In my opinion Full Throttle would indeed lend itself well for sequels or episodic games. The variety of gangs, environments and characters make it possible to focus on a lot of different things - doesn't have to be about Ben at all.
I'm hoping to someday see one big sequel to Full Throttle. But if Telltale decided to resurrect the game with an episodic series then I'd trust them to do it right. Full Throttle is definitely one of my favourite adventure games so I'd support an episodic series. They'd have a lot to work with too, what with all the gangs and everything.
Roy Conrad who voiced Ben passed away so I think they should retire that character.
Another game set in the Full Throttle universe would be cool though.
If it were live action, I would agree. The world of voice acting is a lot different though. While many would disagree with me, I don't think recasting a voice actor is always necessarily a bad thing. Sometimes there might be a bad recasting, sure, but I wouldn't say that any of the voices for Sam and Max in their various incarnations (Hit the Road, animated series, TTG's) were necessarily BAD. Sometimes it's nice to see another talented person bring their own unique style to a character.
Roy Conrad who voiced Ben passed away so I think they should retire that character.
Another game set in the Full Throttle universe would be cool though.
Ben's character is important, I don't know how well sequel without Ben would work. That said I don't know how easy it would be replace Roy Conrad, whose voice was huge part of the character.
If there would be sequel I would hope that it would be longer than the original game. I completed the original in two days, because it was short and most puzzles were relatively easy to solve.
Full Throttle would be fun but there are other series I'd be more excited about. I also don't think it's something Telltale should do. Perhaps LucasArts could do it a few years down the road - I don't think Tim would be interested.
I would personally wait for Double Fine to negotiate getting the liscensing of the Franchise and do a sequel with their machine. Full Throttle will work fine as an action-adventure anyway.
No idea too. But I dare say that Double Fine is probably into bigger ventures than episodic release or remakes. So if Full Throttle is in the pipeline for the company, it will prolly not catch people off guard, like what MI did.
It seems very unlikely to me seeing that Tim is making action adventures like Psychonauts and the commercially-seeming-successful Brutal Legend. That he doesn't make a whole lot of sequels as is. And the voice actor is dead, which isn't as big as a problem as some people perceive but it would have to be a good recast.
Interesting interview with Schafer in the latest issue of Edge magazine. He talks about finding out about the sequel to Full Throttle that Lucasarts were working on and being annoyed that it was the first he's heard about it. And I quote:
"...I'd heard this rumour that they were doing a Full Throttle 2 [now cancelled]. I was like: 'What? Who's making it?' And they said: 'Oh, these guys down the hall'. I was like: 'What? No one told me this. Those are my characters!' I got so upset someone was going to have control over my... I mean, Ben was named Ben because that was the name I was almost given at birth! It felt really personal to me. I did have to admit, though, it was a fair deal. They paid me for my time. George Lucas bought that game from me. It's his game now. But yeah, I still dread Lucas trying to make a sequel. It's my worst nightmare."
It's a good interview for adventure fans in general, actually: lots of stuff about the Lucasarts days, only a little bit of focus on the new stuff. Still, it sounds like Schafer would be against a sequel. Unless Telltale could get him on board somehow...
Looking at Curse of Monkey Island, Full Throttle 2 without Tim could still be a very good thing. I'd prefer Tim be on board or on board with some kind of conditions but you don't always need the franchise creator to make a good sequel or game.
The site is currently offline, but the url is edge-online.com. The interview is in the print magazine, though, so I don't know if it'll be online even when the site is back up.
Looking at Curse of Monkey Island, Full Throttle 2 without Tim could still be a very good thing. I'd prefer Tim be on board or on board with some kind of conditions but you don't always need the franchise creator to make a good sequel or game.
Aye! That's true. But there might be vested interest from Tim to venture into Full Throttle project, especially since he is running a studio now (instead of working for some other people). If anyone were to negotiate a project for Full Throttle, he would be in the position to be the first in the line.
It is also mighty disrepectful if another company do not receive the blessing of the creator of the series.
Aye! That's true. But there might be vested interest from Tim to venture into Full Throttle project, especially since he is running a studio now (instead of working for some other people). If anyone were to negotiate a project for Full Throttle, he would be in the position to be the first in the line.
