Do you think telltale are gonna make all there eps only 90 Mins and not two hours

it happend again recently with twau ep 2

Comments

  • I hope not, Ep2 needs to do a lot more of character development that was missing from Ep1, they need to flesh out the group more. Besides, a longer episode is always appreciated. We shall find out SOON.

  • As long as its good and enjoyable I dont mind. What it does need is a solid conclusion/ending which the last episode didnt have

  • I think it will be longer, I mean they've been working on it for a while. But either way, quality over quantity.

  • ditto Alt text

    Deceptio posted: »

    I think it will be longer, I mean they've been working on it for a while. But either way, quality over quantity.

  • Episode 1 was more of a starter episode, episode 2 will have a mot more story (I think) and has a lot to play for so I'm expecting it to be a larger episode, like episodes 3 and 4 from season 1

  • You mean SUPER SOON.

    I hope not, Ep2 needs to do a lot more of character development that was missing from Ep1, they need to flesh out the group more. Besides, a longer episode is always appreciated. We shall find out SOON.

  • They probably think they can get away with it, so I guess that they will.

  • Damn, Telltale is breaking new linguistic ground here, Fredde will need to update the Telltale dictionary.

    Mr_Eeuss posted: »

    You mean SUPER SOON.

  • Hopefully. Don't make the ep's story too long if it doesn't need to be, but at least give more break moments to explore and talk like in S1 eps. That way it won't feel like they're extending the story just to satisfy us but ruin pacing, just add padding that we can skip or explore to make it longer than an hour and a half for players who like exploring and talking to characters

  • Anything longer then 3 days is not super soon. And episode 1 was REALLY short..

    Mr_Eeuss posted: »

    You mean SUPER SOON.

  • edited February 2014

    That's starting to really concern me , I played 2 episodes of TWAU and the first episode of TWD2 and each took me about 90 mins unlike episodes of TWD1 which most (besides ep5) were about 2 hours length .

  • They better make it over two hours >.>

  • episode 1 was pretty short,i hope not.

  • This is probably going to sound like an idiot's response, but I can assure you it's not. Anyway, I think they'll make each episode the length it needs to be to tell the story they want to tell. No more, no less.

    It's a common saying when it comes to storytelling. I know, these are games, not books/stories. But as they have a heavy emphasis on story and I look at them as being interactive movies, I think it stands.

    I'm guessing it won't be less than an hour and a half anyway. If you think back to The Walking Dead, the pace was slowed down a fair bit because of the wandering around (the puzzles were easy too, though the dialogs were welcome).

    In any case, I do apologise if it seems like an idiot's response, but that always my own response when asked how long something of mine is going to be, story wise, unless I have a firm idea. So, best to bank on an hour and a half, not any more. If it's longer? Then hey, it's a bonus, right?

  • You mean "just around the corner".

    Mr_Eeuss posted: »

    You mean SUPER SOON.

  • TWAU episode 1 took me about two hours but only because I was anal with everything, episode 2 took me barely an hour and a half but that episode I feel has a good excuse due to obviously going through a ton of rewrites.

    TWD season 2's premiere I feel felt so short because there was way less filler in it. Much as I may like Season 1, playing it a second time was so goddamn tedious since there's quite a lot of "rub things onto other things to advance the story" that really got on my nerves.

    rz1986 posted: »

    That's starting to really concern me , I played 2 episodes of TWAU and the first episode of TWD2 and each took me about 90 mins unlike episodes of TWD1 which most (besides ep5) were about 2 hours length .

  • I agree with you. A good chunk of the episodes last season had parts where the story would grind to a halt for half an hour so you could wander around and solve puzzles, I only enjoyed those parts because they give you a chance to talk with characters individually and learn their backstory and not because I liked tedious puzzle solving so I could get back to the awesome story.

    Rob_K posted: »

    This is probably going to sound like an idiot's response, but I can assure you it's not. Anyway, I think they'll make each episode the length

  • Lengths will always vary from player to player. What might take an experienced player an hour might take an inexperienced one 4. For those that took 90 minutes to get through TWD and TWAU, you've likely played the previous games so have an idea of what to expect and can predict what to do next. A brand new player that has never played a Telltale game before might be lost trying to figure out what to do. The same thing is true of any other game. A game that the publisher states is 40 hours might take a hardcore player 15.

