Episode 2 Ending Choice Confusion.

[Head off Bane]
[Head off Harley]

I just finished the episode. Am I the only one that got very confused as to the wording of the choice? While the time for picking the choice was going by, the only thought that came to mind was that it was asking me to make sure one of these two got captured by the Agency.

Obviously my first instinct was to pick Bane, as he was the bigger threat and it would be a bigger success to have him taken away while I dealt with Harley and the rest. But then I realised that it was a choice to fight with them, and ultimately leaving the other person behind. Within seconds I realised I made the wrong choice because I prefer Harley over Bane, and I felt extremely annoyed at the result it gave me - so I'm having to replay the ENTIRE episode (because they don't have chapter select anymore) just to change the ending choice.

So for the first time in my history with Telltale Games, this is the first choice that I didn't understand at the point the choice had to be made.
Did anyone else have this problem?

EDIT: Someone has said that the words were maybe meant to say 'Head off with...' which makes a shitload more sense. Maybe Telltale made a mistake?

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Comments

  • I also didn't right away grasp what exactly Head off mean't. I thought it was the choice to fight along side them and picked Harley as she seems like the groups leader anyways.

    But I still thought I was wrong? It was actually damage control for either of them? I know for Harley I simply had the option to steal her attacks to make sure I she wouldnt kill them. Regardless it causing one or the other to get left behind made me feel like Harley was the better choice.

  • that's the same with Bane. You steal his attacks to make sure he doesn't cause carnage, and at the end he cautions you about getting in his way. Then we run into the back of the truck, and Bane calls for Harley to get in but she's trying to defend herself as she gets shot in the shoulder. And then he basically says 'fine, forget you' and drives off and Harley basically says 'you've gotta be kiddin'.

    but yeah I got so annoyed when I ended up leaving Harley. So right now as I type this I'm replaying the whole thing just to change that one choice.

    PHub07 posted: »

    I also didn't right away grasp what exactly Head off mean't. I thought it was the choice to fight along side them and picked Harley as she s

  • I think them not having rewind is something everyone can agree on is BS. I really can't imagine adding that function in would be a lot of work to justify it not being there. Thankfully it hasn't happened in awhile but I remember in the older games making choices I after felt were completely wrong.

    Honestly it hurts peoples interest in the game to the point where they should realize it was worth having. I'm infinitely more likely to say screw it now. not bother going back because I know I cant rewind and test stuff for myself. Really just leads to more time spent playing and getting interested.

  • I rarely need the rewind feature because 99% of the time I know what choice I'm making and I understand what its asking of me. But it was just this occasion that I would have appreciated there being a chapter select.

    I finished the episode and was so surprised at the changes in my relationships with characters, especially Alfred. Either way, I'm making all the same dialogue choices as I did in the first run, because the whole point of the game is to live with your choices. But my last choice was a legit mistake so I'm just replaying it to go all the way there and change it. Harley really really interests me in this game, and how they've shown her.

    PHub07 posted: »

    I think them not having rewind is something everyone can agree on is BS. I really can't imagine adding that function in would be a lot of wo

  • Same here but I'm too lazy to change my choice since rewind doesn't exist - so I'll just have to live with Bane I guess. I prefer Harley over Bane.

  • Yeah same here, I literally had one gameover because I was trying figure the choice out.

  • Yep, I headed off Bane because I figured he'd cause more damage, so he needed dealt with. However, if I knew Harley would get taken I'd have switched my choice to her. :(

  • I didn't get what it meant but I just wanted to stay away from Bane since he didn't like me because I didn't hit the guy with the pipe.

  • Yeah, that confused me too. I thought I was choosing who to fight. Not to mention that I kind of thought it was a weak choice, I was hoping for the choice to either help retrieve the package or signal Waller for help.

  • I'm much more satisfied now that I replayed it and changed it. Still find it really stupid that they removed the rewind.

    Same here but I'm too lazy to change my choice since rewind doesn't exist - so I'll just have to live with Bane I guess. I prefer Harley over Bane.

