Let's try this again. Ask me ALMOST anything. ;) (Job is back. Let's try to remain calm...)

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Comments

  • I would love that.

    RockMySocks posted: »

    Fam could you hit me up with some Rhys socks? This is a serious question by the way. I'm a big fan of those socks.

  • I agree. Well I'm still not ready to say that season 3 is horrible since we still have more episodes left (but I'm slowly starting to see that it was actually a bit disappointing start) anyway I think that even tho we should be respectful towards Job and other staff members it still doesn't mean we can't criticize their work or a way of handling things. Job could be more straightforward with his replies here. Tell us when he's gonna make it and when he's not gonna be able to be around. I'm not expecting him to be here 24/7 (duh) but radio silence isn't the way of handling it either. He made a choice to come here and answer to some questions and that's a wonderful thing..but he just shouldn't have promised something he can't keep.

    I'm sorry but if Season 3 wasn't so half-assed this wouldn't have happened in the first place. I understand what you said about the Season 2

  • That's actually not far from the truth!

    Are those guys you get your goofballs from?

  • :)

    Excited for you to play it, El chapo!

    El chapo posted: »

    That just sounds divine sir, thank you very much for replying, p.s longer episodes pleaseeeee

  • Hey Davissons,

    I can't say we're 100% on the same page with those examples, but can 1000% say that we are always very careful about the correlation between the display text and the actual lines. It's pretty paramount that the player knows what kind of emotional direction they are going to take their character, and when that feels off, it doesn't quite feel right. A lot of narrative designers and writers tend to this regularly, and there's a LOT more attention but into this process than you might know about! I'll make sure the team sees this post and hears your feedback. Great question, and thanks for taking the time to ask! :)

    Davissons posted: »

    Hey Job! In ANF, there were a number of dialogue options that were often misleading to the players... Most notably, the infamous [Tell hi

  • Thanks Adam Roberts!

    I may be super slow to respond, and am USUALLY busy travelling the world for some reason I can't talk about that is Telltale related....
    But I'm always happy to pop in and see what you guys are up to.

    I'd honestly love to have a more regular Google Hangout or Twitch stream where we can answer questions more efficiently and quickly. I'd be cool with AMA like this every week, so long as I didn't have to type it all out one by one. ;)

    That said, I will be attempting to finish what I started, and here's hoping we can keep the fun-love goin!

    Thanks for being awesome!

    AdamRoberts posted: »

    Thanks for the reply Job, I've always respected you for being so fun-loving towards this community

  • That's simply the direction we've taken the story so far. More to come!

    How come it wasn't included in episodes 1 and 2? The earlier the better i say, that way we can get to know the characters more

  • edited February 2017

    Well, it did go a bit out of hand in some places, yes. People were asking multiple questions at once. People were asking questions that couldn't be answered due to confidentiality and Telltale's own well being (by this I mean that as a company, they can't answer or reveal "everything" about their products, sometimes the truth hurts). People also went a bit stir-crazy with their comments after Job mysteriously disappeared from the AMA without a word. The thread was a bit too crowded so it needed a reboot.

    Though, I guess the same things can now be said about this thread as well; It is understandable and expected, unfortunately.

    I've been away from forums for a few days now and I was eager to check back on Job's AMA and now I see this. Did it actually go "way out of

  • (?) Caroline is still here.

    I'm still here!! hahaha

  • And we love you for it. :relaxed:
    (Well, maybe not everyone, but at least I do.)

    I'm still here!! hahaha

  • HIGH FIVE

    CatySky posted: »

    Thanks for the answer, it's great to see you interacting with us like that!

  • Will we want to spoil any surprises if she was? Will it give you certain expectations if I give you a vague response? Would you be okay if this wasn't our creative decison?

    Will she be playable outside of flashbacks?

  • We are always listening to feedback and we THRIVE on criticism, be it positive or negative. The door is open!
    All feedback is taken into consideration, and in the end, users become an active part of our live development process.
    We've definitely heard a lot of feedback so far, but if it will live to your expectations or not... you'll have to tell us after you play it!

