Which to buy, Loom or Dig?

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Comments

  • edited July 2009
    dauthi wrote: »
    Just remember to grab the manual for loom if you buy it.

    Downloaded it, printed it out (in draft mode, har har) and am reading the descriptions now... very charming :)
  • edited July 2009
    I know I'd rather have DRM than the original codes copy protection system the floppy disk Lucasarts games used to come with.

    They still seem to have that though. At least from what I heard in the steamforums.

    PS: What are the difficulty settings in Loom for?
    Only for the music sequences?
  • edited July 2009
    @LuigiHann
    As you play through Loom pretty quickly, i still would suggest getting The DIG afterwards, then you can judge on your own and regret your fatuitous decision! ;O)
  • edited July 2009
    I prefer Loom, but it's too short and part of a trilogy...
    For an epic complete story you should buy The Dig.
  • edited July 2009
    Both if you can ! If I to choose only one, definitely Loom because of the graphics, the story and the music (Swan Lake by Tchaikovsky).

    I like The Dig (the story could make a good movie) but it's too difficult and not so funny than the others LA adventure games.
  • edited July 2009
    The DIG wasn't supposed beeing a funny adventure.

    Btw for further info on The DIG i strongly suggest: http://dig.mixnmojo.com/museum/
  • edited July 2009
    esteban wrote: »
    Both if you can ! If I to choose only one, definitely Loom because of the graphics, the story and the music (Swan Lake by Tchaikovsky).

    I like The Dig (the story could make a good movie) but it's too difficult and not so funny than the others LA adventure games.

    I didn't find the game too difficult and I completed without looking any puzzle solutions from walkthrough. Sure I was stuck few times, but while some puzzles were difficult the solutions were logical. I enjoy good challenge* and The Dig certainly gave it.

    *By good challenge I mean well designed and difficult puzzles, not puzzles which are difficult because of bad game design and lack of logical solution.
  • edited July 2009
    der_ketzer wrote: »
    It has. But you don't get the audio drama.
    But you can download it here:
    http://www.tentakelvilla.de/download/empedrei.html

    But both have no support for ScummVM. I would buy them both if they had.

    Thanks for that link!
  • edited July 2009
    esteban wrote: »
    Both if you can ! If I to choose only one, definitely Loom because of the graphics, the story and the music (Swan Lake by Tchaikovsky).

    I like The Dig (the story could make a good movie) but it's too difficult and not so funny than the others LA adventure games.

    Agreed - just go for both. Just finished LOOM for the first time today - magical game play, music, and the puzzles were a satisfying difficulty.
  • edited July 2009
    I could never get into Loom, it just seemed a bit "wizards and dragons" to me.

    The Dig however, I thought was great. It has an amazing story and it's really quite hard. I really love that kind of thing, kind of reminds me of the film "The Abyss" for some reason...

    But yeah, I can understand why a lot of people would say Loom but it really does depend on what you prefer. If you're a fan of RPGs I would say go for Loom and if you're a fan of Sci-Fi films like Aliens/The Abyss then go for The Dig. (I know Loom isn't an RPG, I just mean the whole "I'm in a robe with a staff" thing)
  • edited July 2009
    For some odd reason I have had Steam account for a very long time, despite the fact that I have never bought anything from them.

    Despite what personal opinion you have about Steam, old LucasArts games seem to have reasonable prices, €3,99 each. Besides Loom and The Dig there are also two Indiana Jones adventures, which I had in Amiga. With that price I'm seriously considering making my first ever Steam purchase and getting also the PC versions of Fate of Atlantis and the Last Crusade. Especially the Fate of Atlantis is worth buying, because it's one of the best adventures ever made.
  • edited July 2009
    They will not sell the last crusade to me.
    I hate my country for this. And for being the only country where you cannot buy the id-Superpack on steam.

    But I bought Loom today and it is really good but some puzzles are really strange.
    The "Manual" or spellbook helps but basically it's learn spells, and use every spell on every object. A trial and error proces. Sometimes it is logical. Sometimes not so much.

    The puzzle on how to leave the first island was extremely *strange*

    PS: I also tested a copy of The Dig from a friend and the atmosphere is great. The puzzles are okay and sometimes really challenging.

    Tipp: Get both if you can only get one take the game that fits you more:
    Fantasy or Sci-Fi
  • edited July 2009
    der_ketzer wrote: »
    They will not sell the last crusade to me.
    I hate my country for this. And for being the only country where you cannot buy the id-Superpack on steam.

