Why the hell are people saying it's rushed? I mean, just because it's different doesn't mean it's rushed. It's not like all change is bad or anything. IMO it was actually better than S1Ep1(and Ep4).
Besides, saying this kind of thing will make them take painstakingly long on future episodes...
Yeah, a good bit better than S1E1, imo. The middle of that was pretty bogged down the first playthrough, having to do the typical adventure game bollocks of throwing a brick through a window, programming a universal remote, etc etc. This one was much more streamlined and emotionally impactive.
Why the hell are people saying it's rushed? I mean, just because it's different doesn't mean it's rushed. It's not like all change is bad or a… morenything. IMO it was actually better than S1Ep1(and Ep4).
Besides, saying this kind of thing will make them take painstakingly long on future episodes...
Why the hell are people saying it's rushed? I mean, just because it's different doesn't mean it's rushed. It's not like all change is bad or a… morenything. IMO it was actually better than S1Ep1(and Ep4).
Besides, saying this kind of thing will make them take painstakingly long on future episodes...
I watched a live stream. It made me sad after Omid died. I love him. And then I think Christa's baby was killed. Either that, she miscarried, or it died in labor. Or they gave it away. I don't know if its Christa Clem is talking to at the end, because when Christa ran, I heard her start to say something, and then the gunshot, then I thought I heard her get cut off. Or maybe TTG did that on purpose. I need more.
dead centre of the chest, to me it was almost the same kind of wtf moment as carley.
ttg got balls for this move..
and i am assuming the two figures were them..
I for one tought this episode was miles ahead of season one's premiere. It greatly sets up the main theme of this season, continues it's development for Clementine, the soul of the Walking Dead Games, and it has a great theme going for itself.
The main theme of this episode, at least that I found, was trust. Being trusted, and trusting someone. After the main event of the prologue, Christa says that there's no more people to trust, you immediately trust the Dog to be friendly, or at least to stick with you, etc... And this is where I would like to adress your complaint, I think that throwing you into this whole batch of new people and making you form opinions and choices was the whole point of this episode, we don't know these people, we don't know if we should trust them,and they don't really trust us, but we have to make a quick decision, it's how life is now, hell, the whole Nick thing was about this.
And I don't really get your complaint about the game ''suggesting'' which character is good or not, can you elaborate more? 'Cause I could argue that the season one's premiere ''suggested'' that Larry was a great big jerk, but later they made something interesting with him. And I mean, Luke wasn't too keen on taking Clementine at first, and the pregnant lady was a massive bitch, but they give her some humanity at the bathroom scene, and with the pregnancy.
I think that overral, this was a great premiere and I can't wait for the rest season 2.
S1 had plenty of big decisions.
Aye,I agree,both premiering episodes were a bit lackluster,however I would say EP1 (S1) was just a bit them… moreatically different then the rest of the episodes,while EP1 of S2 was simply a letdown.S1 spent more time introducing you to characters and letting you decide what you are going to think about them and how you are going to act,while S2 EP1 in its short Hour and a half throwed a bunch of new characters you have never seen before and forced you too make opinions about them as quickly as possible,while automatically suggesting you which character is bad and which isn't. (The game automatically from the very starts lets you know that you should think Pete (or whatever the orange-shirt-guy's name was,not like I can remember the names of all characters in half an hour) is a positive character,while "the pregnant-woman" is not,and so on..).
1.Because there is absolutely no indication about what happened and what was going on with characters,Omid and Christa, between S1 and S2.
2.Because they kill one of the best characters in S1 in the first 10 minutes without any closure at all,and is completely forgotten throughout the rest of the episode.
3.Because Christa is seen in the scene afterwards,and again,gets thrown out the episode Kenny style:without any explanation what happened to her baby,or her in general.
4..Not enough connection with S1.
5.The episode is too short.Obvious indicator.
6.They introduce way too many characters in a very small amount of time,not giving you proper time to develop opinions about them or the situation Clementine is in general.
7.Too much "exploring" and pointless "fetch" objectives forced to be tied into the plot.Seriously though,at one point I had absolutely no idea where to go next,until I found out after 20 minutes of searching I needed to walk around the couch to reach the stairs.There was no previous indication I had to do so,and the camera angel was constantly hiding the path between the stairs and the couch.
