Now THIS is Monkey Island!!

In the Launch of the Screaming Narwhal, which part made you say "MONKEY ISLAND IS BACK!!"? You know, the defining moment that this is DEFINITELY Monkey Island.

For me, it's when we zoom out to the bird's eye view of Flotsam Island, classic MI style.:D
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Comments

  • edited July 2009
    the opening credits and opening song. i actually had chills and goosebumps and a huge grin on my face the whole time

    though i wish they had done it MI2 and CMI style with cool sepia drawings under the credits
  • edited July 2009
    tredlow wrote: »
    For me, its when we zoom out to the bird's eye view of Flotsam Island, classic MI style.:D

    This is what did it for me too, as soon as it zoomed out I grinned, because it's really back.
  • edited July 2009
    When you meet the Voodoo Lady in this (insertwordican'trememberrightnowhere) shack , that was the part for me
  • edited July 2009
    Duate wrote: »
    though i wish they had done it MI2 and CMI style with cool sepia drawings under the credits
    Yeah. The mix for the theme was neat(though not as neat as the one for LeChuck's Revenge), and the opening seemed to lack a bit of "flair" compared to the two games that seem to have had the most influence on Tales.
  • edited July 2009
    For me it was when you got the task of doing some newsworthy pirate stuff - starting a bar fight, finding a treasure and seizing the ship.
    It all reminded me too well of the three trials. Awesome.
  • edited July 2009
    chuck the plant...nuff said....so I did, and I got a root. Clever folks these telltale games, haw haw, I see what you just did there! :suspicious smiley:
  • edited July 2009
    Asking Elaine if she needs anything over and over and over again.
  • edited July 2009
    for me it was the opening and the theme song.
  • edited July 2009
    chuck the plant, woodoo lady, the maps and using something weird to pointing where to go...
  • edited July 2009
    It all started with the whole "my beautiful butter!" conversation.
    Classic Monkey Island humour.
  • edited July 2009
    tredlow wrote: »
    For me, its when we zoom out to the bird's eye view of Flotsam Island, classic MI style.:D

    Ya... reminded me of Plunder Island in CMI I think...
  • edited July 2009
    Ya... reminded me of Plunder Island in CMI I think...

    They did it in all the games.
  • edited July 2009
    Hehehe ^^ It was in the teaser section for me, bodging something as important as the cursed kutlass of kaflu!

    Only Guybrush
  • edited July 2009
    Definitely when I had the boyish grin on my face all the way through the opening credits ^_^
  • edited July 2009
    i just need the main-theme to have this MI-feeling :)
  • edited July 2009
    looking at the rowboat repeatedly
  • edited July 2009
    Improvising the cutlass in the crappiest way possible :D
  • edited July 2009
    Altbau wrote: »
    Improvising the cutlass in the crappiest way possible :D
    "A wet cutlass. Just what I always wanted!"
  • edited July 2009
    Well, all the way from the start it already felt like they managed to get it right to me, but what really convinced be beyond all doubt was the conversation with the Voodoo Lady: The options, the 'you sound familiar' bit at the door, more and more conversation options springing up so that you end up having a real 'good old' really long mostly pointless conversation with her. And of course grabbing some stuff from her hut and ruining stuff she was doing :).
  • edited July 2009
    I think for the it was around the time I noticed the mouse pointer. So... Main Menu :P
  • edited July 2009
    "Come here you little voodoo recipe you!"

    That did it for me.
  • edited July 2009
    The music is definitely the most iconic aspect of the MI theme for me. I still find myself humming it or the LeChuck music once in a while.

    My first MI moment came when
    I got the first map puzzle. A nice variation on the classic "Do the Monkey" map in Secret.