    As you know, many people including me aren't happy with the way Season 3 turned out (reinforced by sales and most helpful reviews on Steam b

  • JobJStauffer_TTGJobJStauffer_TTG Telltale Alumni
    edited February 2017

    Good question!

    I love the final product of season two. The rich complexity of the blurry relationship dynamic between Clem, Kenny, Jane, and AJ became one of my favorite aspects of the narrative. There was a LOT beneath the surface to that story that we didn't talk about. Mainly because it's all subjective in the end to the user. Even among the team at the time, there was debate and perspective on how everyone viewed each of these characters motivations.

    Years later, we saw this surface on reddit:

    While I don't agree with his perspective on the company and the events that lead to Season Two, Innuendo Studios probably provided one of the most carefully dissected essays on what may have really been going on in that season itself. It's not something we ever talked about openly, but I can say that his perspective is in line with mine, as well as the intention of some of the creative team. That said, it was also our intention to have users have a completely different perspective on what they thought was right and wrong, and view the characters through their own lenses.

    This video is most in line with mine, and accurately summarizes my own perspective on what was really going on...

    Have a look if you haven't seen it already!

    Glad to see you're alright! I guess I'll ask the same question as before. Now that Season 2 has been long over with and it's faced so much h

  • Can we ever expect an iTunes or Spotify release of the soundtracks to any of your games? I always really enjoy the soundtrack but it would be great if we could have the music elsewhere other than from YouTube rips.

  • I think we all hear the desire from some fans to have playable Clem... but I also think we're still on a certain course that we are excited about that we wouldn't to share ahead of time lest we spoil the story. It's too soon to talk about content that might come AFTER ANF, but let's revisit this question after the finale. :P

    I am probably in a minority, but I really enjoyed the different view playing Clementine gave on the apocalypse in TWD season 2, is there the

  • 11 meters per second

    Omid's cat posted: »

    You're going to England so tell me... What... is the air-speed velocity of an unladen swallow?

  • Sorry Harian96! We appreciate the question and LOVE that you are so passionate about the series --- but we just can't answer this question just yet. :P

    Harian96 posted: »

    Hi Job, so I'm not asking for details you're not allowed to give away, rather I'm hoping for a simple Yes or No: 1.Will the events of Gam

  • Definitely considering upping our soundtrack game. DEFINITELY some cool stuff in the works. Stay tuned!

    WarpSpeed posted: »

    Question: Would you consider releasing downloadable soundtracks for your games? Of course, the one I really want is Sam & Max Season

  • Pick any TWD game character (that is human and not a baby): how tall (in feet, cm or meters) is that character?

    FRS Jacket zombie. 6 feet, zero inches tall.

    This might be a weird question, but hopefully you or someone from the art department (as IIRC another TTG staffer said they are usually the

  • DING DING DING DING! ;)

    Harian96 posted: »

    Great statement, but its not quite articulate and pointed, thus unlikely to solicit a response.

  • "Job I don't even have a question"

    ....Okay then. :P

    Wigams posted: »

    Job I don't even have a question but your answer on the episode length is straight bullshit. Feature length films are over 2 hours most of

  • We listen to music. We find music we love. We incorporate that music we love into the stories we love telling. It's that simple! :)

    Homerous posted: »

    Alright, here's my question: How do you choose songs for game soundtracks? Not talking about the awesome work of Jared Emerson-Johnson, but rather about featured songs such as Take Us Back (TwD Season 1) or Busy Earnin' (TftB Episode 1).

  • They were originally going to politely ask if they could come in, hang out, eat some Handisnacks, and maybe play Parcheesi with Doug or Carley.
    We thought that was silly and took it in a slightly different direction. ;P

    joshua007 posted: »

    Question was the fight against the bandits in S1 of TWD going to be different? Just asking came up in my mind

  • PREACH!!

    eRock92 posted: »

    I swear some of people on this forum have never worked a customer service based job before. All you need to do is work at a busy restaurant

  • Ah. That teaser, again... totally more about vibe and not at all representative of the final narrative. Definitely taking note to your lefty power feedback, though! We've got quite a few lefties at Telltale....