8.New,and rather confusing at first,targeting and quick-time system that just wasn't given enough time to test and improve.Honestly I saw nothing wrong with S1's simple "hand or eye" system.
9.Facial and movement animations. Ain't gonna say more.
10.
The rushed ending that was literally slapped on your screen.Unlike EP1 of Season 1,there was absolutely zero hint that the river scene would be the final scene.No build up,no culmination (like in every episode in S1).You literally came,did some exploring,took your pick and the screen went black with "Next time,on The Walking Dead".Zero closure,zero anything.
Why the hell are people saying it's rushed? I mean, just because it's different doesn't mean it's rushed. It's not like all change is bad or a… morenything. IMO it was actually better than S1Ep1(and Ep4).
Besides, saying this kind of thing will make them take painstakingly long on future episodes...
The bits about skipping without telling you the whole story was very similar to the jump between S1E1 and S1E2 though, where the raid on the Air Force base was just skipped and we were forced to tell ourselves the story, because there was no reason to tell us when making us fill in the gaps ourselves was more interesting.
1.Because there is absolutely no indication about what happened and what was going on with characters,Omid and Christa, between S1 and S2.
… more2.Because they kill one of the best characters in S1 in the first 10 minutes without any closure at all,and is completely forgotten throughout the rest of the episode.
3.Because Christa is seen in the scene afterwards,and again,gets thrown out the episode Kenny style:without any explanation what happened to her baby,or her in general.
4..Not enough connection with S1.
5.The episode is too short.Obvious indicator.
6.They introduce way too many characters in a very small amount of time,not giving you proper time to develop opinions about them or the situation Clementine is in general.
7.Too much "exploring" and pointless "fetch" objectives forced to be tied into the plot.Seriously though,at one point I had absolutely no idea where to go next,until I found out after 20 minutes of searching I nee… [view original content]
1.Because there is absolutely no indication about what happened and what was going on with characters,Omid and Christa, between S1 and S2.
… more2.Because they kill one of the best characters in S1 in the first 10 minutes without any closure at all,and is completely forgotten throughout the rest of the episode.
3.Because Christa is seen in the scene afterwards,and again,gets thrown out the episode Kenny style:without any explanation what happened to her baby,or her in general.
4..Not enough connection with S1.
5.The episode is too short.Obvious indicator.
6.They introduce way too many characters in a very small amount of time,not giving you proper time to develop opinions about them or the situation Clementine is in general.
7.Too much "exploring" and pointless "fetch" objectives forced to be tied into the plot.Seriously though,at one point I had absolutely no idea where to go next,until I found out after 20 minutes of searching I nee… [view original content]
S1 had plenty of big decisions.
Aye,I agree,both premiering episodes were a bit lackluster,however I would say EP1 (S1) was just a bit them… moreatically different then the rest of the episodes,while EP1 of S2 was simply a letdown.S1 spent more time introducing you to characters and letting you decide what you are going to think about them and how you are going to act,while S2 EP1 in its short Hour and a half throwed a bunch of new characters you have never seen before and forced you too make opinions about them as quickly as possible,while automatically suggesting you which character is bad and which isn't. (The game automatically from the very starts lets you know that you should think Pete (or whatever the orange-shirt-guy's name was,not like I can remember the names of all characters in half an hour) is a positive character,while "the pregnant-woman" is not,and so on..).
1.Because there is absolutely no indication about what happened and what was going on with characters,Omid and Christa, between S1 and S2.
… more2.Because they kill one of the best characters in S1 in the first 10 minutes without any closure at all,and is completely forgotten throughout the rest of the episode.
3.Because Christa is seen in the scene afterwards,and again,gets thrown out the episode Kenny style:without any explanation what happened to her baby,or her in general.
4..Not enough connection with S1.
5.The episode is too short.Obvious indicator.
6.They introduce way too many characters in a very small amount of time,not giving you proper time to develop opinions about them or the situation Clementine is in general.
7.Too much "exploring" and pointless "fetch" objectives forced to be tied into the plot.Seriously though,at one point I had absolutely no idea where to go next,until I found out after 20 minutes of searching I nee… [view original content]
I actually miss Lee a lot. I miss most of the old group. The new group I don't particularly like anyone except PewdiePie (Luke), Sarah, and Alvin. In my playthru, I decided to help Nick since Pete was presumably bitten so Pete is gone. I don't know. I'm going to give this season a chance but I'm already missing Lee, Omid, and Christa. Even Kenny too.
