Chapter One Glitches/Quirks/Plot Holes
I tracked all the little oddities that I experienced as I played the first chapter, and here's what I found:
After LeChuck throws Guybrush against the ship's mast for the first time, Guybrush stands back up, but instead of walking, he sort of hovers forward. (I wasn't able to reproduce this one—it only happened the first time.)
When Guybrush walks, his movements seem very shaky—most noticeably when he's walking in front of the "Keelhauler Gazette."
There are two occasions that the parrot has subtitles, but no sound: once, right after the Voodoo Lady throws him against the wall, and once right after Guybrush pushes him through the hole at the big gate to the wind statue.
In the discussion where Marquis is examining Guybrush's x-ray, unless the first question is asked last, you won't get to ask all of the questions.
In the Marquis' laboratory, if the player clicks on the Marquis' office door a second time while Guybrush is facing the player, Guybrush's eyes will look in opposite directions when he says, "That blade must be really dull." (This one is probably my favorite glitch.)
I thought it odd that in Guybrush's line, "I don't think a flower sconce would enhance the feng shui around here," the end-of-the-sentence period has its own line. Like this:
"I don't think a flower sconce would enhance the feng shui around here
."
Even while the glassblower is outside, beside his bottle-breaker, if you click the bottle-breaker with the bottle, Guybrush will pull out a second bottle-breaker, though he is still unable to break it because of his uncontrollable hand.
Guybrush says to Hemlock McGee, "I promise you probably won't regret this!" but the subtitles omit the word "probably." (I might need to double check this one.)
Shortly after talking to McGee, when hovering the cursor over any item, there failed to be a textual description of the item displayed. (A reset fixed this problem.)
Later on, after visiting the gate to the statue, Guybrush will tell McGee, "I found a big statue that looks like someone playing a musical salamander," even before the gate has been opened or Guybrush has seen the statue.
If you attempt to put the ancient weather vane into the socket on top of the idol early in the game (when the idol is described as "????"), Guybrush has no remarks, and nothing happens.
After all the strange/enigmatic idols pop up, if you click on the socket with the cursor, Guybrush will say he doesn't know what it's for, but if you click the socket again he'll say, "That's a socket for the ancient weather vane."
During the final puzzle requiring Guybrush to stick his voodoo hand in tar, whenever Guybrush stops to talk, the hand rests at his side, but the sound of it slapping him can still be heard.
From the aerial view of the island, the strange/enigmatic idols appear to be risen from the ground even before the scene which shows them coming up.
So that's what I found. Did anybody find anything else? And by the way, if there's one that's wrong above, feel free to let me know.
After LeChuck throws Guybrush against the ship's mast for the first time, Guybrush stands back up, but instead of walking, he sort of hovers forward. (I wasn't able to reproduce this one—it only happened the first time.)
When Guybrush walks, his movements seem very shaky—most noticeably when he's walking in front of the "Keelhauler Gazette."
There are two occasions that the parrot has subtitles, but no sound: once, right after the Voodoo Lady throws him against the wall, and once right after Guybrush pushes him through the hole at the big gate to the wind statue.
In the discussion where Marquis is examining Guybrush's x-ray, unless the first question is asked last, you won't get to ask all of the questions.
In the Marquis' laboratory, if the player clicks on the Marquis' office door a second time while Guybrush is facing the player, Guybrush's eyes will look in opposite directions when he says, "That blade must be really dull." (This one is probably my favorite glitch.)
I thought it odd that in Guybrush's line, "I don't think a flower sconce would enhance the feng shui around here," the end-of-the-sentence period has its own line. Like this:
"I don't think a flower sconce would enhance the feng shui around here
."
Even while the glassblower is outside, beside his bottle-breaker, if you click the bottle-breaker with the bottle, Guybrush will pull out a second bottle-breaker, though he is still unable to break it because of his uncontrollable hand.
Guybrush says to Hemlock McGee, "I promise you probably won't regret this!" but the subtitles omit the word "probably." (I might need to double check this one.)
Shortly after talking to McGee, when hovering the cursor over any item, there failed to be a textual description of the item displayed. (A reset fixed this problem.)
Later on, after visiting the gate to the statue, Guybrush will tell McGee, "I found a big statue that looks like someone playing a musical salamander," even before the gate has been opened or Guybrush has seen the statue.
If you attempt to put the ancient weather vane into the socket on top of the idol early in the game (when the idol is described as "????"), Guybrush has no remarks, and nothing happens.
After all the strange/enigmatic idols pop up, if you click on the socket with the cursor, Guybrush will say he doesn't know what it's for, but if you click the socket again he'll say, "That's a socket for the ancient weather vane."
During the final puzzle requiring Guybrush to stick his voodoo hand in tar, whenever Guybrush stops to talk, the hand rests at his side, but the sound of it slapping him can still be heard.
From the aerial view of the island, the strange/enigmatic idols appear to be risen from the ground even before the scene which shows them coming up.
So that's what I found. Did anybody find anything else? And by the way, if there's one that's wrong above, feel free to let me know.
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