    Lilacsbloom posted: »

    Nu! I have to abandon my merman question! I'm sorry Luke! Do you know why Javier being left handed as we saw in the beginning teaser trai

  • I have no....

    throws on shades

    ...OBJECTION!

    dojo32161 posted: »

    How do you feel about the Ace Attorney series?

  • I really dig Wyatt and Eddie's story the most. Either of those two guys!

    wdfan posted: »

    Don't know if you've answered this but who was your favourite 400 days character?

  • Are the writing team and game designers aware of the disconnect that most players feel with this season?

    No. We hear a lot of feedback, and we know that a lot of players on these boards are tense right now with very high expectations in multiple directions, but we wouldn't say at all that 'most players' are disconnected. We DEFINITELY DO hear your feedback, as well as the very particular kinds of feedback we get here on these boards, but we can't say that our perspective is in line. We CAN say that we hear you... and we definitely encourage you to keep playing until the season is over... and revisit this type of feedback once the story is complete.

    Sintel posted: »

    Hi Job, glad to see you're doing good and sorry to hear about your kitty. One question per user? Alright. Are the writing team and gam

  • I thought it was gold?! ;P

    (It's blue though.)

    Clementine's hat: Blue or purple?

  • When Telltale is making a cliffhanger at the end (like GoT or Batman) does it necessary mean that a second season is planned ?

    No. It doesn't always mean that one is planned, but it certainly helps serve the purpose of continuing it should we choose to do so. :)

    stephanber4 posted: »

    I'll ask my question as it returned to the second page and I'm not sure you'll see it (and, after reading it agin, I thought it wasn't that

  • "Why did all the members of the Cabin Group have to die in Season 2?"

    They didn't have to... but they most certainly did. :(

    AronDracula posted: »

    Glad to see you getting better, Job. Here is my question: Why did all the members of the Cabin Group have to die in Season 2?

  • YEEEEEESS I KNEW IT

    I thought it was gold?! ;P (It's blue though.)

  • My question is, which was your criteria as a company to discard these content at that moment, if, for that time and for obvious reasons, you didn't have any fan feedback?

    Answer: I can't say that Melissa's interview gives a 100% accurate window into what we do in the creative process vs. what she sees when working with us on the character. She's THE BEST IN THE WORLD TO WORK WITH and SUPER TALENTED... but trust us.. there's even more that Melissa doesn't get to see.

    Ultimately, the creative process is a fickle thing to explain. But in short, not everything we ever think of using is used upon release because it was simply the creative decision we made with the story in the end.

    I've seen with the Melissa Hutchinson interview that in some way is there cut content for the plot or the development of ANF, more precisely

  • Cool story, bro!

  • It's a callback. Everyone here has either been a part of creating or has played Season One and Two... and we love calling back to cool things we love.

    Fun question, in Season 1 you can give clem an apple and she mentions she loves apples. In Season 3 she eats an apple when she meets javi, was this an intentional callback or just a coincidence?

  • I'll definitely take a look at that video when I get a chance, thanks for the response.

    Good question! I love the final product of season two. The rich complexity of the blurry relationship dynamic between Clem, Kenny, Jane,

  • Do you feel like the pacing and execution of A New Frontier was good?

    Answer: You ask if it "was" good. That puts it in the past tense. I thought the first two episodes were paced briskly and tensely, and ultimately, once all five are played back to back, we think there might be a different feeling as a whole. Worth revisiting this later once the series concludes!

    Masterfaust posted: »

    Hey Job I got a question! Do you feel like the pacing and execution of A New Frontier was good? Many fans feel that the pacing and execut

  • edited February 2017

    (It's blue though.)

    GIF

    I thought it was gold?! ;P (It's blue though.)

  • question: Doesn't an animated series of comic book series that are a 100% direct adaptation sound like an incredibly good idea?

    answer: It sounds cool. It sounds WAY COOLER to me if that animated content that looked like a comic book was also interactive and I could role play within it and converse with all of the characters and drive the story myself....

    ....but that's just me. ;P

    Doesn't an animated series of comic book series that are a 100% direct adaptation sound like an incredibly good idea? It would be a win-win

This discussion has been closed.