That's it..i'm done with this. The best part of this less than 1 hour game were all of you. How can you delay something for so long? Something that doesn't even have the best graphics or gameplay and that last so little? And, at the top of all that, how can you be so rude towards the people giving you money!?
I'm not coming back here unless i see a very well written apology, maybe even a video. Letters are writen by people who have nothing to do with this.
@jobjstauffer: Played the latest Ep of #TheWalkingDead today & you'll all be playing too super soon! Look for important updates over the next few days!
Hopefully we'll get some more info and a release date this weekend
That's it..i'm done with this. The best part of this less than 1 hour game were all of you. How can you delay something for so long? Something… more that doesn't even have the best graphics or gameplay and that last so little? And, at the top of all that, how can you be so rude towards the people giving you money!?
I'm not coming back here unless i see a very well written apology, maybe even a video. Letters are writen by people who have nothing to do with this.
"Something that doesn't even have the best graphics or gameplay and that last so little?"
And costs only half of the price of your average … moreAAA game. OUTRAGEOUS!
...
You are aware there's still 4 more episodes to come? And each of them holds some replayability value?
Even if the graphics or gameplay aren't that extravagant, part of the excitement of playing WALKING DEAD is witnessing how you can personally embellish the story. To accommodate this, Telltale has to account for a lot of variables. Those take time to plan, write, record, and animate. There could be five or six versions of the same basic scene, depending on what you have Clementine do. Even when Telltale tries to check off EVERYTHING, they can still get a few details wrong (such as Lee sparing Danny during episode 1's flashback sequence if you didn't kill Andy).
Although I definitely agree that episode 2 should be much longer than what we've been given so far, I can understand how much time a project like this can eat up. Keeping the fans in the dark for months on end, on the other hand, is a different issue.
That's it..i'm done with this. The best part of this less than 1 hour game were all of you. How can you delay something for so long? Something… more that doesn't even have the best graphics or gameplay and that last so little? And, at the top of all that, how can you be so rude towards the people giving you money!?
I'm not coming back here unless i see a very well written apology, maybe even a video. Letters are writen by people who have nothing to do with this.
Whats your fuc**** problem? It's done when it's done.. At least they dont throw half baked shi* on the market. No, its full of quality and Ide… moreas. Besides, everyone knows that they publish in Episodes...
so if you cant wait a bit, dont buy it as long all episodes are out! And till than, shut the fu** up!
Even if the graphics or gameplay aren't that extravagant, part of the excitement of playing WALKING DEAD is witnessing how you can personally … moreembellish the story. To accommodate this, Telltale has to account for a lot of variables. Those take time to plan, write, record, and animate. There could be five or six versions of the same basic scene, depending on what you have Clementine do. Even when Telltale tries to check off EVERYTHING, they can still get a few details wrong (such as Lee sparing Danny during episode 1's flashback sequence if you didn't kill Andy).
Although I definitely agree that episode 2 should be much longer than what we've been given so far, I can understand how much time a project like this can eat up. Keeping the fans in the dark for months on end, on the other hand, is a different issue.
I never took 4-6 weeks as anything but a rough estimate that may or may not hold. And I consider folks at Telltale very capable storytellers and graphical designers considering their resources. I find the graphical choices quite fine actually. Not to mention VAs and musical choices, top notch.
...
If it's AAA-level eyecandy you're looking for, I think you've chosen a wrong game.
Even if the graphics or gameplay aren't that extravagant, part of the excitement of playing WALKING DEAD is witnessing how you can personally … moreembellish the story. To accommodate this, Telltale has to account for a lot of variables. Those take time to plan, write, record, and animate. There could be five or six versions of the same basic scene, depending on what you have Clementine do. Even when Telltale tries to check off EVERYTHING, they can still get a few details wrong (such as Lee sparing Danny during episode 1's flashback sequence if you didn't kill Andy).
Although I definitely agree that episode 2 should be much longer than what we've been given so far, I can understand how much time a project like this can eat up. Keeping the fans in the dark for months on end, on the other hand, is a different issue.
