Some elements I hope are implemented in season 2..
Heya.
I came here after searching 5-10 minutes for something similar, but couldn't find it. So, here goes.
First things first, I pretty much liked this game because of its' feeling, I 'm starting episode 5 tomorrow.
But, I am also pretty disappointed by some elements here..
This game is advertised for making your own scenario by choices you make, people you side with, actions you take. I mean it always reminds you even on the loading screen..
How is that? After checking by curiosity, I noticed that certain companions always die, no matter what course of actions you take. Where's the player influence in that?
I thought the game would actually be analyzing most of my actions, but the actions/ answers available are less than... well.. many are pretty bad or neutral for "tailoring your game" to begin with.
And the ones that do matter, do not make that big a difference after all..
Many of the answers I felt like giving weren't even there, and hell, I 'm not a psychopath.
Is the second season gonna be like this? I 'm feeling pretty sceptical buying it, considering I thought of replaying the game twice and thrice for all possible scenarios, then realising this game doesn't have any major alternatives to offer once completed first time.
Comments
It's all about the illusion of choice. The first time you play the game through, it feels like the choices that you are making are having an impact on the story. This, along with well-written characters, is what gets you emotionally invested in the game. And the choices you make will have an impact on the way your game plays out, but it won't have an impact on the overall story arc (which means that necessarily some characters will always die regardless of your choices).
I'd love for Telltale to design and implement a game where your choices really do make a difference to how the story plays out. But even with their recent success, they're still a relatively small company with limited resources, so I hope they continue what they're doing: making games that are fun to play, that get you emotionally invested in the story and characters and that leave you wanting more at the end. Bear in mind that if they make the game that you want where decisions have real impact, you'll have to wait a lot longer than a year between each season...
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The story is what defines the game. The choices however do have a dramatic impact on the characters and how they see you as a person. Do something bad and their attitude against you will change. Even little Clementine can doubt you in some cases if you do something really fucked up. The only big outcome your choices will have is which character is going to come with you to find kidnapped Clementine in Episode Five. If you screwed up earlier you might end up alone on your final quest. I was lucky to get everyone, even Ben and Kenny to come with me.
Yea well, I would be perfectly fine to wait as long as it takes for something good to come out.
And judging by the huge sell of the first season, I bet these guys got some pretty adequate budget to invest on something good.
I just hope the new season will give more freedom to the player; a shame if it won't. This game could have been truly awesome.
I think the idea of "my choices affect the game" has been greatly (and negatively) skewed by the idea of "good endings" and "bad endings" in games like inFAMOUS. Just because the ending of the game won't be MASSIVELY different depending on how you play doesn't make your choices "not matter."
Will Clementine always end up alone at the end of episode 5? Yes. But the choices you made affect how you feel about that: If you chose to coddle Clem the whole time and be over-protective then you'll be worried that she won't be okay on her own. If you chose to teach Clem how to defend herself and face the reality of her situation then you'll believe that maybe she'll be okay.
Just because there aren't different achievements for different endings doesn't mean your choices "don't matter" - Your emotional investment and belief in the characters' journeys is what makes your choices count.
If you bought The Walking Dead you most likely have the entire season pass including 400 Days. Just start the game and look at Episode Status. If there is a text below each episode reading "Installed", then you have all episodes.
Haven't played infamous, but I 've played games where choices did matter, take old RPGs as a good example..
I just expected something different, especially from a pretty short game which was advertised as a player influenced story.
And well, yea, sure, you have a point about emotions, but that's another thing. I was trying to say there's just minor adaptation which seems disappointing.