    It's not so much that games are getting shorter, it's that more and more people are playing games and becoming experienced with them so takes us less time to go through them. New ideas are rare and far between in favor of sticking with what's familiar. Twenty years ago, the gamer demographic was drastically different from now. There has to be a balance between making the games long for hardcore players and remain appealing to the inexperienced ones. A typical person's attention span is only held for 60-120 minutes (hence a typical class length) so Telltale is doing well just keeping within that for the experienced gamer.

    While it is annoying the game can be so short (I wasn't thrilled to see how short TWAU Ep2 was myself), it's possible that other parts may make up for it. If the game draws you in and makes you forget about the passage of time, then the game succeeded with what it was supposed to do (entertain) regardless if it was 15 minutes or 20 hours. TWD and TWAU both cater to an adult casual audience so you should expect a short game. The only issue is whether or not you feel the amount of time you spent entertained was worth the price of the game. How much is it to go see a movie these days? $20? $50? A movie's typically 90-120 minutes. While each Telltale episode is 90-120 minutes, there's 5 episodes. So for roughly the price of a movie, you get 5 movies worth of interactive entertainment with a Telltale game. Then there's replayability with a Telltale game where a movie will be the same every time you watch it.

  • Yeah,whenever I play Season 1 I can't STAND getting the train started,because it's so fucking BORING!!!

    TWAU episode 1 took me about two hours but only because I was anal with everything, episode 2 took me barely an hour and a half but that episo

  • To go along with what I said earlier, while I still think you shouldn't expect the episode to last more than an hour and a half (saves disappointment), I think the fact that it's the second episode and Clem has more people to talk to could extend it. Depends on whether they give you a chance to go around talking to people really, or if you're placed into conversations like in The Wolf Among Us (which would likely cut the length down if they just place you in conversations). After all, Clem was on her own for a good chunk of the first episode.

    But yeah, I think the main thing is quality over quantity. That the story/episode's the length it needs to be.

    DLGR13 posted: »

    Episode 1 was more of a starter episode, episode 2 will have a mot more story (I think) and has a lot to play for so I'm expecting it to be a larger episode, like episodes 3 and 4 from season 1

  • That's the best way to look at it, I think, when it comes to getting five movies and whether or not the episodes suck you in (plus the replayability factor). :) Not sure I agree on the length, but everything else is good. I think with episode two of TWAU you were more funneled down a path with less investigating, hence the shorter length. I think it fit personally.

    I know that someone has mentioned The Last of Us DLC costing $15 and only lasting an hour - an hour and a half? I wouldn't know with not playing the game, but if it's true, I think we're getting our money's worth in comparison.

    Lengths will always vary from player to player. What might take an experienced player an hour might take an inexperienced one 4. For those t

  • hey uh Mr_Eeuss, I just want to apologize for spoiling episode 1 the other day, that was not cool as I should've thought that some people never played it yet, so I'm sorry.

    Mr_Eeuss posted: »

    You mean SUPER SOON.

  • AS I see it, TWD game is like a book, divided by chaptersm so each chapter has his own lenght needed to develop the story in that part of the game... SO it's normal for some episodes to be bigger and others to be smaller ;)

  • Episode 1 of Season 1 was around the same time maybe a bit less and then Episode 2 Starved for Help was around 2 hours because it started developing characters and the storyline of the episode.
    I think the same will be for Episode 2 of season 2. There is a lot of stuff that we need to find out about i.e What takes place straight after Episode 1 weather you have Nick who has the drinking problem or Pete who's been bitten, Then when Clem is back at the house, there's no sign of Pete or Nick so that has to be cleared up. Then Carver shows up, then we find out why they're heading to the mountains and then those people start trouble and FINALLY the secret person is revealed so there is quite a bit to get through in this episode also Christa could pop up. That guy who wanted water could turn up.
    I think this episode was just a building to met the new characters and now the rest will start developing like Season 1 did only I hope the last episode won't be short like Season 1's was.

  • What did you think of Episode 4 from Season 1's duration?
    A lot of people thought it was way too long but it did have a lot of clues and exploring to uncover. I think the best duration was probably Episode 3. For me, it went for around an hour and 45 minutes but it didn't get boring because telltale did a great job at keeping it interesting. The best was when you had to start the train, that was a fun scene :)

    Kryik posted: »

    Hopefully. Don't make the ep's story too long if it doesn't need to be, but at least give more break moments to explore and talk like in S1 ep

  • That makes sense I guess.

