Why are people bitchin?

Okay so at the end of TWD season 2 you either end up with Kenny or Jane. In season 3 either way they die, and some people are irritated that they couldn't save them. Get the fuck over it. There was no way Telltalle could create a season 3 where for some people they have Kenny and some Jane. It would totally screw up the story. My advice get over it they died and such is life(or in this case death) in TWD. Please if there is something I am not seeing here tell me.

Comments

  • The problem isn't that they died.

    The issue is that the scenes that were provided were half assed and stupid.

  • To be honest, though I ultimately don't really care, I would've been fine with Kenny passing away early on while Jane hung around for a bit before getting killed.

  • i didn't even care about either of their deaths at the end of the day personally, but it was how they executed the deaths. don't claim that "choices matter" if the characters will end up dying in a half-assed, five minute flashback with extremely shitty character models.

  • edited June 2017

    .

  • So true

    DabigRG posted: »

    To be honest, though I ultimately don't really care, I would've been fine with Kenny passing away early on while Jane hung around for a bit before getting killed.

  • while Jane hung around for a bit before getting killed.

    "Hung around," haha. I see what you did there.

    DabigRG posted: »

    To be honest, though I ultimately don't really care, I would've been fine with Kenny passing away early on while Jane hung around for a bit before getting killed.

  • What i think you fail to realize is telltales key selling point of ALL their modern games is they are tailored by how you play and the choices you make. If we are to take telltale at their OWN word then logically we would assume OUR story not TELLTALES story would be played out by how we play regardless of what choice variation they give us. If telltale is incapable of delivering that then they need to stop selling their games on a tailored gamestyle where your choices have meaning and impact. Also telltale is quite capable of making branching diverse choice games with Tales from the borderlands being a prime example.

  • Get over it? Dude, I think you're like 6 months late to the party here.

  • edited June 2017

    Their death scenes were some of the worst I've ever seen in any The Walking Dead media. Period. We've all accepted that people die, we get it, but that isn't an excuse for shit writing. Yes, they totally could of kept both Jane and Kenny alive throughout ANF as determinant characters. Would it have required a little more work? Sure. But why is that a bad thing? Why is being lazy encouraged here?

  • If you were attached to these characters like we were, you'd understand. Kenny, despite being an asshole sometimes, was a badass and helped keep Clem alive longer than Lee has done. Here's a guy who survived a herd, a bullet to the stomach, getting beaten half to death and losing an eye, and surviving a fight with an expert survivalist. He's been with us for 2 seasons and survived so many things but he ends up dying in a car crash? That's stupid!

    If you liked Javier, than imagine him showing up in Season 4 for 5 minutes then all of a sudden he dies from falling off a building.

  • Dammit, that's not what I meant! :lol:

    while Jane hung around for a bit before getting killed. "Hung around," haha. I see what you did there.

  • It’s not that they died - we all expected that. It’s the way they died.

  • edited June 2017

    I expect a good story. Whether this be alternate choice or not. Season 2's ending was screaming for alternate paths as clearly seen with each ending. To go back, reverse on that, and kill two very important characters and make the story linear again when it shouldn't have been like that just shows you how bad ANF was going to start. It would be almost impossible to create a story that is asking for a divergence and then immediately going back to a singular story line. I don't think you understand the potential this had to making choices matter. (Believe me, it would've solidified that)

    Yes, it would've been more work. Yes, it would take effort. Telltale is a company, not one individual. It should, by now, have a huge staff consolidating on one game per production style. The work can be spread out and divided into jobs. But instead of trying to be innovative, they took one of the easiest possible ways out. Our 'bitching' as you may call it, is understandable. It disagree that it would ruin the story, it would actually be far better to try at something than to not even bother at all.

  • The thing that makes me bitch about it the most is that they were talking about how our Season 2 endings would affect the game and Clementine's personality but the we see the only the former is really true and rather minimally so.

    In all honesty, if they didn't want people to be mad at how they handled the endings, since so many people already expressed their fears and angers about how the endings might be handled, they shouldn't have had multiple endings in Season 2 or if they wanted to stick with that, I think it would've been better to take Clementine out of the picture and make A New Frontier solely about Javier and his family.

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