Really? You don't like the change of pace? I like seeing the differences in perspective from Lee to Clementine. Clem is so vulnerable and is r… moreeally at the mercy of a lot of people. Yes, she's very capable, but she's still small. I thought it was really cool to play as someone who's not as commanding and strong as Lee. Lee could kick someone's rear end, Clementine has to be more clever than that. It's a neat change of pace in my opinion. Maybe you'll warm to it as the season progresses.
When Omid died, I was thinking "I'm going to create a thread on the TTG forum just saying 'OMID NO!!!!!!!!!!!!!!!' "
...I don't think I'll be able to get over Omid's death :<
Look by no means am I saying this was a bad episode. It really wasn't. For what it is, it was actually pretty good and sets up an interesting season. I figured since this thread has become somewhat review-ish, I'd to list my flaws with it.
1. They got rid of Omid and Christa way too fast. I almost feel like they were completely pointless. In fact, Omid never amounted to much...I still liked him but I wish they would've stuck around for a while and joined the new group eventually.
2. The new group. I don't find myself very interested in any of them except for maybe Luke. I'm kind of hoping next episode proves them to be interesting.
3. Correct me if I'm wrong but usually if a dog bites you enough to draw blood, it would leave canine teeth marks. This would clearly show the distinction between a walker and dog bite.
4. The Ending. I liked that Clementine was put in a situation of picking who survives but I think it would've worked better as the penultimate scene.
All and all I think it wasn't bad but I hope to God they get the second episode out within the next two months because I might lose interest. And regarding whoever is revealed to be alive next episode...It's hard to say. I mean it could be Kenny but I'm doubtful. Oh and another thing, did anyone else feel a little confused sometimes? I mean I assumed that the two figures out in the countryside were Christa and Omid but is that for sure who we were supposed to think it was? I think the opening scene should've cleared that up better. And I'm guessing the baby died but...Why did they never explain what happened to Christa's baby?
"Meh" is all I have to say. To be honest, I never quite got into either Omid or Christa's characters back in season 1. To me they were just fillers, introduced to replace characters I actually cared about that got wiped out. And while they sort of grew on me enough so I didn't mind them, I never quite shook that "meh" feeling. The fact that they were the last men standing kind of solidified the feeling even.
So now, into Season 2, I again found myself harboring little care for Omid, Christa, or her baby. So I was a little surprised Omid died THAT fast, but felt nothing. Didn't help that it immediately cuts to months after either.
That's one theory anyway. Or could be that I just got used to it. After playing Walking Dead Season 1 and Wolf Among us, I sort of expect characters to die now. It's getting predictable. By now I seem to sort of "forbid" myself from attaching to a character because I automatically assume he won't make it much further. That goes double for anyone who is nice to you. Guess that might prevent me from ever getting the gut-punching feels I got from the likes of Episode 3 deaths. Honestly though, it's getting a little predictable. I "called" both major deaths in the Wolf Among Us before they happened, and I have a hunch I'll be able to do the same for Season 2 of Walking Dead. Only thing that might actually surprise me by now is if a likable character actually LIVES longer.
With 1, I think that's the point. Those characters are supposed to give us a sense of security that can be ripped away immediately and show us as clearly as possible that Clem is on her own out there.
For 2, that makes sense, since we've only had about half an episode with them and there are so many folks to establis.
As far as 3, we see the wound itself - Clem pulling back completely tore down the arm and left a single long slash, which could have happened in a dog or a walker's mouth.
4, I can kinda agree with. It does seem like a little something more should have happened after making that choice, like in S1E1.
Look by no means am I saying this was a bad episode. It really wasn't. For what it is, it was actually pretty good and sets up an interesting … moreseason. I figured since this thread has become somewhat review-ish, I'd to list my flaws with it.
1. They got rid of Omid and Christa way too fast. I almost feel like they were completely pointless. In fact, Omid never amounted to much...I still liked him but I wish they would've stuck around for a while and joined the new group eventually.
2. The new group. I don't find myself very interested in any of them except for maybe Luke. I'm kind of hoping next episode proves them to be interesting.
