Video Game Ending(s) that Pissed You Off and Why?

edited September 2017 in General Chat

Title says it all.

The worst video game ending that I can never stand is Outlast 2. The sequel recycled every single idea of the original game, especially the fact that we have to wait for a DLC to understand the story. The story of Outlast 2 was completely unfinished and left me with a lot of unanswered questions like:

  • What does Jessica's story have to do with Blake's shenanigans in the future? There was no connection between Blake's horrific past and his horrific future.
  • What did Val and Papa Knoth want from Lynn?
  • What is Marta's story? Why is she taller and creepier than the all characters in the game? What is her reason to murder people?
  • Why did Father Loutermilch kill Jessica?
  • What the fuck happened at the end of the game? Did we die? Where did that big explosion come from?
  • Why is everyone in this game trying to kill Blake? You can't trust anyone in this game like you can in the original game and DLC.
  • Why is Blake not trying to defend himself? I know Miles and Waylon didn't either in the original and DLC but the reasons were that they were dealing with patients who were innocent people before they were "screwed" by Murkoff, they were just trying to survive just like them. Blake has no reason not to grab a single weapon to defend himself. He didn't even try to step up like a man to Marta when she was coming to kill him and Lynn at the end but instead he fell down like a fucking idiot and was conveniently saved by cross Ex-Machina.
  • If the baby which Lynn gave birth to isn't real (Popular theory), then what was the point of the entire game? After everything we have been through, the village, the forest, the mines, running for our lives was for saving a fucking Hallucination?
  • What is Murkoff's deal? Why are they now hallucinating people of Arizona with their giant white lights after destroying Mount Massive Asylum? Weren't they supposed to be exposed after Waylon sent that document at the end of Whistleblower?
  • Why did the helicopter at the beginning crash in the first place? How do those stupid giant lights work?

After playing this game, I've been doing nothing but run around, outrun pursuers and witnessing the disturbance. It was unnecessary and pointless.

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Comments

  • One ending off the top of my head that I really hated was ANF. Despite the fact that I liked the game as a whole unlike a lot of people, I was in utter shock at how rushed, messy and anticlimactic From the Gallows was.

    I can try to answer some of the questions about Outlast 2 for you:

    What does Jessica's story have to do with Blake's shenanigans in the future? There was no connection between Blake's horrific past and his horrific future.

    This is just my interpretation, but I always figured Blake felt guilty for abandoning Jessica and letting her die at the hands of Loutermilch and rescuing Lynn was sort of his own way of self-compensating. You can hear him accidentally referring to Lynn as Jessica a few times and if you review the footage from when after you saved Lynn from the mines, you can hear him say, "She's out. Jessica's out. I'm gonna get her away from the school and to a grown-up." I feel it had less to do with the story and more with Blake as a character.

    What did Val and Papa Knoth want from Lynn?

    Papa Knoth and Val weren't working together. Papa Knoth wanted to kill Lynn for carrying his child which he believed was the anti-Christ. Val wanted Lynn to have the child. (Not really sure why. Maybe Val is pro-life. I dunno.)

    Why did Father Loutermilch kill Jessica?

    I always thought it was unintentional. Like they got into a bit of a struggle and he pushed her down the stairs by accident. But Jessica could've easily blabbed to someone about his molestation of her if she really wanted to, so it's not like he wouldn't have any incentive to kill her intentionally anyway.

    What the fuck happened at the end of the game? Did we die? Where did that big explosion come from?

    It was all a hallucination. The Murkoff mind control station hidden in the mountains was causing everyone to go crazy including Blake hence the hallucinated baby, the school sequences, Blake mistaking Lynn for Jessica, etc.

    What is Murkoff's deal? Why are they now hallucinating people of Arizona with their giant white lights after destroying Mount Massive Asylum? Weren't they supposed to be exposed after Waylon sent that document at the end of Whistleblower?

    Who's to say that this even takes place after Whistleblower? The game gives no specific time period or clues to the first game. So as far as we know, it could take place during or before its predecessor.

