Is Walking Dead to easy?
Now before you hate that's not my opinion just want see how people feel about the level of difficulty and if made the game more difficult(solving puzzles, finding stuff, qtes) etc would you enjoy it more or less and why?
Personally understand this game is more about the experience and story so difficulty doesn't matter. But sometimes i think if made finding stuff and small puzzles harder make length better etc
How you feel about the difficulty?
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Is the game ment to be a challenge? No! End of discussion! I would also enjoy the game without any kind of puzzles.
I play the walking dead for the story. If I want a challenge, I will play Dark Souls.
I think the degree of difficulty is perfect for the game, I was disappointed with the number of puzzles and interactables in S2E1, though, so that could be worked on.
I think difficulty perfect just interested in users perpective
Dark Souls i want no game like that at least give the gamer a chance that games merciless
It's actually not so bad if you play slowly and don't engage the enemy until you know their moveset. Like, if you see a new enemy, just dodge it until you see how it behaves. Once you get their pattern down, it is a lot easier to kill them.
Ninja Gaiden Black on the highest difficulty... now that is merciless.
The core of the game is the story, so I don't have much issue with the difficulty subverting some of the crazier adventure games' logic.
But I do appreciate when puzzle moments lead to downtime where you can explore and interact with characters.
The choices are hard enough. How would you even make such simple gameplay challenging?
I wouldn't want puzzle puzzles, as much as I love Sam and Max I definitely do not want those kind of puzzles, but more inter-woven puzzles that actually fit within the story, like if there was a zombie at the door and we needed to find a way to trap it so Clem can get past it
I wouldn't mind seeing a few more challenging little puzzles and things to do this season like in season 1. For example the Motor Inn scene in Episode 1 when you have to find a way to get past the walkers to get upstairs and "rescue" the girl in the room. Definitely not looking for the game to be like Tomb Raider or anything like that but it would be nice to be put in situations where you really have to use your brain.
definitely exactly also exploration where find objects or combine objects to use as weapon or open a door. Like few easter eggs if search everywhere find little pieces of dialogue when she see something or markings on tree, hidden letters or storys talking about the zombie apopyse and how it happened. find in bandits camps or rooms there storys so far written in diary's little things to add to the immersion of the game of add to back story of characters
The choices in game are very hard to choose ..i dont like puzzles ..but i like that type of puzzle which was solved easily..this game is not too hard and not too easy.thats my opinion
TTG's The Walking Dead... Portal style.
Actually I think it is a little to easy in season 2 like when it told us what we needed for Clementine's arm, I don't think they needed to tell us what to get it made it a little to easy in my opinion, hopefully that'll change.
The QTEs seem better, and hopefully there will be more puzzles, or at least more interactive puzzles. For me, that's all I care about in terms of gameplay. I don't think it's too easy, I've already died once in the first episode(fight with the walker in the barn, I didn't see the hammer the first time...)
If you're talking in terms of the actual gameplay, then technically speaking...no. It's not that hard.
But when you DO screw up, you're forced to watch a cut scene of a little girl not just dying, but dying horribly. I think Telltale knows that's more than enough "challenge" for the player to endure. It's a far cry from the days when Mario would simply jump off-screen when he was touched by a goomba.
i dunno... the difficulty is fine, and i'm not sure making some changes to other parts of the system would keep the game as its intended... i would like to see a little more work put into choices. i don't mean things like should i help this guy, or push the guy attacking him into a walker, but things like what people expected in s1e3 on the train with the tools. a choice that that'll actually determine whether or not you can do something and have to go another way. like, if you chose not to pick up a crowbar, you wont be able to open get through a gate and somebody has to jump over. if you don't have a gun with ammo, then the door is open, but the person is bit before you can get close enough to kill it. making the item choices worth more than a mere reference, change in a cutscene that doesn't affect the outcome, or some linear plot device would get people to question just what they need, rather than "i think i'll pick this up. i want to increase my friendship with this person, and he loves cats. yay, now i can mention this to him and he'll like me."
sure, things will still be linear as far as the end result, but it's these "little" choices that should have a larger impact, imo. something like "well, this spike remover would save time now, but that wrench... i think i'll get alot more use out of that thing down the road." and actually do more than use it as an interchangable weapon to kill the exact same things. or as a door stopper...
and as for puzzles... there's a limit to how far you can push those on people before it feels awkward. moving a crate to a window, alright. stacking barrels to reach a key to unlock a door with the cleaver you need to attack the walker that's pacing in front of the shotgun.... i think that's a little too far.
The choices are the challenge. Instead of quick reflexes or having to figure out how to use an object, you've got to be able to think about the consequences of everything you say and do.
Flappy bird
Dude, have you TRIED making some of the choices in the game? (no offence)
Far from easy.
Is the " World hardest game " to hard?
I know is hard thread more about the users reaction to difficulty i'm very happy with game and the difficulty the questions just see how users feel not my direct opinion or attack on the game
Universes hardest game harder
Yes but " World hardest game " really exists...google it:D
Sorry that you would being sarcastic im going play it thanks
EASY!! like a boss
http://www.arcadeprehacks.com/game/80/The-World's-Hardest-Game.html
Oh boy...you take away all the fun (and pain) of the game when you just simple Hack into it!
But anyway...like a baws!!!
Not everything is supposed to be "lobotomize yourself" hard. Sometimes its just a development of a story. Hell I had a hell of a time cutting off a certain someones arm, and stiching a certain someone. They story and the choices in and of itself are supposed to challenge the player, mentally, morally and physically as some answers are hard to make and may cause sadness or anger. There is more to games like this than how hard it should be.
No. Some of the puzzles are pretty difficult, like the one in Crawford when you have to pull yourself out while shooting walkers.