LOOM 2 petition

edited May 2012 in General Chat
I just played through LOOM again for the first time in years and it brought back fond memories. I remember the LOOM jokes in Monkey Island that introduced me to the game. No doubt LOOM could have been as big as Monkey Island with the right support. The LOOM cliffhanger ending reminds me of wanting to play a sequel that never arrived.

With the technology of today something special can be done with the LOOM franchise and there are many ways in which the story could go, it has great potential. And if you think about the best Lucas Arts adventure games, LOOM is right up there. You have Sam & Max and now Monkey Island. I am confident that these names are in good hands.

I would like to start a petition for telltale games to make the next LOOM game, reply to this thread if you agree.

1. drunkenmonkey.
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Comments

  • edited July 2009
    2. plrichard

    Although I just want to see ANYONE make LOOM 2. I'd prefer that Telltale make it but I just want SOMEONE to make it.
  • edited July 2009
    Loom is all kinds of win.

    /sign
  • edited July 2009
    LOOOOOM! Ahem.. sorry, I think my sig sort of displays how I feel about Loom so yeah...
  • edited July 2009
    Most definitely. I've been wanting a sequel to this game for 19 years.

    But if it is TellTale who continues this then Brian Moriary must be involved and hopefully more then just a consultant. It's his baby.
  • edited July 2009
    Fifthted!

    Most people think Legend of Zelda: Ocarina of Time was the first game to use playing music as a means of solving puzzles. I think a new Loom game could go far further than what was done here. How about 200+ different drafts using more or less than four notes and all 12 pitches? It would become more of a sandbox game with many different ways to play through it than just a staid adventure title. There's so much potential for carrying on the unconventionality that Loom pioneered in.
  • edited July 2009
    To be honest, after some careful thought and consideration... I'm not signing.

    I don't want TTG to just become a LucasArts spinoff company that does LucasArts franchises and sequels.

    I'd prefer some more franchises like Wallace & Gromit, or maybe some original material.

    Don't get me wrong, more Monkey Island, more Loom, I definately wouldn't say no!! It's just the next few franchises TTG gets will probably shape its future. And I'd like TTG to come up with some other stuff :-)

    Please don't have a go at me!!:(
  • edited July 2009
    A LOOM sequel would be great; but the sequels were meant to be full-length games; not episodic games. So I'm in favor of it as long as Lucasarts put their Special Edition team to work to make completely original sequels to LOOM.

    So I sign on the condition that it is done by Lucasart's new Special Edition team.
  • edited July 2009
    As long as the art direction for the MI special edition have NOTHING to do with it.. eugh. I HATE the new character designs for MI: SE.

    I always thought it was a bit of a shame that the book of patterns had all these spells you couldn't use. Though, it's a strange setting... if you take the book of patterns as being canon so to speak, they have a guild of accountants? and flower arrangers??
  • edited July 2009
    A remake of LOOM would lend itself well to episodic content, because Bobbin travelled from area to area with no reason to go back. I would hope that a LOOM sequel would follow this tradition just as Monkey Island follows its tradition.

    One thing I would suggest is to make the spells more user friendly with maybe the forward and reverse spells in a list so that new adventure gamers can use them like actions.

    Also there is nothing to say that the main character would have to be Bobbin, or even a Weaver for that matter, which was the plan.
  • edited July 2009
    I know I said it would be great if Luca.... Telltale games made some original IP adventure games but I really do want to see more LOOM.
    good old Bobbin Threadbare....
  • edited July 2009
    I'm not a fan of the idea of Loom becoming a whole episodic series...

    ... however a 2nd and 3rd game to complete the originally-designed trilogy would be wonderful.

    Sign me up ^^
  • edited July 2009
    Am I the only one who thinks that LOOM could be a greate RPG?
  • edited July 2009
    I would definitely play more LOOM games, though as has been stated, I would REALLY want them to be the originally intended 2nd and 3rd titles, Forge and The Fold. If Telltale could deliver them, I'd be all for it.
  • edited July 2009
    The sequel to LOOM would have to be a complete game as I don't think TTG's episodic way would suit it. If that's the case, count me in.
  • edited July 2009
    Maybe LucasArts will revisit the old Loom sequels if Loom sells well on Steam.
  • edited July 2009
    I'd love to see Brian Moriarty on board for the Loom sequels too...
    I don't believe in this though.
  • edited July 2009
    Right, I am in support of this but I definately agree that an episodic format doesn't really work well. Like someone else said, give us Forge and The Fold. They'd probably also need to do a SE of the first game as well to get interest up (and also, the first game flat out needs a version that isn't missing key things... there is no "one good version" since the CD version is the only talkie, but it sacrifices so much to do that!)

    Edit: An interesting little blurb from the game's creator Brian Moriarty I stumbled on today:
    http://www.adventureclassicgaming.com/index.php/site/interviews/212/
    How likely is it in the future that you or LucasArts be involved in making a sequel to Loom or even a remake of the original Loom? What may it take for a revival of the franchise to occur?

    Some years after I left LucasArts, I had a conversation with the then-current president of the division about the possibility of a remake and/or sequel to Loom. But he left soon afterward in a corporate upheaval, a Lucasfilm specialty. At this point, the franchise seems unlikely to be revived.

    This was from 2006 of course. It's interesting in that if LucasArts does go that direction, it sounds like he might be open to being involved with such a project. But again, this was quite awhile ago, so maybe that's no longer true.
  • edited July 2009
    The new president loves Monkey Island. He's a fan.

