The Mass effect: Andromeda thread

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  • Cheers.

    I honestly thought that it would be Liam at first, I didn't know that Reyes Vidal even existed.

    soysauce posted: »

    ME:A Scott and Sara Romance Options This is a link to IGN's website which includes a list of all romance options for both Scott and Sara Ryder encase you were curious about any of the potential options.

  • I've read a few reviews. It seems the general consensus is that the gameplay and the exploration is fun, but everything else is garbage.

  • Regarding the Asari Codex entry and Deviantart:

    "I allowed Electronic Arts Inc. (“EA”), through its BioWare division, to use this render in connection with the distribution, manufacture, marketing and publicity of EA’s Mass Effect: Andromeda software product. "

    It looks to me like they changed the photo anyway though. I'm seeing a different photo while I'm currently looking at it.

  • edited March 2017

    A couple hours of hands on so far and while the combat is really nice and satisfying, they really do expect you to have played the previous games. The in-play tutorials are really little more than a refresher. Nice for me, bad for someone whom decided to start with this game.

    The feel of the cutscenes... Well, I think I've figured it out. It feels as if they spun Mass Effect off into a Saturday morning cartoon. The (intended)odd expressions and dialogue(the pacing as well as the little smirks and glances). It feels like a cartoon. I'm sure the subject matter becomes deeper than that(it better), but that's how this feels. I expected to see the lead writers to have come from television, but no. Mass Effect 2, Mass Effect 3, Halo(granted, I've never played Halo). Odd.

    I am enjoying the game, but they're really just throwing tutorial shit at you like Rockstar does. No glitches so far though(I also consciously made the custom characters' mouths on the smaller side to avoid certain, now famous, expressions... especially on the female Ryder).

  • Played up to the end of the trial as there was no midnight release here. Game is pretty rough I wasn't expecting to actually get the now famous glitches like peebee holding the gun backwards but I did, and the voice acting on a lot of the side characters is very bad. Interesting enough I really liked Inquisition but while the large worlds and exploration worked in Inquisition (at least for me) I am really not digging it in Mass Effect.

  • So how's the story going guys? Also the characters? I'm hoping that the smaller romances actually have more depth than what the guide indicated :x

  • Like for example. Resident Evil (1996) had such a terrible voice-acting, dialogue and live action cutscenes and stuff, yet many people loved it.

    Johro posted: »

    So... The game is shit because the animation and dialogue aren't very good? Last time I checked, we PLAYED games, not watched a movie.

  • This game makes me want to play the original Mass Effect trilogy. I hope they get ported on PS4/XboxOne.

  • By the way, Dartigan's (A GamingSins channel) latest video will be "Everything Wrong with Mass Effect Andromeda". No wonder how many facial animations he will sin.

  • :[

    enter image description here

    Dat facial animation downgrade.

  • Below is a former VFX BioWare Montreal employee's review of the company:

    https://www.glassdoor.ca/Reviews/Emp...VW11370424.htm

    This anonymous individual's review paints an alarming and disturbing development cycle for MEA. Could his/her reasons be why the game is in the state it is today?

    Take a look at some excerpts from below from the review. The link above has the full review.

    It's very, very sad.

    For example.

    "Bioware Edmonton and Montreal symbiosis is broken. Lots of conflicts and bro culture."
    "Lost over 13 leads (game design, art, audio, prog, senior core leads, etc) in 5 years at Bioware Montreal on Mass Effect. Edmonton lost only 3. It is clear that Edmonton has the bigger part of the stick when it comes to purge Leads and Producers who are not aligned with their leadership style."
    "Putting people on performance improvement program (PIP Program) is the new tactics to get rid of people. Once again more than 10 people in Montreal got slammed with this bureaucratic uppercut to let go people that are not bending to Edmonton leadership styles in the last revision cycle. This approach is used by the Montreal Leadership to purge the mess from the lack of vision cause by upper management in the last 4 years (throwing people under the bus to protect bad core management)"
    "Renaming crunch to Finaling mode. Which means company pays for your lunch but you have only 30 minutes to eat and then getting back on the keyboard. Was lasting for over 2 months and was a real catastrophy."
    "Retaliation and harassment is sadly a reality. If you talk and ask questions you will be tag as a trouble maker and end up in a bad position."
    "HR won't help you out. They will deny the current harassment from Monreal management by ignoring and not documenting the facts. In other words if you leave don't talk. Just let it go..."
    "Many benifits got cut due to too much time extension to get the game done."

  • edited March 2017

    Watch Dogs anyone?

    enter image description here

    MichaelBP posted: »

    :[ Dat facial animation downgrade.

  • edited March 2017

    Can we please not go down the road of conspiracy theories. There's too much drama in the gaming community as it is these days. If you don't like the game then fair enough, express your concerns and desire for improvement. But don't go looking for reasons as to why you don't like it.

    MichaelBP posted: »

    Below is a former VFX BioWare Montreal employee's review of the company: https://www.glassdoor.ca/Reviews/Emp...VW11370424.htm This an

  • Did the creators decide to use a different engine mid-way through development? How on earth did they lose the more professional quality from April 2016 to begin with?

