I have a few complaints about S2 Episode 1

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  • I look forward to this episode.

    I hope rocking chair Kenny makes an appearance

    puzzlebox posted: »

    But that would mean we'd have to completely scrap the part where you play Clem as a badass old lady and bash walkers in with your purse!

  • I agree; if this were a movie it would have been a montage scene. Go to new place, build fire, cook weasel, move north, lather, rinse, repeat. It wouldn't have been very exciting gameplay. And I do wonder what happened to the baby, but there are so many things in that world that could happen to a baby. It's also possible that TTG had something in the script but it was just too dark so they skipped it?

    I do wonder how they would have moved around with a crying baby, which would be a total zombie magnet. They may have tried and failed to settle in one place--Christa did sort of talk like they'd run into other people, like when she talked about moving north because "they say" the walkers are less active, etc. In any case if we see Christa again we might find out what happened.

    BobbyBobson posted: »

    Only "problem" I had was the time jump, however at the same time I realize it makes sense. Shes still with Christa and I imagine Christa advo

  • i like all the times they did when in come to lee and clem relationship in season 2

    Pinxed posted: »

    I only had two main problems. * Omid's death. It just seemed way too early and it kinda pissed me off because he was hilarious. Sadly, th

  • Lol'z remember we still have 4 episodes to go. Soon we will find out what happened to Krista's baby, and if you watch the second episode trailor Clem say's I thought you were dead. She never thought Krista was dead because she said she was going to look for her. This could be Omid because if you look closely Omid did not get shot in the heart. He was shot in the rib basically the same place Carl was shot in the walking dead show. So he could be alive. Plus it wouldn't be Kenny because only Lee knew what happened to him. Or it could be the Winston guy who tried to kill her in the beginning. Or Lee XD because nobody cared about the stolen watch, and the way clem looks at it. Maybe after Clem left. They found Lee got him patched up by the doctor, and stole his watch...

  • My only complaint is that I have to wait a couple months for a new episode :(

  • Lol'z remember we still have 4 episodes to go. Soon we will find out what happened to Krista's baby, and if you watch the second episode trailor Clem say's I thought you were dead. She never thought Krista was dead because she said she was going to look for her. This could be Omid because if you look closely Omid did not get shot in the heart. He was shot in the rib basically the same place Carl was shot in the walking dead show. So he could be alive. Plus it wouldn't be Kenny because only Lee knew what happened to him. Or it could be the Winston guy who tried to kill her in the beginning. Or Lee XD because nobody cared about the stolen watch, and the way clem looks at it. Maybe after Clem left. They found Lee got him patched up by the doctor, and stole his watch...

    Pinxed posted: »

    I only had two main problems. * Omid's death. It just seemed way too early and it kinda pissed me off because he was hilarious. Sadly, th

  • Perhaps, but I'm open to her being closed book. Especially since Clem's arrival to the group, in my playthrough, at least, was accompanied by the death of their chief hunter and tracker.

    rebecca will be more cool with clem then you think

  • Bonds break. Especially considering the how in this instance: Clementine's negligence got Omid killed. I get the impression Christa didn't really forgive her for that, at all.

    Christa and Clem been together 16 - 20 months and you think they don't have bond. We just don't see it. don't mean they don't have a bond.

  • edited December 2013

    I was wondering why the writing and narrative were so bad in episode 1. Google tells me that they have a new lead writer for the series, Nick Breckon.
    Jake Rodkin and Sean Vanaman, the lead writers and game designers largely responsible for the first season, have left Telltale to form their own company.

    The great writers and designers of the first series are gone and they hired somebody who seems to be a complete amateur to replace them. They should have played it safe and at least hired Jake and Sean to do some contract work....

    I guess that's it then. My hopes of the season eventually improving just went straight down the drain.

  • Is she severe autistic or just mild?
    Which is normal giving you have autism.
    True which is the whole reason why people are autistic but depending on how severe your autism is then it will vary.
    Well if she does have autism it would be high functioning because the others can't understand friends and the world. I don't think she has autism, i think she's just been hidden from the world because Carlos fears it will change her.
    Yeah his a loner because he has severe autism .
    I was just mentioning that some kids at his school are high functioning and some are severe.
    If it autism then i hope they make it look like a real autistic person but i highly doubt she is.

