The Thread of general TWD-related questions

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  • Yep. You mean you never saved him?

    Spodes posted: »

    When does Alvin die? Edit: Never mind, just saw in the "next episode" thing that he's in the chair, got it.

  • Oh well, suppose that's better than him being legit banned for something.

    Spodes posted: »

    Well I know why he was banned, he...requested it until mid July apparently, didn't give a reason.

  • They requested a voluntary ban.

    Spodes posted: »

    Does anyone know what happened to Daze? I don't browse this site at all (as of recently I've only been active in this thread specifically, s

  • Nope, I pretty much never change my story when I replay these games, it just feels awkward to do so, and I don't know why. So I'll either learn about them from others or watch them on other play through's/ending videos.

    DabigRG posted: »

    Yep. You mean you never saved him?

  • Why would you shoot the crow in the first place...it's not worth the noise; tough shot also, but regardless I wouldn't know how to fix this issue as I've never played this game on mobile, and this isn't really the place to ask it as much as you're probably better off contacting the support team.

    I don't know if this is the right place or not to post my query so sorry in advance. I am having a game freeze issue in android "The walking

  • Oh. Well, you do know there are multiple save files, right?

    Spodes posted: »

    Nope, I pretty much never change my story when I replay these games, it just feels awkward to do so, and I don't know why. So I'll either learn about them from others or watch them on other play through's/ending videos.

  • Here's another question: why does he look gorked?

    fallandir posted: »

    Maybe if Clem leaves the place before Troy checks inside and they speak outside? No idea, but they didn't have many scenes together, so it has to be something related to that situation.

  • ...What now?

    Louche posted: »

    Clementine's season? Yes and no.

  • edited March 2017

    Repeat
    Is there more thread's like this one on Mike? Can someone possibly make one that everyone can do the same for a character of their choice?

    Also, do you would it've been better from a dramatic standpoint if it was Mike, Bonnie, and Arvo you had to decide over in the Jane ending instead Randy, Patricia, and Gil?

    Okay, so I finally took a look into this game called Road to Survival, which features characters from across the franchise. Can someone tell me why Oberson Crawford and friggin Alex Fairbanks are in this game, but not any of the Cabin Group, Ski Lodge Group, Howe's Hardware inhabitants, or Russian Group?

    Okay, this was an observation/connection I've had on my mind for a while now, but do you think Sarah in Amid the Ruins was originally Nick?

    If Luke was trying to be a Paragon, what would be his opposite?

    I forget where I read/heard but apparently Brian Bremer was unavailable during the production of Amid the Ruins and that's why Nick just turned up ...turned. Is that true?

    Was Kenny's line about Wellington in Amid the Ruins added at the last minute or something?

    Are Season 2(particularly the 2nd half) and ANF examples of the consequences of commercialism?

    What type of Singer do you think each character is?

  • He's probably stashed some of Bonnie's oxy in that comic store and was worried Clem found it.

    DabigRG posted: »

    Here's another question: why does he look gorked?

  • edited March 2017

    Oh yeah, that definitely explains everything! :joy:

    Bonnie: Hey. She's with me.
    Troy: Oh, shit, I almost forgot
    Bonnie: Yeah.
    Troy: ...Well, take her then, I don't care.

    {2 Hours Later}

    fallandir posted: »

    He's probably stashed some of Bonnie's oxy in that comic store and was worried Clem found it.

  • edited March 2017

    Okay, so here's a list of questions from two other threads:

    Here's one I find myself going back and forth on every blue moon: Was Nick being one of the most complex and welldeveloped characters of Season 2 ultimately a good thing or not? Better yet, do you think Nick would've/did actually added something to the overall story of Season 2?

    At one point does a character become Flanderized?

    What do you think could be done with Eleanor?

    Okay, genuine question thats baffling me a bit, what could've been done to make Sarita more interesting and/or characterized?

    What constitutes a badly written character and how/when does it go wrong?

    In the context of these games (and maybe in other things as well), what makes a character for you?

    What constitutes depth?

