I dont know if they have multiple studios, but I kinda doubt it since they apparently had to cut down heavily on staff after "Remember Me" flopped pretty bad, but isnt Dontnod currently working on that "Vampyr" game? wonder if someone else is working on Life is Strange season 2? and if they do, I hope they make a proper ending this time, I really enjoyed Life is Strange, but I never really feel like replaying it, since episode 5 basically invalidates everything you did, or almost everything you did, depending on which ending you choose, I know its a pretty standard time travel ending, go back in time before everything happened to save the day, but I really hate it for a choice based game to have an ending where all your choices doesnt matter due to going back to the start
I really enjoyed Life is Strange, bought the season pass the day episode 1 came out, and played them as they came out, but they really dropped the ball with the ending, since nothing you ever did mattered, either you go back to the start, and everything was pointless, or you dont, and alot of things were pointless.
For example, even if you dont go back in time, the arguments in Chloes family about the cameras and stuff didnt matter, since everyone is dead, saving Kate didnt matter since everyone is dead, making Victoria realize that maybe she shouldnt be such a dick, guess what? didnt matter because everyone is dead.
I get that its a pretty Cliché time travel plot, "go back to the beginning" sort of thing, but I really hoped for something better, while I love this game, I really dont feel much for replaying it, even though I want to, because the ending is so unsatisfying to me, no matter which ending you choose. If they do make a sequel at some point, I hope they will figure out a better ending, that makes more clever use of time travel or something, I would also like Max to be the protagonist again, since I really like her character, but I guess thats gonna be hard since Max can be in 2 completely different timelines depending on the ending.
The sacrifice Arcadia bay ending also seems really weak, when you realize that she could still just save Chloe, since the storm came from her rewinding time, so if she rewound time back to before Chloe was dead, she could save Chloe, and just get out of there, since she gets Jefferson arrested, the storm has nothing to do with Changing the outcome of time, so she could have easily saved Chloe
Honestly the whole rewind thing doesn't bother me that much (Still think it should've been explained though) I never considered that they would explain it. I enjoyed LIS up until episode 5. My main issue is that everything prior to the ending may as well have never happened. Either you erase all your choices or let every character you ever interacted with besides Chloe die. What was the point?
People need to relax. Trying to find a "why" for everything is pointless, especially when we are talking about video games. We can't explain… more rewind powers as much as we can't explain zombies, because if you read a little, you can see that is impossible zombies like the ones from TWD really exist.
But who cares? Think less, enjoy more. We are talking about video games!
If there's any video game story I like better than The Walking Dead, it would be Life is Strange.
I wasn't immediately blown away by it. When episode 1 came out, the trailer intrigued me but I didn't think it would be anything special. I thought it was just going to be some knockoff Telltale game that would be fun but not something you'd play more than once.
By the time episode 2 rolled around, I thought to myself "okay, this is pretty good." I found myself actually thinking about the game when I wasn't playing it, and I had started to really care about the characters and plot.
When episode 3 released is when I decided that this might be my favorite episodic game. I cared a bunch about Max and Chloe's story and was dying to find out what was going to happen next. The wait for episodes 4 and 5 were absolutely brutal.
Now, I do have my gripes about the game. There are some things in episode 5 that I wish were either omitted, changed around or added, but aside from an only okay episode 5, I think the game is truly something else and anybody who considers themself to be a fan of stories in video games certainly needs to at least try it out.
LiS was good. Could've been better tho. It started good, got really fuckin cool and at some point started getting pretty shitty. Like, the lip synching got very bad, the rewinding got dull. But the ending got me pretty badly I have to say, cause I could relate to it.. Sure, in the end it's just copypaste some butterfly effect story, but I still liked it partially.
The only thing I didn't like about LiS is the way that the game force you to stick with Chloe no matter what. My Max would like to go for a movie with Warren, but you know... Chloe, Chloe, Chloe.
Honestly the whole rewind thing doesn't bother me that much (Still think it should've been explained though) I never considered that they wo… moreuld explain it. I enjoyed LIS up until episode 5. My main issue is that everything prior to the ending may as well have never happened. Either you erase all your choices or let every character you ever interacted with besides Chloe die. What was the point?
LiS was good. Could've been better tho. It started good, got really fuckin cool and at some point started getting pretty shitty. Like, the l… moreip synching got very bad, the rewinding got dull. But the ending got me pretty badly I have to say, cause I could relate to it.. Sure, in the end it's just copypaste some butterfly effect story, but I still liked it partially.
I wish Rachel could have more meaning during the story. Maybe some flashbacks or something.
The nightmare from episode 5 was so long and, if you thing about it, a little pointless. I mean, it only helped me to decide between Chloe and Arcadia Bay.
Doesn't matter what you do, you HAVE TO be around Chloe during the entire game. Sometimes I was just like... Okay, can I go live my own life now?
If there's any video game story I like better than The Walking Dead, it would be Life is Strange.
