I'd rather wait longer for season 2 and actually have control over the story.
The Walking Dead game series has huge potential, but it pains me to see such a great storytelling platform wasted on linear narratives, I want my choices to actually alter what happens in the game, otherwise: what's the point?
The game makes a point to tell us that our choices matter, this is the reason I bought the game - but when the ending and characters pretty much stay the same; I feel like i've been ripped off.
It's simple as that, and the 400 days episode did nothing to get my hopes up for season 2: I chose not to get into the car, the car drives off as zombies overwhelm me, then it reverses, leaving me no choice but to get in and continue with the set story?
Quit wasting time on these useless situations which lead nowhere, why not just have periods of linear gameplay, split up by around 3 situations each episode which drastically affect the environment and characters?
Or keep the same linear gameplay, but half-way through the series allow players to make a choice between 3 paths to take, then depending on our attitudes to the characters we take those paths with, depends on who deceives us; leading to 6 different endings in total.
You guys have the power to change gaming for the better, you're on a huge platform now and the industry needs change; or else we will all truly become the walking dead.
The game makes a point to tell us that our choices matter, this is the reason I bought the game - but when the ending and characters pretty much stay the same; I feel like i've been ripped off.
It's simple as that, and the 400 days episode did nothing to get my hopes up for season 2: I chose not to get into the car, the car drives off as zombies overwhelm me, then it reverses, leaving me no choice but to get in and continue with the set story?
Quit wasting time on these useless situations which lead nowhere, why not just have periods of linear gameplay, split up by around 3 situations each episode which drastically affect the environment and characters?
Or keep the same linear gameplay, but half-way through the series allow players to make a choice between 3 paths to take, then depending on our attitudes to the characters we take those paths with, depends on who deceives us; leading to 6 different endings in total.
You guys have the power to change gaming for the better, you're on a huge platform now and the industry needs change; or else we will all truly become the walking dead.
This discussion has been closed.
Comments
Usually I don't think lots of different endings pan out too well because not all of the endings are going to be nearly as good as the one that was executed better than all of them. My vote would be to not go with either of those ideas and instead focus on having dialogue, difficulty and the relationship you have with characters reflect the decisions you made better than they did in season one, but stick to making episodes that don't tear into shorter parts, because if they did it would encourage you to play each episode several times rather than in one go.
I'd prefer playing a game with focus on one major chain of events with as much thought put into them as possible.
Also 'welcome to the forums'
Thanks Milo, got stuck in the moment..
Hopefully TT reads this!
But the game still has choices that change stuff, this argument has gone on for years since ep1.
People mis read/ missunderstand or make a judgment, with out facts or assume.
There is talk about season 2/ fables the wolf among us having more choice's affecting the game in a deeper more long reaching way.
I would, in this case, choose the middle ground- let Telltale draw the main story in a linear way, and eventually come to the same conclusion, like Season 1. If it helps them deliver a better narrative, so be it. But I would like for the character-related choices to carry more weight. If they can make it so our choices affect our group's composition throughout the game, I'll be a happy man. That means more Doug/Carley and drop/pull Ben up decisions. Make us actually have a say in who lives and dies, not just an illusion of choice.
But, no, the only person that you can control dying or living is Molly. :I Oh, well.
Like what was the point of letting me choose that?
When Comparing TWD to something like Heavy rain you have a lot less actual control to the story but the way it is written and works made me feel like I had more control in TWD than in heavy rain
The more actually impact of choices the more time and money consuming it will be and the less linear a story often means the less well written a story
I want a good well written story that I believe I have control over and make a difference and that matters more to me than actually being able to make a difference...
Not many will agree with this but I would drop the heavy decision making altogether in the effort to create a more compelling, singular story line. Still allowing the player to make make smaller moral choices along the was that effect the game in subtle ways. I'm not one to replay games too often so I would prefer 1 single well told story as opposed a branching one.
Having played A LOT of RPGs in my days and nowadays, which DO HAVE choices, the experience is a whole different and pleasant thing. Now don't get me wrong, I know this isn't an RPG, and that the story is set/linear, or whatever, but the fact remains that the dialogue choices and who to save life/death choices are an RPG trait.