  • Yes, but again, it feels weird making different choices at the time and I always delete the previous save file after I'm done with the last canon ending. So I just watch them online or discover them through forums, and then revise my own screenshots to be reminded of my own choices. Speaking of all my screenshots, god damn, I recently replayed season 1 (probably 2 weeks ago?) and finished season 2 two days ago, and I took so many screenshots and one of these days I'll sort through them and upload them all to Imgur, but I'm somewhat worried about uploading them to that site since there's always a few out-of-order screenshots, I might have to find a different multi-image uploading website.

    DabigRG posted: »

    Oh. Well, you do know there are multiple save files, right?

  • Cherry picking questions to answer as I don't really understand/can't answer some of them:

    Okay, this was an observation/connection I've had on my mind for a while now, but do you think Sarah in Amid the Ruins was originally Nick?

    Not necessarily, it would be weird having Nick replacing Sarah because all Sarah did was sit down in shock the entire time, then eventually falls with a collapsing roof and dies, I believe Nick would've done much more, but the death could've been the same. On a side note, it's weird that Luke shortly gets worried about Nick being dead, but then never addresses it in the future, something I noticed and though he'd want to talk about with Clementine as Nick and Luke were always looking at for one another; having great times together in the past, etc.

    I forget where I read/heard but apparently Brian Bremer was unavailable during the production of Amid the Ruins and that's why Nick just turned up ...turned. Is that true?

    Well, wherever you cited this from, it may not be true all things considered, but Nick was going to die sooner or later, definitely not someone in the regards for the finale.

    Was Kenny's line about Wellington in Amid the Ruins added at the last minute or something?

    Which line specifically? The one where he talks about searching for Wellington?

    Are Season 2(particularly the 2nd half) and ANF examples of the consequences of commercialism?

    Do you mean as a game? Or inside the game itself? I loved season 2 as a whole, other than a few annoyances (e.g. When the shoot-out is done with, Kenny wants to kill Arvo rightfully so, but you have 3 options to tell him to let him go and you're left to remain silent as a way to support him at all, other than that you can support Kenny's hatred for Arvo). A New Frontier on the other hand...well it's beyond lazy at this point, it doesn't feel like they've put any spirit or effort in season 3 that the previous seasons possessed.

    DabigRG posted: »

    Repeat Is there more thread's like this one on Mike? Can someone possibly make one that everyone can do the same for a character of their c

  • Here's one I find myself going back and forth on every blue moon: Was Nick being one of the most complex and welldeveloped characters of Season 2 ultimately a good thing or not? Better yet, do you think Nick would've/did actually added something to the overall story of Season 2?

    I'm not sure about complex, but he was a great character to say the least, and I particularly enjoyed the character development scene from season 2 episode 2, I could give screenshots of that entire conversation if you'd like (I even gave him his watch), but yeah, he needed a bit more development scenes and he would've been better; more empathized, but I'm not sure he really could've added much to the overall season 2 story as he was well..."kinda there" most of the time, not exactly helping too much.

    At one point does a character become Flanderized?

    I don't really know what this coneys precisely, but I will just say on a side note: Characters should have a set of personalities, morals, etc. that should always be expressed consistently, and someone like Clementine turned out perfect in my case, but in season 3 this pisses me off due to her severe change with no context on why she's changed drastically from the reason we loved her character originally, and I much preferred her other self. So I probably missed the point of this question, but who knows.

    What do you think could be done with Eleanor?

    Honestly there's not much of a direct answer for this as it's very hypothetical since we know little to nothing about her character; but she may become a hostage, plot device, or who knows. She's up in the air on what they're doing with her, and knowing Telltale she'll die or become someone important for future events, possibly an adversary.

    Okay, genuine question thats baffling me a bit, what could've been done to make Sarita more interesting and/or characterized?

    Honestly just make her more useful and let her save someone's life, maybe show her killing off some walkers swiftly and strongly. Sarita appears too generic and boring, and it's somewhat difficult to empathize with Kenny when you chop off her arm and axe her forehead (considering you took this route), but I still feel bad for him knowing Kenny loved her dearly. Oh, and more character development of her past with Kenny, and Clem exchanging her stories with Lee.

