Weakest part of the MI games.

I love all the Monkey Island games, but no game is ever perfect. So I figured we'd have a thread where we discuss the things we like the least with every game. Here are mine.

Monkey 1:

Can't think of anything for the moment.

Monkey 2:

Monkey Wrench, that puzzle was just cruel. to non-american players

Monkey 3:

The Sailing, I really really don't like the sailing.

Monkey 4:

Monkey Kombat, something tells me people will agree.

Monkey 5, Chapter 1:

That you didn't get to keep the skeleton parrot, I loved that thing!
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Comments

  • edited July 2009
    While you are close, the worst thing about monkey 4 was the control scheme. MK was VERY close second though.
  • edited July 2009
    Monkey 1 didn't have enough cumin. I feel that would have really helped the game, given it a greater depth of flavor. Maybe a touch of turmeric, but not too much because it was pretty nutty and bitter as it was.
  • edited July 2009
    After reading Lena's post, I just realized I've spent too much time on the Internet.
  • edited July 2009
    You're not the only one PK. >.<
  • edited July 2009
    PariahKing wrote: »
    After reading Lena's post, I just realized I've spent too much time on the Internet.
    After reading Lena's post, I'm completely bewildered. Is this a good thing?


    Secret of Monkey Island's only flaw is that it sits in the shadow of LeChuck's Revenge. A deeper plot, a more epic atmosphere, a scarier LeChuck, iMuse transitions and the best piece of box art ever devised for a video game. It suffers only from the coldness of a large shadow that never fades.

    LeChuck's Revenge suffers from absolutely BRUTAL puzzles compared to the first game. Seriously, what the hell? And a broken Easy mode to boot. Other than that, sheer perfection though.

    Curse had issues with character animation. ESPECIALLY when you got another angle on the character. Now, the backgrounds were absolutely gorgeous and the cutscenes too looked downright amazing. But the in-game characters didn't always follow suit, really. And it was definitely a bit more "cartoony" and less epic than LeChuck's Revenge. It felt more...I dunno. Campy? Up until the end, which was pretty great.

    I have nothing to say about Escape that everyone else won't say in droves. Though I did like it more than a lot of people did.
  • edited July 2009
    After reading Lena's post, I'm completely bewildered. Is this a good thing?
    A very good thing.
    Secret of Monkey Island's only flaw is that it sits in the shadow of LeChuck's Revenge. A deeper plot, a more epic atmosphere, a scarier LeChuck, iMuse transitions and the best piece of box art ever devised for a video game. It suffers only from the coldness of a large shadow that never fades.
    This is a spot on analysis. I couldn't think of a flaw for Secret. It simply is just lacking in comparison - especially LeChuck. The redesign for LeChuck is superb and might help kick SMI up a few notches.
    LeChuck's Revenge suffers from absolutely BRUTAL puzzles compared to the first game. Seriously, what the hell? And a broken Easy mode to boot. Other than that, sheer perfection though.
    The only puzzle I really hate from that game is the shipwreck one. I got the
    monkey wrench
    easily being American.
  • edited July 2009
    Monkey 1:
    Funny you can't think of anything... maybe because...it's COOL?!

    Monkey 2:
    Monkey Wrench, piece of cake. And I'm European. If you watch enough movies, it shouldn't be too hard.

    Monkey 3:
    I loved the sailing part!

    Monkey 4:
    Monkey Kombat - tedious but manageable. Can't say that I liked it very much, though.

    Monkey 5, Chapter 1:
    It's a perfect game. Period.

    :D
    Seriously, I even loved the parts where I had no idea what to do, I was stuck, banging my head on the desk! Ah, the memories and contusions...
  • edited July 2009
    Sir Tobbii wrote: »

    Monkey 5, Chapter 1:

    That you didn't get to keep the skeleton parrot, I loved that thing!
    You do? I thought Guybrush picked it up again, but I didn't check my inventory if it was still there.
  • edited July 2009
    Monkey 1:
    Funny you can't think of anything... maybe because...it's COOL?!

    Monkey 2:
    Monkey Wrench, piece of cake. And I'm European. If you watch enough movies, it shouldn't be too hard.

    I was 4 or 5 years old. :P
  • edited July 2009
    After reading Lena's post, I'm completely bewildered. Is this a good thing?

    Cumin and turmeric are spices :p. Sorry, everyone's reviews of ToMI started reminding me of restaurant reviews. The puzzles were good, but they lacked that certain something that differentiates a Monkey Island puzzle from your run of the mill adventure game puzzle. A sort of effervescent twist that makes one sit up and say "Ah ha!"

    My brain works funny.
  • edited July 2009
    Lena_P wrote: »
    My brain works funny.