I didn't know I've been insulted in anyway?
I never took 4-6 weeks as anything but a rough estimate that may or may not hold. And I conside… morer folks at Telltale very capable storytellers and graphical designers considering their resources. I find the graphical choices quite fine actually. Not to mention VAs and musical choices, top notch.
...
If it's AAA-level eyecandy you're looking for, I think you've chosen a wrong game.
I'm pretty sure there's a script already and that the recordings have been made (at least for the current episode) and, IMO, what's left are the animations and like I said: it's not a game in which the graphics demand much, the gameplay consist in walking and clicking (running is "walk faster", same animation) and it's for those same reason it should have been released already (and i don't mean today..i mean some days ago, being nice). It doesn't consume the amount of time as other projects.
Also, it's not a project. It's your work. If I delay something for this amount of time and I also fail at delivering an answer to the clients, i would be fired..like most people. And that is what i want, an answer. Like it should be.
Even if the graphics or gameplay aren't that extravagant, part of the excitement of playing WALKING DEAD is witnessing how you can personally … moreembellish the story. To accommodate this, Telltale has to account for a lot of variables. Those take time to plan, write, record, and animate. There could be five or six versions of the same basic scene, depending on what you have Clementine do. Even when Telltale tries to check off EVERYTHING, they can still get a few details wrong (such as Lee sparing Danny during episode 1's flashback sequence if you didn't kill Andy).
Although I definitely agree that episode 2 should be much longer than what we've been given so far, I can understand how much time a project like this can eat up. Keeping the fans in the dark for months on end, on the other hand, is a different issue.
I'm pretty sure there's a script already and that the recordings have been made (at least for the current episode) and, IMO, what's left are t… morehe animations and like I said: it's not a game in which the graphics demand much, the gameplay consist in walking and clicking (running is "walk faster", same animation) and it's for those same reason it should have been released already (and i don't mean today..i mean some days ago, being nice). It doesn't consume the amount of time as other projects.
Also, it's not a project. It's your work. If I delay something for this amount of time and I also fail at delivering an answer to the clients, i would be fired..like most people. And that is what i want, an answer. Like it should be.
English is not my language. and like I said: "How can you delay something for so long?" "And, at the top of all that, how can you be so rude towards the people giving you money!?".
Quality was mentioned as a measure. The higher the quality, the more time it takes.
It was a matter of quantity, as I said earlier. The amount of time.
And also, the lack of RP. The lack of contact with your clients. The lack of info. Those are a little more personal things. What of the people who paid for everything and are being ignored? like it is for granted that they'll still be there..so little respect.
My english might need work but the idea was pretty clear in all comments, i believe.
Well, maybe phrase your posts a bit better then? It does kinda send a message that you are at least somewhat dissatisfied with the quality.
… more Telltale aren't biggest developer out there and making games, no matter the quality, takes time.
...
I knew what I bought, I knew what I will get (waiting periods) and am fine with it.
Not my native language either, just a lots and lots of movies. And some literature.
I think I understand the confusion here. See, I count playtime and replayability value to the concept of quality when it comes to games. "Something that doesn't even have the best graphics or gameplay and that last so little?" Thats the comment that made me think you're not satisfied with the quality.
On the PR thing. I actually agree with you, to a point. But keep in mind that we don't know what kind of legal boundaries they have when it comes to announcing any information related to a product still on development. Have you ever heard of Non-Disclosure Agreements?
...
I'm sorry if I came rather aggressive on you but it makes me frown when I see people giving these silly ultimatums to developers and assume to know their development methods.
English is not my language. and like I said: "How can you delay something for so long?" "And, at the top of all that, how can you be so rude t… moreowards the people giving you money!?".
Quality was mentioned as a measure. The higher the quality, the more time it takes.
It was a matter of quantity, as I said earlier. The amount of time.
And also, the lack of RP. The lack of contact with your clients. The lack of info. Those are a little more personal things. What of the people who paid for everything and are being ignored? like it is for granted that they'll still be there..so little respect.