    What constitutes a badly written character and how/when does it go wrong?

    Usually it's someone you really don't care about much, and has little to do with the story, then usually dies or does some stupid action for plot convenience such as Clementine in season 3 signing up for a fucking fascist group when it's ominous as hell...they really fucked up bad in season 3, or hell even Gabe is someone I detest, also Kate, but then again there's really not a criteria for "badly written characters", as it's primarily subjective to the individual.

    In the context of these games (and maybe in other things as well), what makes a character for you?

    I recall a thread about this...pretty sure you're the one whom created it also, but someone who stands out from the others, gives you that sense of joy when you talk to them or observe them, for me this is Clementine primarily, Lee being the second person to have this effect, as they both show morality and hope in a world full of shit, going through tragedies and experiences afflictions but will persevere for their objectives, making intelligent, swift, and smart decisions (but again this is subjected towards the player regarding their personal choices of morality, etc.). I also need a good reason to feel sorrow and anguish for them, as Lee and Clem both go through so much together, Clem is something special as she shows great competence, accelerated understanding in subtext, maturity, and even more, and Lee we all love him for different reasons, but at the end, you're bitten; you have to tear across Savannah to seek your last hope in the world and the person you care about most, Clementine, even severing your arm in desperation (if you chose to), only to rescue her and pass on your assets, skill, and personality to girl that you've become a surrogate father essentially, and now she's finally ready for the cruel world, and she's lost her parents, and soon to be the last person she deeply cares for as a father figure. The ending seals it off and really made me love their characters, especially when Clementine draws the gun slowly, putting the barrel near his head, and fires a shot so he won't turn into a walker. Something to further evaluate was the motif of the passing on of Lee to Clem, considering in the beginning Lee had a shotgun shell, Clem finds one after the credits, he starts handcuffed, ends handcuffed, sees a silhouette on top of the hill that is Clem (denoting hope), Clem sees two silhouettes after credits of Omid and Christa (again denoting hope), etc. There's a lot of reflection from the beginning compared to the end, and I love it so much.

    What constitutes depth?

    Personally, knowing or having a deep understanding of a particular person, notion, etc. So if I know a lot about Clem and Lee, even some little things like Clem whom hated her tree house, something that gives the thing a certain aspect that's more complex or merited, but it's subjective, so I may not be depicting this the correct way.

    DabigRG posted: »

    Okay, so here's a list of questions from two other threads: Here's one I find myself going back and forth on every blue moon: Was Nick be

  • What is a likely backstory/fate for Jon Sandusky (corpse found by Jane and Clem outside Sunshine Village)

  • Let's suppose Carlos didn't die in the herd but the scene with Sarah, Luke and Jane in the trailer still happens. How would Carlos react if they left Sarah behind?

  • I'd go as far to say we'd have a Carlos vs Jane moment rather than a Kenny vs Jane moment, and earlier in the episode. Clem would still have the same decision to make as to who to help survive the encounter. Afterwards, we'd have to receive a different kind of ending to the season.

    Let's suppose Carlos didn't die in the herd but the scene with Sarah, Luke and Jane in the trailer still happens. How would Carlos react if they left Sarah behind?

  • Does anyone know why everyone's teeth are still white af after 4 years of no brushing?

  • So you think he would just attack her? I do too. How would he react towards Clem and especially Luke, who he seemed to trust as a close friend?

    Poptarts posted: »

    I'd go as far to say we'd have a Carlos vs Jane moment rather than a Kenny vs Jane moment, and earlier in the episode. Clem would still have

  • That was something I had to take into account once I started to subscribe to the theory that Carlos was the one who got a lot of his scenes hijacked by Kenny. No doubt, he'd be beyond pissed and it's entirely possible he'd try to kill Jane on the spot, given the implication that Carver was meant to be his Evil Counterpart; that was his daughter after all. Either that or she(and likely Clementine and Luke) would catch one hell of a time getting the storm that would ensue.

    Let's suppose Carlos didn't die in the herd but the scene with Sarah, Luke and Jane in the trailer still happens. How would Carlos react if they left Sarah behind?

