I love it, and...

edited July 2009 in Tales of Monkey Island
I finished Launch Of The Screaming Narwhal yesterday and boy what a pleasure it was playing this game!

Great graphics and sound, great character animation, taxing (for me :o) but solveable puzzles that are logical and funny, and a nice unfolding story :). I never was a real adventure fan but the MI series were something very special. I was thrilled when I read it would return, and I am not disappointed at all! Well done Telltale!

The only minor bug I found is that with my system the graphics would show some slight corruption like the ground mesh showing some small gaps here and there in the jungle, and sometimes one in every five green bubbles/puffs coming from Guybrush's hand is a large green square.

Since it seems that you only get counted here if you have some criticism, here's mine :rolleyes:. For someone with scientific training like me it's sad to see again the stereotype of a mad scientist being the bad guy. Can't science save the day for once? I mean, without it ToMI wouldn't exist in the first place... :p
Yeah I know, it's far-fetched but there was nothing else I could find to criticise in the game :D

Looking forward to part 2! Ar.

Comments

  • edited July 2009
    There are good scientists in videogames, think of how important Otacon from the Metal Gear Solid series is to that whole frachise. His gadgets are bad-ass and his expertise provides Snake with valuable information before and during his missions.
  • edited July 2009
    Just imagine what my brother the doctor will think of Dr. Le Singe :eek:

    Personally, I thought the bad guy was hilarious, and I hope Guybrush meets him again. I loved the game and I even liked the new controls. They make it must easier to play the game on my laptop without having to attach a mouse.

    Other than the game being too short you will find no complaints from me. It was a great little morsel of a game and me want more.
  • edited July 2009
    every now and then i noticed the square bubble in guybrushes hand too - then id go to a different area and it would be gone again.
  • edited July 2009
    I was gonna make my own praise thread, but i might aswell just type'em here instead.

    I was a bit worried about the new MI episodes. After all, they have A LOT to live up to. MI4 was a bit of a failure in my book, so when i read that TT took over, i was extremely excited, but also a bit worried.

    Good thing all my worries are now laid to rest. After finishing ep1 in 1 sitting (took me about 4-5 hours) i am eagerly anticipating ep2. The story, the characters, the music, the dialogue . . . Everything is totally in line with the MI spirit and i was laughing out loud several times while playing. That hasn't happened to me since the arrival of the new Sam & Max episodes.
    I can't imagine a better team handling the series. Kudos to you guys, all of you! Thank you for taking your time to get this right.
  • edited July 2009
    harlequ1n wrote: »
    There are good scientists in videogames, think of how important Otacon from the Metal Gear Solid series is to that whole frachise. His gadgets are bad-ass and his expertise provides Snake with valuable information before and during his missions.
    Bah... Dr. Gordon Freeman for teh win! :)

    np: Moritz Von Oswald Trio - Patterns 1 (Vertical Ascent)
  • edited July 2009
    I finished the episode today, I want to congratulate the team behind the game for a magnificent effort.

    I´m a Monkey Island-purist that doesn´t count part three and four as 'real' Monkey Island-games, and when ToMI was announced at E3, I immediately went into "defence-mode", and tried to bring others expectations down.

    I do have som complaints, so lets get them out of the way before the praise comes.

    *Please let us manouver Guybrush with classic point&click-interface. The method with holding down the left mouse button didn´t work very well. It just felt that something was kind of broken when I clicked, and Guybrush didn´t move.
    *I would like an explanation to what led to the events in the intro, where LeChuck held Elaine hostage. Explanations like "he just kidnapped her" isn´t good enough. It makes it feel like a cartoon instead of an epic story.
    *I´m not quite satisfied with Michael Lands music. It was good, but felt to much like a reuse of the old music instead of new music in the same style.
    *Perhaps the game could be slightly more.....dark and serious? Just slightly. A little more like Monkey 2 and a little less of Curse of Monkey Island?
    *The graphics during the boat sequences in the cutscenes was a little uneven.

    But other than that......it was brilliant.
    *It was FUNNY!
    *Guybrush has never been more Guybrush, at least not since 91. His attitude, the dialogue, the graphical design of him. It was spot on. It was the old Guybrush again!
    *I´m very satisfied with the pussles. Perhaps the maps should have been slightly more difficult to follow, but the pussles were really good.
    *The story was really interesting.
    *The characters was very good to. Marquis de Singe is already a favorite.
    *The characters was also used in a very good way. In Escape from Monkey Island there were to many characters with no purpose, but in ToMI not so.

    To make a new entry in a series which highlights were released almost twenty years ago, and make it this good - that is a remarkable achievment. I couldn´t have been more sceptical than I was before the release, but you proved me wrong. It doesn´t reach the heights of the first two games, but it is definitely the third best entry in the series, your finest game to date, and the best game released this year so far.

    Well done!
  • edited July 2009
    I love the game too!

    Just in case any TTG people are reading, I am very impressed by the improved controls - the click-drag walking was inspired. I wasn't expecting it at all - I thought it would be just keyboard walking like in Wallace and Gromit. I love it. I think I saw Chuck say something in another thread about how natural it feels and I agree - I found it totally natural and intuitive making Guybrush move this way.

    I love the cinematic angles and prefer this instead of limiting the camera to always showing the ground for point and clicking. I think it added to the whole immersive experience. I also found no problems with controlling characters between camera switches - other people have complained about the character still moving relative to the old camera after a camera change until the movement stops, but I didn't have any problems understanding the movement. I've played other games where this happens too and it's normal to me.

    I think everything works great! Continue to make improvements and tweaks if you feel any are necessary, and by all means add in point and click support as an addition. But I think people who are saying they want only point and click are either too used to it to adapt to other ways, or are believing in a false sense of convenience.

    It didn't take any extra time to move a character from one place to another using direct control vs clicking on the ground. Also in Wallace and Gromit I kind of like how I can control the walking movement with one hand and use the mouse to point at things to look at stuff. It's analogous to my walking around with my legs and looking at stuff with my eyes at the same time so it's still intuitively natural.

    In Tales of Monkey Island however, I used the click-drag exclusively and found no loss at all in the gameplay experience using just the mouse to walk around and stop walking to click and look at an object. It's just a non-issue. It didn't add inconvenience.

    Keep up the great work!
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