LOOM 2 petition
I just played through LOOM again for the first time in years and it brought back fond memories. I remember the LOOM jokes in Monkey Island that introduced me to the game. No doubt LOOM could have been as big as Monkey Island with the right support. The LOOM cliffhanger ending reminds me of wanting to play a sequel that never arrived.
With the technology of today something special can be done with the LOOM franchise and there are many ways in which the story could go, it has great potential. And if you think about the best Lucas Arts adventure games, LOOM is right up there. You have Sam & Max and now Monkey Island. I am confident that these names are in good hands.
I would like to start a petition for telltale games to make the next LOOM game, reply to this thread if you agree.
1. drunkenmonkey.
With the technology of today something special can be done with the LOOM franchise and there are many ways in which the story could go, it has great potential. And if you think about the best Lucas Arts adventure games, LOOM is right up there. You have Sam & Max and now Monkey Island. I am confident that these names are in good hands.
I would like to start a petition for telltale games to make the next LOOM game, reply to this thread if you agree.
1. drunkenmonkey.
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Although I just want to see ANYONE make LOOM 2. I'd prefer that Telltale make it but I just want SOMEONE to make it.
/sign
But if it is TellTale who continues this then Brian Moriary must be involved and hopefully more then just a consultant. It's his baby.
Most people think Legend of Zelda: Ocarina of Time was the first game to use playing music as a means of solving puzzles. I think a new Loom game could go far further than what was done here. How about 200+ different drafts using more or less than four notes and all 12 pitches? It would become more of a sandbox game with many different ways to play through it than just a staid adventure title. There's so much potential for carrying on the unconventionality that Loom pioneered in.
I don't want TTG to just become a LucasArts spinoff company that does LucasArts franchises and sequels.
I'd prefer some more franchises like Wallace & Gromit, or maybe some original material.
Don't get me wrong, more Monkey Island, more Loom, I definately wouldn't say no!! It's just the next few franchises TTG gets will probably shape its future. And I'd like TTG to come up with some other stuff :-)
Please don't have a go at me!!:(
So I sign on the condition that it is done by Lucasart's new Special Edition team.
I always thought it was a bit of a shame that the book of patterns had all these spells you couldn't use. Though, it's a strange setting... if you take the book of patterns as being canon so to speak, they have a guild of accountants? and flower arrangers??
One thing I would suggest is to make the spells more user friendly with maybe the forward and reverse spells in a list so that new adventure gamers can use them like actions.
Also there is nothing to say that the main character would have to be Bobbin, or even a Weaver for that matter, which was the plan.
good old Bobbin Threadbare....
... however a 2nd and 3rd game to complete the originally-designed trilogy would be wonderful.
Sign me up ^^
I don't believe in this though.
Edit: An interesting little blurb from the game's creator Brian Moriarty I stumbled on today:
http://www.adventureclassicgaming.com/index.php/site/interviews/212/
This was from 2006 of course. It's interesting in that if LucasArts does go that direction, it sounds like he might be open to being involved with such a project. But again, this was quite awhile ago, so maybe that's no longer true.
I think we adventure gamers are in for a super treat for years to come. I wouldn't count LOOM out.
...Who isn't? :P
It's all here in this pamphlet
Either way SIGN'D
A lot of the previous presidents (or so it seems)...
I'm sure they would have liked Monkey Island if it dropped the "K" from the name. And possibly added a digitally inserted Storm Trooper.
Interesting, Dreamfall made the jump to 3D action adventure with RPG elements, where it's predecessor, The Longest Journey was 2.5D point and click. I also agree LOOM 2 would benefit from the same treatment. I don't think anyone has it in mind to turn LOOM 2 into a comedy, LOOM was very dark. It just depends on whether telltale wants a change of pace.
And unless the game is non linear, being in episodic content wouldn't make a difference and you would have the full game at the end of it. Forge and Fold were basically just concept ideas and there is room for improvement and there are many ways in which these ideas could be implemented.
Actually, though, I think what would work well in this case is a recap/sequel, that tells the full story of the loosely planned trilogy, including the story of Loom, all in one game. I didn't have a problem with Loom's ending, but I think if you're going to revive it, that'd be the thing to do.
I also agree that this isn't really a fit for Telltale. I could see Autumn Moon or even someone like Cyan Worlds doing a great job with it, though.
LOOM is an epic tale of catastrophic events unfolding. But the player is left only with patchy information about the story leading up to this climax.
If the prequel is good, then filling in the other two games wouldn't be such a big deal. And if it's bad then no one will really care, because the original other 2 games won't have been filled.
Personally I think a prequel would be more interesting too.
While waiting, there is a fan sequel. Not sure about it's quality as found it just a while ago.
http://www.telltalegames.com/forums/showthread.php?t=10739
What is their progress. This is more like how the sequel should look. But it is still just a fan game. With Telltale's relationship with Lucas Arts maybe they can acquire the rights to making the official sequels.
That's the place I stucked. I can make the guard fly, but still can't pass him. Also - there's no way to interact with the castle.
Chaos looks very promissing and their board is still active. And the story is already made into 5 chapters.
I don't know. They obviously haven't played the CSI games, which were über-serious...
Except for "First Person Shooter" that was a funny one. Not dialogue-wise but the whole "Fuzzy and Bill" concept was great.
Also, just because Telltale's recent games are more serious doesn't actually make them good.