  • Not necessarily, it would be weird having Nick replacing Sarah because all Sarah did was sit down in shock the entire time, then eventually falls with a collapsing roof and dies, I believe Nick would've done much more, but the death could've been the same. On a side note, it's weird that Luke shortly gets worried about Nick being dead, but then never addresses it in the future, something I noticed and though he'd want to talk about with Clementine as Nick and Luke were always looking at for one another; having great times together in the past, etc.

    All of that is part of why I probably thought of that(I don't remember the exact context). As both TVTropes notes, Carlos and Nick's demotion in plot relevance coincided with Kenny's excessive boost in prominence and Sarah more or less takes on Nick's role in the context of the episode, with obvious differences taken into account given her age, gender, and psychosis. I believe the main thing that made me realize this was a note I would've made in a critique I was writing on Jane. In addition to being a contrasting successor to both Molly and Chuck, Jane was also as something of a Shadowy Distaff to Luke, something that No Going Back somehow made more apparent both with and despite her notable shift in characterization: a pragmatic. Indeed, many of her scenes with Clementine echoes her interaction with Luke in A House Divided, with the duplication to this scene being the other source of my question.

    Well, wherever you cited this from, it may not be true all things considered, but Nick was going to die sooner or later, definitely not someone in the regards for the finale.

    Not sure where I heard it first, but I definitely recall seeing on tumblr or somewhere and I believe @sialark and @lilacsbloom mentioned it in their LP.
    Incidentally, that last part of yours is the reason Sean AInsworth(?) gave on the telltale stream.

    Which line specifically? The one where he talks about searching for Wellington?

    Yes, I linked it in the question; here it is again.
    Notice Kenny's mouth movements during the line.

    A New Frontier on the other hand...well it's beyond lazy at this point, it doesn't feel like they've put any spirit or effort in season 3 that the previous seasons possessed.

    True enough. I was referring to the fact that both games have signs of cut corners and/or clunky writing compared to Season 1.

    Spodes posted: »

    Cherry picking questions to answer as I don't really understand/can't answer some of them: Okay, this was an observation/connection I'

  • they went to a dentist after telltale gave them all dat money they earner from first 2 seasons

    Melton23 posted: »

    Does anyone know why everyone's teeth are still white af after 4 years of no brushing?

  • Yes, I linked it in the question; here it is again.
    Notice Kenny's mouth movements during the line.

    Huh, I didn't really notice anything too out of place here, but didn't Kenny mention Wellington in season 2 episode 2? I think the writers had a general consciousness of where they were taking Wellington with this season, I didn't see anything that bad in the mouth animation of Kenny talking about Wellington there though, as it's just one example of probably many where the animations weren't the best.

    True enough. I was referring to the fact that both games have signs of cut corners and/or clunky writing compared to Season 1.

    True, but we don't have all season 1 writers for season 2, and definitely not a lot of them for season 3 if I recall, but season 2 did make up for the -30 minutes in some cases and writing that wasn't as great, for me it did this in many aspects that it did better in season 1 (perfect mixture of comic book graphics, my Clem was essentially a perpetuation of season 1's but more competent in survival; even putting down a friend like Nick, replayability as there's not as lengthy puzzles and episode times aren't that extra 30+ minutes, quality moments of peace and wretched moments of desolation, etc.). I could go on but I'm in a rush at the moment, I think both seasons had great aspects, but overall loved them both so dearly, still season 1 wins but not by much for me regarding season 2, and season 3 it's a complete flip as I detest almost everything about it; it's abysmal.

    DabigRG posted: »

    Not necessarily, it would be weird having Nick replacing Sarah because all Sarah did was sit down in shock the entire time, then eventually



  • What did they mean by this? I've always thought this was referencing Lee exclusively, but just recently thought it'd make more sense in the context of Kenny, due to being stubborn, but could it be alluding to both of them, or just Kenny, or just Lee? What do you think?

  • In regards to Nick being the most developed cabin group member, it was both a good and a bad thing but mostly good.

