Will Clementine remember that?
So it was revealed we'll play as Clementine, anybody concerned about Season 2?
Back in Season 1 each time I read "Clementine will remember that." my heart went heavy with dread. *Oh. My. God. Will this teaching help her or **doom **her?* And this kept happening even after I realized your choices largely didn't matter!
I expand on this here but there comes my main fear with Season 2: will *my *Lee become irrelevant or did he actually teach something to Clementine? I can forgive no major decisions or branching points (It worked in Season 1, who am I force TellTale to change things now?), but Season 1 told me CLEMENTINE WILL REMEMBER THAT, well she damn better remember it! If everyone's Clem is exactly the same, if *my *Lee didn't leave an impact on her different from all *the other *Lees from other players, it'll cheapen the emotional impact. Not only that but it'll be such a big missed opportunity. If TellTale had been bolder in Season 1, if there had been more freedom to impart lessons each player felt were the right ones, I wouldn't fret meeting Clementine again (or filling her shoes). But as it stands, I can only hope Clem will reflect and react upon what Lee did and said during Season 1 in a general way (I'm guessing Lee will be back in echoes and maybe flashbacks), but I very much doubt my specific choices from my Lee will have any meaningful impact.
Comments
Telltale knows our Lee should have an impact on Clementine. If our Lee had no in season 2. That would be silly because season 1 was all about Lee and Clementine relationship.
Agree. I don't understand how "Clementine will remember that" will work in season 2 if we playing as Clem, and we will make decisions instead her.
The "X will remember that" notifications should be removed, because they make no sense at all. I don't want to know what could happen from X action, from nothing to something. And it's even worse in this kind of situation when you see "Clementine will remember that" but then nothing happens because now you control her.
At least an option to disable them should be handy.
Clementine will remember what our Lee said in season 2. If done right Clementine would say different things because what different Lees told her in season 1.
Freedom of choice for a Season 2 and 'Clementine will remember that' aren't irreconcilable unless you believe children are like programmable robots who instantly obey when given instructions. If Lee taught her to be merciful, it doesn't mean that months of surviving under increasingly desperate circumstances wouldn't cause her to develop a ruthless streak. If Lee taught her to be ruthless, it doesn't mean that her seemingly inherent good nature wouldn't prevent her from going to the extremes her guardian sometimes resorted to.
What absolutely must be there isn't Clementine slavishly doing exactly what Lee told her to do, but Clementine acknowledging in dialogue and (sometimes) behavior what she was told in Season 1, and if she does something different from what she was taught having some apparent explanation for why she is doing so.
In my playthroughs, I don't get that notification. Didn't even know about them until my friend told me she got them. So you can turn them off by playing the "minimal" setting.
Actually you can close the notification in the game setting.
well think of it like this, if you told her to stay out of cities she might make a comment later about how her friend lee said cities are bad, or how telling her to make sure to keep her hair short will affect if she has it short in season 2 or not. what would be the point if making these kinda choices and putting in that much time to shape how he may look at the world around her be for nothing
Season 2: Clem gets amnesia, rendering all your decisions in the first game relatively pointless.
Clementine will remember that. We played as Lee and made those choices. In season 2 we play as Clementine and we know what choices our Lee made, we remember, or perhaps don't, and by extension Clem doesn't because we're playing as her, and I suspect that is what will be reflected when we play as Clem in Season 2.
TTG has it covered, don't worried.
I guess a good way to make Clem "remember" what Lee taught her would be having different answer options popping up depending on the experiences made in S1.
For example: Imagine you can choose between 4 different answer options, as you know one of these options is always 'silence', makes 3 left. 2 of the remaining anwser options are the same for everyone, no matter what you experienced. The last option depends on a choice made in a certain situation in S1. This made up scheme doesn't have to apply to every single choice screen, only in certain situations cohesive to the first Season. It's just a concept I think would make a good illusion of Clem remembering things and having the option of 'Lee's actions having an influence' like some of you would appreciate or rather being independant.