Season 1 - Culture Shock (for me)
Season 2 - Chariots of the Dogs
Culture Shock is not THAT bad actually. It reminds me of Hit the Road so much. It's just that Brady Culture just sucked. But I don't know... Oh god I just LOVED the feeling when I stepped into Bosco's Inconvenience for the very first time. Bosco is awesome, but that cheesy shopping music, the slight sound of roasting weiners, Sludgie machine with weird colored ingredients and etc; spectacular! So weird and unexpected that I can feel the "Sam and Max" in that scenery. This made it for Culture Shock. This, and the awesome hypnosis puzzle.
Culture Shock is not THAT bad actually. It reminds me of Hit the Road so much. It's just that Brady Culture just sucked.
I love the bad joke for his name (and outfit) but as a villian... yeah... he sucked... though the fact he was just an underling to a certain other villian makes it more tolelrable in the over-arching scheme of things... note I said "Tollerable" not "enjoyable"
Up until the end I had been still having to get back into the feel of playing a Sam and Max, heck, a LucasArts style game. But once I got to the theater and saw the creepy cymbal playing monkey I knew. This was a real adventure game.
I actually liked Culture Shock - way better than the 102 episode, definitely.
102 was a very hard one for me, several puzzles made no sence imo and I had to use a walkthrough for much of it... (though it looks like TTG has learned from their games as ToMI I had only 1 or 2 puzzles I had to look up... I hope this continues into S+M S3)
102 was nonsense. There were so much "try all options and get it right" puzzles (Shooting of Midnight Cowboys, Embarrassing Idol puzzle, and the final Myra part). I never needed a walkthrough until Reality 2.0. It's really embarrasing for me, because I checked it out to understand how I could get into the office in minimized mode.
In each ToMI there is at least one good puzzle, so it's not a good thing to check a walkthrough when playing ToMI. I wouldn't really like it when I ruin the greatest puzzle in the chapter...
In each ToMI there is at least one good puzzle, so it's not a good thing to check a walkthrough when playing ToMI. I wouldn't really like it when I ruin the greatest puzzle in the chapter...
Yeah, but when you've been thrown around lechuck's ship for the 80th time it gets kinda old...
I think TTG said they were trying now "to make the player feel clever instead of the designer" and 95% of the time it worked well in ToMI. S+M... not as much... I hope it goes more this way in S3
102 was nonsense. There were so much "try all options and get it right" puzzles (Shooting of Midnight Cowboys, Embarrassing Idol puzzle, and the final Myra part).
Disagree here, mostly. The shooting puzzle had some basic logic you could figure out (the toothpaste ad was a major hint), and the rest were so funny it didn't hurt trying. The Idol puzzle was perfectly logical for me. You're right about the Myra puzzle, but it was easy to solve by chance.
In each ToMI there is at least one good puzzle, so it's not a good thing to check a walkthrough when playing ToMI. I wouldn't really like it when I ruin the greatest puzzle in the chapter...
For me, Tales is a masterpiece of puzzle design, easily the best TTG has ever done.
Comments
Season 2: "Chariots of the Dogs"
The latter, more so.
S2: Chariots
What he said.
(Although Abe Lincoln Must Die and Moai Better Blues are close seconds)
S2: Night Of The Raving Dead
Actually, in season 2, there are three episodes for me that are close second
Same here, especially loved Chariots if only because I think
Same here, but Reality 2.0 BARELY edged out Bright Side of the Moon for S1
I have this odd desire for them to use the Desoto insted of an elevator for time travel though... :rolleyes:
Season 2: Night of the Raving Dead
S2: Chariots > What's > Night
This.
Season 2 - Chariots of the Dogs
Culture Shock is not THAT bad actually. It reminds me of Hit the Road so much. It's just that Brady Culture just sucked. But I don't know... Oh god I just LOVED the feeling when I stepped into Bosco's Inconvenience for the very first time. Bosco is awesome, but that cheesy shopping music, the slight sound of roasting weiners, Sludgie machine with weird colored ingredients and etc; spectacular! So weird and unexpected that I can feel the "Sam and Max" in that scenery. This made it for Culture Shock. This, and the awesome hypnosis puzzle.
I love the bad joke for his name (and outfit) but as a villian... yeah... he sucked... though the fact he was just an underling to a certain other villian makes it more tolelrable in the over-arching scheme of things... note I said "Tollerable" not "enjoyable"
102 was a very hard one for me, several puzzles made no sence imo and I had to use a walkthrough for much of it... (though it looks like TTG has learned from their games as ToMI I had only 1 or 2 puzzles I had to look up... I hope this continues into S+M S3)
In each ToMI there is at least one good puzzle, so it's not a good thing to check a walkthrough when playing ToMI. I wouldn't really like it when I ruin the greatest puzzle in the chapter...
Yeah, but when you've been thrown around lechuck's ship for the 80th time it gets kinda old...
I think TTG said they were trying now "to make the player feel clever instead of the designer" and 95% of the time it worked well in ToMI. S+M... not as much... I hope it goes more this way in S3
Disagree here, mostly. The shooting puzzle had some basic logic you could figure out (the toothpaste ad was a major hint), and the rest were so funny it didn't hurt trying. The Idol puzzle was perfectly logical for me. You're right about the Myra puzzle, but it was easy to solve by chance.
Same here, and I also felt stupid
For me, Tales is a masterpiece of puzzle design, easily the best TTG has ever done.
Season 1: Abe Lincoln Must Die! vs. Reality 2.0
Season 2: Night of the Raving Dead vs. What's New, Beelzebub?