    It is good that we got at least one character out of the bunch that was flawed, believable, and had a somewhat fleshed out backstory. He was one of the main redeeming factors of the cabin group so I'm glad he was in it. Can you imagine if literally none of the group was characterized to this extent? That almost happened so im glad we had Nick.

    At the same time it is bad that none of the other cabin group members had that amount of depth. Luke sort of got some depth later on but it was pretty much too late. Rebecca and Alvin were the two most underdeveloped characters yet we are taking care of their baby now. Many of these characters should have been given the same amount of attention in order to give players a real reason to care about them.

    But in the end, Nick didn't necessarily take the shine away from anyone else. He just shone on his own and I'm really glad he was in the game, even if he didn't matter much after episode 2.

    DabigRG posted: »

    Okay, so here's a list of questions from two other threads: Here's one I find myself going back and forth on every blue moon: Was Nick be

  • edited March 2017

    It was meant to be a reference to Kenny himself, hence why Clementine smiles and he shakes his head afterwards.

    I always thought that was pretty silly/trite when the bulk of Clementine's interaction with him consisted of her trying to get him to see logic/reality past his emotions/past and working under/alongside him to get things done. I can't believe I'm saying this, but I've always felt like there was relatively little to no time/effort put into actually building their intended relationship and dynamic with each other, something that even Jane managed to accomplish on some level for better or worse. It's the main reason why I definitely agree with and/or believe the notion that Kenny derailed the Season into being all about him.

    Spodes posted: »

    What did they mean by this? I've always thought this was referencing Lee exclusively, but just recently thought it'd make more sense in the

  • I'd definitely say Sarah was the closest, but you're right: the other members were lacking in one thing and/or another to make them feel complete, with Alvin(sorry man) being the worst about that despite arguably being the best handled by default.

    Really, I brought this up because I feel he's double-edged sword: while he definitely has collectively more backstory, characterization, and development than the other characters without necessarily hijacking the plot or overstepping his welcome, he also comes at the cost at being relatively inconsequential to the story/plot when it's all said and done. Granted, you can say that for a number of characters, but Nick in particular kinda stands out for just how little relevance he has to anything since, aside from being intended as the number one advocate for putting down Clementine, his story arc both develops with the plot rather than directing it and does so independent from almost everything else. I'm pretty sure that's part of the reason why I just couldn't get into him during my first playthrough: he's not important to either the big picture that is the "Refugee's Journey" arc and in what he means to Clementine.

    In regards to Nick being the most developed cabin group member, it was both a good and a bad thing but mostly good. It is good that we go

  • Well if you think of it like that, by the time it's all said and done most of the cabin group was pretty inconsequential. But that doesn't mean he didn't contribute to the story. He gave plenty of meaning and conflict to the story for at least 2 episodes. He has more relevance than many characters in regards to his relationship with Clem, Walter, and Luke specifically. 4 major choices revolve around Nick, I dont really know why you say he isn't relevant.

    DabigRG posted: »

    I'd definitely say Sarah was the closest, but you're right: the other members were lacking in one thing and/or another to make them feel com

  • edited March 2017

    Well, like I said, it's mostly a big picture thing. I believe I felt like there wasn't much of an incentive to care about him beyond "because his uncle Pete''s wanted me to," "because he's Luke's sidekick/friend," and "because I'm Clementine." You're right in that, because of his backstory and development, he is among the characters that feels more in tune with what Season 1 was about and his arc developing with the plot meant that there was a lot of gameplay nuance that most characters didn't get. However, I also feel like that could be seen as a problem because of his irrelevance to the story compared to other characters means he got a lot of [wasted] work that could've gone to developing the other, more important cast members:

