What if Clem stayed in the shed?

edited December 2013 in The Walking Dead

Seriously, what if she slept in that shed for the night and just get patched up in the morning? Would she really bleed out? I was hoping there was an option to just wait it out.

What's the worst that can happen other then an infection and the possibly of bleeding out (though it seemed to stop bleeding around that point).

Comments

  • The infection.

  • OzzyUKOzzyUK Moderator

    The dog bite would probably have given her a fever and they would have assumed it was the onset of a walker bite infection and killed her before she had chance to turn.

  • Mmm worst than an infection? She would have died with an infection or at least lost her arm, that´s pretty bad I think. An option to stay in the hut it´s the same as an option to drown in the river, I don´t know why anybody would want stupid options like those

  • An option to stay in the shed would have only led to Nick putting a bullet in her head the next morning when the infection had set in. Why give the player an option that only leads to a game over screen?

  • Haha, funny you mention that. I'm in the process of replaying S1 and in Episode 2, there's an option when you're backing the St. John's mother up the stairs to say "Put the gun down, bitch!" If you say it she shoots you immediately.

    Plan_R posted: »

    An option to stay in the shed would have only led to Nick putting a bullet in her head the next morning when the infection had set in. Why give the player an option that only leads to a game over screen?

  • I think they should have made it a lot clearer that she thinks she would have most likely died/gotten an infection if she had stayed in the shed. Just a small line like "I need to stop the bleeding." or "I can't let it get infected." would have helped. All she said before breaking out was "You're gonna be fine. You're gonna be fine," so my initial reaction was just to wait it out. Normal infections don't usually set in that quickly and I wasn't sure that sneaking around a house with people with guns who were already inclined to shoot me was much better than taking my chances in the shed.

  • Pretty much this. I know I wouldn't take the chance if I were in their position. Survival of the fittest.

    OzzyUK posted: »

    The dog bite would probably have given her a fever and they would have assumed it was the onset of a walker bite infection and killed her before she had chance to turn.

  • As a child I once licked a dogs tongue and got sick as the result. And that was without an open wound where other kinds of virus could infect me.

  • edited December 2013

    Alt text

    I also wanted to stay in the shed, as everyone said. I wanted to role-play a nice Clem that doesn't escape and that follows a group order.
    It's a fault in Telltale design to not leaving you that valid option. I had no desire to escape given that everyone says you have to stay there just one night for the better of the group; and the game actually kind of allowed me to stay, but it's just waiting forever that I do a bad action - escape.
    I feel forced through the screenplay, it's not good game writing.

    This feeling of being forced by the writers happened also during the initial scene where you can't pick up the gun (but that could be easily justified by the fact that Clem is too young to be prudent), and it happened when you can't never be busted in the house too.

    Oh, and it happen also on those timed dialogues without the "silence" option: if you let the timer go, the game chooses a random phrase! Why did they put the timer also on those dilaogues and let the game go randomly??? Where's my option to stay silent??

    The strange thing is that these design errors were wisely avoided in the previous season.

    (I suggest to @MarkDarin and the others this read: http://www.theastronauts.com/2013/10/break-immersion-opening-beyond-two-souls/ )

  • QFT. Telltale, if you want to make movies, by all means go to Hollywood. But please, let video games be video games. The difference between "fixed" and "malleable" narratives is critical in the world of interactive entertainment.

    I also wanted to stay in the shed, as everyone said. I wanted to role-play a nice Clem that doesn't escape and that follows a group order. It

  • Love the butthurt in these 2 posts :)

    QFT. Telltale, if you want to make movies, by all means go to Hollywood. But please, let video games be video games. The difference between "fixed" and "malleable" narratives is critical in the world of interactive entertainment.

  • edited December 2013

    According to the urban dictionary:

    1. ButtHurt

    An inappropriately strong negative emotional response from a perceived personal insult. Characterized by strong feelings of shame. Frequently associated with a cessation of communication and overt hostility towards the "aggressor."

    How exactly does what I wrote fit within your understanding of the term "butthurt?"

    Love the butthurt in these 2 posts

  • You.... just....ah man. I don't even know what to say. Either you haven't been on the internet long or..... I just don't know.

    According to the urban dictionary: * ButtHurt An inappropriately strong negative emotional response from a perceived perso

  • For the sake of having to choose. I mean why not let the option be there?

    Plan_R posted: »

    An option to stay in the shed would have only led to Nick putting a bullet in her head the next morning when the infection had set in. Why give the player an option that only leads to a game over screen?

  • Anyways, My point was, You are butthurt over TT not giving you enough choices. "Why couldn't I do this_____? Crying they should let me do whatever I want! Who cares where the story is supposed to go? Not me! I only care what I want to do!"

    According to the urban dictionary: * ButtHurt An inappropriately strong negative emotional response from a perceived perso

  • I've been on the internet long enough to recognize an amateur troll at work. But thanks for playing.