3. Correct me if I'm wrong but usually if a dog bites you enough to draw blood, it would leave canine teeth marks. This would clearly show the distinction between a walker and dog bite.
4. The Ending. I liked that Clementine was put in a situation of picking who survives but I think it would've worked better as the… [view original content]
I have read it but a lot of the characters die at their right time. And they all have development and purpose. Mostly. I just feel like Omid and Christa were wasted. I figured they would die eventually but not in the first damn ten minutes...
OMG what a stupid thread -_-
Did you ever read a Walking Dead comic book in your fucking life ???
EVERYONE DIES, THERE IS NO HAPPY END, THAT'S THE POINT OF THE WHOLE FUCKING THING................
OMG what a stupid thread -_-
Did you ever read a Walking Dead comic book in your fucking life ???
EVERYONE DIES, THERE IS NO HAPPY END, THAT'S THE POINT OF THE WHOLE FUCKING THING................
With 1, I think that's the point. Those characters are supposed to give us a sense of security that can be ripped away immediately and show u… mores as clearly as possible that Clem is on her own out there.
For 2, that makes sense, since we've only had about half an episode with them and there are so many folks to establis.
As far as 3, we see the wound itself - Clem pulling back completely tore down the arm and left a single long slash, which could have happened in a dog or a walker's mouth.
4, I can kinda agree with. It does seem like a little something more should have happened after making that choice, like in S1E1.
I agree. I found it a bit odd that a random person could enter the room and then also be Omid's death. Bit lackluster, especially after everything they went trough.
I have read it but a lot of the characters die at their right time. And they all have development and purpose. Mostly. I just feel like Omid and Christa were wasted. I figured they would die eventually but not in the first damn ten minutes...
While I do agree on some of your points, the points where you see there was no explanation is more on you. Obviously some things, like Christa's fate are left up in the sky for coming episodes, but other's you can just use your head. Not everything has to be spoon fed when a story is being told.
1.Because there is absolutely no indication about what happened and what was going on with characters,Omid and Christa, between S1 and S2.
… more2.Because they kill one of the best characters in S1 in the first 10 minutes without any closure at all,and is completely forgotten throughout the rest of the episode.
3.Because Christa is seen in the scene afterwards,and again,gets thrown out the episode Kenny style:without any explanation what happened to her baby,or her in general.
4..Not enough connection with S1.
5.The episode is too short.Obvious indicator.
6.They introduce way too many characters in a very small amount of time,not giving you proper time to develop opinions about them or the situation Clementine is in general.
7.Too much "exploring" and pointless "fetch" objectives forced to be tied into the plot.Seriously though,at one point I had absolutely no idea where to go next,until I found out after 20 minutes of searching I nee… [view original content]
I liked the death. It was bold and effectively set up the tone of the season. I think they want to tell a Clementine focused story with new survivors and Christa and Omid weren't really part of that plot. So while I loved the character and will miss Omid, I will reserve judgement on if it was right until we see more of where the plot is heading.
I wonder why Omid walked in there anyway. Unless he heard the shouting of that random woman or just wanted to check on Clem.
Over all I do think it was still a heroic kill, well written to say the least.
I have read it but a lot of the characters die at their right time. And they all have development and purpose. Mostly. I just feel like Omid and Christa were wasted. I figured they would die eventually but not in the first damn ten minutes...
i was really sad because of the death of omid and the dog too, allthough both were really typical for telltame games, i guess. i also think, that the lack of clearing us up about the last scene in season 1 and the rash "16 months later" after omids death - again without ANY explanation, without ANY further character development or an insight in the relationship between christa and clem and the whereabouts of the baby - that is just really lazy storytelling, i'm sorry. hopefully at least christa makes a come back . and maybe kenny too?
Did you also think skipping the Air Force base between eps 1 and 2 last season was 'Lazy storytelling?' Or was it an interesting way to make us speculate on information that we'll eventually have revealed to us through other means?
I don't really think it was bad of them to kill Omid, I think it was a "great" way to start the episode, emotional from the start.
Back to the reality of the Universe of TWD, people do die, people we care about.
