I'm currently 66% and 63hrs into a 100% playthrough. What I've stopped to comment on, is the busy work. It's much better than Dragon Age Inquisition. Sure, it's not Skyrim either, but I could at least see myself doing this again. The searching and collecting in DAI was horrendous. This is 1000 times better. There's at least some flavor to it. There's some easter eggs, some callbacks, some different dialogue depending on the order you do things(one character, in particular, which you may help, can pop up at least 3 more times if you find them early enough).
There is definitely some good in there. Some odd choices are that the more renegade type dialogues are present... in some side quests. So they have you be paragon for the sake of the narrative, but then they give you option to tell people off, sell them out or screw them over in the side quests. I guess that's good and bad? It's there, but not in the main story. That feels a bit off for the sake of having a character act consistently.
The bad is still the writing. There is one moment that will stand out for me forever. It has to do with a certain Angara rebel whom pretty much immediately agrees to help you after you kill all his friends. This same quest is also directly tied to another terrible moment where three characters agree to co-exist because you brought them back together. I can take a bit of cheese, but that part was terrible and I'm glad I didn't do that mission on my first playthrough. Obviously, it isn't part of the main story. It left a bad taste in my mouth though.
That's what it took me to do all main and side quests(while repeatedly talking to people to make sure I wasn't missing things. I did skip through dialogue though). The last 3% are the general tasks like scan 20 of this, destroy 5 of that which I didn't finish as I went by chance. Things I would now need a map guide for since most are rather vaguely specific(ie: "shutdown 5 Kett consoles"...Where? On what planet? In which complex?). It's really my own fault for not actively doing them when I actually got them. That's on me.
So. Of their 100%, about 4% is typical "collecting" and I can tell you about 5% is planet scanning. For an open world RPG, 90% being actual gameplay is pretty solid. The fetchquests weren't as bad as some of the previous games, with most having multiple steps and some story to go with it. I really only felt one stood out as "okay, I'm doing a fetch quest". There's one where you need a plant, and people with the plant need a light. So you're going to get a light, to go get a plant and that's really all there is to that. Only one that really comes to mind though.
Not sure if I will actually 100% this as I would now need to sit there with a map. That's not too much fun.
That's exactly how my first playthrough went. 97% at 78 hours, and all I had left where a bunch of those "Tasks" that really don't feel worth doing, especially since they require scouring entire planets for every little No Mans Sky outpost you can find that doesn't appear on your map and check it for that one little interactive icon you missed. That crap will require a guide/map with numbers and a recommended path to get everything in one trip.
I really only felt one stood out as "okay, I'm doing a fetch quest". There's one where you need a plant, and people with the plant need a light. So you're going to get a light, to go get a plant and that's really all there is to that.
In regards to that, those stoners are actually growing some plant that can be used as an antidote for someone on that planet, but they are in some far off outpost that doesn't appear on the map, and no task appears telling you about it. I assume anyway, since I found that outpost randomly first and only remembered about it like 20 hours later when I did the Light fetching, and the stoners said something close to "Well hey, take some of the plant with you, it works wonders on...blah blah balh" but since I never found the outpost with the sick guy again, I can't actually confirm that...I read somewhere, probably in this thread, that someone messed up a sidequest because they talked to some people out of order and couldn't trigger the quest, so maybe it might be this one?
97% and 78hrs.
That's what it took me to do all main and side quests(while repeatedly talking to people to make sure I wasn't missing thi… morengs. I did skip through dialogue though). The last 3% are the general tasks like scan 20 of this, destroy 5 of that which I didn't finish as I went by chance. Things I would now need a map guide for since most are rather vaguely specific(ie: "shutdown 5 Kett consoles"...Where? On what planet? In which complex?). It's really my own fault for not actively doing them when I actually got them. That's on me.
So. Of their 100%, about 4% is typical "collecting" and I can tell you about 5% is planet scanning. For an open world RPG, 90% being actual gameplay is pretty solid. The fetchquests weren't as bad as some of the previous games, with most having multiple steps and some story to go with it. I really only felt one stood out as "okay, I'm doing a fetch quest". There's one where you need a plant, … [view original content]
That was me. I couldn't finish it on either playthrough. That's a glitch for sure(it's on Bioware's report list as well). The order didn't matter. I wasn't given the actual mission either time, no matter whom I talked to first.