  • This is just my interpretation, but I always figured Blake felt guilty for abandoning Jessica and letting her die at the hands of Loutermilch and rescuing Lynn was sort of his own way of self-compensating. You can hear him accidentally referring to Lynn as Jessica a few times and if you review the footage from when after you saved Lynn from the mines, you can hear him say, "She's out. Jessica's out. I'm gonna get her away from the school and to a grown-up." I feel it had less to do with the story and more with Blake as a character.

    That doesn't explain the point of having school segments if they don't mean anything for Blake's future. This game would have been the same without them.

    Papa Knoth and Val weren't working together. Papa Knoth wanted to kill Lynn for carrying his child which he believed was the anti-Christ. Val wanted Lynn to have the child. (Not really sure why. Maybe Val is pro-life. I dunno.)

    If the baby was not real, then what was their problem? As what you said, it still doesn't answer why they were about to do what they wanted to.

    I always thought it was unintentional. Like they got into a bit of a struggle and he pushed her down the stairs by accident. But Jessica could've easily blabbed to someone about his molestation of her if she really wanted to, so it's not like he wouldn't have any incentive to kill her intentionally anyway.

    Then why was she running away from him and acting like he was about to kill her?

    It was all a hallucination. The Murkoff mind control station hidden in the mountains was causing everyone to go crazy including Blake hence the hallucinated baby, the school sequences, Blake mistaking Lynn for Jessica, etc.

    So everything was just a hallucination? What a waste of time.

    ralo229 posted: »

    One ending off the top of my head that I really hated was ANF. Despite the fact that I liked the game as a whole unlike a lot of people, I w

  • edited September 2017

    That doesn't explain the point of having school segments if they don't mean anything for Blake's future. This game would have been the same without them.

    Fair enough. They didn't really affect the story, but like I said, I feel as though it was more meant to add a little depth to Blake.

    If the baby was not real, then what was their problem?

    Some people theorize that the pregnancy itself was real. It is implied that Papa Knoth raped Lynn so it's not far fetched to assume that she was actually baring a child. There is a piece of lore from the first game that the female patients had to be moved to a different facility because the morphogenic engine was resulting in accelerated and unplanned pregnancies. We still don't know what else the Murkoff corporation has around Temple Gate so who's to say that they don't have another morphogenic engine of sorts? I do think parts of this theory are a bit far fetched mind you as it doesn't really explain how the baby turns out to not exist, but anything's possible I guess. And plus, I'm going by word-of-mouth and I'm not an expert on the theory.

    Then why was she running away from him and acting like he was about to kill her?

    I thought she was running away because he tried to molest her again. Honestly, that's more than a good enough reason to scream and run away in my book.

    So everything was just a hallucination? What a waste of time.

    Fair enough. I didn't mind it that much, but I can understand how it would piss someone off.

    AronDracula posted: »

    This is just my interpretation, but I always figured Blake felt guilty for abandoning Jessica and letting her die at the hands of Loutermilc

  • Bioshock 2... This is kinda weird because I would rather complain about worse endings but I never talked about this so...

    Bioshock 2 is the story of a giant killing robot looking for his little girl. At the end, he finds her, but it's her the one to save him. By becoming a sexy killing robot herself (now she throws fireballs). At the end, they manage to achieve their objective and find freedom. And that's...

    That's it.

    The story is so fucking linear that it's literally represented with a fucking line. Literally! There is a fucking train map thing or whatever you call it in english telling you where you went and where you're going to. And at the end, there are like, 0 plot twists. Everything we got was completly expected. It was so predictable it left me thinking I had missed something.