    But I bought Loom today and it is really good but some puzzles are really strange.
    The "Manual" or spellbook helps but basically it's learn spells, and use every spell on every object. A trial and error proces. Sometimes it is logical. Sometimes not so much.

    The puzzle on how to leave the first island was extremely *strange*
    I always found the Loom riddles to be quite logical, especially for a 1990 adventure game. All the spells have a clear function, and playing the notes backwards has the opposite effect. What specific puzzles are you refeing to as being trial and error or strange?
  • edited July 2009
    The musical score in The Dig is worth the money alone, and is probably my all time favorite soundtrack, certainly from a computer game. Add to that the amazing atmosphere the game presents and for $2.99 you've got yourself a bargain. Heck, for $2.99 everyone should buy it, and then maybe Lucasarts will start making adventure games again. :)
  • edited July 2009
    I just got off the island. The game is pretty charming. I'm just starting to wrap my brain around their logic, and it's cute.
  • edited July 2009
    Bagge wrote: »
    I always found the Loom riddles to be quite logical, especially for a 1990 adventure game. All the spells have a clear function, and playing the notes backwards has the opposite effect. What specific puzzles are you refeing to as being trial and error or strange?

    The riddle that initiates leaving the first island. I am not going to spoiler it here. ;-)


    btw: I just finished Loom. It really gets easy once you get used to it. And I was happy I wrote down the final spell you used right at the beginning when I got the staff.

    And I was quite disappointd that I could not complete my spell manual.
    Some of the spells are only referenced shortly (e.g temblor) Some of them are cast but you don't get the notes (e.g. summoning) and a lot of them are not even in the game. It just feels like a waste that I printed the whole manual out.
    Heck, for $2.99 everyone should buy it, and then maybe Lucasarts will start making adventure games again. :)

    I think the same. Even the 4,99$ (or 3,99€, thanks for that lucas arts) are still a major steal.
    Even if it was weird at the end the moment I was meeting the dragon I was hooked. Unfortunately the game was over very soon after.
  • edited July 2009
    The Dig all the way. I bought them all though! :P

    The time to support adventuregames is now!
  • edited July 2009
    der_ketzer wrote: »
    And I was quite disappointd that I could not complete my spell manual.
    Some of the spells are only referenced shortly (e.g temblor) Some of them are cast but you don't get the notes (e.g. summoning) and a lot of them are not even in the game. It just feels like a waste that I printed the whole manual out.

    This was always something that bugged the hell out of me originally. I recently found out the reason:
    http://en.wikipedia.org/wiki/Loom_(video_game)#Sequels

    There were two sequels planned that would have used these spells. Unfortunately, they were never made.

    That's really what's such a shame about the game. It's a great game and has a beautiful story, but it's so short and has such an unfinished ending that it's downright annoying once you get to that point. I really do wish LucasArts would do a "Special Edition" (perhaps with added content to extend the short length) and then some proper sequels. But who knows.
  • edited July 2009
    Just finished Loom. Charming game. Felt a little hand-holdey and linear, but honestly I didn't mind that because it was entertaining and relaxing. There's definitely room for some sequels there. It's certainly an interesting enough universe. I actually sort of liked the ending.
  • edited July 2009
    I bought The Dig :)
  • edited July 2009
    Great! You're about to experience the best adventure ever made! :O)
  • edited July 2009
    Well, now that adventure gaming is coming back into the fold, and if Loom sells well, they might just make an SE or even real sequels.

    Now how are you going to make an SE without making the people who bought the retro version ripped off.
  • edited July 2009
    Well, now that adventure gaming is coming back into the fold, and if Loom sells well, they might just make an SE or even real sequels.

    Now how are you going to make an SE without making the people who bought the retro version ripped off.

    In the other Loom-related thread, I proposed combining the remake and the sequels into one big game. That would have a substantial value even to people who just bought the original.
  • edited July 2009
    For $5 you shouldn't feel ripped off because a $10 SE of a $5 game you paid for came out. The $5 alone is worth playing it now instead of later.
  • edited July 2009
    And for the DIG fans, here is a link with some interesting material.

    Dig this (image heavy material at the bottom of the text):

    -> http://home.comcast.net/~ervind/digtext1.html
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