Night in the Woods: Game Discussion

I recently discovered and played this, and I have to say its an absolute gem of a game, and it definitely deserves more attention.

I'm not too sure how many people are aware about it, but it's exactly what I am hoping for from a Telltale game, and the amount of variation in dialogue due to choices is incredible, characters recite minor choices hours later and with the amount of hidden content and character dialogue, it feels like everyone will have a slightly different experience.

It also is a good length with a bunch of good content in it, my playthrough took 13 hours, I took my time and looked everywhere, but I still missed hidden dialogue, and the game has substantial branches that make it viable for at least two playthroughs. I really enjoy the music and artstyle as well.

I don't want to spoil anything about it, but it has dialogue I found very believable and engaging, and it deals with interesting themes.

I highly recommend it.

Comments

  • I just don't want to spoil it, but I really think it deserves more attention.

  • edited March 2017

    I beat it in about 12 hours, and I still have Gregg's route to go through. Loved the level of freedom and interactivity without the game having to shove annoying fetch quest puzzles, sometimes I just wanna jump back and forth on powerlines messing with the squirrels, or chill on the railroad tracks with a weird teen, its the little things that make night in the woods REALLY special. Loved the main mystery to bits and just the bitter tone lurking throughout the entire game. Definitely one of the best gaming experiences I've had since Tales from the Borderlands.

    Also...Demontower is nuts, and I still need to beat that shit.

  • stirpicusstirpicus Telltale Alumni

    Really loved this game. I had my quibbles with the storytelling and pacing, but I adored the characters and the way I was able to interact with the world. Interactions like hearing the stoop poet's daily poems, looking at the stars, waking up in the morning and seeing messages from my friends... they were all deeply satisfying and made me feel like I was part of that little world.

  • I absolutely adored the Bea route, I definitely want to see more of these characters.

  • I've been playing the first couple of hours of it and it's pretty interesting and has been enjoyable so far.

    The whole thing does kind of put me on edge though considering the beginning paragraph, the references to ghost stories and the dream sequences.

    It's not for everybody, but people can relate to it, I certainly do.

  • edited March 2017

    For people who don't know about the game, I discovered that the dev team created two completely free supplemental games connected to night in the woods.

    Lost Constellation: https://finji.itch.io/lost-constellation

    Longest Night: https://finji.itch.io/longest-night

    Lost Constellation is extremely good, but Longest Night is also good in its own way, and worth looking at afterwards, it ties into Night In The Woods a bit stronger.

  • Cope49Cope49 Banned
    edited March 2017

    Pass.

    https://youtu.be/u17kM8oSz3k
    
  • edited March 2017

    There wasn't really any need to say that, if your not interested/dislike it, that's fine, but one word doesn't promote a lot of discussion.

    Cope49 posted: »

    Pass. https://youtu.be/u17kM8oSz3k

  • K.

    It's a little too pre-teen for me . Looks a little like an all animal ver of oxenfree.

    Ashran posted: »

    There wasn't really any need to say that, if your not interested/dislike it, that's fine, but one word doesn't promote a lot of discussion.

  • looks like oxenfree with animals but without the stellar voice acting

    Cope49 posted: »

    K. It's a little too pre-teen for me . Looks a little like an all animal ver of oxenfree.

  • mostlypoptartsmostlypoptarts ModeratorFormer Telltale Staff

    I wish I had more time to play this before Breath of the Wild came out D:

  • edited March 2017

    That is extremely rude and shallow. The characters are also almost never referred to as animals, they are considered people, it's mostly just an artstyle.

    Haven't played Oxenfree, but if that's a good game, I see no problem with another good game.

    In regards to voice acting, I think it has allowed for an impressive amount of choice and variation, allowing the creators to put in a lot more content than otherwise, plus the writers are exceptional at conveying tone and emotion through text, you can always tell if someone is being sarcastic or what they are feeling via how they wrote it and the pauses between dialogue.

    Cope49 posted: »

    K. It's a little too pre-teen for me . Looks a little like an all animal ver of oxenfree.

  • Hyrule or Possum Springs? Heh As much as I LOVED night in the Woods I'd play Breath of the Wild any chance I could get.

    I wish I had more time to play this before Breath of the Wild came out

  • Wait, what exactly was Rabbit rude about? I think Rabbit just mentioned it looked like Oxenfree but without voice acting.