    Telltale did a great job of capturing the feel of MI, and I felt nostalgic the entire episode.
  • edited July 2009
    tredlow wrote: »
    For me, its when we zoom out to the bird's eye view of Flotsam Island, classic MI style.:D

    Yeah, that's right. Cool it would be, if the Map also zoomes In. :)
  • edited July 2009
    the boat puzzle
  • edited July 2009
    "And not one of those wet bones. We're talking a dry dry bone."

    Also, the Chapter Screen did it for me. Probably the best think I've ever seen at one in the morning ;)
  • edited July 2009
    tredlow wrote: »
    In the Launch of the Screaming Narwhal, which part made you say "MONKEY ISLAND IS BACK!!"? You know, the defining moment that this is DEFINITELY Monkey Island.

    For me, its when we zoom out to the bird's eye view of Flotsam Island, classic MI style.:D

    This is what did it for me also. For some reason, I wasn't expecting the island maps to be back. It's amazing how a little detail like that can make so much of a difference.
  • JakeJake Telltale Alumni
    edited July 2009
    Yeah. The mix for the theme was neat(though not as neat as the one for LeChuck's Revenge), and the opening seemed to lack a bit of "flair" compared to the two games that seem to have had the most influence on Tales.

    I was hoping to have some old tattered piratey illustrations blowing past in the foreground along with all of the other elements (this is why there are smaller pieces of paper in the background) but we just couldn't get it in along with everything else. Maybe for the Special Edition in 20 years :)



    For me getting to put in the "Deep in the Caribbean" text is what made me realize that a MI game was going on here.
  • edited July 2009
    post prologue credits :D
  • edited July 2009
    Jake wrote: »
    For me getting to put in the "Deep in the Caribbean" text is what made me realize that a MI game was going on here.

    Yeah, that was pretty cool too. I just noticed how every game starts with those words. Though in this case, will it appear at the beginning of every episode?
  • edited July 2009
    Cyphox wrote: »
    When you meet the Voodoo Lady in this (insertwordican'trememberrightnowhere) shack , that was the part for me

    Me too, when you're in front of the door of Voodoo Lady's place and the camera is put in a way that lets you see a close-up of a liana and some other vegetation (very cool!). Don't ask me why, but then I really said "OK, this is definitely pure Monkey Island."
  • edited July 2009
    It was actually the gameplay trailer. I had faith in Telltale but just...I love the new zombie LeChuck model.
  • edited July 2009
    tredlow wrote: »
    Yeah, that was pretty cool too. I just noticed how every game starts with those words. Though in this case, will it appear at the beginning of every episode?

    Maybe in the second episode is "Deeper in the Caribbean", in the third "Even deeper in the Caribbean", and so on... :)
  • edited July 2009
    Maybe in the second episode is "Deeper in the Caribbean", in the third "Even deeper in the Caribbean", and so on... :)

    "Even deeperer in the Caribbean" and "So deep in the Carribbean, that you won't believe how deep it is, even if you see it for yourself" :D
  • edited July 2009
    It all started with the whole "my beautiful butter!" conversation.
    Classic Monkey Island humour.

    Totally.

    The whole intro was perfection. It felt familiar and fresh all at once.
  • edited July 2009
    Xocrates wrote: »
    I think for the it was around the time I noticed the mouse pointer. So... Main Menu :P

    Oh yes. Gave me shivers. =D
  • edited July 2009
    Norah wrote: »
    Well, all the way from the start it already felt like they managed to get it right to me, but what really convinced be beyond all doubt was the conversation with the Voodoo Lady: The options, the 'you sound familiar' bit at the door, more and more conversation options springing up so that you end up having a real 'good old' really long mostly pointless conversation with her. And of course grabbing some stuff from her hut and ruining stuff she was doing :).

    yap. me 2.
  • edited July 2009
    for me it was deciphering the first map
  • edited July 2009
    for me it was when guybrush screwed up and got stranded on an island
  • edited July 2009
    For me it was the root beer that was flat and how to get it going again.
  • edited July 2009
    As soon as it said, "Deep in the Caribbean". EMI was the only one not to start like that.
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