But then why is the game telling me before every episode the story is changed by how I play and the choices I make, because it really isn't. All that changes by the end of the game is what's left of the survivors. One thing that obviously is BIG in walking dead is your group. Now let us think, how much choice over that I really had? Could I save Carley? No. Funny thing is you can tell from minute 1 it's Ben who stole the supplies, so basically you are trapped in this box knowing that this asshole Ben did it but there's no real option for showing it or anything. Hell, I could even see when the RV stopped that Lily was about to cap someones ass. Even then could I keep Lily in the group? no, Do we get to keep another interesting character such as Mark in the group? Nope, gets killed off, because cannibalism
I mean I played the game from the start and really liked it, but by episode 3 when i got handed Kenny and Ben, the most asshole/annoying characters in the game, it really started to become irritating. The few interesting characters get killed for no apparent reason and you can't do a damn about it. If you say it's a story we change, why can't I choose what characters stay with me during the story if the plot doesn't change no matter what you do?
Don't get me wrong, I liked the episodes, I dunno, maybe it's in the comics, who dies and who doesn't. Either way, if you're gonna kill someone off, at least let me decide between a few, Why do you give us the choice to save carley or doug if they die anyway? I'd rather choose between kenny and lily, because that choice ACTUALLY would make sense, story wise. I know this sounds like a rant, but I'm not the only one who thinks there aren't actual choices in the game. I mean, even if the story has to be linear, I don't care, but don't just toy with the players by completely randomly killing characters. The choice would be nice, it's not like it's some huge expense like 50 different endings or whatever.
P.S. My choice would be more episodes, AND a better story with a little more control. Because I'm a greedy man.
Yes more control and choices would be great. Like in ep1 I would have liked to save shawn and have the option of staying on the farm for a while. ep4&5 I would have liked to make many different choices. From what I've seen in the pax prime and other interviews about the wolf among us telltale is giving the gamer more choice and control, so maybe TWD season 3 will be different. I can't see them really changing things up when they're close to it's release.
I too agree, I believe I have commented on this thread in the past...but I still agree. Would have loved to have the choice to actually go with Lilly and Clementine in the RV. Would lead to a whole different story. And might even save Lee.
I don't even remember that choice. what happens if you agree to go?
You get betrayed and left.
Yes, the illusion of choice is powerful, and I won't deny that every choice felt real to me, even after I realized the story was pretty linear and had even read some spoilers. The fact remains, however, that most of us saw past that illusion in Episode 3, after the death of Doug/Carley. The times when you have to make a decision ARE effective, but I would always feel disappointed afterwards. The minute you are presented with the chance to save Ben or let him die, you know his number is up. It's always like that. In the moment, the choice feels like it matters, but afterwards, you remember it doesn't.
If that garbage 400 days tells us anything it's you can expect to see everything stripped from season 2 that made seasone 1
good. Why make something that creates exactly what critics wrongly accusse the first 5 episodes of being if they understand that?
400 Days wasn't that bad.
@LeeClementineKenny Pray tell what you mean by "everything...that made season 1 good." What exactly is it that 400 days did that was so offensive to Season 1's image?
And FYI, they were purposefully experimenting with things in 400 days because they wanted to try something different since they knew that Season 2 would have pretty much the same formula as Season 1. So no.
The first day of winter is December 21. That means Telltale can release it in December. #TrollTaleGames. I like when you can fight in TWD add more fighting. The way the controls for the game are makes it better in a way. I'd rather get in a fight in TWD than in some Rockstar game.
You people really need to stop setting unrealistic expectations for a video game and just wait. You will never have full control over a video game's story for a few years until technology gets better. there's no way to have twenty billion different outcomes including your characters hairstyle and taste in wine. Just give it up. Or you'll end up like the 12 year olds in the GTA V community.
I really hope the fighting is like the new combat system in The Wolf Among Us. It's super intense.
That's ridiculous. It's more than possible for them to make a game where our choices actually matter.
I'd rather wait longer and have the SHOWSTOPPER bugs from season ONE fixed.
Currently have the "Can't Rewind" and "Blank Stats" bugs.
Yes, I have the latest patch, which supposedly fixed that.