My english might need work but the idea was pretty clear in all comments, i believe.
Not a big thing and i'm actually quite glad that we could finish this discussion peacefully ^_^ now i just need to find the person chasing me with dislikes xD
Yes, i work with burocracy all day so i know what those agreements are all about. Still..i don't feel like that is the explanation here. I try to believe in the most practical and obvious answer to the problems..and here, looks like they just don't care. There's no contract for a "sorry, guys!" or anything like that..at least, and like i've said so far, IMO.
Not my native language either, just a lots and lots of movies. And some literature.
I think I understand the confusion here. See, I count p… morelaytime and replayability value to the concept of quality when it comes to games. "Something that doesn't even have the best graphics or gameplay and that last so little?" Thats the comment that made me think you're not satisfied with the quality.
On the PR thing. I actually agree with you, to a point. But keep in mind that we don't know what kind of legal boundaries they have when it comes to announcing any information related to a product still on development. Have you ever heard of Non-Disclosure Agreements?
...
I'm sorry if I came rather aggressive on you but it makes me frown when I see people giving these silly ultimatums to developers and assume to know their development methods.
There is actually running... and crouching. But those aren't player controlled. Anyhow, making animations is a tougher work than you might think.
...
And would people please stop assuming they know how Telltales development process goes. They probably have core-story done before first episode hits the shelves, doesn't mean they could make changes to the story during the development of the rest of the episodes.
What gets me annoyed is the evasiveness of it all. They keep beating around the bush with these posts. Just give an update. I don't care about… more the date, but I just want them to officially acknowledge their loyal customers. They've gone past the estimated time-frame, so it would be courteous and good customer service for them to give some sort of official statement or update. I think people wouldn't be so PO'd if they did that.
All in all, we dont know squat about their inner-company going-ons. And I think it's wrong to go assume anything and make accusations based on those assumptions.
Not a big thing and i'm actually quite glad that we could finish this discussion peacefully ^_^ now i just need to find the person chasing me … morewith dislikes xD
Yes, i work with burocracy all day so i know what those agreements are all about. Still..i don't feel like that is the explanation here. I try to believe in the most practical and obvious answer to the problems..and here, looks like they just don't care. There's no contract for a "sorry, guys!" or anything like that..at least, and like i've said so far, IMO.
Don't trouble yourself over it ^_^ if you start to take everything you see in the internet seriously, you'll go mad..specially in forums xD
I'm not saying it easy! I'm saying it's easier!..(doesn't mean better or worse, just more easy). So it takes less time to accomplish..or so i would think..
That was mean, I'm sorry.
There is actually running... and crouching. But those aren't player controlled. Anyhow, making animations is a to… moreugher work than you might think.
...
And would people please stop assuming they know how Telltales development process goes. They probably have core-story done before first episode hits the shelves, doesn't mean they could make changes to the story during the development of the rest of the episodes.
But anyway..i think I had enough..
I'll do as I said and get out :P not because i want to..but because i think we all deserve a little better than silence while a hand is searching for our wallet (quite a crude image, i know..but, it's also true). Hopefully, an apology will come...the question is if it's going to come before or after the episode xD
All in all, we dont know squat about their inner-company going-ons. And I think it's wrong to go assume anything and make accusations based on those assumptions.
The lateness is very big indeed, but to say they don't recognize us is exaggerating and going to far.
The game ending up being great is all we should need for customer service and customer recognition. And if they gave us what you guys define as "customer service" but the game was bad, then that would be the equivalent of cheap customer ass kissing.
I too want trailers, release dates, updates, anything. But I won't say they don't recognize us or our support.
The lateness is very big indeed, but to say they don't recognize us is exaggerating and going to far.
The game ending up being great is all… more we should need for customer service and customer recognition. And if they gave us what you guys define as "customer service" but the game was bad, then that would be the equivalent of cheap customer ass kissing.
I too want trailers, release dates, updates, anything. But I won't say they don't recognize us or our support.
These posts and tweets are them acknowledging their customers. They're being 'evasive' because until Microsoft, Sony and Valve give them the green light, they really haven't got anything to announce. These tweets they keep posting are far better than absolute silence, imo.