    You.... just....ah man. I don't even know what to say. Either you haven't been on the internet long or..... I just don't know.

  • Honestly, I just wish there was a bigger excuse to break out of the shed. Maybe have it already start falling apart and attracting walkers, therefore forcing her to go to the house not only for stitches but for her own safety?

  • It would be relatively easy to say "I can't stay like this, I need to get out of this shed or I'll die" and then make her like fainting from the pain.

    Or - like an easter egg - if you stay in the shed for 15 minutes doing nothing, she fall asleep and the walker wake her up, you got the combat scene, everyone enters the room and then the doctor heal you. Yeah, a large section of the game would have been missing, but you let freedom to the player.

    CaveRave posted: »

    Honestly, I just wish there was a bigger excuse to break out of the shed. Maybe have it already start falling apart and attracting walkers, therefore forcing her to go to the house not only for stitches but for her own safety?

  • I don't know, being locked in a shed by strangers against your will is enough to gtfo for me. And the fact that Clem nearly passed out twice after receiving the bite kind of seals the deal for me.

    CaveRave posted: »

    Honestly, I just wish there was a bigger excuse to break out of the shed. Maybe have it already start falling apart and attracting walkers, therefore forcing her to go to the house not only for stitches but for her own safety?

  • Was season 1 anything but? The silence point is a valid concern, but it hardly let you account for "what if's"

    QFT. Telltale, if you want to make movies, by all means go to Hollywood. But please, let video games be video games. The difference between "fixed" and "malleable" narratives is critical in the world of interactive entertainment.

  • Yeah, I can't imagine anybody not thinking patching the wound up was urgent. Wanting to stay in the shed is no different to wanting to stay in the meat locker, surely?

    I don't know, being locked in a shed by strangers against your will is enough to gtfo for me. And the fact that Clem nearly passed out twice after receiving the bite kind of seals the deal for me.

  • There's only so much that can go on inside a shed - I get CaveRave and Bloody Eugene's idea of letting the player stay there and it just skipping the whole part inside the house, but I also think that would result in lots of angry players disappointed that they "lost" a massive portion of the game were they to choose that option.
    The other choice TTG could have made would be to create an entirely separate story happening inside the shed - maybe Sarah could have crept in to try to befriend her, and give her medicine. But I think it's unfair to expect something so big for a 20$ game (not to mention it would mean even more delays), and regardless I think you would get a lot of complaints from players angry they "missed out" on something.
    I think TTG handled it the best way possible - I too wanted to stay in the shed but in hindsight it wasn't the right decision.

  • To add to that, I think (and only my thoughts) that TTG made it so that you had to leave the shed was so because it wont effect the story-line too much. It was purposely added to make it so that although the other survivors trust that Clem's not infected, there is still doubts among the group on how trust worthy of a companion she could be. There couldn't be that tension if she stayed in there like a good little girl (although that's what some people wanted), and for what Clem found out about Rebecca, these things must have a play on how the game progresses.

    Telltale games would never make two different optional scenes, unless what happened has some kind of significance in the future episodes. For example, with The Wolf Among Us, we had a choice between two different scenes to explore, but in the end the overall story itself wasn't affected, but how the characters react to you will change. For Telltale to make it not optional, it means that this scene is crucial to keep the story strong.

    maximoo posted: »

    There's only so much that can go on inside a shed - I get CaveRave and Bloody Eugene's idea of letting the player stay there and it just skipp

  • They could have added the option to stay at the barn.

  • Telltale games would never make two different optional scenes, unless what happened has some kind of significance in the future episodes.

    Not entirely true. In the episode 1 of season 1 the first real choice is to leave Clem's house by day or night. Not too useful, but it exist.

    There couldn't be that tension if she stayed in there like a good little girl (although that's what some people wanted), and for what Clem found out about Rebecca, these things must have a play on how the game progresses.

    Right, there couldn't be that tension if she stayed in there like a good little girl. That's why I want to do it. I don't want to be a negative character, like TT forced me, not respecting the group choices.

    For what Clem found about Rebecca? If you fail to hide in the bathroom, se doesn't bust you, she goes away and you'll neve know about her baby, as far as I can remember. The only issue I can think about if the whole stealth section were removed is that you don't know Sarah, so you can't make promise. That could be handled setting as default that no promise was done.
    Oh, and the watch stealing, which for now doesn't have effects, and could have been put elsewhere.

