Who else is waiting to play MI2 again until they release a special edition of it?

I loaded up MI2 today, my favorite adventure game ever. It had been several, several years since I had played it so I didn't remember the dialog - just the puzzles. Then I got a little bit farther and I shut it off.

I was just thinking to myself over and over that'd I would enjoy this more if I was patient and waited for a remake with Dominic and Earl doing voice over. It's not bad or anything - it is still the best adventure game ever made in my opinion - but I don't want to ruin the SE experience.

If they announce something like DoTT or Grim Fandango as their next SE though I'll probably break in and wait the year out.
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Comments

  • edited July 2009
    I have this theory that they're already remaking MI2 and will be announcing its release within the next couple months, my guess would be around the end of the TMI season as far as release window.
  • edited July 2009
    Pale Man wrote: »
    I have this theory that they're already remaking MI2 and will be announcing its release within the next couple months, my guess would be around the end of the TMI season as far as release window.
    Yeah I'm thinking along the same lines. Which means playing it now would mean that I would kill my enjoyment for the remake.

    I think I'll probably actually just skip to Curse and give that a run through.
  • edited July 2009
    Then what would I play while waiting for the bus?
    Seriously though, after playing SOMI:SE I'm not as excited anymore as I would otherwise have been over a possible MI2 remake. I mean, they already had problems with the more cartoonish style of MI1 and if they applied that same style to MI2 it would be a disaster.
  • edited July 2009
    It would be smart of them to make it to go along with TOMi
  • edited July 2009
    I agree that they didn't quite milk every pixel for character when they redrew the sprites, a certain amount of charm was lost, but on the other hand a huge amount was gained with the voices, music and backgrounds.

    The interface needs some work too, but I'm absolutely waiting for MI2:SE, it's been well over ten years since I last played it and the puzzles are now a pleasantly vague and hazy memory. :D

    Replaying it is going to be a true joy, moreso than SoMI:SE as I'd only finished replaying the classic version a few months ago.
  • edited July 2009
    Monkey Island II is my favorite adventure ever. Please LucasArts, make a remake...
  • edited July 2009
    I'd love a LCR:SE if only for the voice work. It seems a bit out of place now, being the only non-talkie Monkey game.
  • edited July 2009
    Irishmile wrote: »
    It would be smart of them to make it to go along with TOMi
    Mid-season or near the end, between an episode gap seems the most logical to me.
  • edited July 2009
    I'm enjoying the special edition a great deal, and honestly couldn't care less that the graphics could have been better, so I would definitely enjoy a remake of MI2.

    On the other hand, as brilliant as Dominic is as Guybrush, he's very different from the voice I envisioned when I played the game back when it first came out. So I'm perfectly happy to play the original version, too.

    So basically, it's a win/win situation for me.
  • edited July 2009
    PariahKing wrote: »
    I loaded up MI2 today, my favorite adventure game ever. It had been several, several years since I had played it so I didn't remember the dialog - just the puzzles. Then I got a little bit farther and I shut it off.

    I was just thinking to myself over and over that'd I would enjoy this more if I was patient and waited for a remake with Dominic and Earl doing voice over. It's not bad or anything - it is still the best adventure game ever made in my opinion - but I don't want to ruin the SE experience.

    If they announce something like DoTT or Grim Fandango as their next SE though I'll probably break in and wait the year out.

    A special edition of MI2? Would be fun!
  • edited July 2009
    I'd love to see MI2 remade, especially with the skeleton song.

    But honestly, do DOTT and Grim Fandango really need to be remade? They both have voices, and they hold up fairly well; all I'd ask for is something like ScummVm to run Grim on Vista. I'd be more interested in seeing Maniac Mansion or one of the other ones without voices remade after MI2.
  • edited July 2009
    thanatos56 wrote: »
    all I'd ask for is something like ScummVm to run Grim on Vista.

    Here you go
  • edited July 2009
    Sweet. Thanks, man. Now I know what I'm going to be doing tomorrow.
  • edited July 2009
    They could clean up the animation on DOTT, make it look good for HD, but yeah, the animation stype graphics holds up very well today..And the awesome voice casting doesn't hurt either.
  • edited July 2009
    All I know is they better not change the overall style for MI2 like they did with MI1..... I dont mind them doing that to MI1 but not MI2

    Because I really like the art direction the second game had... it just needs to be hi-rez instead.
  • edited July 2009
    I just finished playing thru MI2 for the first time... I'd always gotten stuck at some point in the middle before and then run out of free time to play it. If they do decide to do full VO for it, I really feel kinda bad for Dominic... every book title/text, every "Nice _____"...

    I hope they don't mess with the art direction either... the animations and the backgrounds are all really great--and I don't really want to see a Green and Purple Tentacle hanging in the costume shop instead of Sam and Max. Manny and Glottis might be acceptable, though... I guess some reimagining has to be done if they are going to re-draw everything in high-res, but I hope it doesn't come in the form of making Guybrush's blue jacket less oversized, or bleach-blonding his more dirty blonde/light brownish hair.

    Seeing how they deal with the iMuse music will be interesting as well... just in Woodtick alone there's probably 4+ musical transitions between each room's music and the main boardwalk's music, depending on where you are in the track. (P.S. if Michael Land is reading this: I'm impressed!) Getting that to sound right with digital audio instead of MIDI could be a challenge.