    • Luke is the field leader of the Cabin group, Clementine's liaison into it, and Carver/Kenny's rival when it comes to leadership values in addition to being Nick's polar opposite and childhood friend for twenty years or so, being the second reason Clementine is encouraged to concern herself with Nick to help keep an eye on him while Luke is leading the group away from the Cabin. Unfortunately, due to clunkyness about how Nick's determinant status is handled, Nick's ceasing existence has little(canonically) to no(determinant, which I agree is especially dumb) noticeable effect on him despite that fact and some people even give him flak for it. So ultimately, while I once was opposed to the notion and still am to a fair degree, someone once mentioned that it probably would've been more pragmatic to just combine the two into one character.
    • Pete is Nick's uncle and father figure in lieu of his deadbeat dad, with slight implication that he's also this for Luke and a adviser/co-leader for the group. He is the one who helps save Clementine, vouches for her innocence when the somewhat conflicted Luke, henpecked Alvin, and absent Sarah wouldn't and the primary connector of her concern with Nick, determinantly(and most likely) asking her to look after him as he's dying from the infection and his death is the inciting incident for Nick's story arc. His implementation is admittedly a mixed bag because of this, as he managed to a decent character in his own right, so definite points for Nick here.
    • Rebecca is one of the central figures of the story, having had an affair with Carver(voluntarily or not) and being pregnant with what could very well be his baby, hence her initial strained interactions with Alvin and being Carver's primary motivation for coming after the group. She also has a [comparatively] notable relationship with Clementine, initially being the number two advocate for putting her down due to vindictive paranoia about Carver's methods before realizing she shouldn't be so harsh towards her, becoming more motherly(?) towards her(hence her resemblance to Diana) and even confiding her own insecurities about her pregnancy in her. Also note that despite being considered the worst of the Cabin Group initially, Clementine is a lot more willing to vie for sympathy with her than Nick(for some reason), who she simply glares at. This is kinda of a mixed example, admittedly, because while Nick's one point of relevance in this instance is giving some pointless hint of comparable positive vibes to Rebecca, his arc's screentime could've gone into making her infamous 180 less sudden or even pacing out the vitriol into a full-fledged arc.
    • Alvin, as I mentioned before, is simultaneously the least developed character and the best handled one of the Cabin Group for just being Rebecca's levelheaded husband and Carver's cuckolded romantic rival(and likely former friend). As his determinant death functions to show how petty and vengeful Carver/Kenny is and his canon death is easily the best sendoff any of the group gets, providing motivation for Rebecca and Kenny either way. With that said, it is known that he was originally supposed to have a fishing scene with Clementine which was likely gonna go into developing their relationship(hence his resemblance to Ed) before being one of the subjects of the final choice alongside Luke, Pete, and Nick.
    • Carlos is both the medic and the unofficial leader of the Cabin Group, the overprotective father of Sarah, and the intended Foil to Carver. This makes a very important figure in the story...or at least it would if it wasn't for the easy to subscribe to theory that most of his intended scenes were given to Kenny and he ends spending most of his screentime offscreen, with little backstory given beyond the implications of his heart to heart with Clementine and personal enmity with Carver, as well as very little time spent on interaction with Clementine despite his clear character development with her. This is kind of a half point against Nick as well, since his development gone to making Carlos a bit more relevant than ended up being thanks to being Hijacked by Kenny.
    • And finally, Sarah is both Clementine's Kenny and Clementine(which was originally and sorta still is Luke's role): her Shadow Archetype whose co-existence helps define what type of person Clementine is morally by interacting with her as a determinate friend, as well as exploring certain aspects of her character that she's too balanced/PC to have done with herself. There's also the fact that she ends up being used as the trigger for the meat and beans of Jane's character, for better or worse. Okay, this is definitely a weird example because Sarah by default is one of the most unique and complex characters of the entire Season, so I won't go into how his screentime could've gone into further since there's other theories that pertain to that and because I don't wanna be unfair to him for something that's definitely not his fault or most importantly a potentially unbiased comparison on my part. Though @IronWoodLover did suggest a bitter but neat way that his character could've had relevance to her arc several pages back.

    All these characters either have some relevance to the story at large or have a special connection/connotation to Clementine, neither of which Nick is particularly notable for: given him two points in his favor, but three points against him. In the end, he's a side character whose abnormally high amount depth keeps him from being the Professional Supporting Character(on Sarita, Mike, and Bonnie's level) he'd normally be. Now with that said, I admit that I've grown to like him thanks to the passion involved in both his execution and an interpretation from his fans. I just wish he and/or many other characters mattered more in the grand scheme of things.

