Improvements for tales of monkey island?

Witch Improvements you can propose for Tales of Monkey Island?

I have already post it @Satisfaction-Poll,
but i think here we can collect better.



So my Improvements are...


1. Controlls are ok, but in Sam&Max we can see that Point`n Click
will run with you Engine, so please realize that, its perfekt for PC
and Wii Adventure - Gaming !!!

2. A little bit more Details at the Graphic would be great... some more
Textures... a little more Variety... more living in the Towns - at Example
i think it would have been nice when the third trip in the Jungle
has been at Night in the Moonlight ... thats the point to bring the
the atmospaere back to the begin of the series.

3. Please make it easier to combine Items! The system is quite nice,
but still cumbersome solved!

4. Perhaps its Possibility of make different action with things / people
like "watch them", "speech with them", ect. to have more opportunities?


(I hope Telltale can say whether some things (or all) of them would be feasible)

Comments

  • edited July 2009
    As I read already in other threads: why not use the right mouse button to examine objects and the left one to interact with them (also in the inventory)?
  • edited July 2009
    I think the best way to improve the game is to give out free chocolate chip muffins with it....
  • edited July 2009
    Yummy
  • edited July 2009
    I second the Right-Click on an object to look at it suggestion. I found myself doing that an awful lot.

    My main suggestion would be a switch to turn the hints OFF. From what I understand the Hints setting is to increase/decrease the frequency of getting hints. But I don't want hints at all. I want them OFF. I'd rather be stumped and then have to actively ask for a hint than to just be wandering around and hear a hint I don't want and don't need. It's really irritating. I had hints turned all the way down and Guybrush still kept saying some hint lines (how do you do spoiler text on these boards? :p ). I really didn't need to hear that.

    If this is a bug and turning the hints all the way down are supposed to turn then off, I hope this gets fixed in the next one.

    I'm not bragging by saying I've been playing adventure games since Zork, it's the simple truth. I like playing adventure games for the challenge and using my head to solve puzzles to continue the game. I don't want my hand held during it.
  • edited July 2009
    FearMonkey wrote: »
    I second the Right-Click on an object to look at it suggestion. I found myself doing that an awful lot.

    My main suggestion would be a switch to turn the hints OFF. From what I understand the Hints setting is to increase/decrease the frequency of getting hints. But I don't want hints at all. I want them OFF.

    I can agree with this.... I think all the way down should be off completely.... but I would like the option if I get stuck to turn it back on.... I have not needed it yet but you never know.... I would rather have nudges like this then have to have it blatantly told to me like internet walkthroughs
  • edited July 2009
    For some reason, the first time I went to the settings menu the hint slider only went down to one bar. When I went to it again, I could slide it down to no bars, and thus no hint.
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