This picture is you, GreenFX. Look, I know it's frustrating, but for god's sake, tone down the butthurt. Wait until the season's over - then we can all rage against the heavens. Deal?
Yeah, I knew you wouldn't stop. You have a serious problem. lol
Anyway, if you know that, then there was no reason to call my original post a verbatim rant. It was only posted exactly as it is one single time, and that was in this thread.
The one in the gif is one of the best ones I've ever seen. A comedy where an apprentice to a demon summoning detective gets dragged into the supernatural world. Only problem is that the demon she's tied to is a lecherous pervert in a cute doggy-goat body. The demon calls his trident ''Sexcalibur''.
And at one point they fight The 40-Faced Freak, an exhibitionist who can make his penis grow to lude lengths.
The one in the gif is one of the best ones I've ever seen. A comedy where an apprentice to a demon summoning detective gets dragged into the s… moreupernatural world. Only problem is that the demon she's tied to is a lecherous pervert in a cute doggy-goat body. The demon calls his trident ''Sexcalibur''.
And at one point they fight The 40-Faced Freak, an exhibitionist who can make his penis grow to lude lengths.
The Freak in question.
I think you really should change your expectations, TTG is not going for difficult puzzles, or really following the traditional Adventure Game… more route with TWD at all. I can understand you wanting the game to match a certain set of criteria, but if your looking for it here your going to be continually disappointed. This game is basically a movie that you get to add in flavor to. It's not a puzzle game, its never going to test your twitch reflexes, its an almost passive experience, if that's not your cup of tea, you should probably move on. Because expecting this game to be anything else is an exercise in futility. It is what it is.
Very true. But we can also look back at season one and see that many of our choices there didn't matter either. As far as I remember, the two biggest things that came from your choices are 1) whatever you decided to do with Larry will make Kenny either automatically go with you or question whether he should, and 2) cutting Lee's arm off stops him from fainting at several points throughout the episode. All our other choices didn't affect much.
I know. People just dont seem to have the patience to follow a storyline to the end. They expect big changes right off the bat instead of waiting to see how the story unfolds.
Me and a lot of other people here like Season 2. I dont care about you. If you dont like the game then dont play it. Delete it and never play anything from telltale again. You dont deserve to play their games. -.-
Personally, I wish the Walking Dead games were harder.
The puzzles are so easy they are not even really puzzles - tasks such as 'light the … morefire' and then oh look the log is RIGHT THERE NEXT TO THE FIRE!... that's just pointless. It's not a game.
Sometimes I feel like I'm watching a movie and just making a few choices to help the dialogue along. On occasions I found myself slumped on the couch, holding the controller in one hand and just jabbing a button.
It didn't feel like my choice really mattered all the time and therefore I didn't care what I chose all the time.
I like TWD a lot. Season 1 was amazing. The narrative and emotive pull got a lot of coverage and congratulations. Now I just feel like the gameplay has become diluted in favour of storyline.
I'm a Telltale fan, I'll follow the season. I'm just not a 100%.
I think you really should change your expectations, TTG is not going for difficult puzzles, or really following the traditional Adventure Game… more route with TWD at all. I can understand you wanting the game to match a certain set of criteria, but if your looking for it here your going to be continually disappointed. This game is basically a movie that you get to add in flavor to. It's not a puzzle game, its never going to test your twitch reflexes, its an almost passive experience, if that's not your cup of tea, you should probably move on. Because expecting this game to be anything else is an exercise in futility. It is what it is.
Looks like Telltale are really emulating the production of the TV series! I have no idea what's going on with the writing, but everything feels so shoehorned in, why couldn't they let us explore a little with the couple at the beginning for instance? It's got this lightning fast pacing which doesn't allow you to take things in or feel part of the world.
The game has a lot of problems in the writing and directing department.... mostly writing though, it is uninspired and grossly illogical.
T… moreelltale should give their best selling title more attention. If the gameplay does not improve then they will kill the series. If they really need a backup plan, then just have the guys from The Wolf Among Us work on this game instead. They really know what they are doing and know how to make a good game. The bozos working on the TWD at the moment really have no idea what they are doing. They don't understand TWD, they don't understand what makes an interactive novel great.... and I doubt they ever will.