    Well if you think of it like that, by the time it's all said and done most of the cabin group was pretty inconsequential. But that doesn't m

  • I thought it is pretty clearly talking about how Clem got her stubbornness from Kenny.

    Fun fact: horses and other animals can be pushed to point where they can die from exhaustation, but mules know their limits and will refuse to push themselves to that point.

    Spodes posted: »

    What did they mean by this? I've always thought this was referencing Lee exclusively, but just recently thought it'd make more sense in the

  • Well, I still think Clem and Kenny had some important development scenes, hence the one where you're talking about him and his family, etc. There were times where you two build up on one another, and I'm not sure he derailed the season, but he controlled a lot of the story you could say, but hell he did that with season 1 didn't he? Unless I'm perceiving this wrong, Kenny has always been someone who has a plan to get somewhere when things are feeling ominous, just like getting to Macon, just like taking the RV to leave the motel, then wanting to get a boat in Savannah, and his primary destination goal in season 2 is Wellington after he's forced into imprisonment by Howe's group and escapes.

    DabigRG posted: »

    It was meant to be a reference to Kenny himself, hence why Clementine smiles and he shakes his head afterwards. I always thought that was

  • edited March 2017

    Yeah I don't know how I didn't comprehend that message, but the first time I saw it as a Lee reference, and recently I finished my 6th play through, but was thinking about the game today (which is every day), and just thought, "hmm, Kenny is known to be stubborn about his decisions, so this probably relates more to Kenny than Lee".

    I thought it is pretty clearly talking about how Clem got her stubbornness from Kenny. Fun fact: horses and other animals can be pushed t

  • Do you guys believe Telltale will ever make a season as great as seasons 1 and 2? Or do you believe it's only going downhill from here?

  • No. I wouldn't necessarily say 'downhill' but they're never going to live up to the quality of Season 1 ever again.

    I genuinely do believe that Season 2 had a chance to be better than S1 though. It was building up to be an amazing story, but it was all rewritten, too many things were changed last minute and before release and the result was a meandering convulted mess with no focus which resulted in everything that was being built up to be completely dropped (hi Sarah) and the only thing mattering was who do you dislike the most, Kenny, Jane or both?

    (sorry, whenever I get the chance to rant about s2 I will always take it. SO much missed opportunity).

    ANF is off to a bad start, and while I'll be optimistic that it'll improve, It's never going to be as good as Season 1 just from how it's begun.

    Spodes posted: »

    Do you guys believe Telltale will ever make a season as great as seasons 1 and 2? Or do you believe it's only going downhill from here?

  • edited March 2017

    While season 2 did have the potential to be better than season 1 (maybe not in finale terms, unless they were killing off Clementine which I'd actually like Clem to have a happy ending instead of a death, give her a break Telltale, she's been fighting through afflictions since she was 8 years old), I actually really did enjoy the season, and in many aspects to excelled beyond season 1, and season 1 obviously excelled beyond season 2 in many aspects, but sadly I can't say the same for season 3 as I honestly have trouble finding the pros of it compared to previous seasons that it beats them in, and so far I have even viewed them as not even being on par with season 2's, and I loved seasons 1 and 2, so it's going to be hard for them to beat those, but I never imagined it would get this bad. Season 3 episode 3 can be the only real game changer to improve the season, but even then it doesn't make up for the first two, I guess we'll just see how it goes.

    Graysonn posted: »

    No. I wouldn't necessarily say 'downhill' but they're never going to live up to the quality of Season 1 ever again. I genuinely do believ

  • I definitely do agree that S3 E3 will make or break the season. I don't think it can beat either of those games at the moment, even if episode 3 is the best TTG episode ever (which won't happen).

    That said, I'm curious as to what you think S2 excelled at in comparison to S1? I definitely think visually, it's far more appealing and really clean cut looking. Clem looks the best she has ever been in S2 imo. But in terms of story and gameplay? Major drawbacks. In Season 1, there was a ton of downtime to walk around and talk to people, gauge how they were feeling and learn more about them, establish relationships etc. Choices had more impact and the characters were all really developed. The game also knew where it was going from start to finish. I don't hate S2, infact I think it's pretty good but there was too much that went wrong ep3 onwards.

