Why is this completely shrugged off?

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Comments

  • Very true, but lets be honest it comes down to the "no other choice" situation a lot. Most people we see die from walkers in TWD die from being overrun, would be nice to be able to drop of the zombie radar in a sense.

    DomeWing333 posted: »

    I think most people would try to avoid walkers altogether rather than try to sneak by their ranks at a distance where being covered in zombie

  • It would be a bit difficult to explain to fellow survivors you meet along the way, though. "Don't worry guys, I'm not a threat. Oh and by the way, please ignore my duffle bag full of blood and guts."

    Viva-La-Lee posted: »

    Very true, but lets be honest it comes down to the "no other choice" situation a lot. Most people we see die from walkers in TWD die from being overrun, would be nice to be able to drop of the zombie radar in a sense.

  • Now we know why campman had his wifes head in a bag! Camouflage...

    DomeWing333 posted: »

    It would be a bit difficult to explain to fellow survivors you meet along the way, though. "Don't worry guys, I'm not a threat. Oh and by the way, please ignore my duffle bag full of blood and guts."

  • It's how Michonne survived by herself, she had her two "pet" walkers which disguised her from others.

    I would imagine it's used so rarely because it's plain gross and very unreliable - in all three instances we've seen it across the franchise it simply hasn't worked well enough. In the comics and TV show the rain washed it away, and in the game it didn't do anything to stop the cop walker from attacking exactly as aggressively as every other walker.

    That said, Crawford had it right. I'd have a bunch of jawless, armless walkers on chains around the outside of the wall though. Less dark.

  • My understanding is that it keeps the zombies from noticing you if they haven't yet, but rubbing stuff on you won't do anything to dissuade them once they've copped to you being food. And most of the time, if the zombies haven't noticed you there are better courses of action you can take.

    Really there's about a million things they could be doing that they don't, though. That's the whole appeal of zombie fiction, they're the fantasy monsters that an ordinary person could do up against and do okay. A real vampire would kill you easily. A real werewolf would rip you to shreds. But a zombie is just an ordinary person made slower and much much stupider.

  • How didn't it work well in TT's example? The only thing that went wrong was Lee passing out.

    FatTonyVG posted: »

    It's how Michonne survived by herself, she had her two "pet" walkers which disguised her from others. I would imagine it's used so rarely b

  • Lee was hacking through the zombies and he stopped half way through realizing they were not attacking him. I would have figured they would have pegged him for food at that point but due to him being covered in grime they didn't.

    My understanding is that it keeps the zombies from noticing you if they haven't yet, but rubbing stuff on you won't do anything to dissuade th

  • I heard somewhere that they were less likely to attack people who were close to turning (maybe due to whatever keeps them from attacking each other) -- not sure if that's true or just a rumor.

    Viva-La-Lee posted: »

    Lee was hacking through the zombies and he stopped half way through realizing they were not attacking him. I would have figured they would have pegged him for food at that point but due to him being covered in grime they didn't.

  • It would be lame storytelling to easily sneak past walkers by simply covering yourself in blood and guts, I'm glad telltale aren't encouraging characters to do it.

  • True, ClemClemForever, but it is a story, and stories have to make sense. Maybe not back up science all the time, but follow the rules it itself creates, and by doing this then conveniently forgetting about it, the game is breaking its own rules.

    It's a game, It doesn't have to back up science all the time so...

  • I've said this before, but Jesus Christ finally people is getting it. Think about all this smearing of blood. Then think about how they have to go through a city to reach Wellington to save time. Consider she is smearing blood on her face. I mean come on! Why would it be a cult thing? It's obvious she's shared the thing about smearing yourself in walker blood with the other people and that is what "Amid the (City) Ruins" is all about.

  • You'd only be panicking if you're a newbie. Rick's group in issues 90-118 have become so cool-headed around walkers that they don't bat an eye.

    zammey12 posted: »

    You can't really predict when Walkers are going to show up, and you'll probably be too busy panicking or trying to escape rather than rubbing the guts on yourself. Good point, though.

  • You've convinced me.

    Wuzhles posted: »

    I've said this before, but Jesus Christ finally people is getting it. Think about all this smearing of blood. Then think about how they have t

  • That is... The best logic I've heard out of this forum in a long, long time.

    Wuzhles posted: »

    I've said this before, but Jesus Christ finally people is getting it. Think about all this smearing of blood. Then think about how they have t

  • It would make for uninteresting encounters with the walkers, I just saw a chink in their armor and felt like voicing in :P

    SonEdo posted: »

    It would be lame storytelling to easily sneak past walkers by simply covering yourself in blood and guts, I'm glad telltale aren't encouraging characters to do it.

  • I like the metaphorical idea where it is war paint and it's time she spills the bad guys blood.

    Wuzhles posted: »

    I've said this before, but Jesus Christ finally people is getting it. Think about all this smearing of blood. Then think about how they have t

  • The people in the game are still pretty scared by the zombies, like Pete and Nick, and that's two years in

    ViralType posted: »

    You'd only be panicking if you're a newbie. Rick's group in issues 90-118 have become so cool-headed around walkers that they don't bat an eye.

  • If I were in a zombie apocalypse I would try to find body armor and then put a cloak over it and smear guts on it. This way, even if the zombies would find out about you, you can still run away and don't have to fear getting bit. Plus you can move around in big cities and can loot bigger stores that were overrun early.

  • The security guard walker at the end attacked Clementine, and if you fail the QTE he eats her without hesitation. He showed aggression before she'd gotten close to him which shows he wasn't provoked by her trying to take his stuff.

    Admittedly, YMMV; this could be because she broke into the room, attracting attention to herself, but I doubt it.

    Viva-La-Lee posted: »

    How didn't it work well in TT's example? The only thing that went wrong was Lee passing out.

  • Great point. I'd chalk that up to un-undead like actions (ei breaking the window).

    FatTonyVG posted: »

    The security guard walker at the end attacked Clementine, and if you fail the QTE he eats her without hesitation. He showed aggression before

  • I'd rather keep my distance from the bigger hordes than smear zombie shit on myself. It just seems like such a bad idea unless there's no other choice. The possibilty of infection, the fact that you have to carry bags of zombie goo everywhere, I'd imagine the smell is horrible enough as it is. Don't need to throw up every other second on top of that.

    Also clean clothes are important.

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