    The game has 3 endings: good, sad and evil ending. And, while my favourite one is the Sad Ending, and the one to evoke more emotion was the Good Ending, the only one that fits was the Evil Ending. Because the daughter you fought so hard to find now became an evil child killer and mass murderer. You're conciousness was torn apart from your body and everything went to hell. Sad ending works too, but it's not nearly as fitting as Evil Ending. Evil Ending was the only part of the game (other than playing as a little sister) that I didn't espect. And for the love of god WHO THE FUCK IS EVIL ENOUGH TO GET THE EVIL ENDING!? Most people got that predictable crap the Good Ending was. The endings weren't bad, actually, it's an example of the best way to determine an ending in a story I've ever seen. But they were so predictable! Maybe it should feel like a rewar for all your effort but it only feels like a big FUCK YOU for thinking we were going to work on an actual plots twist!

  • edited September 2017

    Question, Bioshock 1 has what most consider one of the best twists in games, if Bioshock 2 tried to go for a crazy twist wouldn't that also be expected and predictable, not to mention there is no way it would live up to the first game? Feels kinda dammed if you do dammed if you don't to me. Not saying the story was great or anything I barely remember it other than the save the daughter stuff what I'm getting at is if your first game has a twist do the sequels also need to have a twist?

    Bioshock 2... This is kinda weird because I would rather complain about worse endings but I never talked about this so... Bioshock 2 is t

  • If I had to tell you the most disappointing ending, it's pretty simple. Assassin's Creed 3.

    What's the best way to end a story that's been going on for ages? Kill the main character! Simple, right?

  • Not a big twist, just something that didn't make me see how the game was going to end since minute 1. I loved the game, not because it was great but because I had a great time playing it, so I felt kinda dissapointed when the ending was so generic. Or maybe I had my expectations too high. Wheter it was my fault of the Writer's fault (most likely my fault), I felt kinda dissapointed.

    Jaku2011 posted: »

    Question, Bioshock 1 has what most consider one of the best twists in games, if Bioshock 2 tried to go for a crazy twist wouldn't that also

  • Metal Gear Solid V.

    You can see the twist coming a mile away and it renders the whole game pointless. Where's the story of "Men becoming demons" or "Snake is BACK! Burning with revenge"? I didn't see shit all referencing any of that. This game was marketed as being another chapter in Big Boss's history (which it really isn't, outside of the first 20 minutes). Literally every cutscene is in the trailers and we don't learn anything we didn't already know. I wanted to see how Big Boss begun Outer Heaven and what he did during that time but we don't see any of it, that's still a mystery despite the fact that it's what the game should have been about from the start.

    Very fun game with probably the best stealth mechanics there's ever been in a video game yet but that doesn't really excuse what a lame conclusion to the story it is. Forcing you replay the same missions AGAIN is incredibly lazy and boring.

  • edited September 2017

    AC3's ending didn't suck because Desmond died, it sucked because it makes almost the journey through 5 games pointless!

    I am a huge AC lore nerd but I can't figure the live of my why the ending was done like that:

    -After the ending the player has to figure out from an 2 minuten cutscene why Minerva didn't say in AC2 ''There is this woman named Juno she is a massive c*nt don't listen to her'' you literally have to figure it all out like Minerva found out to late over Juno's plans for world domination or so it's so fucking stupid.
    -Minerva didn't appear everywhere in the Temple because PLOT!
    -It makes the hole journey through AC2 pointless!!! You were trained to be the ultimate Assassin but all of this is thrown away by Ubisoft programmers using Connor's animation for Desmond and never ever using Ezio's abilities or even mention it!
    -Did Juno convince Desmond/force him to kill Lucy which brought him into a coma... That sounds way to risky! btw Lucy died because the actrice wanted more money and creator didn't like working at Ubisoft and was already thinking about leaving (Fun story he said he got thrown out).

    And more!
    This is how I would've made the ending with keeping the same structure.

    enter image description here
    Desmond and his crew walk towards to the room and Juno walks behind them or next to them speaking about salvation and one touch to save all, how the Temple has been generating a energy field for thousands of years and the energy shield would stay for atleast 24 hours.
    This would make more sense because that is why she didn't ask Connor to release her in the 18th century cause the World would still burn and why it needs to work now.
    Desmond enters a big room with Juno and Minerva appears, she throws Rebecca, Shaun and William outside the room as soon Desmond get's close to The Eye because of his genetic code.
    She reveals Juno's true intentions and reveals what happened, Desmond replies he will save the World but Minerva won't allow that, Juno can't help Desmond because she is just a ''ghost'' so she can't fight and just has to watch.

