You wanna know a neat little bit of info in regards to how much changes in early stages of development? That original 'dark' S2 story everyone always talks about? That wasn't even the original S2 story, either. There was another version of it before that as well. Can't say anything more than that, though.
Point being that you're right. The thing about cut content is that you never see the full extent of it. You only see what assets are not completely removed or changed, or stuff that was otherwise given the go-ahead to be posted, IE concept art and the like. I can guarantee you, for about 95% of all games, there is a shit ton of undiscovered and/or lost content from throughout the development cycle. Stuff that no one even knows exists, just sitting on some hard drive or computer somewhere. Or until someone involved finally goes public and mentions stuff, which usually doesn't happen either out of respect for their co-workers, or because of NDAs (which can expire... although it usually takes years for that to happen)
Nah. I'm sure there are a ton of old stuff that we haven't seen yet, or it was in such a stage that we'd need devs or VA's to tell us about … moreit. There is already a lot of concept art of this Season, and by looking at it you can see that the atmosphere was very different to what we have now. The tones and even themes could've been different. Every Telltale game goes through several iterations before finding the 'Launch Story', and there are lots of different layers of 'rewrites'.
Choices, characters, development, locations and just huge stories parts could've changed. And before that, there must have been several iterations of the story. The devs look for that solid story first and I'm sure there were a lot of interesting stuff discussed. Deleted lines auren't all there is, I'm sure. Anyway, because our first look was in April, I think actual development started in Janruary. If we look at what we got in April alone, you can tell it's differen… [view original content]
Take Louis, he doesn't ponder over the old world, he's way different. After all, there's gotta be an explanation for why we have all these side-characters that auren't realised.
I believe Aasim to be a weird inversion of this as well.
But I really, really want to know of more old stuff that was being discussed in the Concept stage.
I kinda got the vibe that that gym is actually a location we just haven't seen yet(and/or would've seen had things stuck to schedule).
@Deltino That original 'dark' S2 story everyone always talks about? That wasn't even the original S2 story, either. There was another version of it before that as well. Can't say anything more than that, though.
Really now?
I mean, it does make sense. Most stories generally start with just a few general concepts, ideas, and themes before being properly made. Telltale themselves alluded to that process in interviews.
Nah. I'm sure there are a ton of old stuff that we haven't seen yet, or it was in such a stage that we'd need devs or VA's to tell us about … moreit. There is already a lot of concept art of this Season, and by looking at it you can see that the atmosphere was very different to what we have now. The tones and even themes could've been different. Every Telltale game goes through several iterations before finding the 'Launch Story', and there are lots of different layers of 'rewrites'.
Choices, characters, development, locations and just huge stories parts could've changed. And before that, there must have been several iterations of the story. The devs look for that solid story first and I'm sure there were a lot of interesting stuff discussed. Deleted lines auren't all there is, I'm sure. Anyway, because our first look was in April, I think actual development started in Janruary. If we look at what we got in April alone, you can tell it's differen… [view original content]
Development began late for ANF (They could have started as soon as S2 ended), they put together what story they could then they changed it as fast as they could (for whatever reason) and they released the game.
A game with a lackluster story, non-existent character development (plus character's motivations were inconsistent across the season), technical difficulties (Game ran like shit sometimes, it looked really weird in some areas, weird audio issues: you can hear the audio cutting at the end of some dialogues), rushed Season 2 ending conclussions and overall a game that didn't feel like The Walking Dead.
These issues are gone in TFS and it was in development less than ANF.
I thought ANF's problem was that it spent so much time making and changing so much of what was all intended to be in the game, even after the premiere was "ready" to go?
Really now? Cause with all the designed assets that ended up not being used(at least as was intended), changed character models/identities, and scripted scenes from within the game's files, you would think it was long, editting-happy process.
non-existent character development
I mean, there IS character development. Just not much amongst the relatively minimal cast. Or in some cases, just not what was "convenient" for certain people.
These issues are gone in TFS and it was in development less than ANF.
That's part of what I was originally trying to get at.
Development began late for ANF (They could have started as soon as S2 ended), they put together what story they could then they changed it a… mores fast as they could (for whatever reason) and they released the game.
A game with a lackluster story, non-existent character development (plus character's motivations were inconsistent across the season), technical difficulties (Game ran like shit sometimes, it looked really weird in some areas, weird audio issues: you can hear the audio cutting at the end of some dialogues), rushed Season 2 ending conclussions and overall a game that didn't feel like The Walking Dead.
These issues are gone in TFS and it was in development less than ANF.
All I notice is a constant trend of sales drops that started long before ANF. A linear degradation. You must not be well versed in analytics. The chart actually proves the claim wrong as sales had already dropped to pathetic levels across all franchises before ANF.
Except TWD was their flagship game. It was where their largest fan base was, the same way that any movie company/tv station/game developer/literally any example I can give you of a company publishing multiple products branches out to new brands to either success or failure, because they have a very successful product that allows them to expand. For someone criticizing others knowledge of how things work, you seem to lack a very basic understanding of how expansion works.