  • the person that you don't choose ends up getting taken, so its just the lesser of two evils I guess. But I loved Harley's character and I couldn't leave her, especially because of her capabilities compared to Bane's. If they managed to lock up Bane then good, but Harley wouldn't have had a chance to defend herself.

    Yep, I headed off Bane because I figured he'd cause more damage, so he needed dealt with. However, if I knew Harley would get taken I'd have switched my choice to her.

  • I'm just not a fan of Bane and I assumed that he'd betray Bruce eventually. Although arguably I've given him more reason to want to kill me and the rest of the the Pact.

    Abeille posted: »

    I didn't get what it meant but I just wanted to stay away from Bane since he didn't like me because I didn't hit the guy with the pipe.

  • Was fine I like bane better

  • I'm still angry that Waller just changed her plans while Bruce was in the middle of it. I thought trusting her was good for Bruce and his safety, yet she risked Bruce just to save her agents. So I'm not too keen on her anymore...

    Yeah, that confused me too. I thought I was choosing who to fight. Not to mention that I kind of thought it was a weak choice, I was hoping for the choice to either help retrieve the package or signal Waller for help.

  • I think they meant "Head off with x", as in leaving the other one behind.

  • Now that you say it, that actually makes a lot more sense.

    Vanzam posted: »

    I think they meant "Head off with x", as in leaving the other one behind.

  • I assumed (correctly) on who to "help" in fighting the Agency. Knowing Bane would give them a "warrior's death" as he showed very clearly to me, I headed off him to try to save lives. To be honest, I like Bane. Harley was too dangerous, she needed to be off the streets.

  • I was confused at first glance, but I understood it quickly.
    I knew that "Head off" would be to cut them off of their course, therefore saving whoever they were going to hurt.

    I was just confused on the "Do whatever it takes" line to Alfred about Regina in the elevator. Bruce was way too angry with that line, and it was way too much of an imperative statement.

  • Yep, same. I'm also kinda worried that he will find out Bruce and Batman are one and the same if he ever notices Bruce is hurt in the same places he hurt Batman.

    SnomoSam posted: »

    I'm just not a fan of Bane and I assumed that he'd betray Bruce eventually. Although arguably I've given him more reason to want to kill me and the rest of the the Pact.

  • Funnily enough I feel that way about Bane xD his sheer strength and capabilities worried me more than Harley ever could.

    I assumed (correctly) on who to "help" in fighting the Agency. Knowing Bane would give them a "warrior's death" as he showed very clearly to

  • edited October 2017

    Reminds me of "Glass him" in TWAU lol

    The "Head-off" choice confused me as well, though I did get Bane captured first try -whew-.
    They should really add chapters back.

  • I thought I was picking who to go with to minimize casualties, so I picked Harley due to the amount of damage she wrecked at the bank and left Bane behind who injected himself with the counter serum.

  • It threw me off too. By the last second I figure it was like make a get away and I was on good terms with Harley soooo...But I don't regret my choice now having the context.

  • We were confused as well, so it's a good thing we saw a playthrough

    At least it's not as bad as Tell Him Off

  • I also didn't understand what it meant to the point I actually ran out if time trying to figure it out. Which obviously just resulted in a character killing me forcing me back into the choice, and since I had no idea what it was I also thought Bane was a better option but I didn't really know what to expect

  • The way the choice at the end is phrased doesn't elude to what happens at the end of the chapter, but it was accurate as far as what Bruce is deciding since he interferes with their slaughter in order to minimize casualties. I ended up with Harley Quinn since I'd slipped Bane the drug Waller manufactured for me - likely something that's going to come back and bite me in the ass later. I do wish we still had the ability to select sequences without playing the entire chapter still for those moments you just want to experiment with one choice.

  • When I picked Bane and remembered I put the counteragent on his pouch I just went "oh fuck" and laughed when he reacted to it after using it. Then he gave me such an evil stare as we drove off without him.

    prink34320 posted: »

    I thought I was picking who to go with to minimize casualties, so I picked Harley due to the amount of damage she wrecked at the bank and left Bane behind who injected himself with the counter serum.