    You brain is funny! Ha-ha, Brain...

    NARF!
  • edited July 2009
    You brain is funny! Ha-ha, Brain...

    NARF!

    Be quiet, Pinky. Now here, help me with this monkey wrench.
  • edited July 2009
    I think the weakest part of MI5 so far, is probably the same weak link as MI4. Rushed product.

    Signs of things being rushed? Reuse of same models; repeated puzzle utilising the same logic (map puzzles); and lack of choices in voiced conversation amongst others. I will not be surprised to see repeated puzzles in the next few episodes by the look of things.

    There may not be tumeric in it, but I think it is still tasty.
  • edited July 2009
    Weakest part of MI1 is the music - well ove rhalf the game is silent, whereas MI2 plays misc continually.
  • edited July 2009
    The weakest part of all of them is they have to end.
  • edited July 2009
    The weakest part of all of them is they have to end.

    Spot on!
  • edited July 2009
    The weakest part is refusing (or being unable to, circa 1993) to resort to walkthroughs and getting stuck on brutal puzzles.
    Aractus wrote: »
    Weakest part of MI1 is the music - well ove rhalf the game is silent, whereas MI2 plays misc continually.
    I hope they "fix" this in the Special Edition.
  • edited July 2009
    Monkey 5: I am surprised that im the only one saying this so far...but the puzzles were just too easy! I didnt get stuck anywhere..and thats saying alot coming from me cause im not that clever :) I heard in the interview that "we are no longer in business of trying to defeat the player" Isnt that the First and primary objective of the game master?
    i want to get stuck at places pounding my head on the desk, thats the reason i play the game..
  • edited July 2009
    The weakest part of CMI was that they had to rush the ending and couldn't finish the final cut scenes and puzzle designs they originally had in mind.
  • edited July 2009
    somagh wrote: »
    Monkey 5: I am surprised that im the only one saying this so far...but the puzzles were just too easy! I didnt get stuck anywhere..and thats saying alot coming from me cause im not that clever :) I heard in the interview that "we are no longer in business of trying to defeat the player" Isnt that the First and primary objective of the game master?
    i want to get stuck at places pounding my head on the desk, thats the reason i play the game..


    Oh yeah? How about the fact that the whole game was just a rehash of everything from the last four games! Jump through hoops to get an extremely lazy and useless crew! Find voodoo root beer! Find voodoo doll! Find gigantic uncursed Diamond! Assemble the ultimate insult! And then right at the end, Guybrush just sails off to the Rock of Gelato and it ends!!:mad:
  • edited July 2009
    Ehhm. What?
  • edited July 2009
    Hmmm..

    MI1: the copy protection codewheel. losing it = five years without monkey island!
    MI2: I actually didn't like the beard too much. and Governor Phatt was icky. didn't like the ending much
    M13: the silly rollercoaster.
    M14: the ending/plot revelations from the part on Monkey Island on, and the final monkey kombat - it was okay as a chapter puzzle, but as an ending was totally cheesy
    M15: sucked!
    TMI: hmmm... nothing so far. will reserve judgment!
  • edited July 2009
    Wrong thread. Shoelip is talking about the mythic MI5 from the thread "MI5 sucks".
    Here, MI5 is the "true" MI5, that's TMI.
  • edited July 2009
    I actually didn't mind Monkey Kombat once I'd mastered it. You just need a pen and paper and perhaps some sort of medication to keep you calm.

    Monkey 2: The monkey wrench puzzle was a little frustrating but the only thing I didn't like was the ending.
  • edited July 2009
    Wrong thread. Shoelip is talking about the mythic MI5 from the thread "MI5 sucks".
    Here, MI5 is the "true" MI5, that's TMI.

    Monkey Island 5 does not exist.

    I never got to play MI2, and don't remember MI1 very well. I'd say the worst thing in MI3 was getting the map to blood island... Eeeugh...

    Worst thing about MI4 was Monkey Combat. I could handle the movement fine, but Monkey Combat was just so monotonous I barely got through it. The best thing from MI4 though right off the top of my head was the Lua Bar.
  • edited July 2009
    Shoelip wrote: »
    Monkey Island 5 does not exist.
    That's why I used the " in "true".
  • edited July 2009
    Old joke is old.
  • edited July 2009
    That's why I used the " in "true".