    DLGR13 posted: »

    AS I see it, TWD game is like a book, divided by chaptersm so each chapter has his own lenght needed to develop the story in that part of the game... SO it's normal for some episodes to be bigger and others to be smaller

  • edited February 2014

    I hope not. If Telltale wants this new cast of characters to grow on us in the same way the cast of season 1 grew on us, they'll have to allow at least a couple of episodes the playability factor of STARVED FOR HELP or LONG ROAD AHEAD.

  • It's ok, you didn't spoil anything major.

    Alt text

    hey uh Mr_Eeuss, I just want to apologize for spoiling episode 1 the other day, that was not cool as I should've thought that some people never played it yet, so I'm sorry.

  • U Can't be serious??? that downtime is gameplay was awesome,Duck was dying,it felt heavy,it had so much atmosphere,totally disagree with u,that was the best part of the game.

    Mrbman9001 posted: »

    Yeah,whenever I play Season 1 I can't STAND getting the train started,because it's so fucking BORING!!!

  • there needs to be moments where the action in the gameplay rests,its not all about action,this is what S1 done so well,built up the story.

  • I don't know if it's just me, but the characters in Season 1 are way better developed then Season 2 characters. But it's only early days so i'll give them a chance but at this stage S1 kicks S2 ass.

    I hope not. If Telltale wants this new cast of characters to grow on us in the same way the cast of season 1 grew on us, they'll have to allow at least a couple of episodes the playability factor of STARVED FOR HELP or LONG ROAD AHEAD.

  • Season 1 was good because you explored and solved puzzles a lot and you could interact with characters. That's why people developed bonds with the characters, because there was so much dialogue and it makes you care about them. Luke and Clem had a good connection going on which is a good sign but it seems they're going for more action then solving puzzles which is good for a change up but lack of puzzle solving is going to bore people because it doesn't as you said build the story and that's what brings the big bucks in is having a story rather then action where you kill pointless walkers unless it's helping someone.

    Clemmy1 posted: »

    there needs to be moments where the action in the gameplay rests,its not all about action,this is what S1 done so well,built up the story.

  • It's a cool segment the first time you play it, but in subsequent playthroughs I got really annoyed and wanted to get back to dealing with Duck as soon as I could since it's the best part of the episode.

    Clemmy1 posted: »

    U Can't be serious??? that downtime is gameplay was awesome,Duck was dying,it felt heavy,it had so much atmosphere,totally disagree with u,that was the best part of the game.

  • I hope not. The last one was good but too short. It was fast paced however and I thought it was very well done.
    I can't see ep 2 being over that quick. Episode 1 was 90% action. Ep 2 needs more exposition and character.
    They haven't let us down yet.

  • It's no where near an hour and a half unless you play on easy and just tear tear through it, don't explore, just blast through like your playing Battlefield 3. It took me 3 hours, playing on survivor, only dying twice. I dare say the cutscenes are 45 minutes or so

    Rob_K posted: »

    That's the best way to look at it, I think, when it comes to getting five movies and whether or not the episodes suck you in (plus the replaya

  • I've been gameing since the ET game came out, I'd say I'm a pretty experienced gamer, but I tend to make the most of games and explore every part of them on my first playthrough. I've never understood people who just blast through games, I know a guy who just ran through Bioshock, didn't pay any attention to the story, he skips cutscenes whenever possible, complains when he can't, and basically treats everything like space invaders.

    I think he's totally missing out, but those are the types of players that finish games in these unrealistically short timeframes.

    I can do speedruns of games but I only do that with games I've completed when I'm bored as shit waiting for something to be released.

    I like action but I like the chance to slow down and explore as well.

    Lengths will always vary from player to player. What might take an experienced player an hour might take an inexperienced one 4. For those t

  • 60- 120 minutes? Crazy, if a games shorter than about 18 hours I tend to complete it in one session at the weekends. I completed Mass Effect over 2 days.

    Lengths will always vary from player to player. What might take an experienced player an hour might take an inexperienced one 4. For those t

  • Uhm... I take longer now that I'm more experienced, to make sure I don't miss anything.

    Lengths will always vary from player to player. What might take an experienced player an hour might take an inexperienced one 4. For those t

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