    Basically everything from the picture on the left looks off, and it's not just the vacant facial expressions. The skin does not go wet due to the rain, the sky is brighter, the rain is not as heavy, and there is less shine on their armor and skin.

    MichaelBP posted: »

    :[ Dat facial animation downgrade.

  • That shouldn't be the case really. Supposedly it was always Frostbite, but the downgrade is real. I could barely tell it was raining because of the colour palette in the final build along with how it barely affects the skin and armour. And it's not just this scene, there's more evidence of downgrades in other areas online, at least in terms of lighting and post processing (not sure if the PC version at ultra restores the Bokeh-ish DOF of older builds"

    RichWalk23 posted: »

    Did the creators decide to use a different engine mid-way through development? How on earth did they lose the more professional quality from

  • Yep, looks like EA is in love with Ubisoft.

    RichWalk23 posted: »

    Did the creators decide to use a different engine mid-way through development? How on earth did they lose the more professional quality from

  • edited March 2017

    Welp, from what I can see, there are only two real flaws:

    One, the facial animations/aesthetics are bad. I'm not going to point fingers at any one person for this, because I feel like it's just a culmination of poor choices and focus put into other- arguably less important- aspects of the game. When characters in a single-player big-budget experience look worse than characters in an MMO made by the same company, I get the impression that there's something behind the scenes gone considerably awry.

    One and a Half, the dialogue. The premise itself seems solid, but the way some parts of the game are written up seems like something out of the Dreamfall series, which isn't to say that it has no appeal, but it doesn't quite fit. Since the level of written interaction a player could have with other characters is one of the things Bioware has always managed to get people invested in their games with, the contrast of what it is now to what it was before shows. I put this as "One and a Half" because the animations and the dialogue make up the way the cutscenes (alternatively, the dialogue wheel components) work. As I said before, it's what has made Bioware stand out as a company.

    Two, Mass Effect: Andromeda feels a bit more like it should've been made into a minimalistic but on-point prequel rather than trying to tackle this bold direction immediately. With all the changes that happened, especially with writers being switched out (since the dialogue wheel is one of the things that set this series apart from other RPGs), it might've been better to build a game that didn't pretend to be the series putting its best foot forward, and instead better highlight where the most effort clearly went- the combat and exploration. Sure, these are already the most prominent features of what this game does right, but they're not as much the key components as they are the mechanics that just happened to turn out right so they stand out more than the other aspects.

    There are other little things (the lack of other alien races being an inherent issue with taking on a premise the company didn't seem able to deliver on), but it mainly seems like EA simply bit off more than they could chew and didn't make the best use of their resources.

  • Resident Evil got lucky in that all the bad acting managed to fall into the "so-bad-it's-good" realm with the internet. It's really the terrible translations that saved it. Last I looked, a mod was in development to put the original voice acting into the HD remaster... and people love it.

    AronDracula posted: »

    Like for example. Resident Evil (1996) had such a terrible voice-acting, dialogue and live action cutscenes and stuff, yet many people loved it.

  • edited March 2017

    ''This anonymous individual's review''

    This says enough for me and I don't bother reading it if it was really true which I doubt it would be all over gaming pages by now like the Telltale conspiracy that developers are working over hours and can't see there family's according to a ''anonymous'' source which almost everybody took seriously

    MichaelBP posted: »

    Below is a former VFX BioWare Montreal employee's review of the company: https://www.glassdoor.ca/Reviews/Emp...VW11370424.htm This an

  • Damn. Even the haircut got a downgrade.

    MichaelBP posted: »

    :[ Dat facial animation downgrade.

  • Unfinished... no its finished... and they made sure to make all female characters look awful in the process.

    Ugly Andromeda Female Faces

  • This is way funnier than ME Andromeda facial animations.

  • My first glitch!

    A guy I was talking to just walked off during the conversation. It's a good thing I had subtitles on or I would've missed half of what he was saying. This was actually pretty amusing. We were talking, he started walking off, my head turned as he went to my side and we continued talking until he was out of range.

  • edited March 2017

    ^A very professional and non-biased rundown of the game. I know I said I wasn't listening to reviews but I decided to give this one a watch and it's honestly really well done.

  • edited March 2017

    Man, look at this bad reviews made by fans.

    enter image description here

  • installing atm, don't have my expectations high at all but at least it'll help me wait for the next new frontier episode

  • I know I said I wasn't listening to reviews but I decided to give this one a watch and it's honestly really well done.

    You basically said:
    "Screw all the negative reviews, I'm only going to listen to the reviews that actually focuses on how good the game actually is"

    That makes no fucking sense. This guy wrote out a pretty positive review, and he didn't focus that much on the amateurish quality of the game.

    Lahkesis posted: »

    ^A very professional and non-biased rundown of the game. I know I said I wasn't listening to reviews but I decided to give this one a watch and it's honestly really well done.