    I think we adventure gamers are in for a super treat for years to come. I wouldn't count LOOM out.
  • edited July 2009
    PariahKing wrote: »
    The new president loves Monkey Island. He's a fan.

    ...Who isn't? :P
  • edited July 2009
    Otis and Carla.
  • edited July 2009
    Not interested... IF there was a sequel to Loom, I would not want it to be a sunny-bright comedic adventure game. Loom was more of a storytelling game that was VERY puzzle oriented. I think Loom is the sort of game that might benefit from a jump from 2-d to 3-d though.
  • edited July 2009
    I'd like to see a Loom SE first then Loom 2 and 3. It was originally intended to be a 3 game series: Loom (starring Bobbin), Forge(starring Rusty), and Fold (starring Fleece)

    It's all here in this pamphlet

    Either way SIGN'D
  • edited July 2009
    PariahKing wrote: »
    The new president loves Monkey Island. He's a fan.
    zmally wrote: »
    ...Who isn't? :P

    A lot of the previous presidents (or so it seems)... :p
  • edited July 2009
    Oh. Signed. ;)
  • edited July 2009
    GozzoMan wrote: »
    A lot of the previous presidents (or so it seems)... :p

    I'm sure they would have liked Monkey Island if it dropped the "K" from the name. And possibly added a digitally inserted Storm Trooper.
  • edited July 2009
    TofuHead wrote: »
    Not interested... IF there was a sequel to Loom, I would not want it to be a sunny-bright comedic adventure game. Loom was more of a storytelling game that was VERY puzzle oriented. I think Loom is the sort of game that might benefit from a jump from 2-d to 3-d though.

    Interesting, Dreamfall made the jump to 3D action adventure with RPG elements, where it's predecessor, The Longest Journey was 2.5D point and click. I also agree LOOM 2 would benefit from the same treatment. I don't think anyone has it in mind to turn LOOM 2 into a comedy, LOOM was very dark. It just depends on whether telltale wants a change of pace.

    And unless the game is non linear, being in episodic content wouldn't make a difference and you would have the full game at the end of it. Forge and Fold were basically just concept ideas and there is room for improvement and there are many ways in which these ideas could be implemented.
  • edited July 2009
    I can't see Telltale with LOOM. I see LucasArts or a other non-episodic company licensed to make these sequels.
  • edited July 2009
    NO! Telltale is funny, Loom is serious. That's like a peanut butter and sauerkraut sandwich. Bad.
  • edited July 2009
    I'd like to see at least one sequel, if for no other reason than that "Forge" is an awesome name.

    Actually, though, I think what would work well in this case is a recap/sequel, that tells the full story of the loosely planned trilogy, including the story of Loom, all in one game. I didn't have a problem with Loom's ending, but I think if you're going to revive it, that'd be the thing to do.

    I also agree that this isn't really a fit for Telltale. I could see Autumn Moon or even someone like Cyan Worlds doing a great job with it, though.
  • edited August 2009
    It appears that Mr. Grossman may have the bug for a Loom sequel...
  • edited August 2009
    How about a LOOM prequel instead?

    LOOM is an epic tale of catastrophic events unfolding. But the player is left only with patchy information about the story leading up to this climax.

    If the prequel is good, then filling in the other two games wouldn't be such a big deal. And if it's bad then no one will really care, because the original other 2 games won't have been filled.

    Personally I think a prequel would be more interesting too.
  • edited August 2009
    Why does everyone doubt that Telltale could make a serious game?
  • edited August 2009
    I belive episodic formula is good for Loom - like one season with one episode for one guild (glassblowers are probably all dead but someone might've survived, and we still have Shepherds, Blacksmiths, Mages (mentioned only) or maybe some redeemd Clerics). Just enough content to finish the story in one season.
    While waiting, there is a fan sequel. Not sure about it's quality as found it just a while ago.
  • edited August 2009
    It's not a bad demo, but you can't go into the city after getting past the guard, which was disappointing because I was starting to like it. What about the other thread with the Loom project.

    http://www.telltalegames.com/forums/showthread.php?t=10739

    What is their progress. This is more like how the sequel should look. But it is still just a fan game. With Telltale's relationship with Lucas Arts maybe they can acquire the rights to making the official sequels.
  • edited August 2009
    It's not a bad demo, but you can't go into the city after getting past the guard, which was disappointing because I was starting to like it. What about the other thread with the Loom project.

    http://www.telltalegames.com/forums/showthread.php?t=10739

    What is their progress. This is more like how the sequel should look. But it is still just a fan game. With Telltale's relationship with Lucas Arts maybe they can acquire the rights to making the official sequels.

    That's the place I stucked. I can make the guard fly, but still can't pass him. Also - there's no way to interact with the castle.
    Chaos looks very promissing and their board is still active. And the story is already made into 5 chapters.
  • edited August 2009
    Pale Man wrote: »
    Why does everyone doubt that Telltale could make a serious game?

    I don't know. They obviously haven't played the CSI games, which were über-serious...
  • edited August 2009
    I don't know. They obviously haven't played the CSI games, which were über-serious...

    Except for "First Person Shooter" that was a funny one. Not dialogue-wise but the whole "Fuzzy and Bill" concept was great.
  • edited August 2009
    signed
  • edited May 2012
    Signed. Also, I bet you're kicking yourself about doubting Telltale could make Serious games now, eh?
  • edited May 2012
    Oh, that's one hell of a bump.

    Also, just because Telltale's recent games are more serious doesn't actually make them good.
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