All I notice is a constant trend of sales drops that started long before ANF. A linear degradation. You must not be well versed in analytic… mores. The chart actually proves the claim wrong as sales had already dropped to pathetic levels across all franchises before ANF.
Well yeah but that doesnt mean ANF killed TWD or TT.
It didn’t kill Telltale but it definitely killed Telltale’s TWD. Looking at sales from steam TWD S2 sold around 1,300,000 copies while ANF only sold around 250,000. That is a HUGE drop.
Looks like all the franchises dipped at the same time and for the same reasons. Not just TWD. Michonne could be equally as blamed and it's even worst of a game even though I know it's a mini series.
As a whole TWD died with TT. ANF didn't kill anything. It wasn't as good as the other 2 seasons, but neither was the Minecraft season, or The batman season. The first was always the best.
Well yeah but that doesnt mean ANF killed TWD or TT.
It didn’t kill Telltale but it definitely killed Telltale’s TWD. Looking at sales from steam TWD S2 sold around 1,300,000 copies while ANF only sold around 250,000. That is a HUGE drop.
Looks like all the franchises dipped at the same time and for the same reasons. Not just TWD. Michonne could be equally as blamed and it's… more even worst of a game even though I know it's a mini series.
As a whole TWD died with TT. ANF didn't kill anything. It wasn't as good as the other 2 seasons, but neither was the Minecraft season, or The batman season. The first was always the best.
Comments
You wanna know a neat little bit of info in regards to how much changes in early stages of development? That original 'dark' S2 story everyone always talks about? That wasn't even the original S2 story, either. There was another version of it before that as well. Can't say anything more than that, though.
Point being that you're right. The thing about cut content is that you never see the full extent of it. You only see what assets are not completely removed or changed, or stuff that was otherwise given the go-ahead to be posted, IE concept art and the like. I can guarantee you, for about 95% of all games, there is a shit ton of undiscovered and/or lost content from throughout the development cycle. Stuff that no one even knows exists, just sitting on some hard drive or computer somewhere. Or until someone involved finally goes public and mentions stuff, which usually doesn't happen either out of respect for their co-workers, or because of NDAs (which can expire... although it usually takes years for that to happen)
Can this thread just perish? We get it, people don’t like ANF, no need for the constant reminder 2 years later.
Pretty much.
I believe Aasim to be a weird inversion of this as well.
I kinda got the vibe that that gym is actually a location we just haven't seen yet(and/or would've seen had things stuck to schedule).
Really now?
I mean, it does make sense. Most stories generally start with just a few general concepts, ideas, and themes before being properly made. Telltale themselves alluded to that process in interviews.
Development began late for ANF (They could have started as soon as S2 ended), they put together what story they could then they changed it as fast as they could (for whatever reason) and they released the game.
A game with a lackluster story, non-existent character development (plus character's motivations were inconsistent across the season), technical difficulties (Game ran like shit sometimes, it looked really weird in some areas, weird audio issues: you can hear the audio cutting at the end of some dialogues), rushed Season 2 ending conclussions and overall a game that didn't feel like The Walking Dead.
These issues are gone in TFS and it was in development less than ANF.
Really now? Cause with all the designed assets that ended up not being used(at least as was intended), changed character models/identities, and scripted scenes from within the game's files, you would think it was long, editting-happy process.
I mean, there IS character development. Just not much amongst the relatively minimal cast.
Or in some cases, just not what was "convenient" for certain people.
That's part of what I was originally trying to get at.
All I notice is a constant trend of sales drops that started long before ANF. A linear degradation. You must not be well versed in analytics. The chart actually proves the claim wrong as sales had already dropped to pathetic levels across all franchises before ANF.
Except TWD was their flagship game. It was where their largest fan base was, the same way that any movie company/tv station/game developer/literally any example I can give you of a company publishing multiple products branches out to new brands to either success or failure, because they have a very successful product that allows them to expand. For someone criticizing others knowledge of how things work, you seem to lack a very basic understanding of how expansion works.
Toxic fans and threads like this killed TTG/TWD/democracy/the McRib/disco/Laura Palmer/the Pound Puppy craze, sad bad, cHaNGe mUh mINdZ
HOL' UP!
How do u save something that has been killed?
Reviving?
...
Oh, Kudzu. I'm you're huckleberry.
It didn’t kill Telltale but it definitely killed Telltale’s TWD. Looking at sales from steam TWD S2 sold around 1,300,000 copies while ANF only sold around 250,000. That is a HUGE drop.
Looks like all the franchises dipped at the same time and for the same reasons. Not just TWD. Michonne could be equally as blamed and it's even worst of a game even though I know it's a mini series.
As a whole TWD died with TT. ANF didn't kill anything. It wasn't as good as the other 2 seasons, but neither was the Minecraft season, or The batman season. The first was always the best.
I thought Minecraft and especially Batman were well-received in their own merits.