  • Oh my god yes that choice was the worst. I didn't hesitate to replay that moment

    We were confused as well, so it's a good thing we saw a playthrough At least it's not as bad as Tell Him Off

  • Same! At first I ran out of time and was killed because I didn't understand what it meant.. and of course because of that I ended up choosing the wrong one. I'm going to have to replay too.. although I don't really mind, I was going to do that anyway. But it's still annoying, first time that has happened to me. No rewind is real bs. What's the reason they got rid of it anyway?

  • Probably to make it seem more realistic and to make your choices and what you say matter more. You're more apt to choose carefully when you've got one shot at it.

    lilsnek posted: »

    Same! At first I ran out of time and was killed because I didn't understand what it meant.. and of course because of that I ended up choosin

  • The reason from Telltale themselves: too few used the feature. Not many people used it according to them (not sure why they're keeping crowd play because literally no one uses that).

    Bullshit reason if you ask me.

    lilsnek posted: »

    Same! At first I ran out of time and was killed because I didn't understand what it meant.. and of course because of that I ended up choosin

  • Yeah, it's just moments like these that it was really useful. Running out of time, missing a bit of the dialogue, even pressing a wrong button sometimes if I'm honest.. rarely used feature but still

    Probably to make it seem more realistic and to make your choices and what you say matter more. You're more apt to choose carefully when you've got one shot at it.

  • I was pretty happy that it all worked out, I was afraid that Bane would've noticed it earlier on, tbh I'm a little scared about what could happen if he comes back lol.

    SnomoSam posted: »

    When I picked Bane and remembered I put the counteragent on his pouch I just went "oh fuck" and laughed when he reacted to it after using it. Then he gave me such an evil stare as we drove off without him.

  • edited October 2017

    The counter agent will probably be usable later on, probably needed in order to prevent Bane from breaking Alfred's back or something like that to punish people for being so hasty. Then again, it's oddly enough not really presented on the decisions screen, not sure if it's even presented on this site.

    Poptarts posted: »

    The way the choice at the end is phrased doesn't elude to what happens at the end of the chapter, but it was accurate as far as what Bruce i

  • I don't even know why people would play crowd play, you can still play the game with an audience telling you what to pick without that feature. Plus the Rewind Tool is instrumental in showing people how decisions matter and I feel like we need this tool back more than ever since Telltale has stepped up their game this year with choices.

    The reason from Telltale themselves: too few used the feature. Not many people used it according to them (not sure why they're keeping crowd play because literally no one uses that). Bullshit reason if you ask me.

  • What I want to know is why the option to reduce the visibility of points of interest is still there.
    [Display style -- Standard/Minimal]
    I don't see why someone would want to play with that off. You could miss some interaction or get lost on what you can and can't interact with.

    The reason from Telltale themselves: too few used the feature. Not many people used it according to them (not sure why they're keeping crowd play because literally no one uses that). Bullshit reason if you ask me.

  • I've been seriously wondering that too. And I just read what that crowd play actually is, never cared before, and it makes no sense..? I thought it was something else tbh. So unnecessary while rewind would be useful. Seems like everyone agrees, what are the chances they'll add the feature again.

    AChicken posted: »

    What I want to know is why the option to reduce the visibility of points of interest is still there. [Display style -- Standard/Minimal]

  • Or most likely it will never appear again, like most determinant items that aren't used the first opportunity

    prink34320 posted: »

    The counter agent will probably be usable later on, probably needed in order to prevent Bane from breaking Alfred's back or something like t

  • To make it more cinematic like a movie I suppose

    AChicken posted: »

    What I want to know is why the option to reduce the visibility of points of interest is still there. [Display style -- Standard/Minimal]

  • It's definitely not the last we've seen of Bane, especially if you headed him off, so I doubt we'd be given a counter agent and automatically have it forgotten. Same thing with the USB stick that contains information on Harley's parents, it would be rather pointless if that didn't further affect your relationship with her.

    Or most likely it will never appear again, like most determinant items that aren't used the first opportunity

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