    TMI is TMI silly monkey padawan. That is why it's called TMI.:)

    EDIT: Um, that's interesting. I didn't actually mean to say "monkey" there...
  • edited July 2009
    The weakest part of MI4 was the placement of the golden banana picker. I swear to God it took me ages to see it. I was seriously stuck, as its a well utilized tool. ;)
  • edited July 2009
    What's different with the Monkey Wrench puzzle in the american and other versions
  • edited July 2009
    If I'm not mistaken it's only called a monkey wrench in the US.
  • edited July 2009
    None, except the language. But since "llave de mono" has no meaning in spanish, you don't have almost any clue that you have to use it that way.
    I think it's a book in Phatt Island Library, something called "1001 maneras de usar un mono" ("1001 uses for monkeys") or something like that. If you hire that book and read it, it explains you that you can use a monkey as a "llave inglesa". But I think there's no other clue, and that book is not an obvious choice when you are looking in the library drawers.
  • edited July 2009
    None, except the language. But since "llave de mono" has no meaning in spanish, you don't have almost any clue that you have to use it that way.

    Oh Superball! I got it... Wait wrong response.
  • edited July 2009
    Having recently replayed Secret, lemme think... um... nope, most of it is fairly logical and it's a joy to play. I forgot how to deal with the fish/seagull but that was me being stupid and overthinking things. So yeah.

    Lechucks revenge i've just started to replay. So far, i'm back in the zone lol. I do like that you can do a fair amount of things in any order you feel like. Monkey Wrench, I think as a kid I solved this by clicking on everything in my inventory hahahaha. I understood the joke though, but that's likely because NZ gets a LOT of American TV.

    3 suffers from tedious end game syndrome, but it's very similar in feel to the first two games at the end... the same timed event thing. I rather liked sailing about but then, I really love Sid Meyer's Pirates for the same reason lol.

    and 4? Lame villian, lame end game, Monkey Kombat in general and a strange control scheme that often left Guybrush whirling madly out of control (amusing, but not that useful)
    Also, dated 3d graphics which are so much less bearable than dated 2d. Anyone else find this? I honestly can't stand to play Alone in the Dark for this reason, the 3d is SO UGLY. Mi4 suffers the same problem, hideous graphics. Also, the plot is just muddled.

    TOMI ep 1, lemme think.. the map puzzles. I HATED the maps. Once was enough, then I got another map and had to do it again!?? I almost cried. I honestly HATE map puzzles, they're tedious, dull and I actually solved the first through trial and error. Other than that, I really enjoyed tomi, I should play it again to refresh my memory lol. Maybe after i've finished revenge.
  • edited July 2009
    The things that upset me about SoMI and Lechuck's Revenge?

    I CAN'T FIND THEM!!!!

    Have yet to play either of them, so I can't complain.

    CoMI was way too short, that's my only complaint.

    The only problem I had with EoMI was Monkey Combat. I played it on the PS2 so the controls never bothered me. I also had no problem with Toothrot's twist ending because I didn't even know who he was.

    ToMI:
    Not knowing who had Guybrush at sword point at the end. Now for the next month I'll be dying with anticipation for the next one.
  • edited July 2009
    Part.....I want to name several in some cases. :)

    Monkey 1:
    Nothing. Its pure brilliance in all aspects.

    Monkey 2:
    Nothing, except that we never got a continuation of the perplexing ending.

    Monkey 3:
    The Sailing, which was a poor reuse of the insult swordfighting, the dissapointing explanation of the ending in Monkey Island 2, the incoherent character design, the lousy design of Guybrush, the puzzles that were nowhere near the level of excellence that the puzzles in Monkey 1 and 2 where at.

    Monkey 4:
    Where to start.........the rewriting of the story of Monkey Island 1&2, every single one of the lousy variations of insult sword fighting, the graphical design, the interface, the lack of humour, the overuse of characters that had no real purpose in the game, the incoherent character design......well, almost everything. It was and is a blasphemy that I will never accept as a real part in the series.

    Monkey 5, Chapter 1:
    The WASD-interface, the dissapointing grahics during the sequences at sea (the water never looked good) and the lack of of a good explanation of the events that had led to intro sequence. And than that....nothing. It was brilliant. :D
  • edited July 2009
    Monkey 1: no flaws
    Monkey 2: no flaws, even better than Monkey 1
    Monkey 3: no Guybrush Threepwood in the game
    Monkey 4: a bit uninspired
    Monkey 5: for now, just recycling of secondary characters models and inventory system a bit annoying
  • edited July 2009
    Sir Tobbii wrote: »
    I
    Monkey 3:[/B]
    The Sailing, I really really don't like the sailing.
    !

    Really? I loved doing that thought it was awesome and brought something new to the game that wasnt Monkey Kombat annoying
  • edited July 2009
    MI1 + 2:
    No Voices

    MI3: "A Pirate I Was meant To Be" was cut in all localized versions

    MI4: Looks really dated nowadays (I am Fine with Monkey 1-3), Bad controls.
  • edited July 2009
    Can't agree, something about it just threw me off a lot. Though that's just me.
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