I wasn't immediately blown away by it. … moreWhen episode 1 came out, the trailer intrigued me but I didn't think it would be anything special. I thought it was just going to be some knockoff Telltale game that would be fun but not something you'd play more than once.
By the time episode 2 rolled around, I thought to myself "okay, this is pretty good." I found myself actually thinking about the game when I wasn't playing it, and I had started to really care about the characters and plot.
When episode 3 released is when I decided that this might be my favorite episodic game. I cared a bunch about Max and Chloe's story and was dying to find out what was going to happen next. The wait for episodes 4 and 5 were absolutely brutal.
Now, I do have my gripes about the game. There are some things in episode 5 that I wish were either omitted, changed… [view original content]
The nightmare is exactly what I was talking about, actually. It dragged on way too long and just felt like filler.
If they cut the nightmare sequence down or even just took it out entirely, and put that time and effort towards more/better endings, I think episode 5 would've been great. It would have been a little short compared to the rest of the game, but so is episode 5 of The Walking Dead and that's my favorite episode of the game.
I wish Rachel could have more meaning during the story. Maybe some flashbacks or something.
The nightmare from episode 5 was so long and, … moreif you thing about it, a little pointless. I mean, it only helped me to decide between Chloe and Arcadia Bay.
Doesn't matter what you do, you HAVE TO be around Chloe during the entire game. Sometimes I was just like... Okay, can I go live my own life now?
My interest in buying the game was lost after Max woke up for the second time in the first episode. Yes, that's how quickly LiS lost me- something about the atmosphere simply didn't appeal. Later I learned more and found myself a collection of opinions.
Max and Chloe never won me over. I didn't find them endearing, I didn't really care about them. They sparked my interest but didn't start a fire. I appreciated that they were thrown into unique situations, but that's about it. I could see myself having conversations with them- Max specifically- but they're not really the type of people I'd ever be good friends with.
Admittedly, I think I saw even less where choices are concerned, but so far as I could tell none of them seemed very meaningful or especially well-structured. My biggest issue is that they seemed more meant for the player than for Max... or perhaps they weren't enough so. It's a bit hard to tell- a fundamental aspect of really putting the player in Max's shoes that just didn't work for me in this game's writing. I won't bother writing up a piece about the ending because let's face it- it would've been easier to just write a canonical ending and let go of the pointlessness of the choice. I've already stated my feelings on Chloe, so for me the solution is simple.
It was hard to care about the other characters since they seemed almost more like caricatures. Sure, they're written like something straight out of a Netflix Original Series, but that proves to be more of a curse than a blessing. Two-dimensional, only stepping into the third dimension long enough to supposedly throw off expectation.
The problem with fictional gay/lesbian couples is that if you don't ship it, you're more than likely going to be wrong.
TellTale may not be the best at what they do yet (they're going through growing pains, like any good company), but I've seen them and other developers for the same genre do better- find more effective ways to maintain my interest, and find better ways to maintain my captivation. Even if I have yet to find a game from this genre that really speaks to me personally, Life is Strange isn't going to be the game I take a whiff of when I'm sniffing it out.
Sure, you don't need to depend soley on TTG for cinematic point-and-click adventure games, but for what they do right I don't really fault them as a studio more than I do any of this genre's pioneers, DONTNOD included.
People need to relax. Trying to find a "why" for everything is pointless, especially when we are talking about video games. We can't explain… more rewind powers as much as we can't explain zombies, because if you read a little, you can see that is impossible zombies like the ones from TWD really exist.
But who cares? Think less, enjoy more. We are talking about video games!
Comments
I dont know if they have multiple studios, but I kinda doubt it since they apparently had to cut down heavily on staff after "Remember Me" flopped pretty bad, but isnt Dontnod currently working on that "Vampyr" game? wonder if someone else is working on Life is Strange season 2? and if they do, I hope they make a proper ending this time, I really enjoyed Life is Strange, but I never really feel like replaying it, since episode 5 basically invalidates everything you did, or almost everything you did, depending on which ending you choose, I know its a pretty standard time travel ending, go back in time before everything happened to save the day, but I really hate it for a choice based game to have an ending where all your choices doesnt matter due to going back to the start
I really enjoyed Life is Strange, bought the season pass the day episode 1 came out, and played them as they came out, but they really dropped the ball with the ending, since nothing you ever did mattered, either you go back to the start, and everything was pointless, or you dont, and alot of things were pointless.
For example, even if you dont go back in time, the arguments in Chloes family about the cameras and stuff didnt matter, since everyone is dead, saving Kate didnt matter since everyone is dead, making Victoria realize that maybe she shouldnt be such a dick, guess what? didnt matter because everyone is dead.
I get that its a pretty Cliché time travel plot, "go back to the beginning" sort of thing, but I really hoped for something better, while I love this game, I really dont feel much for replaying it, even though I want to, because the ending is so unsatisfying to me, no matter which ending you choose. If they do make a sequel at some point, I hope they will figure out a better ending, that makes more clever use of time travel or something, I would also like Max to be the protagonist again, since I really like her character, but I guess thats gonna be hard since Max can be in 2 completely different timelines depending on the ending.