*(i'd say they should have the guys from the first season work on the game, but sadly many of them have left Telltale. So that isn't possible.)
The writing in my opinion is amazing and is the strongest asset the game has! None the less, there will always be people that aren't fans of the game which is fine. Every gaming forum has their fair share of threads about ways the game can be improved.
The game has a lot of problems in the writing and directing department.... mostly writing though, it is uninspired and grossly illogical.
T… moreelltale should give their best selling title more attention. If the gameplay does not improve then they will kill the series. If they really need a backup plan, then just have the guys from The Wolf Among Us work on this game instead. They really know what they are doing and know how to make a good game. The bozos working on the TWD at the moment really have no idea what they are doing. They don't understand TWD, they don't understand what makes an interactive novel great.... and I doubt they ever will.
*(i'd say they should have the guys from the first season work on the game, but sadly many of them have left Telltale. So that isn't possible.)
Like people said in your other threads, it is absolutely impossible to make different endings. Yeah, Heavy Rain had variant endings but that w… moreas non episodic (except a "Chronicles" episode but they stopped at one episode I think so that doesn't really count). For The Walking Dead being an episodic game, it's definitely something that takes a long time to do if they went the various endings route. There would be all kinds of confusion in the process of making it and each episode would take so much time to put together that people would probably just be uninterested since they have to wait months, even years, just for an episode to be released. But that's just how I feel and I understand that you may expect more out of Telltale and that's completely fine with me. I just don't think it could work with various routes depending on your choices in the game.
Because I loved the first season, and I want this game to evolve.
Too many people are staying quiet and nodding at whatever Telltale throw at us, i'm putting across my opinion and hopefully it can lead to deeper discussions, in turn.. MAYBE someone at Telltale can see it and say "Hey... This guy has a point and a few others agree with him on that certain feature of the game, maybe we can change that."
RE different endings, choice and consequence and branching paths (I'm going to talk about the choose your own adventure books here):
I don'… moret think that until you've decided to write a branching narrative yourself (and games will be even harder, because you have the coding, graphics etc. to design), you don't really realise how much work goes into creating a truly branching narrative. That said, I do get irritated with companies that claim to branching paths and don't. It's false marketing, but these days, I really don't take any notice of it. Regardless, Telltale have said they want to try and include more branching paths this season. You can take that with a grain of salt, or you can believe them. Myself, I'm of the opinion that things will likely not be different and I'm playing the game for the story. If branching paths are included? Then great, it's a bonus. As far as playing the game for anything other than the story and getting to pick c… [view original content]
It will be too late if we wait until the season's over to vent, they are DEVELOPING it RIGHT NOW.
We are funding them to keep going.
That's like a film company paying for a film to get made, not getting involved at all, then looking at the shitty final product and saying: "Oh noooo."
This picture is you, GreenFX. Look, I know it's frustrating, but for god's sake, tone down the butthurt. Wait until the season's over - then we can all rage against the heavens. Deal?
The one in the gif is one of the best ones I've ever seen. A comedy where an apprentice to a demon summoning detective gets dragged into the s… moreupernatural world. Only problem is that the demon she's tied to is a lecherous pervert in a cute doggy-goat body. The demon calls his trident ''Sexcalibur''.
And at one point they fight The 40-Faced Freak, an exhibitionist who can make his penis grow to lude lengths.
The Freak in question.
This picture is you, GreenFX. Look, I know it's frustrating, but for god's sake, tone down the butthurt. Wait until the season's over - then we can all rage against the heavens. Deal?
Everyone is enitled to their own opinion, give this guy props, hes actually speaking his mind without being blunt and an ass about it. I personally love the game/story.
So your implying that we are all brainwashed by this company. Because I am not. People will rise when they see a problem. And I sure don't see any problem with season 2. This is just my opinion, just like you have yours.
Because I loved the first season, and I want this game to evolve.
