Whatever happened to higher audio quality?
Hello, new Sam & Max'er here. Just started episode 1 of season 1. Holy cow, the first time Sam began speaking, the quality was distractingly low.
So, I opened up the forums and did a few searches. Searches that led me back to topics made as far back as 2006. In these topics, it seemed that TellTaleGames were considering adding higher audio quality after completing season 1 in its entirety.
Was anything ever done to this effect? I have the season 1 and 2 dvds on there way where it would make sense, if they had ever improved the audio, to have the larger files given the additional storage space afforded on the dvd media.
If this was never accomplished, do we have any hope of ever experiencing Sam & Max with crystal clear audio, or is it simply an abbandoned dream?
So, I opened up the forums and did a few searches. Searches that led me back to topics made as far back as 2006. In these topics, it seemed that TellTaleGames were considering adding higher audio quality after completing season 1 in its entirety.
Was anything ever done to this effect? I have the season 1 and 2 dvds on there way where it would make sense, if they had ever improved the audio, to have the larger files given the additional storage space afforded on the dvd media.
If this was never accomplished, do we have any hope of ever experiencing Sam & Max with crystal clear audio, or is it simply an abbandoned dream?
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In order to get higher quality voice for those two games, we would have to go back and re-edit all of the uncompressed voice files to match all of the edits to the vox files. To make matters worse, we don't have any good record of precisely what changes were made to the files, so someone would have to compare each uncompressed file to it's compressed one to make sure they matched. At roughly 20,000 something voice files (napkin math), it just wasn't feasible.
In short, it's a really really big nightmare, but I'm pretty sure we learned a darn good lesson from it.
I can't tell if Sam is supposed to have a speech impediment, or it's the audio quality.
So does this mean you will include higher quality audio in your next released game?
The most obvious effect of it, to me anyway, is a slight hissing sound whenever a character speaks. This is amplified when the characters say something with an "S" sound and characters who have a higher tone of voice.
Its not an audio flaw as there is no "error" with the audio, just a lower quality sample of the audio for the character voices.
It always gets me when I start a gaming session, but after awhile I just kinda tune it out unless I force myself to listen for it.
I can't make any promises I'm afraid, but I'll do my best.
I take that as a sign that this problem won't pop up again in new releases. If it does..then well... shame on them