    I Know a Few Autistic People, Being ONe Myself, One of the Autistic's I know acts like a Normal Person, But Is More to Herself, Another ONe is

  • Yeah. A long-term canine companion/friend/guardian with no selfish survival instincts of its own would have been a total cliche and completely out of place in TWD.

    Nemesisbabe posted: »

    theres some points where i think you're right.. But i think the part about the dog was cool, because ofcourse most people choose to be nice an

  • i personally hope to playing Clem untill she is in her mid 20s but we all know how u guys work. i was surprised to be bitten as Lee, but with clem i hope she makes it at least the whole season. There really is ALOT of potential story telling with Clem. She could even lead a group if she lives long enough. idk. I've just grown so attached to her. oh and plze no more angry dogs, i just cant leave it to suffer but i was kinda hopeing he would stick with me till at least EP2.

    puzzlebox posted: »

    But that would mean we'd have to completely scrap the part where you play Clem as a badass old lady and bash walkers in with your purse!

  • i agree up until you saying u wouldn't recommend the game. i mean shit that's like not getting COD MW2 Cuz they added/removed a feature from the first COD MW game. i thoroughly enjoyed it, yes it was too quick and hasty, but i connected to Clem-Clem, and Luke, Peter. but yeah

    Draecus posted: »

    Well, I agree with you. In fact I'm a little disappointed. I like Clementine alot but in comparison to Season 1, Episode 1. This was not a go

  • a lot of people have been complaining that the dialogue/writing is bad, and that this whole episode is not good. "killing omid for shock value," "the dog is bipolar(lol?)," "the last decision made no sense," and so fourth.
    i do not believe the dialogue is in anyway weak. each scene is depicted beautifully for the situation that is about to unfold, flowing rapidly but can also be a tense calmness
    this first episode is probably the best of the next four to come; it is great to me.

  • Therefore the way I see it is that he was made to look like Kenny for trolling the Kenny fans.

    Yes, companies just LOVE purposely pissing off large demographics of its customers.

    I'm just saying, Nick looked a lot like Kenny from behind in the trailer and a lot of people believed it was Kenny. Therefore the way I see it is that he was made to look like Kenny for trolling the Kenny fans.

  • edited December 2013

    Did I miss something or why do we assume Christa is dead? I think we will see her again or at least learn about the baby/miscarriage. We also can't say much about the characters because we don't know them all that long, but we could already see some subplots (daughter, pregnancy). I didn't like the part where we were alone, because in my opinion the character interaction is the main part of the game and to be honest I was a litte bit annoyed with clementine talking to herself. But I guess it established a "bad ass" clementine.
    I can't agree with your opinion on the decisions, if the decision always turns out the way you want it to, it would become quite boring and there would be less regret. It also wasn't that way in Season 1, remember the Duck vs Shawn decision?

  • at least the end episode song was good I wish I could here that again who sang and what tittle of song that's the only good thing I can think of in this episode

  • Plus,if you bonded with the dog then the dog wouldn't have attacked you.He would have stayed loyal.

    um the time jump yes I agree with though everything else I dont agree with Omid was just to avoid skipping it completly and I felt the baby

  • Don't think about Rebecca though,think about her baby.

    eddiehead posted: »

    I'm sorry - but I'm killing rebecca the first chance I get. No-one is that heartless towards my clem and gets away with it

  • edited December 2013

    I will admit I didn't expect Omid to die so soon into the first episode. I knew it was unlikely he'd make it through the whole season and it would be more likely to be an earlier death but I was still expecting to see more of him in the first episode. That is why I'm remaining hopeful that he's alive although I know it's probably a lost cause but it's Omid!

    The time jump does seem a big jump. Crista was already pretty big, so we don't really need to jump 16 months ahead. It means we can come across the 400 days gang but seeing as we don't see any of them in episode 1, there could have been two smaller time jumps.

    I do find it odd that the loss of Crista's baby wasn't explained but I think it's pretty obvious she lost it and it'll naturally be a painful subject for Crista. I mean she had two mouths to feed and was barely surviving as it was. I have a feeling that's partly why Rebecca was made though and we'll start feeling more sympathetic for her and Clem may mention something about Crista and the baby then.