It was well written and they made a point of getting you back into the walking dead. Clem being held at gunpoint and Omid being murdered was Telltales way of saying "welcome back to the walking dead, this is just a taste of what your about to endure, enjoy". Oh and just because the game doesn't tell you every last detail of what happened immediately after it happened doesn't make bad story telling or writing. Its called "pacing" and leaving things for later to be discussed. It'd be like a murder mystery novel where you immediately find out who the killer is straight away. Just because your impatient doesn't make it bad. They'll tell you in their own time.
When that girl was trying to plead she didn't do it on purpose and Christa looked at her with that sad face I was like "Don't tell me you're going to forgive that bitch because she seems youn--" and then BAM.
no, not at all. i think that's because the only real difference then, that had an effect on the story/ the game -besides the time that went one since episode 1- was, that there was mark, the new guy and the increasing lack of food. but now, there was omid killed off in the first few minutes, than we jump to 16 months after omids death, only to race in losing christa (i'm actually more disappointed in the "16 months later" thing than the skipping between season 1 and 2), and all of it in first minutes of the episode. for me that doesn't fit with a "story-based game" so far. and the choices made in season 1 didn't matter at all by now.
but i know , it's only the first episode so far and a buffer episode.
Did you also think skipping the Air Force base between eps 1 and 2 last season was 'Lazy storytelling?' Or was it an interesting way to make us speculate on information that we'll eventually have revealed to us through other means?
Comments
More rushed than The Walking Dead:Survival Instinct.
Indeed.
Why the hell are people saying it's rushed? I mean, just because it's different doesn't mean it's rushed. It's not like all change is bad or anything. IMO it was actually better than S1Ep1(and Ep4).
Besides, saying this kind of thing will make them take painstakingly long on future episodes...
That stitches scene was as visceral as anything from S1. I literally felt my butthole pucker up at that. Horrifying.
You're actually serious?
No accounting for taste, I suppose.
Yeah, a good bit better than S1E1, imo. The middle of that was pretty bogged down the first playthrough, having to do the typical adventure game bollocks of throwing a brick through a window, programming a universal remote, etc etc. This one was much more streamlined and emotionally impactive.
There's one guy saying its rushed. He just happens to be saying it over and over in a bunch of threads.
Is there an ignore function on this forum?
I watched a live stream. It made me sad after Omid died. I love him. And then I think Christa's baby was killed. Either that, she miscarried, or it died in labor. Or they gave it away. I don't know if its Christa Clem is talking to at the end, because when Christa ran, I heard her start to say something, and then the gunshot, then I thought I heard her get cut off. Or maybe TTG did that on purpose. I need more.
The two figures from the thing at the end of Ep5? I think they've kind of retconned that scene.. but maybe.
I for one tought this episode was miles ahead of season one's premiere. It greatly sets up the main theme of this season, continues it's development for Clementine, the soul of the Walking Dead Games, and it has a great theme going for itself.
The main theme of this episode, at least that I found, was trust. Being trusted, and trusting someone. After the main event of the prologue, Christa says that there's no more people to trust, you immediately trust the Dog to be friendly, or at least to stick with you, etc... And this is where I would like to adress your complaint, I think that throwing you into this whole batch of new people and making you form opinions and choices was the whole point of this episode, we don't know these people, we don't know if we should trust them,and they don't really trust us, but we have to make a quick decision, it's how life is now, hell, the whole Nick thing was about this.
And I don't really get your complaint about the game ''suggesting'' which character is good or not, can you elaborate more? 'Cause I could argue that the season one's premiere ''suggested'' that Larry was a great big jerk, but later they made something interesting with him. And I mean, Luke wasn't too keen on taking Clementine at first, and the pregnant lady was a massive bitch, but they give her some humanity at the bathroom scene, and with the pregnancy.
I think that overral, this was a great premiere and I can't wait for the rest season 2.
Omid...
No spoiler tag mr mod?
RELEASE DATE DISCUSSION..
Not episode discussion...
1.Because there is absolutely no indication about what happened and what was going on with characters,Omid and Christa, between S1 and S2.
2.Because they kill one of the best characters in S1 in the first 10 minutes without any closure at all,and is completely forgotten throughout the rest of the episode.
3.Because Christa is seen in the scene afterwards,and again,gets thrown out the episode Kenny style:without any explanation what happened to her baby,or her in general.
