Let's try this again. Ask me ALMOST anything. ;) (Job is back. Let's try to remain calm...)

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Comments

  • Of course I would be okay with it. Myself and everyone included.

    Dont_Look_Back said: The way it is now is fine. With the large fan base this game/company has, lots of questions are too be expected. If

  • I figured as much - I ask so I can have verifiable evidence to direct the attention of staff to, if that makes sense. ;)

    Of course I would be okay with it. Myself and everyone included.

  • Here's his answer about that :

    Answer: Yes you can ask that! In general, there really is no set time for any episode we create. For the most part, lately we steer towards wanting to make each episode about feature-length. Effectively, about the length of a movie, where you might find yourself starting the game after dinner, and finished before it's time for bed. Consumable. Digestible. And easy enough to finish for you to talk about it the next day with friends. In making that content, we want to give you enough tailored story to find differences worth discussing, however subtle or obvious they may be. Sometimes we'll play an episode, and a little longer in playing/running time feels right. Sometimes it's a little shorter, but there's enough meat in it to feel just as right. We always listen to feedback, and we're listening right now! We don't think there will ever be a set running time like TV, but we like the flexibility of 'feature length' content right now to allow us to do whatever is necessary to get things feeling just right. At an average of $4.99 USD per episode, we absolutely want everyone to get their money's worth, and at less than half the cost of a feature length movie ticket... we're feeling like we're in just the right zone for how long or short our episodes might be.

    I can already imagine a gang of fans surrounding Job in London saying questions and getting their Hidden Blades ready Back in topic, What

  • Looking back, do you think, TTG made their games the best way possible after TWD S1?

    Would also be nice if you could explain your answer and go into detail if possible.

    Thanks for coming out here and all the best for the trip to UK!

  • We just want someone who knows and can speak officially for Telltale. It can be Job or anyone else there.

    I figured as much - I ask so I can have verifiable evidence to direct the attention of staff to, if that makes sense.

  • Job, this is very important for me:

    As someone who has never done drugs, doesn't drink (never will), or anything like 'em, I was wondering (seeing as Javi does drugs, which is fine) I have to ask this one question (statement?): The one thing I never want my Clem to do is smoke, drink, do drugs, etc., and if Clem is able to do so, in this game, can it be a choice by the player? (Javi did get a choice) I don't want to be forced to be a bad parent! Plain and simple, those are the only things I never want my Clem to do/use.

    Sorry for the long question and thanks so much for your time!

  • Which game would you say was the hardest for telltale to develop?

  • I was not expecting this many mixed replies to my question but let me clarify. I am not pin pointing any current series so anyone saying "This wouldn't fit or matter in EXAMPLE TT series" that was solely on you, I simply left my question open ended to not anger anyone. I am speaking about any future project or character that may be presented. The game examples I listed were my opinion, I am not saying we should flat out make a character one way, the beauty of TellTale is CHOICES give us the choice to develop our character and open them to the sexuality we feel fits the person we play or feel identified with. If you want to pursue the female love interest great, go for it, but give us an option to pursue the male one as well, regardless of the gender of the playable character.

    Charm posted: »

    Hello Job, I'm glad to hear you are doing well, I feel like many people don't stop to think that this company is run by people who live li

  • How was Max's open sexuality weird? If anything I applauded the Devs for making that an option when so many games are linear and don't allow you to be flexible with your character. We uncovered Max's story as we went each episode, we built her and fleshed her out. In a sense we made her the way we saw her, had she already had a concrete personality we wouldn't of had the ability to make choices for her.

    Graysonn posted: »

    I wouldn't put Life is Strange up there as a good example of that. Commander Shepard was fine in ME because he/she was mainly a blank canvas

  • What was the decision process like for picking a comic character to use in TWD ANF? Especially one beloved by fans.

    Because thats something we want to see done well. I loved Jesus in episode 2, so good work.

  • Didn't know about that but I'd still love to hear what he has to say about it :P

    Hey Job can you explain this. If you played the episode right after the release, you would get this.

  • Jesus Christ, it has only Been a couple of days and we are almost at 200 comments. I doubt Job is gonna go through all that.

  • So what? Those people will always complain.

    Flog61 posted: »

    The shitstorm that would ensue if we played an an lgbtq character though. I mean we had people complaining that there hasn't been a white ma

  • Why did you change the menu and stopped putting songs into the credits? It gave the game much more atmosphere.

  • Yeah you're not wrong, the feels coming from that song was crazy.

    fallandir posted: »

    It was Alive Inside if I remember correctly, at least it was a nice throwback to S1.

  • you didn't let the world know the "door was open for more". Your CEO confirmed that it was in development the day after Ep6 came out. So now what? It's been put on hold? Maybe you guys should complete a series before creating ten more.

    How many years you gonna wait to finish that game? Season one is literally half of the game.

    Thanks man! You're cool too, and I appreciate the respectful way you asked this question. As far as GoTS2, it's true that we had let the w

  • Scene selection probably isn't widely used on DVDs. I still think it's a convinient feature.

    Thanks Dave! Feels good to be feelin' good! As far as rewind goes, I can't say there's a clear answer other than when we looked at the d

  • This game has a large fan base, what they should be doing is getting more staff to help him answer the questions.