    I really hated the dog scene. Don't get me wrong, I loved bonding with the dog and totally understand why he bit Clem. I personally would have poured some beans on the floor for the dog and then had the rest myself. I just hate seeing animals die (in movies, games, whatever) but leaving it in pain isn't the right thing to do either. At least with previous episode the dogs already dead.

    As for the new group - yeah, true, there's not as good of a connection with them like there was in season 1, ep1 but you have to remember were not Lee anymore. Were a stranger with a bite. No one is going to admit to a bunch of strangers that there bit by a walker so it's natural to doubt. Also your a child. That seems to be the main reason were still alive. Now they know it's not a walker bite, I believe we'll have more chance to get to know the characters better in the next episode.

    I'm not complaining about any of these things though. Yes, I didn't want Omid to die so soon and I'll remain hopeful he's not actually dead. Yes, the dog scene was upsetting but realistic for a zombie apocalypse.

  • Although I hope hope hope it's Omid that Clem sees in E02, I highly doubt Christa would've left him unless she was 100% sure he was dead :(

  • Well something just occurred to me they said at the start that it was 16 months later, and Telltale said it is around 400 Days, but what about the first 3 months in season 1? The episode had to have been a few months later as Christa was much larger, so 3 plus 16 plus at the very least one month is 20 months, not anywhere near 400 Days, unless they were just saying its been 16 months since it all started, I am likely just over thinking this.

  • I think its kind of silly to accuse Telltale of trolling fans just because some of them jumped to conclusions. They never said that was going to be Kenny.

  • And i thought it was well timed. The dog attack for example, the dog doesn't just come out of the bushes and instantly comes after you, you estabilish a connection with it firsthand with the petting and throwing the disc and the game makes you think "Oh cool, i got a dog buddy now!" And then BAM THE DOG FUCKS YOU UP, it really surprised me and i loved that moment. And then you decide if you leave it to die slowly and painfully or just mercy kill it. A lot of people feel bad for dogs because dogs are more or less innocent creatures, and although i thought the asshole didn't deserve to be mercy killed, i would understand why does it make others feel bad.

    Omid was also one of people's favorite characters, he's nice and funny, you wouldn't expect him to get killed off so soon, right? Nope. One of your favorite characters is now gone, congratulations, go weep in misery.

    Also, Christa didn't confirm to be killed, right? It was an offscreen situation, much like Kenny's scene. I'm not gonna believe it until i see the body.

    So no, i didn't laugh at all. Moments like these came out of nowhere, when i least expected them, and that's why i adore this epsiode much like the other ones.

    Gman5852 posted: »

    but throwing in shocks for the sake of shocks is not walking dead. Throwing in shocks at just the right moments is. "Oh shock Omid is dead" to

  • Same, I might be a huge Kenny fan, but I felt something was off during that trailer, I thought if they were going to show Omid and Christa, then why not show Kenny's face? I don't think its trolling, some people just happen to look like people we know, its a common thing.

    KCohere posted: »

    I think its kind of silly to accuse Telltale of trolling fans just because some of them jumped to conclusions. They never said that was going to be Kenny.

  • edited December 2013

    I didn't play the game, but i watched a friend play through it and i agree that the game they released yesterday was poorly composed in comparison to the first season of the game. The characters were uninteresting and interchangeable for the most part and the narrative was utterly aimless. Perhaps they all die early on, i don't know. The little girl with the glasses was the only new character that seemed interesting to me. The sequence with the dog was pretty well done, though.

    In the first season, the player was thrust into the head space of the world and the characters immediately, and you felt a connection to them. The first game failed to do that. Nothing was set up for us to keep us interested in the story or characters. The characters and plot were just too weak. There was no sense of location and killing off a major character from the first season from the jump was a major error, IMO. It just seemed like a cop-out to me.

  • Well, here's my $.02...

    To be honest I didn't get a strong Nick/Kenny while playing the game. I mean they both looked kinda stereotypically "southern" to me but I'll play again and see if I see what you guys are seeing.