Too many people are staying quiet and nodding at whatever Telltale throw at… more us, i'm putting across my opinion and hopefully it can lead to deeper discussions, in turn.. MAYBE someone at Telltale can see it and say "Hey... This guy has a point and a few others agree with him on that certain feature of the game, maybe we can change that."
What's the mission of the series? The objective to persue? The drama to recover from? The player's objective? In season one it was the finding of Clem's parents through the vojage to Savannah. Here? For what or who is Clementine fighting and struggling to survive? Why it's not immediately clear?
Why Clem takes decisions I wouldn't make? IE: I wanted to stay inside the garage, as everyone said me to do, waiting for the morning: why this isn't supposed to happen? This is a severe immersion breaking event, I felt forced as a player to do something I didn't want to. One other time i choosed to stay silent (at the campfire with Christa), but Clem talked. Why?
Why the gameplay seems "press the right object to continue watching the movie" for the whole first part of the game? Maybe too linear? Too few branching or interesting decisions (IE: kill or not an equally dying dog)? Where are here the true branchings that appeared early in Season 1 (day/night sequence or the choice to save Duck)? I even tried to enter the "meeting room" in the house during the night incursion, but people are incapable to see me inside the house.
Dont' you think that there are too many characters to develope in only 1.30h of game? It's getting a little difficult to handle all these souls and stories if you shortened the lenght of the episodes so much (1 hour less, at least for me) and deleting all the "walk&talk" parts to charachers, as they appeared in Season 1. That leads to: why should I care of Clementine if I know she'll live until chapter 5? What other relationships should I care of through the episode, if they only appear slightly at the end of episode 1?
good post,the objective to pursue for me was keeping the early group together,(Clem,Omid,Christa) so i was brought down to earth pretty fast,now i just want to survive and maybe find Kenny and Christa.
From a my previous post:
* What's the mission of the series? The objective to persue? The drama to recover from? The player's object… moreive? In season one it was the finding of Clem's parents through the vojage to Savannah. Here? For what or who is Clementine fighting and struggling to survive? Why it's not immediately clear?
* Why Clem takes decisions I wouldn't make? IE: I wanted to stay inside the garage, as everyone said me to do, waiting for the morning: why this isn't supposed to happen? This is a severe immersion breaking event, I felt forced as a player to do something I didn't want to. One other time i choosed to stay silent (at the campfire with Christa), but Clem talked. Why?
* Why the gameplay seems "press the right object to continue watching the movie" for the whole first part of the game? Maybe too linear? Too few branching or interesting decisions (IE: kill or not an equally dying dog)? Where are here the true bra… [view original content]
And, BTW, about the gun you cannot take in the bathroom, i found a good take on another forum (by "noknowncure"):
"This moment was a frustrating example of how game developers have yet to work out how to reconcile conventional storytelling with interactive storytelling. Telltale needed Clementine to leave the gun behind at that moment for their story beat to work, so to achieve this they simply remove the choice from the player. I don’t think this is satisfying game design. It’s extremely annoying to have such an obvious problem sitting in front of you, but you’re powerless to change how it plays out."
People are already rising, because the 2nd is full of problems. The bozos working on this game are destroying the series with completely ridiculous and lackluster writing. It would be a damn shame to see one of the greatest series go straight down the drain.
So your implying that we are all brainwashed by this company. Because I am not. People will rise when they see a problem. And I sure don't see any problem with season 2. This is just my opinion, just like you have yours.
Comments
Animes are weird.
Don't cry because you're getting totally rinsed over posting the same thing repeatedly then getting called out :^)
The one in the gif is one of the best ones I've ever seen. A comedy where an apprentice to a demon summoning detective gets dragged into the supernatural world. Only problem is that the demon she's tied to is a lecherous pervert in a cute doggy-goat body. The demon calls his trident ''Sexcalibur''.
And at one point they fight The 40-Faced Freak, an exhibitionist who can make his penis grow to lude lengths.
The Freak in question.
Don't cry because you can't stop whining about somebody pointing out how bad this game is.
