Mac OSX Crashing

I bought M:SM as a direct download from TellTale, installed it on my Mac OS10.7.5 and
everytime I try to launch, it unexpectedly quits. This is as far as I've got.

**Process: GameApp [298]
Path: /Applications/Minecraft Story Mode.app/Contents/MacOS/GameApp
Identifier: GameApp
Version: ??? (1.0)
Code Type: X86 (Native)
Parent Process: launchd [136]

Date/Time: 2015-10-18 16:29:46.652 +0100
OS Version: Mac OS X 10.7.5 (11G63b)
Report Version: 9

Interval Since Last Report: 100109 sec
Crashes Since Last Report: 18
Per-App Crashes Since Last Report: 17
Anonymous UUID: 31ED303B-CACC-4787-878E-95FEC220BE53

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information:
/Applications/Minecraft Story Mode.app/Contents/MacOS/GameApp
objc[298]: garbage collection is OFF

Dyld Error Message:
Symbol not found: ___strlcpy_chk
Referenced from: /Applications/Minecraft Story Mode.app/Contents/MacOS/GameApp
Expected in: /usr/lib/libSystem.B.dylib

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 dyld 0x8fec4071 dyld_fatal_error + 1
1 dyld 0x8fec7c9d dyld::fastBindLazySymbol(ImageLoader**, unsigned long) + 140
2 libdyld.dylib 0x9693e84c dyld_stub_binder_ + 20
3 GameApp 0x00a56737 SDL_strlcpy_REAL + 39
4 GameApp 0x009ef9b4 SDL_SetError_REAL + 68
5 GameApp 0x009efe75 SDL_Error_REAL + 85
6 GameApp 0x00a58d39 SDL_GetPerformanceCounter_REAL + 41
7 GameApp 0x0038990b _GLOBAL__sub_I_LuaMisc.cpp + 2779**

Etc. etc....

Any tips? What am I doing wrong?

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