4..Not enough connection with S1.
5.The episode is too short.Obvious indicator.
6.They introduce way too many characters in a very small amount of time,not giving you proper time to develop opinions about them or the situation Clementine is in general.
7.Too much "exploring" and pointless "fetch" objectives forced to be tied into the plot.Seriously though,at one point I had absolutely no idea where to go next,until I found out after 20 minutes of searching I needed to walk around the couch to reach the stairs.There was no previous indication I had to do so,and the camera angel was constantly hiding the path between the stairs and the couch.
8.New,and rather confusing at first,targeting and quick-time system that just wasn't given enough time to test and improve.Honestly I saw nothing wrong with S1's simple "hand or eye" system.
9.Facial and movement animations. Ain't gonna say more.
10.
The rushed ending that was literally slapped on your screen.Unlike EP1 of Season 1,there was absolutely zero hint that the river scene would be the final scene.No build up,no culmination (like in every episode in S1).You literally came,did some exploring,took your pick and the screen went black with "Next time,on The Walking Dead".Zero closure,zero anything.
So there.
When Omid died, I was thinking "I'm going to create a thread on the TTG forum just saying 'OMID NO!!!!!!!!!!!!!!!' "
...I don't think I'll be able to get over Omid's death :<
The bits about skipping without telling you the whole story was very similar to the jump between S1E1 and S1E2 though, where the raid on the Air Force base was just skipped and we were forced to tell ourselves the story, because there was no reason to tell us when making us fill in the gaps ourselves was more interesting.
Agree on some points. That last scene seemed to me the penultimate one, not the ending, but I thought it was nice.
they should not have killed lee off, it's not the same without him
i agree season ep 1 episode was better
I actually miss Lee a lot. I miss most of the old group. The new group I don't particularly like anyone except PewdiePie (Luke), Sarah, and Alvin. In my playthru, I decided to help Nick since Pete was presumably bitten so Pete is gone. I don't know. I'm going to give this season a chance but I'm already missing Lee, Omid, and Christa. Even Kenny too.
new threads with spoilers in the title are NOT ALLOWED.
..that wouldn't have been the title. Besides, I didn't actually do it.
Look by no means am I saying this was a bad episode. It really wasn't. For what it is, it was actually pretty good and sets up an interesting season. I figured since this thread has become somewhat review-ish, I'd to list my flaws with it.
1. They got rid of Omid and Christa way too fast. I almost feel like they were completely pointless. In fact, Omid never amounted to much...I still liked him but I wish they would've stuck around for a while and joined the new group eventually.
2. The new group. I don't find myself very interested in any of them except for maybe Luke. I'm kind of hoping next episode proves them to be interesting.
3. Correct me if I'm wrong but usually if a dog bites you enough to draw blood, it would leave canine teeth marks. This would clearly show the distinction between a walker and dog bite.
4. The Ending. I liked that Clementine was put in a situation of picking who survives but I think it would've worked better as the penultimate scene.
All and all I think it wasn't bad but I hope to God they get the second episode out within the next two months because I might lose interest. And regarding whoever is revealed to be alive next episode...It's hard to say. I mean it could be Kenny but I'm doubtful. Oh and another thing, did anyone else feel a little confused sometimes? I mean I assumed that the two figures out in the countryside were Christa and Omid but is that for sure who we were supposed to think it was? I think the opening scene should've cleared that up better. And I'm guessing the baby died but...Why did they never explain what happened to Christa's baby?
"Meh" is all I have to say. To be honest, I never quite got into either Omid or Christa's characters back in season 1. To me they were just fillers, introduced to replace characters I actually cared about that got wiped out. And while they sort of grew on me enough so I didn't mind them, I never quite shook that "meh" feeling. The fact that they were the last men standing kind of solidified the feeling even.
So now, into Season 2, I again found myself harboring little care for Omid, Christa, or her baby. So I was a little surprised Omid died THAT fast, but felt nothing. Didn't help that it immediately cuts to months after either.
