Maniac Mansion / Day of the Tentacle

edited January 2011 in General Chat
Alongside Sam & Max Hit the Road, these were my favourite games ever. Its yet another franchise I think LucasArts neglect. Who would like to see Telltale work some episodic magic on the Maniac Mansion series if Sam & Max is successful?

Some 3D art to give you an idea of what it could be like:

http://www.christerb.com/?page_id=21

Tom
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Comments

  • EmilyEmily Telltale Alumni
    edited October 2006
    Did you know that Dave Grossman (co-designer on DOTT) is the lead designer on Sam & Max? :D
  • edited October 2006
    And he also worked on the Monkey Island games. *hint, hint*

    By the way, I love those 3D images. :)
  • edited October 2006
    Hey Tom, check this thread out and in particular;

    (Source);

    GI: A lot of those LucasArts franchises are still very popular – you spoke about Day of the Tentacle. Is there a chance you’ll be able to wrangle a few more of those away for more episodes? Are you working on that at all?

    Connors: It’s definitely on our minds and it’s definitely something we think about. Maybe I can give you more information a while from now. It’s definitely something that makes good sense to everybody. For them it’s the same thing. For them it’s "What’s the business model? What’s the retail model?" It’s not their type of game – it’s not Star Wars, it’s not with the movie, with the lightsaber – an action game. When trying to do the two things at the same time it makes it challenging. They’ve been trying to figure out the right solution, and hopefully Telltale is part of it.
  • edited October 2006
    Awesome stuff man! I'd love to see day of the tentacle games.. I just have no faith in LucasArts at this point..
  • edited October 2006
    How about a Dead Cousin Ted spinoff. Can you see the possibilities?
  • edited October 2006
    How about a Dead Cousin Ted spinoff. Can you see the possibilities?

    Grim-Fandango crossover?
  • edited October 2006
    How about a Dead Cousin Ted spinoff. Can you see the possibilities?

    Grim-Fandango crossover?

    Hell no. It'd have to be an action game. :D
  • edited October 2006
    How about a Dead Cousin Ted spinoff. Can you see the possibilities?

    Grim-Fandango crossover?

    Hell no. It'd have to be an action game. :D

    Glottis vs. Ted vs. Sam in a kart-race spectacular?
  • edited October 2006
    Lavern was always my favourite character. She reminds me of a Thrift store employee. I'm getting all teary eyed now...
  • edited October 2006
    How about a Dead Cousin Ted spinoff. Can you see the possibilities?

    Grim-Fandango crossover?

    Hell no. It'd have to be an action game. :D

    Glottis vs. Ted vs. Sam in a kart-race spectacular?

    You'd better believe it. Set to some "phat choons" and littered with explosions, violence, sex, gore, drug abuse and rock'n' roll. Ted would be one of the more useless characters as all he can really do is be propped upon the accelerater. No steering. And Sam would have to keep stopping because Max would have to go to the toilet or stop and see stupid road-side attractions.
  • edited October 2006
    Ever since the episodic approach of "Sam & Max" got announced, I thought that "Day of the Tentacle" (or "Maniac Mansion" respectively) would lend itself perfectly for sitcom-like episodic games. In fact that's just what the guys over at Maniac-Mansion-Mania.de are doing. Reviving the series with the different episodes having different protagonists every time (like Dave in MM and Bernard in DOTT) wouldn't be too bad of an idea.
  • edited October 2006
    Reviving a classic like Sam and Max is fine and all, but I'd rather see some original games come out. There are some amazing storytelling and design possibilities yet to be explored. I want to play adventure games and go "wow, that's a story that's going to stick with me". Day of the Tentacle, Grim Fandango, Curse of Monkey Island, The Last Express... those games stuck with me, and although revisiting them in extensions of those games is great fun, that nostalgia still pales in comparison to being floored by a completely original, completely brilliant design/tale.

    Don't get me wrong, there should still be tributes to the classics and updates, but that is only half the equation.
  • edited October 2006
    Reviving a classic like Sam and Max is fine and all, but I'd rather see some original games come out. There are some amazing storytelling and design possibilities yet to be explored. I want to play adventure games and go "wow, that's a story that's going to stick with me". Day of the Tentacle, Grim Fandango, Curse of Monkey Island, The Last Express... those games stuck with me, and although revisiting them in extensions of those games is great fun, that nostalgia still pales in comparison to being floored by a completely original, completely brilliant design/tale.