    Norjack2 posted: »

    To add to that, I think (and only my thoughts) that TTG made it so that you had to leave the shed was so because it wont effect the story-line

  • Arguably, choosing Doug, killing Ben or cutting off your arm could also be removing a large part of the game.
    It's minor and, in the replay, would seem far far more interesting to players. Maybe they could introduce the option when ep2 is implemented?

    maximoo posted: »

    There's only so much that can go on inside a shed - I get CaveRave and Bloody Eugene's idea of letting the player stay there and it just skipp

  • edited December 2013

    If Clem would have stayed in the shed then she would have very likely died. I made a longer post in another thread about this and why those guys in the cabin are complete morons:

    The wound was apparently already badly infected (not surprising, it was a dog bite), therefore locking Clementine up in the shed until morning was a death sentence. If Clem wouldn't have stolen the medical supplies to clean, disinfect and stitch her wound, then a sepsis would have very likely developed. A sepsis is deadly, you need heavy duty antibiotics, proper medical equipment and a knowledgeable physician to cure a sepsis, which they certainly don't have. In short, if they would have stuck her in the shed until morning as planned, then there would have been no way to heal Clem's wound utilizing simpler means anymore, i.e. cleaning, disinfecting and suturing the wound. The doctor should know this, heck it is actually common knowledge, so basically everyone in that cabin is just a complete and utter moron. For some reason only Clementine knew that the wound had to be tended to immediately. Yeah, a 10 year old girl with a second or third grade education is smarter and more knowledgable than a bunch of adults including a physician. This is indeed quite laughable.

    The whole situation was absurd. I can understand if they lock her up in the shed until morning to be on the safe side, but why don't they tend to her wound first? Clementine didn't have a fever, was begging for medical assistance and pleading with the group that she wasn't bitten, don't they realize if Clem is telling the truth, that they would very likely kill and zombify her with their behavior? They apparently want to protect themselves from walkers, but don't seem to realize that they almost created one. Thinking that Clementine is some kind of liar that just wants to bite them is also completely laughable. I agree with @Minutesphere. It was an extremely absurd situation. Now Clementine has to hang around with functionally retarded morons. Bah, hopefully I can forget that this situation happened when episode two is released.

  • edited December 2013

    Did you ever consider the possibility that the doctor wanted her to die? Was that even a possibility in your mind? Or have you already figured out everyone's intentions in the group.....

    dlux_ posted: »

    If Clem would have stayed in the shed then she would have very likely died. I made a longer post in another thread about this and why those gu

  • edited December 2013

    Ok, then Carlos is a sociopath.

    Why does everybody else in the group act like mindless drones and follow the orders of an apparent sociopath?

    Did you ever consider the possibility that the doctor wanted her to die? Was that even a possibility in your mind? Or have you already figured out everyone's intentions in the group.....

  • Yeah thats the crawford way isn't it?

    Thegunner18 posted: »

    Pretty much this. I know I wouldn't take the chance if I were in their position. Survival of the fittest.

  • I don't know what would have happened. I've been bit by both a human and dogs. I was fine without medicine for both. All I needed was a band aide.

  • edited December 2013

    Yes, Telltale should have let us taking the wrong choice and let us watch a game over for it. ;)

    Clem wouldn't make a night waiting, they would have killed her.

    I also wanted to stay in the shed, as everyone said. I wanted to role-play a nice Clem that doesn't escape and that follows a group order. It

  • I dont know if Id want to just sit there in the shed all night, and do what, just hold her arm and cry? They had to keep the action moving and that is good game writing. I dont think what she did was bad. It was survival pure and simple. She didnt hurt anyone, she was just trying to help herself. I really dont see how anyone would just sit there all night if they could at least try and get some help.

    I also wanted to stay in the shed, as everyone said. I wanted to role-play a nice Clem that doesn't escape and that follows a group order. It

  • You didn't kill the dog and passed out, did you?

    I don't know what would have happened. I've been bit by both a human and dogs. I was fine without medicine for both. All I needed was a band aide.

  • What I don't get is why they couldn't let you stay in the Shed, and just play the cutscene of the group finding you dead from infection :D. Seriously though, even something as simple as that would be great as it gives the the choice and the second time you play, leaving the shed feels like something you would want to do and not something you have to.

  • edited December 2013

    Clementine take the choice for the player. Even for her it's so obvious that she will die if stays there all night that she has to do something about it. :D

    spike1 posted: »

    What I don't get is why they couldn't let you stay in the Shed, and just play the cutscene of the group finding you dead from infection . Seri

  • Well, it's obviously not the same bit then. She needed stitching, that's for sure.

    I don't know what would have happened. I've been bit by both a human and dogs. I was fine without medicine for both. All I needed was a band aide.

  • No. I don't remember if they broke skin or not. I know with one of the dog bites, the dog latched onto my chin and YES, I DID pass out. I dunno if my mom put medicine on it or not, but with the human bite, he broke skin, but just barely, so they gave me a band aide. I was at SCHOOL when this happened. With the dog, I was at a BBQ.

    CaveRave posted: »

    You didn't kill the dog and passed out, did you?

  • A clearer explanation as to why Clem couldn't wait until dawn would have been appreciated, and made a forced action in the story seem less "forced" to the player.

This discussion has been closed.