    The battle begins betwen Human and Creator while Minerva speaks of ''I knew you would not listen, She is danger, She and her followers will inslave you'' The battle seems to care fair between them but Minerva gets the upper hand and a cutscene triggers, Desmond flies through the air and falls on the ground and before Minerva can deliver the final blow the camera sooms to Juno, she makes Desmond trigger a Bleeding Effect and the Temple well I don't know makes the characters become real in somewhow of he just turns in Altair (we see Altair but it is still desmond get it).
    The surrounding becomes Masyaf and Desmond gets assisted by Altair and you can swich between them.
    Fight her more and we fight her as Ezio in Villa Auditore and later infront of Achilles house.

    A cutscene triggers and we see her defeating Altair, Ezio and Connor and finally... Desmond stabs her with his hidden blade and Minerva dissolves and Desmond believing we humans can defeat Juno and than he touches the Eye... And dies...

    That's it! No real changes just more explanation and a good fight and that is it. We just need some script works on that but it could work.

    ScootyZ posted: »

    If I had to tell you the most disappointing ending, it's pretty simple. Assassin's Creed 3. What's the best way to end a story that's been going on for ages? Kill the main character! Simple, right?

  • This one will always be a classic.

  • edited September 2017

    I think Desmond got aborted after they found out that most didn't care about non-historical part of those games.

    But yeah, it was kind of stupid that Desmond was becoming more and more like modern day Assassin, opening potential to make an entire game based around how the modern assassin operates and then they just killed him off.

    Also those people that claim they can't understand the story and are glad Desmond is gone, etc. I think they weren't paying attention in the first place or have simply forgotten all the story details. Maybe it helps that I didn't wait after each game release so I still remembered well what happened in the previous ones. Basically Desmond is groomed to be a modern day assassin but he doesn't want to do that.

    ScootyZ posted: »

    If I had to tell you the most disappointing ending, it's pretty simple. Assassin's Creed 3. What's the best way to end a story that's been going on for ages? Kill the main character! Simple, right?

  • Life is Strange's finale since it had so much potential to be good with it starting off pretty damn good, but then milking what could have been a okay 90 minute episode into a 2.5 hour one with a terrible pointless nightmare sequence along with stupid plotholes with the only excuse being "we ran out of money". Oh please.

  • edited September 2017

    Modern day IS the main story. AC1 made it clear.

    Clord posted: »

    I think Desmond got aborted after they found out that most didn't care about non-historical part of those games. But yeah, it was kind of

  • Mass Effect 3's. Don't think I need to elaborate. I've since gotten over it though... mostly.

    Also Final Fantasy XIII-2's. Literally everything that could go wrong does. The 100% completion ending even rubs it in your face.

  • The Last of Us, Splinter Cell: Conviction, Life is Strange, Borderlands and Skyrim all have really shitty endings to be quite honest.

  • Halo 2. We were supposed to be taking back Earth then, not ending with being told we're going to take it back in the next game. Maybe KoTOR 2. But that's because of the insane amount of content that got cut because LucasArts wanted the game out for the holidays, instead of when the team at Obisidian would actually be finished.

  • The Last of Us

    shitty ending

    enter image description here

    (not how I personally feel, but I had to take this opportunity)

    The Last of Us, Splinter Cell: Conviction, Life is Strange, Borderlands and Skyrim all have really shitty endings to be quite honest.

  • Omg...KoTOR 2!!!!! Do not blink...because it ends out of nowhere!!

    Halo 2. We were supposed to be taking back Earth then, not ending with being told we're going to take it back in the next game. Maybe KoTOR

  • okay, that made me laugh.