    Ashran posted: »

    That is extremely rude and shallow. The characters are also almost never referred to as animals, they are considered people, it's mostly jus

  • Cope was, not Rabbit.

    J-Master posted: »

    Wait, what exactly was Rabbit rude about? I think Rabbit just mentioned it looked like Oxenfree but without voice acting.

  • edited March 2017

    Oh...well, I dont think Cope was being too rude.

    Ashran posted: »

    Cope was, not Rabbit.

  • I don't know if I should get it. It has no voice acting which turns me off.

  • Try the Lost Constellation and Longest Night free games.

    Chris_93 posted: »

    I don't know if I should get it. It has no voice acting which turns me off.

  • In regards to voice acting, I think it has allowed for an impressive amount of choice and variation, allowing the creators to put in a lot more content than otherwise, plus the writers are exceptional at conveying tone and emotion through text, you can always tell if someone is being sarcastic or what they are feeling via how they wrote it and the pauses between dialogue.

    That makes a lot of sense, thanks for clearing that up.

    Ashran posted: »

    That is extremely rude and shallow. The characters are also almost never referred to as animals, they are considered people, it's mostly jus

  • I bought this game recently because of the recommendation from this thread, and overall I enjoyed the experience. I loved the music, art style, and interacting with the characters each day in Possum Springs while the town mystery unfolded around me. :) My playthrough was 10 hours long, and I found out that I missed some content unknowingly. Going through again I could get about another 10 hours of gameplay, which to me is definitely worth the $20 I spent. Big high budget games these days give you 5 hours of content for $60 whereas with Night in the Woods you definitely get more for your money. However, one of my complaints is that the achievements are bugged on Steam at the moment. Even though I did the requirements I still didn't unlock some of them. Hoping it gets fixed in a patch since it's a known problem from what I saw online. I'd like to go through the story again when the problem is fixed.

  • Cope49Cope49 Banned
    edited March 2017

    Huh? Are you new here?
    That was hardly rude nor shallow.
    If it's on pc. I just may give it a try. And then give you some real feedback. K.

    Ashran posted: »

    Cope was, not Rabbit.

  • edited March 2017

    K, in particular, is what felt rude, a sort of harsh dismissal for no particular reason.

    Cope49 posted: »

    Huh? Are you new here? That was hardly rude nor shallow. If it's on pc. I just may give it a try. And then give you some real feedback. K.

  • Big high budget games these days give you 5 hours of content for $60

    Not really

    I bought this game recently because of the recommendation from this thread, and overall I enjoyed the experience. I loved the music, art sty

  • edited March 2017

    That's all you had to add to the conversation? Two words? That's a pretty low quality post. :D Not all big budget games are guilty of it, but it's true that sometimes as a consumer we're asked to pay more for less content with not a lot of replay value. Something I enjoyed about Night in the Woods is that you get a lot for your money in my opinion. That's the point I was trying to make. :3

    Edit: Fixed some grammar issues.

    Big high budget games these days give you 5 hours of content for $60 Not really

  • A good game is a good game theres no need for indie vs AAA there are bad indies as well as bad big budget games. I have never personally played a 5 hour AAA game I usually go for open world rpgs and there are plenty of big budget games that I can buy cheaper then into the woods so I dont think the $$$ to content argument is valid.

    I do like the the look of this game so I might buy it one day im not in a rush

    That's all you had to add to the conversation? Two words? That's a pretty low quality post. Not all big budget games are guilty of it, but

  • I have played quite a few high budget games that are short with not much replay value. That's been my personal experience. And, of course RPG games are going to be longer than most games, so your argument saying I'm wrong based off the fact you mainly go for AAA RPG games which usually take a long time to beat is a bit silly. I don't play a lot of RPG games myself. From what I've seen most AAA titles when they're first released are $60. I hardly see big budget games lower than that when they're first released.

    I think it's nonsensical that out of the paragraph I wrote praising the game that you felt the need to discuss with me the quality of AAA titles in a thread that's supposed to be focused on talking about Night in the Woods. If you feel the need to talk about this further, we could talk in private messages since this is going off topic to what the thread is supposed to be about. As for the last of what you said, yes, I do think you should give it a shot when you get the chance.

    A good game is a good game theres no need for indie vs AAA there are bad indies as well as bad big budget games. I have never personally pla

  • proximity counts. the game IS deeply human, don't be fooled by cats, birds and sad alligators.

