Why do you think post apocalyptic games where you care for a little girl have award winning stories?

edited January 2014 in The Walking Dead

When i think of moving games only two really come to my mind.. The Last of Us and The Walking Dead.
They are both so similar and yet both so different at the same time. Both have grown men both with shady pasts both end up looking after a little girl.. both do it in extremely different ways..

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What do you think makes these games so good.. The walking dead wins game of the year 2012 and The Last Of Us wins most game of the year awards 2013.

Comments

  • The only reason TLOU won GOTY is because they went HAM when paying the reviewers.

  • Ok i get that this is The Walking Dead game forum and there might be some beef with The Last Of Us, I personally prefer The Walking Dead but why do you think these types of games are so successful.

  • It's because both these games have a great character development. Both Joel and Lee don't really want to take care of these girls; Joel wants to get her to the Fireflies and be done with it, Lee wants to find Clem's parents. Although, as time passes, these two tasks become to look like more and more impossible. Joel and Ellie hate each other, but after some much shit they went through, they start to bond and create a daughter/father relation. Lee's the same, but they didn't hate each other at the beggining. So, in the end, when Ellie and Clem are in trouble, we see how far these father figures go to save the girls; Joel kills a bunch of fireflies and surgeons to get Ellie back, and Lee jumps into a horde of zombies with only a cleaver and a piece of glass.

  • edited January 2014

    And not to mention both games have two of the most controversial endings.. TWD is a very tragic yet fulfilling ending while TWD is very climatic and leaves you wondering. Didnt Neil Druckmann once say he drew inspiration from The Walking Dead?

  • Lee thought her parents were dead and didn't mind taking care of her from the start.

  • Cause they also Have Two Badasses Lookin out for 'em

  • yeah no don't try to hate on the game

    Antero posted: »

    The only reason TLOU won GOTY is because they went HAM when paying the reviewers.

  • yeah no don't try to hate on the game

    Antero posted: »

    The only reason TLOU won GOTY is because they went HAM when paying the reviewers.

  • Or maybe it's a good game I mean sheesh
    It may happen with cod but I doubt they'd pay the reviewers

    Antero posted: »

    The only reason TLOU won GOTY is because they went HAM when paying the reviewers.

  • They're both well-made, well-performed and are emotional rollercoasters. The similarities are superficial and not relevant.

  • Sorry for the double post

    Antero posted: »

    The only reason TLOU won GOTY is because they went HAM when paying the reviewers.

  • edited January 2014

    It may also be because of that father/daughter relationship. Of course felling between a man and a woman can be also very strong, but people question those feeling more often compared to father (better to say parent) / daughter (better to say child) relation, which somehow always feels more honest and represents that "true love'' kinda thing.

  • I personally didn't like the fact that they only briefly touched on killing people in The Last of Us. They had one conversation about it, and then after that, Ellie was totally okay.

  • Well, do you prefer a montage with Eye Of The Tiger playing of a girl learning how to shoot? It's better, yo take this gun, look through the notch to aim, click here to unload cartridge, press trigger to shoot, always count your bullets, you ready?!

    Zyphon posted: »

    I personally didn't like the fact that they only briefly touched on killing people in The Last of Us. They had one conversation about it, and then after that, Ellie was totally okay.

  • edited January 2014

    It's because of the parental instincts and protectiveness we have for such characters. If done correctly, we can get attached to characters like these, and the results are bottles of my tears. I suppose they choose girls because (going off on a limb here) girls are usually depicted as somewhat gentle and more innocent, and they are the perfect candidate to show victims of the ZA.

  • edited January 2014

    The post apocalyptic setting appeals to our survival instincts, and taking care of a kid appeals to our parental instincts.
    Just like other mammals those instincts are what drives human beings if you strip away all the luxeries and distractions modern life throws at us.

    Don't think the kid has to be a girl though. The Road was pretty well received (both the book and the movie). And that was a story about a father and his son in a post apocalyptic world.

  • It's not limited to girls, it's about childhood. Childhood in our world is something that has to be under watch in our reality, which becomes a thousand times worse when the world ends. How do you raise a child/protect a child in a world where there's murder, rape, etc.? Now how do you raise/protect a child in a world that has all those same gruesome acts but add on the threat of the undead? Extreme situations often cause strong bonds to develop, which leads to an emotional experience for lucky gamers like us.

    And personally, as a female, I constantly feel threatened in our world. Post-apocalypse games just make that experience ten times more frightening (e.g. the sequence with David in TLOU). I still have to walk away for a little bit whenever I replay that section of the game.

  • Both main characters have the same facial hair ! That's why they both won awards !

  • Of course! It all makes sense now! I should have my beard grow that way too :D

    HeartLocker posted: »

    Both main characters have the same facial hair ! That's why they both won awards !

  • What I think is interesting is that the protagonist we play isn't a woman. From a parent/child perspective I don't think it makes much of an impact (I don't buy this bull that a specific gender cares more for a kid) but I think playing as a man allows writers to put hidden emotions that drive a character without needing to express them, so kinda riding off a stereotype.

    I think that when a girl is introduced it instantly conjures out worst fears about society, something that I think isn't as on our minds as when a boy is introduced.

    What both do well is also how relationships are handled. Carley and Tess give hints about caring but not a jump into bed because you got the combo right which feels a bit more natural.

This discussion has been closed.