The sacrifice Arcadia bay ending also seems really weak, when you realize that she could still just save Chloe, since the storm came from her rewinding time, so if she rewound time back to before Chloe was dead, she could save Chloe, and just get out of there, since she gets Jefferson arrested, the storm has nothing to do with Changing the outcome of time, so she could have easily saved Chloe
Honestly the whole rewind thing doesn't bother me that much (Still think it should've been explained though) I never considered that they would explain it. I enjoyed LIS up until episode 5. My main issue is that everything prior to the ending may as well have never happened. Either you erase all your choices or let every character you ever interacted with besides Chloe die. What was the point?
If there's any video game story I like better than The Walking Dead, it would be Life is Strange.
I wasn't immediately blown away by it. When episode 1 came out, the trailer intrigued me but I didn't think it would be anything special. I thought it was just going to be some knockoff Telltale game that would be fun but not something you'd play more than once.
By the time episode 2 rolled around, I thought to myself "okay, this is pretty good." I found myself actually thinking about the game when I wasn't playing it, and I had started to really care about the characters and plot.
When episode 3 released is when I decided that this might be my favorite episodic game. I cared a bunch about Max and Chloe's story and was dying to find out what was going to happen next. The wait for episodes 4 and 5 were absolutely brutal.
Now, I do have my gripes about the game. There are some things in episode 5 that I wish were either omitted, changed around or added, but aside from an only okay episode 5, I think the game is truly something else and anybody who considers themself to be a fan of stories in video games certainly needs to at least try it out.
LiS was good. Could've been better tho. It started good, got really fuckin cool and at some point started getting pretty shitty. Like, the lip synching got very bad, the rewinding got dull. But the ending got me pretty badly I have to say, cause I could relate to it.. Sure, in the end it's just copypaste some butterfly effect story, but I still liked it partially.
The only thing I didn't like about LiS is the way that the game force you to stick with Chloe no matter what. My Max would like to go for a movie with Warren, but you know... Chloe, Chloe, Chloe.
I thought the lip synching problem had something to do with my PC. Thank God I was wrong lol
I wish Rachel could have more meaning during the story. Maybe some flashbacks or something.
The nightmare from episode 5 was so long and, if you thing about it, a little pointless. I mean, it only helped me to decide between Chloe and Arcadia Bay.
Doesn't matter what you do, you HAVE TO be around Chloe during the entire game. Sometimes I was just like... Okay, can I go live my own life now?
The nightmare is exactly what I was talking about, actually. It dragged on way too long and just felt like filler.
If they cut the nightmare sequence down or even just took it out entirely, and put that time and effort towards more/better endings, I think episode 5 would've been great. It would have been a little short compared to the rest of the game, but so is episode 5 of The Walking Dead and that's my favorite episode of the game.
My interest in buying the game was lost after Max woke up for the second time in the first episode. Yes, that's how quickly LiS lost me- something about the atmosphere simply didn't appeal. Later I learned more and found myself a collection of opinions.
Max and Chloe never won me over. I didn't find them endearing, I didn't really care about them. They sparked my interest but didn't start a fire. I appreciated that they were thrown into unique situations, but that's about it. I could see myself having conversations with them- Max specifically- but they're not really the type of people I'd ever be good friends with.
Admittedly, I think I saw even less where choices are concerned, but so far as I could tell none of them seemed very meaningful or especially well-structured. My biggest issue is that they seemed more meant for the player than for Max... or perhaps they weren't enough so. It's a bit hard to tell- a fundamental aspect of really putting the player in Max's shoes that just didn't work for me in this game's writing. I won't bother writing up a piece about the ending because let's face it- it would've been easier to just write a canonical ending and let go of the pointlessness of the choice. I've already stated my feelings on Chloe, so for me the solution is simple.
It was hard to care about the other characters since they seemed almost more like caricatures. Sure, they're written like something straight out of a Netflix Original Series, but that proves to be more of a curse than a blessing. Two-dimensional, only stepping into the third dimension long enough to supposedly throw off expectation.
The problem with fictional gay/lesbian couples is that if you don't ship it, you're more than likely going to be wrong.
TellTale may not be the best at what they do yet (they're going through growing pains, like any good company), but I've seen them and other developers for the same genre do better- find more effective ways to maintain my interest, and find better ways to maintain my captivation. Even if I have yet to find a game from this genre that really speaks to me personally, Life is Strange isn't going to be the game I take a whiff of when I'm sniffing it out.
Sure, you don't need to depend soley on TTG for cinematic point-and-click adventure games, but for what they do right I don't really fault them as a studio more than I do any of this genre's pioneers, DONTNOD included.
My favorite part of LIS was uninstalling it from my PS4. Cool that you liked it though.
LiS isn't some "turn your brain off" kind of game. Much like any narrative, you should be critical about it: what works, what doesn't.
Actually would've been better if it was just your pc ;(