You know, those dream sequences actually help explain something else that happens in the game.
Remember in episode 1, when you first arrive at Hershel's farm? Lee has a random nightmare, gets woken up, and falls back asleep. Obviously, it's meant to give us a hint about Lee's past. But strangely enough, it is never brought up again after it happens. Almost as if it was setting up a potential subplot involving bad dreams...
See where I'm going with this? It would seem that Lee having nightmares was originally going to be a recurring thing, that would have popped up on multiple occasions, but ultimately got scrapped. So now we just have that single nightmare in the game, which seems somewhat out of place when you look back at it.
But you're forgetting something, Lee has the nightmare about Clementine being a zombie in episode 3. So the dreams were not dropped completely.
Something I personally noticed: there's sort of a dropped game mechanic: there's 4 times in A New Day when the screen briefly flashes red and makes some sort of ringing noise when a zombie first appears, indicating the beginning of a timed button sequence.
It happens once more in Starved for help and then the effect disappears for the rest of the game.
You know, those dream sequences actually help explain something else that happens in the game.
Remember in episode 1, when you first arri… moreve at Hershel's farm? Lee has a random nightmare, gets woken up, and falls back asleep. Obviously, it's meant to give us a hint about Lee's past. But strangely enough, it is never brought up again after it happens. Almost as if it was setting up a potential subplot involving bad dreams...
See where I'm going with this? It would seem that Lee having nightmares was originally going to be a recurring thing, that would have popped up on multiple occasions, but ultimately got scrapped. So now we just have that single nightmare in the game, which seems somewhat out of place when you look back at it.
But you're forgetting something, Lee has the nightmare about Clementine being a zombie in episode 3. So the dreams were not dropped complete… morely.
Something I personally noticed: there's sort of a dropped game mechanic: there's 4 times in A New Day when the screen briefly flashes red and makes some sort of ringing noise when a zombie first appears, indicating the beginning of a timed button sequence.
It happens once more in Starved for help and then the effect disappears for the rest of the game.
Comments
Brings back memories.
That dream was really traumatizing lol I loved it.
You know, those dream sequences actually help explain something else that happens in the game.
Remember in episode 1, when you first arrive at Hershel's farm? Lee has a random nightmare, gets woken up, and falls back asleep. Obviously, it's meant to give us a hint about Lee's past. But strangely enough, it is never brought up again after it happens. Almost as if it was setting up a potential subplot involving bad dreams...
See where I'm going with this? It would seem that Lee having nightmares was originally going to be a recurring thing, that would have popped up on multiple occasions, but ultimately got scrapped. So now we just have that single nightmare in the game, which seems somewhat out of place when you look back at it.
But you're forgetting something, Lee has the nightmare about Clementine being a zombie in episode 3. So the dreams were not dropped completely.
Something I personally noticed: there's sort of a dropped game mechanic: there's 4 times in A New Day when the screen briefly flashes red and makes some sort of ringing noise when a zombie first appears, indicating the beginning of a timed button sequence.
It happens once more in Starved for help and then the effect disappears for the rest of the game.
I wonder if the dream sequence with Carley/Doug would've happened when Lee was passed out in the meat locker?
Oooh yeaaah, I remember that!
I believe it would've happened instead of the Clem walker scene.
the nightmare or the screen flashing?
the screen flashing