    Deltino posted: »

    The Last of Us shitty ending (not how I personally feel, but I had to take this opportunity)

  • bitch are you insinuating halo 2 had a bad anything

    Halo 2. We were supposed to be taking back Earth then, not ending with being told we're going to take it back in the next game. Maybe KoTOR

  • Metal Gear Solid V The Phantom Pain, mostly for the lack of a proper ending. Hell, I'd say the story in general sucked/was disappointing.

  • Man don't I know it. I bought it again on PC years ago waiting for this, there was so much data on the disc involving the ending they just didn't have time to implement before the Christmas release.

    http://starwarsfans.wikia.com/wiki/The_Sith_Lords_Restoration_Project

    Omg...KoTOR 2!!!!! Do not blink...because it ends out of nowhere!!

  • Hey, all I wanted was my Earth fight. LIKE THE TRAILERS!

    bitch are you insinuating halo 2 had a bad anything

  • edited September 2017

    I usually don't get that bothered by video game endings. Like even Mass Effect 3's ending didn't piss me off. Though there have been a couple where I was left disappointed. If I had to pick something I'd say Life is Strange season 1 episode five's ending. It left me so unsatisfied. Sure it got a good amount of feels from me but that ending made almost everything that happened in LIS pointless. Spoilers incoming but both ending choices basically erases everything you did in past episodes. I mean you can literally erase all your choices by going back in time to save Chloe or let every other character you met in the story die! Plus that ending kinda annoyed me because of all the "Dontnod is so much better than Telltale, none of your choices even matter in Telltale games!" rants I saw.

  • edited September 2017
    • Assassin's Creed 3 Desmond ending: That is how you are going to pay me for my loyalty? Are you kidding me? just walk towards the Eye and touch it wuithout any fight? this makes hole AC2 pointless, the salellite plot and Lucy's dead (Which was because Lucy's VA wanted more money so the creator decide not onlt just to fire the VA but to kill the hole character of which made script changes).
    • Assassin's Creed Unity: It took me days to defeat the worst story in history and at the end of the game they tell you ''Ooh it all didn't matter anyway GOOD JOB!'' wtf!!!
    • Assassin's Creed Syndicate: While the Past section was basicly a soft corn porn ending (Mister moan Starrick. You moan forgot to escort me. Home!) Starrick reply's with ''Let me. Re- Oke I give up the boss fight was shit because Syndicate and all AC games have a combat system which is made to fight multiple enemies at once so beating up one guy with a big health bar doesn't work and hell a fucking cape really? How did we went from the almighty Apple/Staff/Sword/Crystal Skull. To a baby wipe? The Present Day ending is even worse: I know Galalina back in 2014 I believe or 2013 and she has a great background fighting people but noooo she had to look like a plastic toy fighting Otso Berg a master fighter in the most boring way possible, than Rebecca one of my favorite AC characters of all time and maybe perhaps in gaming get shot! FUCK YOU UBISOFT!
    • Assassin's Creed Chronicles secret ending: No one gives a damn about that stupid box it gave absolute nothing new we already knew fuck that ending!
    • Mass Effect 3: I defeated ME3 in 2015 or so and I watched the ending every year since the release just cause I heard it was bad and I was still mindfucked how that was passed beyond the beta tests.
    • Knights of the old republic 2: was really rushed and never get's anywhere and since Disney declared it non canon it will never get a sequel.
    • Beyond Good and Evil: They clearly run out of time it felt rushed and not only that but there is this plot twist about your existence out of nowhere but it was hinted in the beginning when you replay it so I believe it was planned just the execution is shit, the boss battle cheats and you are left with questions and Beyond 2 is a prequel so I doubt we get awners.
    • Gone home: wow what a waste.
  • You can blame Konami for that. Apparently Kojima still had lots of ideas he wanted to put in the game but Konami rushed it and forced him to release the game early.

    MichaelBP posted: »

    Metal Gear Solid V The Phantom Pain, mostly for the lack of a proper ending. Hell, I'd say the story in general sucked/was disappointing.

