Telltale Games should buy Autumn Moon Entertainment

edited July 2009 in General Chat
After an inevitable astounding success with the Tales of Monkey Island, Telltale should definitely consider buying Autumn Moon Entertainment.

Think about it!
- 2 new IPs; A Vampyre Story and Ghost Pirates of Vooju Island.
- A totally awesome 2d game engine supplementary to the one they already have.
- The artwork of Bill Tiller.

Awesome? Yes. Realistic? Hmmm.. not really. :P

Comments

  • edited July 2009
    Could be a good idea. Telltale is much better able to distribute the games. That would also be kind of a safe venture into full-length games. I don't know the numbers behind AVS, though. Don't know if AME is actually making money or in the red.
  • edited July 2009
    I'm not even sure AME has full rights to whatever engine they're using, but optimally Double Fine, AME, and Telltale would all form together to make some kind of super-awesome ultimate studio of win. Oh and Ron Gilbert can come along too.
  • edited July 2009
    I just want information on Deathspank already! Let the studios do their job and the time for mergings will come by itself.
  • edited July 2009
    I'd love for them to work together on a game, but I'm not a fan of companies buying out other companies.
  • edited July 2009
    But that's life. It's just the natural course of things. Otherwise there would be gazillions of companies in the world. All companies can't grow, some have to be consumed by others. It's not a bad thing. Not always, anyway.
  • edited July 2009
    vampyre story looked fun. I didn't buy it though (still might). Has anyone here played it? How does it compare with the MI series or Telltale games?
  • edited July 2009
    Alucard wrote: »
    vampyre story looked fun. I didn't buy it though (still might). Has anyone here played it? How does it compare with the MI series or Telltale games?

    The graphics are fantastic, but the puzzles and humor is a bit hit-and-miss.
  • edited July 2009
    It's good, the jokes hit at least me much better than most other new adventure games. Some of the puzzles don't work as well as you'd hope, but it's really solid and definitely worth supporting with a bit of money their way.

    Considering how disappointed I was when it ended, I'd say I enjoyed it a lot.
  • edited July 2009
    Why would this be better than the situation as it is now? More small, independent companies are a good thing.
  • edited July 2009
    I agree with neon.

    Variety is good.
  • edited July 2009
    One big mega adventure conglomerate would end up putting out a single style of game. I prefer it the way it is now, with various studios developing their own titles in their own distinct ways.
  • edited July 2009
    It's not all black and white you know. There is a lot of space between 'small indie developer' and 'big mega adventure conglomerate'.

    I'm just saying that small independent studios never last. Studios want to grow, small indie studios don't make as much money. Eventually some company will buy the other company. The better the indie studio is, the more likely it's going to get bought at some point. Telltale merging with another company is a far better scenario than EA doing the same thing. You also need to remember that more resources does actually mean more resources. Having limited resources does actually mean that there are quite a few limitations in what kind of a game you can create. Sometimes people seem to forget this - the developers have running costs and need to live and want to live a successful life just as the rest of us do.

    To some this might come out as me flagging for big corporations, but really I like small indie developers just as much as the next guy. All I'm doing is trying to point out that the world isn't black and white.


    PS.
    One big mega adventure conglomerate would end up putting out a single style of game. I prefer it the way it is now, with various studios developing their own titles in their own distinct ways.
    This isn't true. There's nothing preventing from there being multiple development studios within one company.
  • edited July 2009
    Alucard wrote: »
    vampyre story looked fun. I didn't buy it though (still might). Has anyone here played it? How does it compare with the MI series or Telltale games?

    I liked it... typical Lucasarts style of humor one thing I hated was the puzzle in the middle they shot way over top with it!
    The humor it depends if you like the Sam and Max style of humor you will love the snotty remarks by the bat sidekick...
  • edited July 2009
    Let LA, EA or Activision form their own adventure game conglomerate. I love to hate big greedy corporations.

    I really don't wanna hate TT now or in future.
  • edited July 2009
    smashing wrote: »
    Let LA, EA or Activision form their own adventure game conglomerate. I love to hate big greedy corporations.

    I really don't wanna hate TT now or in future.

    What's there to ever hate about TT? :D
    They are the new old Lucasarts. Widening their field in different styles of adventuregames doesn't make them a greedy corporation.
  • edited July 2009
    I hate the love that people have to hate the man.
  • edited July 2009
    OCKi wrote: »
    What's there to ever hate about TT? :D
    They are the new old Lucasarts. Widening their field in different styles of adventuregames doesn't make them a greedy corporation.

    Hmm... if TT is not greedy, why not complete Bone? :P

    Okay, that is not a valid point. But once the corporation gets bigger, there are more mouths to feed, and sooner or later it will go with the industry standards and 'safe' products. And although I love MI, I do not wish it to be milk endlessly ala Star Wars or Larry.

    We need independent developers or small studios to give the adventure scene a good variety to cover interesting stories/scenarios and pushing the envelope in gameplay. In fact, we need more Quantic Dream, Funcom and White Birds.
  • edited July 2009
    It'd be cool if TTG, AME, Double-Fine, and Hothead could be partners of some sort. I'm not sure what the point would be or what benefits that could mean....I guess I just like to think of them as working together. If they all merged they could still keep their respective developers and just be different studios. Double-Fine and Hothead could produce the less adventure-esque genres, AME could do full length adventures, and TTG could do reliable monthly episodic adventures.

    Not gonna happen, though. And I like things the way they are. The only difference to that right now anyway is that they aren't sharing IPs. If they were merged they could. But then, what's stopping TTG from partnering up with one of the other fine studios like they did with LucasArts? It'd be sweet...but unlikely.
  • edited July 2009
    I'll have to side with the "stay separate" group. In the adventure game heyday, it was always "I feel like playing a Sierra game" or "I feel like playing a Cyan game". Each studio was so different in their style that you could look at an adventure that you've never seen before for five seconds and you'd know exactly who made it.

    I think that that's one of the keys to a successful revival of the genre: Having something for everybody, while still drawing in everybody else. Want a sense of peril and many sequels? Sierra. Want excellent artwork and rewarded exploration? LucasArts. Want visual overload and insane difficulty? Cyan.

    Want a damn good adventure? All of the above.

    Too many cooks can and will spoil the soup.
  • edited July 2009
    ShaggE wrote: »

    Too many cooks can and will spoil the soup.

    You definitely got a point there.
    But even you have to admit that Telltale's Dave Grossman + AME's Bill Tiller + Hothead's Ron Gilbert + Double Fine's Tim Shafer is nothing short of a dream team come true? :P
  • edited July 2009
    Wow I didn't intend to start a big debate regarding companies buying other companies in general. My point was along the lines that there are other ways that TTG and AME could interact without merging.

    And I'd love to see a game with Telltale's writing and Autumn Moon's art.
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