I have a few complaints about S2 Episode 1

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  • They dont NEED Kenny back, but seeing someone who ''comes back from the dead''( like Rick in tv show)brings back hope wether you like him or not... Someone is gonna be back from the dead, but i dont think he/she gonna last long(might be wrong here) What i think they are gonna bring someone in from long time ago and kill him of in the same episode or third one...

    no that would be great writing, but why you need kenny back?

  • i agree

    TWDavid posted: »

    Truthfully I think the new ep was good. Understand that when you have a large community who played and enjoyed the game and especially experie

  • edited December 2013

    Season one was good, 400 days was good and there was never a reason to complain up until now. Not even one. Nothing.

    Now we have many reasons to complain. Make the game better then the complaining will stop.

    GUYS If your gonna complain then dont play the fucking game!

  • edited December 2013

    I thought this was a solid introduction episode, much like Season 1: Episode 1 was. The only difference being that in S1:E1 we were learning about entirely new characters, especially our lead character. This time, we already know a lot about the main character. We were with Clementine throughout Season 1, so there aren't a lot of surprises to find out. We obviously got some introduction to new characters, but what we really had to be introduced to was how the character we knew (Clem) has/is changing. I thought they handled this pretty well.

    If you look at Season 1, the first episode really was just an introduction to the characters. It had a little more going on in the plot, but again, that's because there was so much to discover. Episode 2, I've always felt, was more of a "side adventure." A dang good one, but not terribly important to the overarching plot. Episodes 3, 4, and 5 are what I call the "Season 1 Trilogy." It's not really until these episodes that you get a clear picture of where things are going.

    So I have no worries that the plot was a little scattered in this first episode. They're setting things up for the future, and there were still some great moments in there. You need to start things out slow and then ramp up the action/emotion/intensity from there. This was a solid reintroduction to the character and situation. I'm excited to see where Telltale goes from here.

  • Speak for yourself. Theres people complaining about season one in this thread.

    dlux_ posted: »

    Season one was good, 400 days was good and there was never a reason to complain up until now. Not even one. Nothing. Now we have many reasons to complain. Make the game better then the complaining will stop.

  • You... you really think that no one had any complaints until just now?

    Welcome to the Internet! I'm glad that you decided this would be the very first place that you'd go, but you should probably read back further than ten minutes.

    dlux_ posted: »

    Season one was good, 400 days was good and there was never a reason to complain up until now. Not even one. Nothing. Now we have many reasons to complain. Make the game better then the complaining will stop.

  • To leave a 11 year old to herself in normal world is not a wise decision. Its walking dead there is no wise decisions. If you are talking about wise decisions of TellTale you have to ask yourself: Was I looking forward to season 2? And guys I really understand your broken hearties, after Lee died i was i dont even know how to describe it, couldnt really get hold of my self and even look at the computer, but wanted more, more, more!! Thats what producer wants...

    PoppyP posted: »

    i would not call killing EVERYONE but keeping Lee and Clem alive as leave them all living. Lee was a key character and killing him off in service of having a 12 year old run the show is not something i consider a wise decision.

  • You don't know that for sure...

    but kenny is not dead too appease fans

  • edited December 2013

    This episode is the complete opposite of bad writing and storytelling. I'd like to counter all your complaints about how the writing is bad (I took writing classes because I love to write as well.)

    Omid's death wasn't solely for shock value. He was to die to remind us how this new world is unpredictable and just plain cruel. The sudden brutality shows why one shouldn't care so much for a character. It's also there to emphasize another factor in this world, loss. Loss plays a major role in the Walking Dead franchise and ESPECIALLY in the Telltale game series. It's been seen as not only a symbol, but as a metaphor. (Examples in Season One: Clementine's parents, several characters, Clementine herself, and Lee, the walkie-talkie, life.)

    The only thing I could agree about was the time skip. Although it adds nothing too special to anything (maybe the fact that there is no safety anywhere in this hellish world, even when searching for so long.) it certainly doesn't take away any aspect from the writing.