    Don't get me wrong, there should still be tributes to the classics and updates, but that is only half the equation.

    i agree with all my heart !!!!!
    i want some new and original stories !!!
    they should be in the vein of those old stories with wacky, absurd
    and total outrageous humor, maybe even more mature
    (monty python ?) and some good art-style. I dont care if it's 2D or 3D.....
    2D still could have its place in adventure games. use the gpu-power for antialiasing and really detailed art as opposed
    to the more clinical, shiny, sterile lookin 3D-art of today.
  • edited October 2006
    Hey! Those are very cool 3D images! You should work at TELLTALE! Like, SERIOUSLY MAN!

    Woop!
  • edited October 2006
    I'd rather have full throttle. Day Of the Tentacle more of a stand alone game. Everything about it is classic and if a new one was made, complaining for mass destruction would follow.

    To avoid it being the same game it would have to be completely different.
    It's like giving a sequel to a Tim Burton film (Nightmare, Sleepy Hollow). It won't work unless it's a rehash.
  • edited October 2006
    I'd rather have full throttle. Day Of the Tentacle more of a stand alone game. Everything about it is classic and if a new one was made, complaining for mass destruction would follow.

    To avoid it being the same game it would have to be completely different.
    It's like giving a sequel to a Tim Burton film (Nightmare, Sleepy Hollow). It won't work unless it's a rehash.

    The major characters of Day of the Tentacle are alive at the end of the game. Maniac Mansion III would probably not deal with a crazed tentacle taking of the world, but it would probably feature much of the same humour, style and characters. It's not like there's some central theme that would be undermined if a sequel was created. Since the first game was just the mansion, the second was about the mansion in different eras, I suppose the third one would be about the mansion in various parallel universes. There'd be a pretty good story to eke out of that premise.
  • edited October 2006
    To be perfectly factual, DOTT is not really a stand-alone game, because it's a sequel...

    For what it's worth, I actually think DOTT is a better game than Sam & Max Hit the Road. It's not nearly as funny, of course, but... Well, it's kind of like comparing Lord of the Rings to Airplane, if you know what I mean.

    Although the Sam & Max revival has far more potential than a DOTT revival, don't get me wrong. Not that we can't have both.
  • edited October 2006
    To be perfectly factual, DOTT is not really a stand-alone game, because it's a sequel...

    For what it's worth, I actually think DOTT is a better game than Sam & Max Hit the Road. It's not nearly as funny, of course, but... Well, it's kind of like comparing Lord of the Rings to Airplane, if you know what I mean.

    Although the Sam & Max revival has far more potential than a DOTT revival, don't get me wrong. Not that we can't have both.

    Day of the Tentacle and Sam and Max were definitely not as dissimilar as Lord of the Rings and Airplane. Not even close.

    As for which one's better, I think Day of the Tentacle more varied settings, three different characters, and slightly more sensical puzzling made it the better game. But you're right. I'd rather have a Sam and Max follow up, because I think the duo are among the most delightful ever conceived.
  • edited October 2006
    To be perfectly factual, DOTT is not really a stand-alone game, because it's a sequel...

    It's a stand-alone game! I played it before playing Maniac Mansion, and didn't suffer one bit for it. Aside froma couple f in-jokes there's really nothing in MM that's needed to be known to play / enjoy DOTT.
  • edited October 2006
    DOTT is what made the series popular. MM would be just an old game that not as many poeple would remember if it wasen't for DOTT.

    Everything would be compared to DOTT instead of Maniac mansion if a 3rd game was conceived. I just can't see it working.

    Plus the original voice actor's would most definatly not return causing mass hysteria.
    I cringe thinking about someone imitating the characters. Especially Lavern.
  • edited October 2006
    I just found this german site about a dott 2 fan game.

    It's got actual screenshots from their game that look pretty decent. They're pretty much redone rooms from the original. Most of them are too bright but it's cool to see them in a higher resolution.
    It seems they added a few cameos from other classics in there too.

    http://www.dott2.de/
  • edited October 2006
    DOTT is what made the series popular. MM would be just an old game that not as many poeple would remember if it wasen't for DOTT.