That's exactly how my first playthrough went. 97% at 78 hours, and all I had left where a bunch of those "Tasks" that really don't feel wort… moreh doing, especially since they require scouring entire planets for every little No Mans Sky outpost you can find that doesn't appear on your map and check it for that one little interactive icon you missed. That crap will require a guide/map with numbers and a recommended path to get everything in one trip.
I really only felt one stood out as "okay, I'm doing a fetch quest". There's one where you need a plant, and people with the plant need a light. So you're going to get a light, to go get a plant and that's really all there is to that.
In regards to that, those stoners are actually growing some plant that can be used as an antidote for someone on that planet, but they are in some far off outpost that doesn't appear on the map, and no task appears telling you about it. I assume anyway, sinc… [view original content]
Oh, well I'm surprised that I was actually right about it being that quest. That must have been pretty annoying to find out, cause I assumed it was a missed opportunity because I had low expectations when I reached that point.
That was me. I couldn't finish it on either playthrough. That's a glitch for sure(it's on Bioware's report list as well). The order didn't matter. I wasn't given the actual mission either time, no matter whom I talked to first.
Comments
I'm currently 66% and 63hrs into a 100% playthrough. What I've stopped to comment on, is the busy work. It's much better than Dragon Age Inquisition. Sure, it's not Skyrim either, but I could at least see myself doing this again. The searching and collecting in DAI was horrendous. This is 1000 times better. There's at least some flavor to it. There's some easter eggs, some callbacks, some different dialogue depending on the order you do things(one character, in particular, which you may help, can pop up at least 3 more times if you find them early enough).
There is definitely some good in there. Some odd choices are that the more renegade type dialogues are present... in some side quests. So they have you be paragon for the sake of the narrative, but then they give you option to tell people off, sell them out or screw them over in the side quests. I guess that's good and bad? It's there, but not in the main story. That feels a bit off for the sake of having a character act consistently.
The bad is still the writing. There is one moment that will stand out for me forever. It has to do with a certain Angara rebel whom pretty much immediately agrees to help you after you kill all his friends. This same quest is also directly tied to another terrible moment where three characters agree to co-exist because you brought them back together. I can take a bit of cheese, but that part was terrible and I'm glad I didn't do that mission on my first playthrough. Obviously, it isn't part of the main story. It left a bad taste in my mouth though.
97% and 78hrs.
That's what it took me to do all main and side quests(while repeatedly talking to people to make sure I wasn't missing things. I did skip through dialogue though). The last 3% are the general tasks like scan 20 of this, destroy 5 of that which I didn't finish as I went by chance. Things I would now need a map guide for since most are rather vaguely specific(ie: "shutdown 5 Kett consoles"...Where? On what planet? In which complex?). It's really my own fault for not actively doing them when I actually got them. That's on me.
So. Of their 100%, about 4% is typical "collecting" and I can tell you about 5% is planet scanning. For an open world RPG, 90% being actual gameplay is pretty solid. The fetchquests weren't as bad as some of the previous games, with most having multiple steps and some story to go with it. I really only felt one stood out as "okay, I'm doing a fetch quest". There's one where you need a plant, and people with the plant need a light. So you're going to get a light, to go get a plant and that's really all there is to that. Only one that really comes to mind though.
Not sure if I will actually 100% this as I would now need to sit there with a map. That's not too much fun.
That's exactly how my first playthrough went. 97% at 78 hours, and all I had left where a bunch of those "Tasks" that really don't feel worth doing, especially since they require scouring entire planets for every little No Mans Sky outpost you can find that doesn't appear on your map and check it for that one little interactive icon you missed. That crap will require a guide/map with numbers and a recommended path to get everything in one trip.
In regards to that, those stoners are actually growing some plant that can be used as an antidote for someone on that planet, but they are in some far off outpost that doesn't appear on the map, and no task appears telling you about it. I assume anyway, since I found that outpost randomly first and only remembered about it like 20 hours later when I did the Light fetching, and the stoners said something close to "Well hey, take some of the plant with you, it works wonders on...blah blah balh" but since I never found the outpost with the sick guy again, I can't actually confirm that...I read somewhere, probably in this thread, that someone messed up a sidequest because they talked to some people out of order and couldn't trigger the quest, so maybe it might be this one?
That was me. I couldn't finish it on either playthrough. That's a glitch for sure(it's on Bioware's report list as well). The order didn't matter. I wasn't given the actual mission either time, no matter whom I talked to first.
Oh, well I'm surprised that I was actually right about it being that quest. That must have been pretty annoying to find out, cause I assumed it was a missed opportunity because I had low expectations when I reached that point.