    Sam, the dog, was the absolute pinnacle and highlight of the writing in this episode. It was handled FANTASTICALLY. It can be interpreted as a service to the I Am Legend novel (not movie, book, they are completely different stories), the dog is put there to entice and to make you feel that you NEED a companion. It doesn't matter who or what, you need someone or something else there to comfort you in such a dark time. And then when it is stripped away you feel bare and empty from the loss of companionship. To be so close to retain it and yet so suddenly how it can be ripped away from you. Your reaction to this is the feeling you were supposed to get with the dog. It was intended, and although it wasn't executed as well as it was in the I Am Legend novel, it was still a riveting and powerful scene and definitely NOT bad writing.

    The new characters aren't as fleshed out as the ones in Season One because of the fact that it is still Episode One. In the first episode of Season One I didn't care for any other characters aside from Lee and Clementine. Mostly Lee, because his personal story was shown in that episode. But I felt that the first episode didn't really have any interesting characters, I thought it was going to be another zombie survival story with moody characters. I was dead wrong when Episode Two came along. Give it some time and I'm sure these characters will be great. You can't expect total character development from just one episode. Episode One was to introduce us to new characters just as the one from the last Season.

    And I really don't see how Nick was made to troll the fans. When I first watched the trailer I saw his back turned and had no idea that was Kenny. When someone said that Kenny was in the trailer I looked again and didn't see the resemblance. If anything, the guy had no necklace and the shirt had no logo in the back.

    This is my opinion on how this episode wasn't lackluster in writing. If anything, I liked this Episode One better than the last one. (Although it felt short like Episode Five of the last Season, so I hope that in Episode Two of this Season, they stretch it out.)

  • I have to reiterate this- the time jump has to be long so the events of 400 days can unfold.

  • i think it will get better, i just think season 1 episode 1 was better

    Zinthous posted: »

    This episode is the complete opposite of bad writing and storytelling. I'd like to counter all your complaints about how the writing is bad (I

  • Too much to read but i think youre right :)

    Zinthous posted: »

    This episode is the complete opposite of bad writing and storytelling. I'd like to counter all your complaints about how the writing is bad (I

  • also to so she was able to take care of herself

    TWDavid posted: »

    I have to reiterate this- the time jump has to be long so the events of 400 days can unfold.

  • Yes, that too but mainly I think so that 400 days can unfold. The time frame fits.

    also to so she was able to take care of herself

  • she probably had a miscarriage

    Nemesisbabe posted: »

    Me too! The time skip is actually fine by me, but the fact that she's pregnant before and just no baby after is so annoying. did she kill it b

  • but we still dont know if tiava is evil

    TWDavid posted: »

    Yes, that too but mainly I think so that 400 days can unfold. The time frame fits.

  • Right but 400 days starts about the same time Season 1 starts. So there has to be time for all of that to unfold so that we can meet up with 400 days characters in season 2.

    but we still dont know if tiava is evil

  • I prefer episode 1 of season 2 much better imo.

    i think it will get better, i just think season 1 episode 1 was better

  • edited December 2013

    @ZInthous To add on I disagree that you shouldn't care for the characters, because I think that's the point of the series.To care. If people didn't care for Clementine our choices would have reflected that. If we didn't care we would have these fan bases. I think the point should be that Omid's death was to remind us that no one is invincible, that no one can escape the dangers of this harsh new world. You should care for the characters because then it brings out the emotion when they do pass, making the experience so much better. Other then that I agree completely.

    Zinthous posted: »

    This episode is the complete opposite of bad writing and storytelling. I'd like to counter all your complaints about how the writing is bad (I

  • It's only the first episode. Episode 1 of TWD Season 1 was good but not the best. I think it will be the same this season. I believe in you Telltale and @puzzlebox!

  • The only thing that bothered me is the fact that we didn't find out what happened to Christa's baby. Though i do think they'll tell us in a later episode.

    zenonek2000 posted: »

    I get it now... Somebody is going bonkers with thumbs down, i havent put one on this website... We should be able to see whos doing thumbs

  • I don't think the episode was badly written, but I do hope things get more engaging as the season goes. I think the differences between the characters in season one and two are really subtle, yet important. I too found myself not really caring about the characters in season 2. (In season one, I was even more interested in Lilly and Larry, while not actually liking them, than the Season 2 characters.)