    I never particularly cared for Omid and Christa to begin with and while they hung around a while in Season 1, they weren't really "main characters" in my opinion- Omid spends half the game in bed with a busted leg. And if I'm not mistaken can't Omid die if you take Clem with you to Crawford? If so then he kinda has to die at some point and early so it was as good a time as any. I'm not sure but I remember she kills a walker that got in the house, right? And everyones all ahhh Clem you saved Omid's life by protecting him!... Am I correct about that? I may be wrong... If I'm correct then Omid has to die at some point early on because he can't last too long and be too important in season 2 if some people saw him killed in season 1.

    Either way I guarantee we will either A. see Christa again, or B. at the very least find out about what happened to her baby. Trust me, it's a gaping plot hole right now and they're gonna address it at some point. Clems not old and strong enough to be a leader of a group yet so she had to be put on her own otherwise the first episode and perhaps more would just be about her doing whatever Omid/Christa tell her to do. She's a follower all through season 1 and it would have continued through season 2 if she wasn't forced to take care of herself. She's still a kid but at least now here, with a strange group that seems to not be entirely organized, she can make her own choices and speak her mind.

    The time jump- I think this serves two purposes, to age Clem a little so that her being able to do certain things seems more realistic, but also so that so that the events of 400 days can all occur and play out by the time season 2 started. I'm not sure how long season 1 is supposed to have lasted but it was at least a few months I'd say. 16 months is roughly 480 days so, just guessing here, season 1 covers a month or two from beginning to end, and in the 16 month break a lot of the events of 400 days occur. This leads me to believe we'll encounter some, if not all of the scenarios from 400 days.

    I didn't have a problem with the dog attacking Clem- while I thought it might be cool for her to have a little buddy that could accompany her for a little while it's not unrealistic that a dog would turn somewhat feral after all this time. Yeah I've seen the threads complaining about his behavior not exactly being realistic (i.e. he wouldn't have bonded with her first) and I don't know anything about dog behavior but hey, it's a video game- not a dog training video. I knew the bite was a setup for her to encounter people that would have been sure she was bitten by a zombie and given the world we're living in- the new group acting suspicious and mean to Clem is not really a stretch especially given what they've already been through trying to care for someone who was bitten. They seem like jerks now but so did Lilly, her dad, Ben at times, and dare I say even Kenny has his moments if you don't constantly have his back in season 1. Give them some time to warm up to Clem- they don't know her at all remember and they are scared that she might be working with someone who they know to be bad news. There appear to be at least a couple of decent folks in the group so who knows how it'll turn out.

    Nick/Pete- it does seem like an impossible choice but Pete was clearly the leader of the group imo (or at least one of the stronger voices) and if he's removed it allows Clem to have a stronger voice. He was done for anyway as he's bitten and there's nothing you can do (I think). Maybe if you save him you'd gain a little more cred with the group and the trailer makes it look like Nick is going to lay some blame on you but time will tell there.

    Either way I think the fact that people feel so connected to the game and invested in what happens is a good thing, even if you don't love the direction it's going in, if you have a strong reaction to it it's more than I can say for how I react to most games I play.

  • FreddeN93FreddeN93 Banned
    edited December 2013

    @puzzlebox It's just... I don't know Clementine anymore. She's a stranger to me in Season Two. I was very happy to see her as she was in Season One in the Season Two prologue, but after getting to know her as 11 years old, I kind of just wanetd to re-play Season One again and just stick with that. I'd have loved to just resume where we left off in S01EP5.

    puzzlebox posted: »

    But that would mean we'd have to completely scrap the part where you play Clem as a badass old lady and bash walkers in with your purse!

  • oh please, clem is not special, rebecca have to think about her baby not a random little girl she met

    eddiehead posted: »

    I'm sorry - but I'm killing rebecca the first chance I get. No-one is that heartless towards my clem and gets away with it

  • i think it will get better with the new people

    flymoefly posted: »

    I didn't play the game, but i watched a friend play through it and i agree that the game they released yesterday was poorly composed in compar

  • The time jump wasn't a problem for me. They happen in the first season, as well. I don't need to know what specifically happened to christa's baby. Its clearly obvious she lost it. Omid was a major character in the sense that the majority of a whole episode of the game revolved around his leg issue. And he was very personable, so that made people like him i think.