That's one theory anyway. Or could be that I just got used to it. After playing Walking Dead Season 1 and Wolf Among us, I sort of expect characters to die now. It's getting predictable. By now I seem to sort of "forbid" myself from attaching to a character because I automatically assume he won't make it much further. That goes double for anyone who is nice to you. Guess that might prevent me from ever getting the gut-punching feels I got from the likes of Episode 3 deaths. Honestly though, it's getting a little predictable. I "called" both major deaths in the Wolf Among Us before they happened, and I have a hunch I'll be able to do the same for Season 2 of Walking Dead. Only thing that might actually surprise me by now is if a likable character actually LIVES longer.
Yeah. And I think he was just joking.
With 1, I think that's the point. Those characters are supposed to give us a sense of security that can be ripped away immediately and show us as clearly as possible that Clem is on her own out there.
For 2, that makes sense, since we've only had about half an episode with them and there are so many folks to establis.
As far as 3, we see the wound itself - Clem pulling back completely tore down the arm and left a single long slash, which could have happened in a dog or a walker's mouth.
4, I can kinda agree with. It does seem like a little something more should have happened after making that choice, like in S1E1.
I have read it but a lot of the characters die at their right time. And they all have development and purpose. Mostly. I just feel like Omid and Christa were wasted. I figured they would die eventually but not in the first damn ten minutes...
OMG what a stupid thread -_-
Did you ever read a Walking Dead comic book in your fucking life ???
EVERYONE DIES, THERE IS NO HAPPY END, THAT'S THE POINT OF THE WHOLE FUCKING THING................
Yeah I know but still. I expected them to be around for a while. I'm really worried that our choices in season one won't matter. At all.
I agree. I found it a bit odd that a random person could enter the room and then also be Omid's death. Bit lackluster, especially after everything they went trough.
While I do agree on some of your points, the points where you see there was no explanation is more on you. Obviously some things, like Christa's fate are left up in the sky for coming episodes, but other's you can just use your head. Not everything has to be spoon fed when a story is being told.
rules are rules peeps
I liked the death. It was bold and effectively set up the tone of the season. I think they want to tell a Clementine focused story with new survivors and Christa and Omid weren't really part of that plot. So while I loved the character and will miss Omid, I will reserve judgement on if it was right until we see more of where the plot is heading.
I wonder why Omid walked in there anyway. Unless he heard the shouting of that random woman or just wanted to check on Clem.
Over all I do think it was still a heroic kill, well written to say the least.
i was really sad because of the death of omid and the dog too, allthough both were really typical for telltame games, i guess. i also think, that the lack of clearing us up about the last scene in season 1 and the rash "16 months later" after omids death - again without ANY explanation, without ANY further character development or an insight in the relationship between christa and clem and the whereabouts of the baby - that is just really lazy storytelling, i'm sorry. hopefully at least christa makes a come back . and maybe kenny too?
Did you also think skipping the Air Force base between eps 1 and 2 last season was 'Lazy storytelling?' Or was it an interesting way to make us speculate on information that we'll eventually have revealed to us through other means?
I don't really think it was bad of them to kill Omid, I think it was a "great" way to start the episode, emotional from the start.
Back to the reality of the Universe of TWD, people do die, people we care about.
RIP Omid!
It was well written and they made a point of getting you back into the walking dead. Clem being held at gunpoint and Omid being murdered was Telltales way of saying "welcome back to the walking dead, this is just a taste of what your about to endure, enjoy". Oh and just because the game doesn't tell you every last detail of what happened immediately after it happened doesn't make bad story telling or writing. Its called "pacing" and leaving things for later to be discussed. It'd be like a murder mystery novel where you immediately find out who the killer is straight away. Just because your impatient doesn't make it bad. They'll tell you in their own time.
Omid .... ;(
When that girl was trying to plead she didn't do it on purpose and Christa looked at her with that sad face I was like "Don't tell me you're going to forgive that bitch because she seems youn--" and then BAM.
Needlless to say I agreed with that decision.
no, not at all. i think that's because the only real difference then, that had an effect on the story/ the game -besides the time that went one since episode 1- was, that there was mark, the new guy and the increasing lack of food. but now, there was omid killed off in the first few minutes, than we jump to 16 months after omids death, only to race in losing christa (i'm actually more disappointed in the "16 months later" thing than the skipping between season 1 and 2), and all of it in first minutes of the episode. for me that doesn't fit with a "story-based game" so far. and the choices made in season 1 didn't matter at all by now.
but i know , it's only the first episode so far and a buffer episode.