Your top three "no-no's" after a long wait for episode 2

edited February 2014 in The Walking Dead

A few suggestions:

  1. Running time of approximately 1.5 hours (or less)

  2. Identity of "I thought you were dead" person revealed as red herring (or withheld till next episode)

  3. Rushed gameplay and character interaction

Comments

  • Well you listed my top 3

  • Yeah that's pretty much it. Only I'd swap 2 and 3

    1. No linear progression on the narrative. I liked exploring around and talking to people and adventure game elements (like in the Everett's Pharmacy & when setting up the train). It would also drastically increase playing time.

    2. Same as you actually. The "I thought you were dead" person turns out to be a red herring. I sincerely doubt that will happen though.

    3. You're playing as someone else other than Clementine. This one is probably not a big deal, but after seeing Scott Porter's name being posted before Melissa's I started to get worried that we might have a change of protagonist. Doubt it will be the case but still, got a bit worried.

  • I have a feeling the " I thought you were dead" person will be revealed towards the end , I will forever hate Telltale

  • edited February 2014

    Yeah THIS. They need to add more parts where you can just hang with the characters and get to know them. Episode 1 was great as a mainly action packed intro, kind of like the bit on a show before the initial credits, but from this episode I'd like to see more parts where you can just look around and most importantly talk to the characters. Season 1 you could go back to characters a few times and they say something different. Episode ones conversations felt too much like they were on rails.

    They're still really well done, but slow it down. You've got me hooked. You don't want to break the line.

    CathalOHara posted: »

    * No linear progression on the narrative. I liked exploring around and talking to people and adventure game elements (like in the Everett's Ph

  • edited February 2014
    1. 1.5 hours or less

    2. Nick surviving AND Pete dying either way. I'm okay if Nick survives, But Pete better survive the amputation.

    3. Only vague references to 400 days. I want to see several 400 days characters.

  • All the teasing for 400 Days amounting to finding the corpses of the people Tavia left at the camp.

  • Only Vince stayed behind on mine. That would suck. Almost as much as finding Nates corpse.

    Mikejames posted: »

    All the teasing for 400 Days amounting to finding the corpses of the people Tavia left at the camp.

  • edited February 2014
    1. Clem dying

    2. it being under 2 hours

    3. No effect of choice whatsoever

  • i'm ok with pete dieing, i only wanted him saved for the "HA! THAT is what a walker bite looks like, you pricks!" moment. and i think a "the joke's on you, only people that didn't go with tavia show up this ep." would bug alot of people. (i have a save for each, just in case. lol)

    as for my top 3...

    1. characters are unrelatable. after episode one, if darwinism doesn't kill this group, im willing to step up and finish them myself. hopefully this changes atleast somewhat, or it's gonna be a looong 5 eps.

    2. luke's moments end up being something like "the prince rides in on his white horse and saves the damsel in distress. many, many times."

    3. overly scripted so as to remove the illusion of choice. the middle finger of "no matter what u choose, we'll kill 'em anyway" will always be there, but it just feels like its being crammed down my throat. season 1 ep 1 had multiple choices and areas to explore that fleshed out the people and scenes. the area around clem's house, hershel's farm, the drugstore, and the motel. s2 felt super abridged. like, let's just get her where we want her, and crush everyones' hopes for clem/christa/omid as quickly as possible, aaaaand done. now they can wait for ep 2.

    Michael7123 posted: »

    * 1.5 hours or less * Nick surviving AND Pete dying either way. I'm okay if Nick survives, But Pete better survive the amputation. * Only vague references to 400 days. I want to see several 400 days characters.

  • edited February 2014
    1. Lack of big decisons the more the better
    2. Harder and longer QTEs maybe take out group of zombies with hammar be so epic
    3. No more linear gameplay after first chapter camera kept on pushing me one direction all felt so forced to do one thing
    4. Exploration around area and talk to each in depth to learn about them because right now if any of them died wouldn't even blink need to get better connection with characters
    5. Moment of fear for clem where breaks down and see person behind new badass emotionless clem
    6. If give me hour episode then 4 month again wait its game over for me
    1. "I thought you were dead" person being someone who clearly was dead making an unbelievable comeback, (sorry, I don't want it to be Kenny).
    2. Short, linear episode like TWAU episode 2.
    3. Throwing away or under-using 400 Days characters.
  • i thought vince's comment was contradictory to how he acts... "we should stick together." everybody leaves but him. way to follow through there, vince.

    Groovy420 posted: »

    Only Vince stayed behind on mine. That would suck. Almost as much as finding Nates corpse.

  • Lol yeah there's be a certain satisfaction in "so Carlos, what's your diagnosis?" :-p

    The only guy who stayed at the camp on my save is Vince. I don't replay individual saves

    I've got another where Russel and Vince stay but all the others go with Tavia. What do I have to do to get them all to tell her to fuck off?