    Everything would be compared to DOTT instead of Maniac mansion if a 3rd game was conceived. I just can't see it working.

    Plus the original voice actor's would most definatly not return causing mass hysteria.
    I cringe thinking about someone imitating the characters. Especially Lavern.

    Popularity? Eh, so what? It's still the second game in the series. It's not like the story is untouchable.

    The comparisons, eh? What about Majora's Mask, then? That game wasn't sunk by comparisons to the incredibly acclaimed Ocarina of Time.

    If not having the original voice actors in a sequel to a popular graphic adventure game caused mass hysteria, why haven't we seen any since the release of Sam and Max: Episode One? Well, the voice acting was actually appropriate, for one...
  • edited October 2006
    Hi all,
    I would absolutely love to play another MM/DOTT game too.

    And the more in-jokes with both Maniac Mansion and DOTT the better. I especially would love to see references to the first one, and maybe even to its characters (Razor anyone? ;) )

    I found the art linked by the thread opener very enjoyable, and the idea of parallel dimensions' mansion is intriguing. :)

    Bernard and the tentacles are of course irremissible. ;)

    To have it playable with different set of charactes, like Maniac Mansion, would be awesome, but I'm not sure how well this would fit in the TT's episodic model.
  • edited October 2006
    To have it playable with different set of charactes, like Maniac Mansion, would be awesome, but I'm not sure how well this would fit in the TT's episodic model.

    The Great Cow Race showed us that it would fit PERFECTLY.
    I mean, the episodic format allows to switch between characters as well as a full-lenght game as DOTT.
    Also, I think that the possibility to use different characters makes things and puzzles a bit more interesting, and that's VERY important for games that are supposed to be so short. :)
  • edited October 2006
    Hell yeah. I'd be even more excited about a DOTT2 than Sam & Max...AND I LOVE SAM & MAX!

    DOTT in 3D. Did you check that dude's 3D renders of Bernard and the portapotty? MAN that was great! I reckong he should get a contract with Telltale to work soley on DOTT. He'd ROCK!
  • edited October 2006
    If a 3D DOTT game was made it wouldn't have the same quality of those renders. Unless it came out on PS3....
  • edited October 2006
    Did you check that dude's 3D renders of Bernard and the portapotty? MAN that was great! I reckong he should get a contract with Telltale to work soley on DOTT. He'd ROCK!

    You know, that guy let me think a lot with those renders!
    Imagine if someone/some company had the guts, money and time to re-style in 3D some of the masterpieces we all love.
    That would probably attract young gamers who never tried those games because they're "old and with bad graphics".
    And this would mean a huge number of new graphic adventure fans and a new youth for this kind of games.
    It may sound crazy, but it's becoming usual to remake old games in a modern style (though WITHOUT CHANGING ANYTHING in the plot or whatever).
  • edited October 2006
    Well, I'm pretty sure SQUARE-ENIX is doing that with FINAL FANTAST 7 - remodelling the entire game for PS3.

    That's EPIC brother.
  • edited October 2006
    Well, I'm pretty sure SQUARE-ENIX is doing that with FINAL FANTAST 7 - remodelling the entire game for PS3.

    That's EPIC brother.

    Yeah, I never played FF7 so the movie was confusing. Things were just.... happening....
  • edited October 2006
    Man - Those 3d models were amazing!
  • edited October 2006
    Well, I'm pretty sure SQUARE-ENIX is doing that with FINAL FANTAST 7 - remodelling the entire game for PS3.

    That's EPIC brother.

    They're going to have to do more than that. Fixing the gameplay and the translation might even make the game as high quality as everyone suggests it is.
  • edited October 2006
    NOO!! DOTT was such a perfect game, a modren version of it would probably ruin it! i'm not saying i don't trust telltale on making great games, i'm just saying i'm not sure if it's possible to even MAKE a better game than the original DOTT... The only thing that needs a makeover to make it competable in the modren market is the graphics... Kids just love cartoony CMI styled graphics!!
  • edited October 2006
    NOO!! DOTT was such a perfect game, a modren version of it would probably ruin it! i'm not saying i don't trust telltale on making great games, i'm just saying i'm not sure if it's possible to even MAKE a better game than the original DOTT... The only thing that needs a makeover to make it competable in the modren market is the graphics... Kids just love cartoony CMI styled graphics!!

