't use motion capture with Telltale's art style? Plus, they would no longer have to animate anymore, thus meaning episodes would come out more faster.

  • It depends. I don't think I mind if they are using motion capture of it will help them make the episodes faster. But I also don't want them to use them too much since they risk entering the Uncanny Valley.

  • It would be an interesting concept to take to light.

  • fascinating how this forum is extra into telltale's business, finances and staff info. its the internet for you.

    $10 to $25 million (USD) per year Also, I heard somewhere they spend 100k per episode in every Telltale series (It may have increase

  • We like to know our stuff

    Mercyva posted: »

    fascinating how this forum is extra into telltale's business, finances and staff info. its the internet for you.

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