  • edited September 2017

    Modern day IS the main story. AC1 made it clear.

    enter image description here
    So fucking true! how else would you explain the game mechanics in AC XD.

    AC's concept is one of the few game concepts that can defeat classic movies in my eyes and is one of the most original ideas I have ever seen!
    It made your ancestors way more important to and there was so much depth to this story in the first 5 games but no Ubisoft had to fuck it all up!
    Ubisoft had to make this a saturday morning AC game ugh

    But no and people demand it to be removed and all the Sci-fi parts because God hates originality I suppose and the worst part is that the Assassin's and Templars are basicly based on the First Civ let's be real here if Origins finds a way to not even bring this up the games can kiss my ass and I keep it with the books/comics which introduce way better lore than the actual games now.

    Also compare this

    To this

    Edit:.... Oke I was angry XD

    ScootyZ posted: »

    Modern day IS the main story. AC1 made it clear.

  • edited September 2017

    .

  • Gone home, it felt creepy looking around that big empty house for clues I was hoping to unravel a mystery. looking for a shocker. Nope nothing, nothing at all its just a young couple have fallen in love and have moved away to be together BUT dum dum, DUM THEY'RE LESBIANS!? oh my delicate sensibilities, quickly someone fetch me the smelling salts my game has been infected with gay. Oh yeah, wait a second its the 21st century and nobody cares anymore.

    If it was a straight couple there wouldn't have been a point, I felt offended that I was supposed to bat a eyelid, come on devs get with #currentyear

  • Mass effect 3
    Walking Dead season 2
    GTA V (I just expected something more, didn't ruin the game)
    Raise of the Tomb Raider

  • edited September 2017

    Literally everything that could go wrong does.

    Final Fantasy XIII-2: Murphy's Law.

    Lahkesis posted: »

    Mass Effect 3's. Don't think I need to elaborate. I've since gotten over it though... mostly. Also Final Fantasy XIII-2's. Literally everything that could go wrong does. The 100% completion ending even rubs it in your face.

  • The Walking Dead Season Two Jane Ending - It pissed me off because it treated her relationship with Clementine and AJ as well as her character over all rather poorly, it felt rushed compared to the Kenny/Wellington Endings but at least not as bad as the Alone Ending, but A New Frontier made things 10 times worse.

  • Where did this come from?

  • The classic Bruce Lee on C64. I wanted to slice my wrists after finally beating it

  • The Last of Us
    shitty ending

    Well he's gotta give us something more in-depth than that so we can explain why he's wrong :p

    Deltino posted: »

    The Last of Us shitty ending (not how I personally feel, but I had to take this opportunity)

  • edited September 2017

    Kojima probably ended up burning some bridges. Would explain why he got kicked out of that company.

    You know, the guy got his way for decades, then someone with authority finally said "no."

    Wouldn't be surprised if Konami started to deem him too expensive to work with. Also considering their culture, some CEO doesn't likely like that their worker thinks he's more important to company than them.

    MRSHYGUY45 posted: »

    You can blame Konami for that. Apparently Kojima still had lots of ideas he wanted to put in the game but Konami rushed it and forced him to release the game early.

  • What didn't make sense how modern Templars acted until that point.

    I mean, "good guys" and "bad guys" goals were aligned. Why Templars would want to stop them?

    joshua007 posted: »

    * Assassin's Creed 3 Desmond ending: That is how you are going to pay me for my loyalty? Are you kidding me? just walk towards the Eye and t

  • But the ending in NF was actually okey. The actual ending not the last epsiode.

    prink34320 posted: »

    The Walking Dead Season Two Jane Ending - It pissed me off because it treated her relationship with Clementine and AJ as well as her charact

  • They were referring to how the way Jane was handled in ANF made the Jane ending from S2 seem even worse. Not that ANF's ending was worse.

    But the ending in NF was actually okey. The actual ending not the last epsiode.

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