    Spodes posted: »

    While season 2 did have the potential to be better than season 1 (maybe not in finale terms, unless they were killing off Clementine which I

  • edited March 2017

    I genuinely do believe that Season 2 had a chance to be better than S1 though. It was building up to be an amazing story,

    I feel Telltale had a great idea of where Season 2 but they added writers to it, thus making it an inconsistent struggle for power. I feel like Christa and Omid should have taken Alvin and Rebecca's place so that the remainder of the group we were left with in S1E5 get definitive and conclusive endings as their characters would have reached their full development and make the two seasons tie together much much better.

    A New Frontier never had much of a chance of being great as it's the follow up to a lackluster season. The amount of writers that are added on to this season makes a story that flows together all the more difficult

    Graysonn posted: »

    No. I wouldn't necessarily say 'downhill' but they're never going to live up to the quality of Season 1 ever again. I genuinely do believ

  • In my opinion, season 2 was better in (as you've already listed) graphics; it was the perfect combination of the comic book style they've been trying to depict and also looked beautiful in general, even aging Clementine by 2 years looked very similar and noticeable, very well-done in terms of these but I actually hate season 3's engine, graphics, the way they age Clem, etc. on a side note. Season 2 felt more replayable to me also, it the episodes were roughly an hour and thirty minutes long or more than that, but it felt like a great story to replay a lot due to this time and there not being very long puzzles as before (which I didn't mind so much), I also felt an increase of action in some aspects, but again I loved these games nearly the same so it's not saying too much. In terms of gameplay, it was smoother than it was in season 1 in terms of the walking (the sprint key animation looked a bit weird since it was just speed-walking) and clicking the buttons may be better for some, but I didn't mind using 1 - 4 compared to clicking buttons, but just to trash season 3 even more, fuck their buttons this time around, as it makes it A LOT harder to screenshot because when you select a choice, it focuses that button for about two seconds reducing your time to get a screenshot, but to be fair, they did improve walking around, but I still prefer locked camera angles (in this series) oddly enough. I could probably list a bit more, but just for the final thing so this doesn't become a huge thing: Clementine gameplay. Do I really need to go into this? Clem was cute in season 1 and adorable in season 2 (again, just to spite season 3, they fucked up with aging her +2 years, she's out-of-character, doesn't have that wider nose, they didn't include her yellow-green eyes, etc.), I also felt like the tragedy was more repeated throughout the series of Clementine as she learns her strength in the world surrounding her, even pouring hydrogen peroxide on her severe laceration, suturing that laceration with needle and thread (the damn needle wasn't even curved...shiiiiit), and even taking a bullet to her arm, while death surrounds her constantly. Ultimately season 1's tragedy was more heartbreaking in terms of the finale specifically, which made me cry for a bit (I don't cry over any other games), but season 2 also made me cry (during the Lee scene and Kenny finale where you ditch Wellington), not as much though, but you feel a constant pressure of unjust and cruelty in their world more emphasized throughout season 2 in my opinion. I do agree though, season 1 had better story and writing, and I loved it so much for that, it also made me laugh a lot too with some of the dialogue/character development scenes and I screenshotted some of the main ones (e.g. Duck is Robin scene, Clem puts a bug in Duck's pillow, etc.) so I can recall the happy times, but it's still quite hard to remember or play season 1 with the ending being very depressing.

    (Sorry for the long paragraph, I just started writing and got carried away, but yes, I loved many aspects of both of them, and season 1 is still the best in my opinion, season 2 following.)

    Graysonn posted: »

    I definitely do agree that S3 E3 will make or break the season. I don't think it can beat either of those games at the moment, even if episo

  • (Sorry for the long paragraph)

    No it's fine, I appreciate the reply! I like hearing different opinions and thoughts.

    Spodes posted: »

    In my opinion, season 2 was better in (as you've already listed) graphics; it was the perfect combination of the comic book style they've be

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