    I think it's the general sense of lethargy the season two characters embody. I don't think it matters that some of them seem "nice," because unlike the likable characters in season one, the season two-ers are already part of the same complacent team. They're all like this long-married couple who just kind of go along with this agreed upon agenda with no real sparks flying or sense of different points of view. That might be realistic in terms of how far into the apocalypse season 2 is, and this is a group that has learned to live with itself, but it gets real hard to feel "variety" as an audience member, or to truly like anybody if they're in perpetual "Yes, dear" mode.

    I also think--and this would be pretty hard for Telltale to get around considering the timeline--it gets hard to care about and fear for characters that have grown accustomed to their situation. If everyone is glum and cynical and accepting of things as opposed to them reacting with horror or "things just have to get better!" or "No one is taking my girl away from me!" (Lee) like all the characters in season one embodied--it's hard to get real excited about anything that happens to them.

  • edited December 2013

    There is one thing that has nothing to do with characters and writing that I didn't like about Season two--and I guess this is more a complaint about what is "standard" in entertainment now. I fell in love with the Walking Dead game by watching playthroughs of season one on Youtube. And so I pre-ordered Season Two. But when it came time to play it, I was kind of disappointed that it didn't look or feel much like those Youtube playthroughs. It dawned on me that there is something different about the actual game that isn't conveyed in those videos: the framerate

    Those playthroughs show a very cinematic story. Timeless and transporting. It's like watching a movie or show where you really care about the characters and you're taken away from the room you're sitting in. However, when you actually play Season 2, you're seeing the full frame-rate that Telltale built into the game, which I assume is at least 60-fps, I don't know. The result is something that to my eyes feels chintzy and almost "fake". (And maybe this is something no one else notices since they've grown accustomed to it; whereas I'm not a big gamer myself.) Even the "Previously on the Walking Dead" showing what happened from season one has a kind of videotapey feel to it. I'm reminded of the awful new technology that allows people at home to ruin classic films by adding frame-interpolation, changing timeless movies into an episode of Three's Company. When they showed the part where Lee gets bitten from episode 4, it has that same weird effect that frame-interpolation causes--it looks like it's running in Keystone Kops fast motion when it's not actually.

    My theory is that I never realized this was the case with the Walking Dead uploads because when people convert videos, the image gets softened through compression and the frames per second is lowered to make a reasonable-sized file... thus giving me the false impression that the game looked more "weighty" and "credible" than it actually does when running. I know Telltale is just conforming to what's considered standard for the times, but I hope they reconsider this approach to presentation in the future. Conversely, one of the few other recent games I've played is Bioshock Infinite and I didn't get the same sense of "videotapy-ness," so I'm not sure what they're doing there that's different than Telltale (again, I assume it's framerate). I hope Telltale looks at some of those "reduced" playthrough uploads and realize that they're actually more transporting and the characters feel more iconic than when the game is running in real life. Sometimes less is more.

  • Some good points, but I disagree about the new group! I think they're very interesting, and I started to like some of them, like Pete f.e.
    I just wish to get to know them better in Episode 2!

  • edited December 2013

    I didn't mean that you, as in the player, shouldn't care. I meant as a character in this world one shouldn't be to quick to attach themselves and care so much for another. Because you will lose them. It's almost a guarantee. It's just the matter of when.

    @ZInthous To add on I disagree that you shouldn't care for the characters, because I think that's the point of the series.To care. If people d

  • Girls her age can have those and lets face it in the ZA he is a dreamy character next to Ben, Chuck and Kenny XD

    Why do you think she have a crush on luke?

  • i want to know if that lady was raped

    JoniOdin posted: »

    Some good points, but I disagree about the new group! I think they're very interesting, and I started to like some of them, like Pete f.e. I just wish to get to know them better in Episode 2!

  • This started out with potential and turned into a joke. They turned a preteen girl into an adult. The most comical part is how the adults talk to her like she's no different than them. She's a little kid and you can't force a little kid to become an adult. You can't force it to work with crappy writing ether. I didn't expect such ridiculous writing, and I didn't expect much. This was ebarrassing and pointless. It has none of the realism or meaning of season one. This was stupid and turned the game into a joke. This probably explains why the guys behind season one left.