    Ashran posted: »

    I absolutely adored the Bea route, I definitely want to see more of these characters.

  • I finished the game in 2 sessions, marking 12 or so hours! possum spring will not let go of you, you'll want to finish it. :)

    I wish I had more time to play this before Breath of the Wild came out

  • Is this supposed to discourage people because it looks pretty interesting. I might check it out.

    Cope49 posted: »

    Pass. https://youtu.be/u17kM8oSz3k

  • Your very condescending, your use of emojis, calling me silly and nonsensical, stating opinion as fact and your overall tone.

    I stand by what I said you claimed

    Big high budget games these days give you 5 hours of content for $60

    You never said "in my opinion" or "some games" or anything like that and that statement is simply not true

    You then go on to be insulting and generally rude :laughy face: :chortle:

    No I dont want to pm you what a preposterous proposition

    I have played quite a few high budget games that are short with not much replay value. That's been my personal experience. And, of course RP

  • It probably is one of the best of its kind. Somewhere between Life Is Strange and Firewatch, I guess. Just finished my first playthrough, gonna start a second one to find out more about the characters. Because the characters are awesome!
    I really enjoyed both Life Is Strange and Firewatch, but Night In The Woods does by far the best job in terms of characters and storytelling. Every single "person" feels written by heart and some are close to being real. And everyone has a well-written backstory that adds a lot of darkness to the game. While Kate is a major problem in LIS, depression kinda is an everyday thing for those early-20s on the streets.
    Some of the game's dialogues made me laugh for five minutes, some other made me think for hours, and some even got me close to crying, because I developed fascination and care for the three friends (especially Bea, who is incredibly well-written), the family, and even some side characters, such as Pastor Kate or Aunt Molly. Also, the story does that whole mystery thing better than LIS and Firewatch, with an satisfying ending.

  • I'm going to be the better person here and let this conversation end. Have a good day. :)

    Your very condescending, your use of emojis, calling me silly and nonsensical, stating opinion as fact and your overall tone. I stand by

  • edited March 2017

    I was having a discussion, and someone linked to me an example of the branching dialogue paths, it's incredible, Telltale eat your heart out.

    There are non story based spoilers here for going to work with Bea, keep that in mind.

    https://dump.thecybershadow.net/75bad3d8143a974ec99089170c950ccf/FixFurnace.yarn.dot.svg

    Scroll to the right to see it, it's big.

  • but it's exactly what I am hoping for from a Telltale game, and the amount of variation in dialogue due to choices is incredible, characters recite minor choices hours later and with the amount of hidden content and character dialogue, it feels like everyone will have a slightly different experience.

    Hmmm, Telltale can improve in that regard for sure, but it's way more work behind that, cause of the different engine, voice acting, etc.
    I'd expect it to be a lot of effort. And I doubt, their sales would increase if they did so, cause they'd have to invest more but would barely get more out of it, cause almost every gamer is already playing their games xd .. Yes, they have to watch out atm, to not lose more players (see all the critics and staff changing), but they are still in a decent spot.

    And I'd love to see a super complex Telltale game.. But highly doubt it will happen.

  • A higher quality product with better gameplay, dialogue branches, animations, and more expansive choices would definitely improve sales.

    rabbitrun posted: »

    but it's exactly what I am hoping for from a Telltale game, and the amount of variation in dialogue due to choices is incredible, characters

  • I'm glad there's an upcoming patch to fix the achievements. I've been wanting to go through the game again to experience the Bea route, but I've been holding off until I can unlock the achievements for the game.

  • What I meant was, if they'd make more money in the end, cause it's so expensive to realize the improvements.

    Just can't find the right economic englando word for it atm.

    Ashran posted: »

    A higher quality product with better gameplay, dialogue branches, animations, and more expansive choices would definitely improve sales.

  • I didn't realize the game had so many branching dialogue options. When I was playing the game I assumed you only had dialogue path A & dialogue path B to follow. It's neat to see there's a lot more to it.

    Ashran posted: »

    I was having a discussion, and someone linked to me an example of the branching dialogue paths, it's incredible, Telltale eat your heart out

  • Hopefully they add multiple save files or chapter rewinds.

    https://twitter.com/NightInTheWoods/status/841719937865519105 I'm glad there's an upcoming patch to fix the achievements. I've been wan

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