    TheCygi posted: »

    i'm ok with pete dieing, i only wanted him saved for the "HA! THAT is what a walker bite looks like, you pricks!" moment. and i think a "the j

  • I found it hard to believe that anyone would stay there by themselves no matter how much they didn't trust Tavia.

    "Yeah, you guys go ahead with her. I'm going to stay here in this flimsy tent with walkers everywhere and no-one to stand guard while I'm sleeping."

    TheCygi posted: »

    i thought vince's comment was contradictory to how he acts... "we should stick together." everybody leaves but him. way to follow through there, vince.

  • Is there any way to get them all to stay?

    PirateRob posted: »

    I found it hard to believe that anyone would stay there by themselves no matter how much they didn't trust Tavia. "Yeah, you guys go ahead

  • I think Bonnie always goes no matter what.
    Shel stays if you chose to follow Roman's orders to execute the other girl.
    Wyatt stays if he stayed in the car.

    Groovy420 posted: »

    Lol yeah there's be a certain satisfaction in "so Carlos, what's your diagnosis?" :-p The only guy who stayed at the camp on my save is Vi

  • According to this, no

    Groovy420 posted: »

    Is there any way to get them all to stay?

  • thx amigo :-{)

    PirateRob posted: »

    According to this, no

  • Clem is 11. Since she's protagonist it won't be easy but don't make her super strong. And give her a jacket!

    Extend time of gameplay. More puzzles and talking! I want to know more about people.

    Please, end the episode like you did in S1. Don't stop in the middle of action.

  • I always lost that game on purpose. As much as I like Nate, I'd rather investigate the misty road than be jumped by Nate in the dar :-o

    PirateRob posted: »

    I think Bonnie always goes no matter what. Shel stays if you chose to follow Roman's orders to execute the other girl. Wyatt stays if he stayed in the car.

  • Omid's catOmid's cat Banned
    edited February 2014

    Switching protagonist is not bad idea but it won't happen.

    CathalOHara posted: »

    * No linear progression on the narrative. I liked exploring around and talking to people and adventure game elements (like in the Everett's Ph

  • I know right? That didn't make much sense to me.

    I was also disappointed Leland had disappeared. I think it would've been interesting to see how that worked out, especially as I lied to him about Dee. I needed to get out of there and "I just crowned your wife" didn't sound like the start to a very short or quiet conversation.

    Fucking Dee bashes your head in if you don't hit her anyway, and she's got the torch. It was self defense, even if it wasn't an accident.

    TheCygi posted: »

    i thought vince's comment was contradictory to how he acts... "we should stick together." everybody leaves but him. way to follow through there, vince.

  • u can get all but bonnie to stay. but u need to make choices that get them to question tavia and then have her not mention certain things. if she doesn't mention kids your age or lost friends/family, that'll usually put off anyone that was iffy to start. for vince, leave with danny. for russel, i had him tell nate off at gas station and leave. shel has to stay and kill her friend. wyatt was a pain in the friggen ass. if he stays in car, he'll go with tavia, so u gotta lose rock paper scissors. odds say 50-50, but i lost 3 times out of 11 rounds. with 2 bein in that final 11. add to that, it saves immediately after, so if u're not fast, u have to start all over. and even then, u gotta replay from back where they turn onto the side road.1

    Groovy420 posted: »

    Is there any way to get them all to stay?

  • Paper scissors rock worked everytime for me to loose

  • I guess Leland could come back into the story. The fact that Bonnie is the only one who definitely joins Tavia's group suggests that she's the most likely to have a significant role in season 2. Exploring her recovery from addiction & her relationship with Leland would be interesting.

    Groovy420 posted: »

    I know right? That didn't make much sense to me. I was also disappointed Leland had disappeared. I think it would've been interesting to se

  • lolz I know, that side road bit was hillarious though. I was smoking a doobie when playing that and their conversation had me howling with laughter

  • gotta love how that got shoved down our throat. i'd almost rather her with a chance to stay, and then show up anyway with an excuse...

    PirateRob posted: »

    I guess Leland could come back into the story. The fact that Bonnie is the only one who definitely joins Tavia's group suggests that she's the

  • Oh my god, really?! but is there any weed?!

    i liked the comment about tryin to put a pancake in the cd player. it's the little things that make a character enjoyable, and aside from either of them ditching the other, both were enjoyable characters.

    Groovy420 posted: »

    lolz I know, that side road bit was hillarious though. I was smoking a doobie when playing that and their conversation had me howling with laughter

  • edited February 2014

    I think my biggest "no-no's" would be:

    1. The identity of the "I thought you were dead" person ends up being someone we barely know about or not at all
      (still hoping for Kenny and/or Lilly to come back)

    2. Lack of gameplay and character interaction/development

    3. No story changing decisions

  • Leland can be dead though so his return is unlikely

    PirateRob posted: »

    I guess Leland could come back into the story. The fact that Bonnie is the only one who definitely joins Tavia's group suggests that she's the

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