  • edited December 2013

    Ah I see ok then were on the same page then. =D

    Zinthous posted: »

    I didn't mean that you, as in the player, shouldn't care. I meant as a character in this world one shouldn't be to quick to attach themselves

  • edited December 2013

    "That's not how the choice should work, either one or the other should die, not have both survive based on one choice."

    This is a gameplay vs. realism thing, and I actually hate when choices in divergent storyine games are made to all carry the same weight no matter what, since, in real life, some decisions are better than others and some choices are plain mistakes.

  • You do know, in regards to the jump in time, that in between that was 400 days. Technically you already did something in between 9yr old Clem and 11 yr old Clem. It would make no sense to relive that time period again...

  • "The most comical part is how the adults talk to her like she's no different than them."

    I loved that about this episode. To me that's good writing, much better than babysitting her for a whole other season. Its not a realistic game buddy, anything involving zombies is just fiction.

    This started out with potential and turned into a joke. They turned a preteen girl into an adult. The most comical part is how the adults talk

  • edited December 2013

    Umm...It's several years into a zombie apocalypse. Things like childhood and adolescence can be cut back on if not compltely scrapped when times get severely difficult. Also, even 80 lb. zombies are dangerous, and the episode started with a young girl holding up a little girl at gunpoint and shooting a man.

    That isn't to say that it didn't piss me off that they treated a little girl like that, but it wasn't something I'd classify as 'unrealistic'. Just jarring.

    This started out with potential and turned into a joke. They turned a preteen girl into an adult. The most comical part is how the adults talk

  • Ok you just witness a lil girl sneak around fix her wound and then killed a walker... Pretty much survived. Then you see the doctors daughter who wouldn't know what to do.

    I think she deserves a little more respect it that sense.

    This started out with potential and turned into a joke. They turned a preteen girl into an adult. The most comical part is how the adults talk

  • They will say everything they have to say, eventually, I mean, there's 4 more episodes left.

  • The episode was pure crap. The way every adult interacts with a preteen girl like she's an adult no different than them made it comical. It just got worse as it went on. I thought it might be alright at first, but it went down hill and felt so stupid by the end I didn't have any interest left. The guys behind season one made a good move getting away from this pointless story that has none of the realism that made season one GOTY.

  • You already said this...like less than 20 minutes ago. o_o

    The episode was pure crap. The way every adult interacts with a preteen girl like she's an adult no different than them made it comical. It ju

  • Yeah, Clementine needs to learn to always keep her weapon on her. I can forgive her for that though, 'cause even though Lee and eventually Christa and Omid teach her things, she's still a little kid. Christa and Omid are two lamebrains who had no business looking after a little girl. Lee would have never said, "Uhh...just go in that bathroom." He'd have gone in there first, checked it out, THEN let her go in. And he would have been standing right outside that door.

    ceekyuucee posted: »

    Bonds break. Especially considering the how in this instance: Clementine's negligence got Omid killed. I get the impression Christa didn't really forgive her for that, at all.

  • That dog was a good dog at one point. It wouldn't have let her pet him or play with him had it been an asshole. It was starving, and that's what set it off and turned him completely feral. What kind of heartless person would NOT feel bad at the fact you had to kill a dog, or even more, why would you let it suffer?

  • Yeah, it'll surely get a lot better, it was only the first episode.

    I wasn't amazed when I played the first episode of season 1. I thought it was good, but I didn't go "HOLY CRAP THIS GAME IS AWESOME" Until episode 2. IMO season 2 episode one is on par with season 1 episode 1. They both have their strengths and weaknesses. And if people are assuming every episode is going to be just like the first, then I can assure them that they are wrong. There was plenty of variance in the season 1 episodes.

    Its only the first episode, we've only briefly met with most of the characters, they aren't fleshed out yet. people need to stop jumping to conclusions, it was a very solid start to the season.

    DeeLove92 posted: »

    Yeah I completely agree with your point about the cabin folks. I mean don't we remember back in Episode 1 of Season 1 that Larry and Lily were

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