    Day of the Tentacle is an odd game to put on a pedestal. Some of those puzzles were just utterly incomprehensible. It could be improved.
  • edited October 2006
    NOO!! DOTT was such a perfect game, a modren version of it would probably ruin it! i'm not saying i don't trust telltale on making great games, i'm just saying i'm not sure if it's possible to even MAKE a better game than the original DOTT... The only thing that needs a makeover to make it competable in the modren market is the graphics... Kids just love cartoony CMI styled graphics!!

    Day of the Tentacle is an odd game to put on a pedestal. Some of those puzzles were just utterly incomprehensible. It could be improved.

    To what? I know some puzles were more or less "try using all items in your inventory with that item" ... but that's the fun in it! An updated version would be a story guided advanture... whitch is not the case in DOTT...
  • edited October 2006
    Not me thats for sure. The episode games just doesnt work in the kinda game.. Most people will see that when we play the sam&max episode 1. The game is good yes. But its way to short and easy. because there are so few items and npc involved.. I for one. Like the idea of a hole game.

    So if telltale gets big enough or rich enough and the experince of what people like. I hope we get more of the good Point and click games but in there normal Full Version..
  • edited October 2006
    NOO!! DOTT was such a perfect game, a modren version of it would probably ruin it! i'm not saying i don't trust telltale on making great games, i'm just saying i'm not sure if it's possible to even MAKE a better game than the original DOTT... The only thing that needs a makeover to make it competable in the modren market is the graphics... Kids just love cartoony CMI styled graphics!!

    Day of the Tentacle is an odd game to put on a pedestal. Some of those puzzles were just utterly incomprehensible. It could be improved.

    To what? I know some puzles were more or less "try using all items in your inventory with that item" ... but that's the fun in it! An updated version would be a story guided advanture... whitch is not the case in DOTT...

    Trial and error is not fun. It's a long, drawn out process that involves little thinking, and a whole lot of legwork.
  • edited October 2006
    NOO!! DOTT was such a perfect game, a modren version of it would probably ruin it! i'm not saying i don't trust telltale on making great games, i'm just saying i'm not sure if it's possible to even MAKE a better game than the original DOTT... The only thing that needs a makeover to make it competable in the modren market is the graphics... Kids just love cartoony CMI styled graphics!!

    Day of the Tentacle is an odd game to put on a pedestal. Some of those puzzles were just utterly incomprehensible. It could be improved.

    To what? I know some puzles were more or less "try using all items in your inventory with that item" ... but that's the fun in it! An updated version would be a story guided advanture... whitch is not the case in DOTT...

    Trial and error is not fun. It's a long, drawn out process that involves little thinking, and a whole lot of legwork.

    Trail and error is VERY FUN.. so dont play it. There is a reason why it was go great. And many other more complex adventure games failed..
  • edited October 2006
    Trial and error is not fun. If I want to click a lot of times in a row, I'll play Minesweeper.
  • edited October 2006

    Trail and error is VERY FUN.. so dont play it. There is a reason why it was go great. And many other more complex adventure games failed..

    Yeah. I'm not sure how you could possibly have a mental construction that enjoys trial and error, but if you do, realize you're in a tiny minority. Believe it or not, most adventure game fans would rather have something that forces them to think.

    And if I stopped playing every game I had a problem with, I wouldn't ever play a videogame.
  • edited October 2006

    Trail and error is VERY FUN.. so dont play it. There is a reason why it was go great. And many other more complex adventure games failed..

    The logic of this statement just doesn't really make sense... here is how I interpret it: trial and error is very fun; more trial and error = more complex; more complex = more likely to fail.

    Anyway, one major point that just needs to be made:
    If the old design and model of adventure games were so successful, why did fewer and fewer consumers buy them? Yes, there is still a group of hardcore adventure game players, but you just need to look at recent history to realize that this group is a minority of consumers that is not enough to make such games as profitable as they can be. The "if it ain't broke, don't fix it" argument really needs to be retired.
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