    Chris_93 posted: »

    Jesus Christ, it has only Been a couple of days and we are almost at 200 comments. I doubt Job is gonna go through all that.

  • There's nothing wrong with her sexuality, it's the fact that the player has a choice that makes it strange.

    had she already had a concrete personality we wouldn't of had the ability to make choices for her.

    Except that's just not true. Would you say Lee in TWD had a concrete character? Of course you would. But that doesn't mean we couldn't make choices while playing him. My problem is that the choice itself if it was presented more delicately (and I don't believe it was) then I wouldn't have a problem. Playing as Lee, we get to shape how he talks to everyone with lots of dialogue choices but his core character is still the same. It's the same deal here with Max but with even less dialogue choices. If Max made to be less ambigious in her sexuality I would have 0 problem but that's just not the case here.

    Charm posted: »

    How was Max's open sexuality weird? If anything I applauded the Devs for making that an option when so many games are linear and don't allow

  • This is something I really appreciate in TTG games. As someone who is pretty 'straight edge' I'm glad I'm not forced into having to drink/smoke/etc.

    Megaodg33 posted: »

    Job, this is very important for me: As someone who has never done drugs, doesn't drink (never will), or anything like 'em, I was wonderin

  • edited February 2017

    I'm not straight edge but it still blows my mind that some players willingly chose to have Clem smoke a cigarette.

    Graysonn posted: »

    This is something I really appreciate in TTG games. As someone who is pretty 'straight edge' I'm glad I'm not forced into having to drink/smoke/etc.

  • edited February 2017

    I see it more as a "cross it off your bucket list kind" of thing.

    I'm not straight edge but it still blows my mind that some players willingly chose to have Clem smoke a cigarette.

  • edited February 2017

    To be fair, he only has to look at the non-replies, since he's just here to answer one question per user.

    Addendum: most of the posts are probably replies.

    Chris_93 posted: »

    Jesus Christ, it has only Been a couple of days and we are almost at 200 comments. I doubt Job is gonna go through all that.

  • Job, you ever coming back?

  • And they chose to let her drink. Another reason why I hated Jane.

    I'm not straight edge but it still blows my mind that some players willingly chose to have Clem smoke a cigarette.

  • Yeah, I agree. Seeing as they have always given the player a choice every time it's been presented, I would assume it will be the same if Clem is confronted with the possibility of drinking and doing drugs. Still, it's safe to ask in my opinion.

    Graysonn posted: »

    This is something I really appreciate in TTG games. As someone who is pretty 'straight edge' I'm glad I'm not forced into having to drink/smoke/etc.

  • Stop acting like a bunch of screaming fans on the internet is their priority

    This game has a large fan base, what they should be doing is getting more staff to help him answer the questions.

  • Question: Why is it Jane's fault that the player has Clem drink? Other than "Ew jane is mean and bad" or "Jane offered the drink in the first place." Just wondering.

    Megaodg33 posted: »

    And they chose to let her drink. Another reason why I hated Jane.

  • PR's don't make the game. When your job is PR, public relations, which means COMMUNICATION with the public, it IS their priority.

    Stop acting like a bunch of screaming fans on the internet is their priority

  • Well she did offer it in the first place (the only one out of the whole group to do so, might I add) and should have known better than to offer a young and growing child hard liquor during the zombie apocalypse.

    Question: Why is it Jane's fault that the player has Clem drink? Other than "Ew jane is mean and bad" or "Jane offered the drink in the first place." Just wondering.

  • Where's Job?

  • To be 100% fair, she's seen her family as brain eating monsters, she had to shoot her closest friend, she watch 2 of her survivor groups die painful horrible deaths, she's seen people eating each other and she's swore and killed people and zombies. A little alcohol wouldn't hurt.

    Well she did offer it in the first place (the only one out of the whole group to do so, might I add) and should have known better than to offer a young and growing child hard liquor during the zombie apocalypse.

  • Beginning to drink in order to cope with the world would be a very slippery slope for a young girl.

    To be 100% fair, she's seen her family as brain eating monsters, she had to shoot her closest friend, she watch 2 of her survivor groups die

  • I wouldn't really say she'd drink to cope, more than it is a thing of "Hey I could die at literally any second and I'll probably never get to experience everything I want to in life so fuck it a small sip won't hurt."

    Beginning to drink in order to cope with the world would be a very slippery slope for a young girl.

  • Welp, at least he's having himself a good time.

    AdamRoberts posted: »

    https://www.twitter.com/jobjstauffer/status/833754237771341826

  • Yeah, that too.

    I wouldn't really say she'd drink to cope, more than it is a thing of "Hey I could die at literally any second and I'll probably never get to experience everything I want to in life so fuck it a small sip won't hurt."

  • Maybe I'll host a Q&A. I'll give you all answers. There will be absolutely no substantiating them and most will be fictitious, but I'll give you answers.

  • Cool it guys he's been gone for 2 days.

  • Including a long plane ride, settling in, and a meet up with fans(I assume that happened?). While it doesn't excuse their behaviour, you have to see their frustration here. His second shot at this was in the middle of the night for the Eastern time zone in North America.

    Job, maybe try to give them some prime time? A little 5-7pm EST? I don't think anyone is expecting you to sit here for 3 days answering questions. Well, most people anyway.

    Batteries posted: »

    Cool it guys he's been gone for 2 days.

This discussion has been closed.