Lol not gonna lie, would watch that.
if you hate the game so much why the fuck did you create this discussion and why the hell are you even on the forums get the hell off
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bless you and thank you exactly what i tried to tell others.
Very true. But we can also look back at season one and see that many of our choices there didn't matter either. As far as I remember, the two biggest things that came from your choices are 1) whatever you decided to do with Larry will make Kenny either automatically go with you or question whether he should, and 2) cutting Lee's arm off stops him from fainting at several points throughout the episode. All our other choices didn't affect much.
When you had no choice but to complete one objective the entire game, I don't see how things can be affected in later episodes.
That's a great idea, I don't deserve the torture of sitting through another turd like that.
Exactly.
Go play season 1 again, then you'll see my point.
Looks like Telltale are really emulating the production of the TV series! I have no idea what's going on with the writing, but everything feels so shoehorned in, why couldn't they let us explore a little with the couple at the beginning for instance? It's got this lightning fast pacing which doesn't allow you to take things in or feel part of the world.
The writing in my opinion is amazing and is the strongest asset the game has! None the less, there will always be people that aren't fans of the game which is fine. Every gaming forum has their fair share of threads about ways the game can be improved.
This is like judging a book by it's cover.
Hardly impossible, games such as True Crime:Streets Of LA had this down pretty well, and that was 2002!
Because I loved the first season, and I want this game to evolve.
Too many people are staying quiet and nodding at whatever Telltale throw at us, i'm putting across my opinion and hopefully it can lead to deeper discussions, in turn.. MAYBE someone at Telltale can see it and say "Hey... This guy has a point and a few others agree with him on that certain feature of the game, maybe we can change that."
Shut your mouth, i'm going to replay season 1 and kill you.
Good old fashioned hard work is needed from Telltale, we provide a living for them.
It will be too late if we wait until the season's over to vent, they are DEVELOPING it RIGHT NOW.
We are funding them to keep going.
That's like a film company paying for a film to get made, not getting involved at all, then looking at the shitty final product and saying: "Oh noooo."
Except i've read the book and understand it fully.
Nice grammar.
They are comics.
Isn't that hentai?
why people mad you like season 1 better
We just have to wait and see.
Everyone is enitled to their own opinion, give this guy props, hes actually speaking his mind without being blunt and an ass about it. I personally love the game/story.
GreenFX stop bitching and have a cupcake
Nah, they keep a black censor bar with the show's title over his penis at all times. And honestly, I think it's funnier that way.
you have some valid points,i agree it's a little short,but the story more than makes up for it,i think Telltale don't get the credit they deserve.
Clem CAN'T be caught in the house. Try it, it's simply fake. There's no challenge at all, you cannot fail. This the storyboard says .
Clem CAN'T stay inside the garage, as everyone says and suggest to. Try, you can't. This the storyboard says .
So your implying that we are all brainwashed by this company. Because I am not. People will rise when they see a problem. And I sure don't see any problem with season 2. This is just my opinion, just like you have yours.
From a my previous post:
good post,the objective to pursue for me was keeping the early group together,(Clem,Omid,Christa) so i was brought down to earth pretty fast,now i just want to survive and maybe find Kenny and Christa.
Guys who gives a shit... the story is awesome.. Its about mending your character into who you want it to be.. not massive branching stories.
And, BTW, about the gun you cannot take in the bathroom, i found a good take on another forum (by "noknowncure"):
"This moment was a frustrating example of how game developers have yet to work out how to reconcile conventional storytelling with interactive storytelling. Telltale needed Clementine to leave the gun behind at that moment for their story beat to work, so to achieve this they simply remove the choice from the player. I don’t think this is satisfying game design. It’s extremely annoying to have such an obvious problem sitting in front of you, but you’re powerless to change how it plays out."
And it keeps happening through the episode.
This isn't a fucking puzzle game.
People are already rising, because the 2nd is full of problems. The bozos working on this game are destroying the series with completely ridiculous and lackluster writing. It would be a damn shame to see one of the greatest series go straight down the drain.
Lolll your opinion