  • Thinking Clem sees Christa and the baby in the upcomming preview after the credits. Would be more interesting if she saw Herschel from the first season or maybe one of those cannibals from the dairy farm. Cant remember if they all died.

  • Rule Hershel out. He's a comic book character and is with Rick's group, so he can't be in this season.

    bruss3030 posted: »

    Thinking Clem sees Christa and the baby in the upcomming preview after the credits. Would be more interesting if she saw Herschel from the first season or maybe one of those cannibals from the dairy farm. Cant remember if they all died.

  • the time jump doesn't bother me at all I just thought I'd speculate that the reason it was so long was to allow the events of 400 days to play out.

    flymoefly posted: »

    The time jump wasn't a problem for me. They happen in the first season, as well. I don't need to know what specifically happened to christa's

  • Honestly, the exact moments you pointed out, were the most unpredictable in my eyes. My opinion of course.

    my only actual complaint Is Frankly, It was a bit predictable. Mainly the dog Bite, Saw the Dog turning feral, Instantly knew the group would

  • edited December 2013

    Comic spoiler:

    Hershel is already dead at this point.

    bruss3030 posted: »

    Thinking Clem sees Christa and the baby in the upcomming preview after the credits. Would be more interesting if she saw Herschel from the first season or maybe one of those cannibals from the dairy farm. Cant remember if they all died.

  • Could be nostalgia. One of the major themes this season is her growing up, which I think was handled pretty well. Maybe once things slow down and we get to interact with the group a little bit more that side of her that some people find missing can reappear. I smiled when she was holding the can of beans and said "Please don't be bad..."

    FreddeN93 posted: »

    @puzzlebox It's just... I don't know Clementine anymore. She's a stranger to me in Season Two. I was very happy to see her as she was in Seaso

  • 1) I agree - the 16 months fast forward was too fast and done only so that she wouldnt be such a kid anymore and so that it would make sense if she could defend herself.
    2) I stand by my notion that putting us, the audience, in the role of a child was a bad call. If you gonna fast forward 16 months to make her be somewhat older because a lot of the things you want to do wouldnt work on a 10 year old girl, then why not just make the first person player an adult?
    3) I wish they had kept Lee and Clem as the only survivors of season 1 and this season would have been the continuation of their journey. Killing Lee off was a bad call and terrible executive decision. I like Clem but i dont care to play her. This seems just like a completely new series and has little to do with season 1, other than Clem talking about Lee
    4) I dont buy that a pregnant woman and little girl survived 16 months in the ZA - out and about in the woods eating rodents or half starved - and both looked relatively health too.
    5) why are they moving up north? Why not stay in the balmy south where it at least stays warm knowing that you may have to be on the road a lot.
    6) I agree the new characters in that house are a) uninteresting b) one dimensional c) complete and utter assholes. Not one likable character. In season one I already liked Kenny, Katja, Duck, Doug, Carly - but I hated all of these people including that little girl whose idiot father is sheltering her from the bad things in the world some 2 years into the ZA.
    7) i really wanted my decision to be to leave this group - too bad the game wouldnt let me.
    8) TOO SHORT. I felt it went by in a breeze - I barely got hung up on the walker attacks and went through it pretty quickly. Season 1 episodes felt longer
    9) dont care for the sappy music with vocalization at the end. Season 1 had a dark, sinister feel to it - complete with the sound of flies indicating decay and death and the dark, deep, instrumental in the end. This one has a sappy, sentimental feel to it.

    Overall i would give this a B or B-. Disappointed.

  • There's always someone who dislikes something because they "predicted it," because it's cliched or because you're trained to expect the unexpected. You can't win with these people, and I think it's a stupid point of criticism anyway, reducing good and bad storytelling to what is or isn't predictable. Myself, I did not expect the dog attack even though I know to always anticipate a sudden scare in TWD. At the same time, I knew that Clem would find someone else or another group at some point since this is a story being told here, which needs characters to interact with, but that no less diminishes my enjoyment; in fact, it would suck without it.

    That_1_Guy posted: »

    Honestly, the exact moments you pointed out, were the most unpredictable in my eyes. My opinion of course.

  • I liked the game. I also think we have to give it some time to settle in, let the characters develop, etc.

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