It is also mighty disrepectful if another company do not receive the blessing of the creator of the series.
Disrespectful is a relative term often in the case of adventure games. Game designers usually work in the companies who own the intellectual property and create the story because they are paid to do so. In most cases they have given up all their rights to the intellectual property, so you don't have to ask from them.
Same applies also in the other fields of creative work, for example if you sell an article to paper it's their article after that and you need permission from them if you want to republish it elsewhere, but they can do to it almost whatever they want.
Disrespectful is a relative term often in the case of adventure games. Game designers usually work in the companies who own the intellectual property and create the story because they are paid to do so. In most cases they have given up all their rights to the intellectual property, so you don't have to ask from them.
Same applies also in the other fields of creative work, for example if you sell an article to paper it's their article after that and you need permission from them if you want to republish it elsewhere, but they can do to it almost whatever they want.
I don't think anyone is arguing if they CAN do it without consent from the creator, just that it's not exactly kind for them to not even bother talking to them.
I don't think anyone is arguing if they CAN do it without consent from the creator, just that it's not exactly kind for them to not even bother talking to them.
It debends really what are the relations between the original creator and the company. If original creator isn't in any terms with the company, then it's probably waste of time to talk with him, but if he/she is in good terms then he/she might even join to the development team. AFAIK in many cases companies like to use services of the original creator if he is available.
Comments
Another game set in the Full Throttle universe would be cool though.
/agree
Yes
If it were live action, I would agree. The world of voice acting is a lot different though. While many would disagree with me, I don't think recasting a voice actor is always necessarily a bad thing. Sometimes there might be a bad recasting, sure, but I wouldn't say that any of the voices for Sam and Max in their various incarnations (Hit the Road, animated series, TTG's) were necessarily BAD. Sometimes it's nice to see another talented person bring their own unique style to a character.
Ben's character is important, I don't know how well sequel without Ben would work. That said I don't know how easy it would be replace Roy Conrad, whose voice was huge part of the character.
If there would be sequel I would hope that it would be longer than the original game. I completed the original in two days, because it was short and most puzzles were relatively easy to solve.
I would personally wait for Double Fine to negotiate getting the liscensing of the Franchise and do a sequel with their machine. Full Throttle will work fine as an action-adventure anyway.
"...I'd heard this rumour that they were doing a Full Throttle 2 [now cancelled]. I was like: 'What? Who's making it?' And they said: 'Oh, these guys down the hall'. I was like: 'What? No one told me this. Those are my characters!' I got so upset someone was going to have control over my... I mean, Ben was named Ben because that was the name I was almost given at birth! It felt really personal to me. I did have to admit, though, it was a fair deal. They paid me for my time. George Lucas bought that game from me. It's his game now. But yeah, I still dread Lucas trying to make a sequel. It's my worst nightmare."
It's a good interview for adventure fans in general, actually: lots of stuff about the Lucasarts days, only a little bit of focus on the new stuff. Still, it sounds like Schafer would be against a sequel. Unless Telltale could get him on board somehow...
Any URL ?
The site is currently offline, but the url is edge-online.com. The interview is in the print magazine, though, so I don't know if it'll be online even when the site is back up.
Aye! That's true. But there might be vested interest from Tim to venture into Full Throttle project, especially since he is running a studio now (instead of working for some other people). If anyone were to negotiate a project for Full Throttle, he would be in the position to be the first in the line.
It is also mighty disrepectful if another company do not receive the blessing of the creator of the series.
Disrespectful is a relative term often in the case of adventure games. Game designers usually work in the companies who own the intellectual property and create the story because they are paid to do so. In most cases they have given up all their rights to the intellectual property, so you don't have to ask from them.
Same applies also in the other fields of creative work, for example if you sell an article to paper it's their article after that and you need permission from them if you want to republish it elsewhere, but they can do to it almost whatever they want.
I don't think anyone is arguing if they CAN do it without consent from the creator, just that it's not exactly kind for them to not even bother talking to them.
It debends really what are the relations between the original creator and the company. If original creator isn't in any terms with the company, then it's probably waste of time to talk with him, but if he/she is in good terms then he/she might even join to the development team. AFAIK in many cases companies like to use services of the original creator if he is available.