  • Thanks for sharing.

    Lahkesis posted: »

    ^A very professional and non-biased rundown of the game. I know I said I wasn't listening to reviews but I decided to give this one a watch and it's honestly really well done.

  • edited March 2017

    Uh, no, I didn't. Nice to know my request to drop this was denied and words are still being forced into my mouth.

    Also calm down, the review plainly addresses both pros and cons. That's called being fair, hence why I see it as a solid one, God forbid. He didn't worship the game nor shit all over it. Seems like your negative bias is showing.

    Considering how Andromeda has been getting bombarded with criticism 24/7, I'd say a "pretty positive" review is at least worth acknowledging since I actually want to give the game a chance on my own terms, same goes for anyone else who feels the same way.

    The bottom line is I'm done discussing this. I meant what I said. If you wanna continue picking it apart, be my guest, but I won't be responding anymore.

    I know I said I wasn't listening to reviews but I decided to give this one a watch and it's honestly really well done. You basically

  • Those people are a bit too dramatic.

    The game is definitely missing polish. Boy is it ever.

    I wouldn't tell fans not to buy the game though. I don't agree with "full of glitches" either. I've played 5hrs and I found 1.. on launch day. I wish there were better dialogue options as well. Considering this is from the #1 RPG developer, it is pretty disappointing. I agree there. It's still a fine game. I'm enjoying myself.

    The world also doesn't feel as dark and gritty as the previous trilogy, which I think hurts it. It still feels like a Mass Effect game to me.

  • My tune may change as the game goes on. I've barely started the story. I'm taking my time and exploring the world first and collecting random missions. So far, that's Mass Effect.

    Johro posted: »

    Those people are a bit too dramatic. The game is definitely missing polish. Boy is it ever. I wouldn't tell fans not to buy the game

  • edited March 2017

    I agree while I am disappointed with some of the animations and thins that feel like they need more polish, I am rather enjoying the game. I think the bright feel so far is due to the fact that everyone is still in close proximity to the initiative's efforts. It's a world engineered to promote hope and give the settlers a programmed feeling of positivity. It's all carefully designed by the initiative, down to the information boards on the walls. There are some small clues that things are not going well. We have a guy that essentially had no trial and was found guilty of murder, we have saboteurs, and we have a mentioned "priority list" of people who got to eat and who didn't. We have no real confirmation as to why the other colonists rebelled or what the revolt was about. I have a strong suspicion that the happy scrappy environment belies a fascist takeover of the project.

    Things will probably get dark.

    Johro posted: »

    My tune may change as the game goes on. I've barely started the story. I'm taking my time and exploring the world first and collecting random missions. So far, that's Mass Effect.

  • Idiot test #1:

    You can climb on the Tempest. There's a bit of clipping if you try to jump on the angled fins, but otherwise, it's like any other object. Touché Bioware.

  • edited March 2017

    I've tried to force some glitches(seems the game must be built better on PC?) and have discovered a few things. One was that trees and vegetation are treated like any object(opposed to ME 1-3 where they can cause terrible terrible glitches). You can now jump off of them, etc. Another is that the AI HATES being trapped. Leading your companions into a corner and boxing them off leads to some great moments in gaming glitches. In ME2, on Omega, doing this in Mordin's base will send you through the wall where you see all sorts of weird shit before falling off the world. In this game, they will frantically freak out and vault over anything they can and once, I was flat out just shoved out of the way.

    So far the only terrible animations have been Addison's cold dead eyes(probably the person you're thinking of from the videos) and one Asari on the Nexus whose head doesn't move. Her mouth, expressions, eyes are all fine, but her head position stayed perfectly still(imagine an invisible neck brace). I'm assuming the last one will be patched at some point. There's no way it was programmed that way. Something must have went wrong.

    Johro posted: »

    Idiot test #1: You can climb on the Tempest. There's a bit of clipping if you try to jump on the angled fins, but otherwise, it's like any other object. Touché Bioware.

  • Despite all the complaints I'm still excited and going to give the game a chance. Far too often people have told me a game is garbage and I ended up loving it. I've learned to judge games myself.

  • I would read some of the fan reviews. Some of them haven't even played the game yet and are hating for the sake of hating.

    AronDracula posted: »

    Man, look at this bad reviews made by fans.

  • I've played the first mission and it's not TOO bad so far. The animation is a little awkward and I haven't spent enough time with the story and characters to really judge, but the gameplay is pretty fun for the most part.

  • 9hrs in and I think it's fine. Could have been great, but it's still good. I didn't get the gun glitch in the PeeBee scene either. Overall, I'm really liking it. Yeah, it's a bit cliché, but whatever. I also like PeeBee, which is going to divide me even more amongst you folks. I pretty much like all the characters. There isn't a Kaiden or Ashley in the whole bunch.

  • I'm enjoying ME: A too. And PeeBee's awesome.

    Johro posted: »

    9hrs in and I think it's fine. Could have been great, but it's still good. I didn't get the gun glitch in the PeeBee scene either. Overal

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