I realise they've missed their timeframe but some of the biggest game companies in the world do, too (Valve, Ubisoft and Irrational to name a few). How can a smaller company like Telltale be expected to do better?
What gets me annoyed is the evasiveness of it all. They keep beating around the bush with these posts. Just give an update. I don't care about… more the date, but I just want them to officially acknowledge their loyal customers. They've gone past the estimated time-frame, so it would be courteous and good customer service for them to give some sort of official statement or update. I think people wouldn't be so PO'd if they did that.
The lateness is very big indeed, but to say they don't recognize us is exaggerating and going to far.
The game ending up being great is all… more we should need for customer service and customer recognition. And if they gave us what you guys define as "customer service" but the game was bad, then that would be the equivalent of cheap customer ass kissing.
I too want trailers, release dates, updates, anything. But I won't say they don't recognize us or our support.
Comments
That's it..i'm done with this. The best part of this less than 1 hour game were all of you. How can you delay something for so long? Something that doesn't even have the best graphics or gameplay and that last so little? And, at the top of all that, how can you be so rude towards the people giving you money!?
I'm not coming back here unless i see a very well written apology, maybe even a video. Letters are writen by people who have nothing to do with this.
Twitter post from Job Stauffer a couple hours ago
@jobjstauffer: Played the latest Ep of #TheWalkingDead today & you'll all be playing too super soon! Look for important updates over the next few days!
Hopefully we'll get some more info and a release date this weekend
"Something that doesn't even have the best graphics or gameplay and that last so little?"
And costs only half of the price of your average AAA game. OUTRAGEOUS!
...
You are aware there's still 4 more episodes to come? And each of them holds some replayability value?
So? what's your point? you are going to defend someone who insults you at your face just because he charges you less than someone capable?..
Even if the graphics or gameplay aren't that extravagant, part of the excitement of playing WALKING DEAD is witnessing how you can personally embellish the story. To accommodate this, Telltale has to account for a lot of variables. Those take time to plan, write, record, and animate. There could be five or six versions of the same basic scene, depending on what you have Clementine do. Even when Telltale tries to check off EVERYTHING, they can still get a few details wrong (such as Lee sparing Danny during episode 1's flashback sequence if you didn't kill Andy).
Although I definitely agree that episode 2 should be much longer than what we've been given so far, I can understand how much time a project like this can eat up. Keeping the fans in the dark for months on end, on the other hand, is a different issue.
No need to white knight
I understand that this can take a long time, but they shouldn't have told us that each episode would take 4-6 weeks if that's the case.
I didn't know I've been insulted in anyway?
I never took 4-6 weeks as anything but a rough estimate that may or may not hold. And I consider folks at Telltale very capable storytellers and graphical designers considering their resources. I find the graphical choices quite fine actually. Not to mention VAs and musical choices, top notch.
...
If it's AAA-level eyecandy you're looking for, I think you've chosen a wrong game.
I think fans here would much prefer a "Hey we're hard at work on Episode 2! Is it done? NOPE!" Then nothing at all.
I'm not insulted by the quality of the game and i never said that. You are choosing what to read. Read again
"Just tell me what you want and I will very carefully explain why it can not be"
Well, maybe phrase your posts a bit better then? It does kinda send a message that you are at least somewhat dissatisfied with the quality.
Telltale aren't biggest developer out there and making games, no matter the quality, takes time.
...
I knew what I bought, I knew what I will get (waiting periods) and am fine with it.
I want a pony
I'm pretty sure there's a script already and that the recordings have been made (at least for the current episode) and, IMO, what's left are the animations and like I said: it's not a game in which the graphics demand much, the gameplay consist in walking and clicking (running is "walk faster", same animation) and it's for those same reason it should have been released already (and i don't mean today..i mean some days ago, being nice). It doesn't consume the amount of time as other projects.
Also, it's not a project. It's your work. If I delay something for this amount of time and I also fail at delivering an answer to the clients, i would be fired..like most people. And that is what i want, an answer. Like it should be.
" (running is "walk faster", same animation) "
...
Hear that? Thats the palm of my hand hitting my face.
English is not my language. and like I said: "How can you delay something for so long?" "And, at the top of all that, how can you be so rude towards the people giving you money!?".
Quality was mentioned as a measure. The higher the quality, the more time it takes.
It was a matter of quantity, as I said earlier. The amount of time.
And also, the lack of RP. The lack of contact with your clients. The lack of info. Those are a little more personal things. What of the people who paid for everything and are being ignored? like it is for granted that they'll still be there..so little respect.
My english might need work but the idea was pretty clear in all comments, i believe.
Really? because the animation is the same when i pressed "shift".
You...are a hero
Not my native language either, just a lots and lots of movies. And some literature.
I think I understand the confusion here. See, I count playtime and replayability value to the concept of quality when it comes to games. "Something that doesn't even have the best graphics or gameplay and that last so little?" Thats the comment that made me think you're not satisfied with the quality.
On the PR thing. I actually agree with you, to a point. But keep in mind that we don't know what kind of legal boundaries they have when it comes to announcing any information related to a product still on development. Have you ever heard of Non-Disclosure Agreements?
...
I'm sorry if I came rather aggressive on you but it makes me frown when I see people giving these silly ultimatums to developers and assume to know their development methods.
Dang it I gave you a pony anyway
oh god i got cancer just by looking at that gif
There you go. An ACTUAL pony and not cancer
Not a big thing and i'm actually quite glad that we could finish this discussion peacefully ^_^ now i just need to find the person chasing me with dislikes xD
Yes, i work with burocracy all day so i know what those agreements are all about. Still..i don't feel like that is the explanation here. I try to believe in the most practical and obvious answer to the problems..and here, looks like they just don't care. There's no contract for a "sorry, guys!" or anything like that..at least, and like i've said so far, IMO.
That was mean, I'm sorry.
There is actually running... and crouching. But those aren't player controlled. Anyhow, making animations is a tougher work than you might think.
...
And would people please stop assuming they know how Telltales development process goes. They probably have core-story done before first episode hits the shelves, doesn't mean they could make changes to the story during the development of the rest of the episodes.
especially when most of us have already purchased this shit where's our respect?
All in all, we dont know squat about their inner-company going-ons. And I think it's wrong to go assume anything and make accusations based on those assumptions.
We got something today..
What I expect over the next few days
That's just me..
Don't trouble yourself over it ^_^ if you start to take everything you see in the internet seriously, you'll go mad..specially in forums xD
I'm not saying it easy! I'm saying it's easier!..(doesn't mean better or worse, just more easy). So it takes less time to accomplish..or so i would think..
True. Have a cookie ^_^
But anyway..i think I had enough..
I'll do as I said and get out :P not because i want to..but because i think we all deserve a little better than silence while a hand is searching for our wallet (quite a crude image, i know..but, it's also true). Hopefully, an apology will come...the question is if it's going to come before or after the episode xD
The lateness is very big indeed, but to say they don't recognize us is exaggerating and going to far.
The game ending up being great is all we should need for customer service and customer recognition. And if they gave us what you guys define as "customer service" but the game was bad, then that would be the equivalent of cheap customer ass kissing.
I too want trailers, release dates, updates, anything. But I won't say they don't recognize us or our support.
You're the one who asked for a pony. All I did was provide said pony and somehow internet cancer. Need internet chemotherapy for that?
These posts and tweets are them acknowledging their customers. They're being 'evasive' because until Microsoft, Sony and Valve give them the green light, they really haven't got anything to announce. These tweets they keep posting are far better than absolute silence, imo.
I realise they've missed their timeframe but some of the biggest game companies in the world do, too (Valve, Ubisoft and Irrational to name a few). How can a smaller company like Telltale be expected to do better?
Take that shit somewhere else. This is TWD forum not MLP bullshit.
I can agree with that. I would rather have a well done, finished product then getting apologies later for them releasing a half-assed game.