    The other thing bothering me in MI:SE is the lack of dramatic timing in the voiceovers. Since they just added them in over the original game, I think there's an equal amount of time between every line--I'm pretty sure even the first LucasArts talkies didn't slavishly adhere to a specific timing for every line, they adjusted things so the dialogue felt like it was timed more naturally. When you're reading everything to yourself this doesn't stick out as much, but when things are voiced it sounds weird to have these awkward pauses between lines. Hopefully they'll work on the timing a bit more for the talkie if they remake MI2, but I'm not getting my hopes up too high.
  • edited July 2009
    Yeah, I'm holding off on a replay for now. I really got into Secret of Monkey Island SE the other day mostly because I hadn't played it in years, and I'd forgotten how to solve a few of the puzzles, so it was quite a fun challenge. Monkey Island 2 is even more complex with the puzzles, especially that Four Map Pieces chapter... so I'd love to go through that with voice acting and nicer graphics.

    Grim Fandango doesn't need to be remade. I'd be happy to see it ported to the XBLA, because it's a game that worked nicely with a controller rather than keyboard. Sam & Max, Day of the Tentacle and others really only need a graphical upgrade, but it's hardly even necessary. Monkey Island 2 would be a time consuming project since there's voices to be recorded and stuff, so it'd be quite cool if they did put up some of the more recent games in the meantime.
  • edited July 2009
    I think it might be a while before we see a MI2 remake, as SOMI:SE was meant to test the market's reaction, I doubt production has been started. That said; does anyone have any idea how long SOMI:SE took to develop? I don't see the process taking any longer than a year... but I have no idea how these things work.
  • edited July 2009
    Jerec84 wrote: »
    Grim Fandango doesn't need to be remade. I'd be happy to see it ported to the XBLA, because it's a game that worked nicely with a controller rather than keyboard. Sam & Max, Day of the Tentacle and others really only need a graphical upgrade, but it's hardly even necessary. Monkey Island 2 would be a time consuming project since there's voices to be recorded and stuff, so it'd be quite cool if they did put up some of the more recent games in the meantime.
    I agree with the rerelease of Grim a lot of people have problems running the game properly due to bugs.
    But as for DOTT it is still a load of work to upate this game, unless the source material for the animation is either analog (hand drawn and then scanned) or high res, which I doubt.
    The problem with the later games is the amount of animation, they went for 15fps-24fps full animation and instead of 1 frame per 3 seconds with 20-30 frames overall per character the first games did.
    So redoing those either means, redraw the entire artstyle in cell shaded 3d and let 3d do the lifting or do a load of work in redrawing the animations frame per frame (including the videos)
    which is exactly what broke the neck of 2d games, this means hire a lot of people to do the lifting.
  • edited July 2009
    Irishmile wrote: »
    All I know is they better not change the overall style for MI2 like they did with MI1..... I dont mind them doing that to MI1 but not MI2

    Because I really like the art direction the second game had... it just needs to be hi-rez instead.

    I think the main problem anyone faces is what are you going to do with the few pixels a sprite had in those games. Guybrush in the first two games was limited by the sprite constraints of the home computers. He was 16x32 pixel or so. Besides the excellent still arts of purcell which however were out of the cartoony context of the game you dont really have a huge indication how guybrush should look like in high rez.
    I think everyone has a vague understanding how guybrush can look, but giving the early pixel blobs if you want to translate that to high rez you will not hit it exactly like everyone wants it, because the everyone thinks different on how he has to look.
    So if you follow the art direction, what art direction? I think they hit it perfectly in the remake with the backgrounds, the stills, well they moved away from the original, while Purcell tried to become as photo realistic as possible they went for a combined overall style which is cartoony as the rest of the game. The characters, hit and miss I must say. I am not sure if I like the new guybrush look, but anyway how does guybrush really look like?
    The purcell stills are even out of scope for the original games and the original characters are pixel blobs within a cartoon context.
    And the guybrush from CMI, is the most out of scope. I personally think guybrush 4 and TOMI guybrush come closest to a hd guybrush!
  • edited July 2009
    Guybrush has no definitive look. That's really part of his essence and character. Any fan of the series knows that he's going to morph in appearance each time you see him.
  • edited July 2009
    I'm waiting for someone to dump the sprites from SOMI:SE so that I can redraw them.
  • edited July 2009
    PariahKing wrote: »
    Guybrush has no definitive look. That's really part of his essence and character. Any fan of the series knows that he's going to morph in appearance each time you see him.

    ^ This. If Guybrush ever looked the SAME I'd be disappointed.
  • edited July 2009
    Pale Man wrote: »
    ^ This. If Guybrush ever looked the SAME I'd be disappointed.

    Hehe maybe he finally manages to grow a real beard...
    :-) So far his biggest effort was a goatee, and that probably was better than what he had in part two (where everone made a mockery out of it, to bad the beard was only 5 pixels or so)

    :D
  • edited July 2009
    Pale Man wrote: »
    I have this theory that they're already remaking MI2 and will be announcing its release within the next couple months, my guess would be around the end of the TMI season as far as release window.

    I'll be absolutely astounded if this happens. It's such a bigger project than MI1, with many times as many locations, animations, pieces of music (which will be a feat to recreate in itself) and characters who would need dialogue recorded.

    I doubt they would undertake such a project without first assessing MI1:SE's success.
  • edited July 2009
    PariahKing wrote: »
    Guybrush has no definitive look. That's really part of his essence and character. Any fan of the series knows that he's going to morph in appearance each time you see him.
    I agree but still I always picture him in his MI2 incarnation.
  • edited July 2009
    I've been waiting to play all of the old MI games because of the possibility of SE versions. I'm still downloading the PC version on my slow, slow internet connection. Depending on how the first game plays out, I may change my opinion of SEs.
    Pale Man wrote: »
    I have this theory that they're already remaking MI2 and will be announcing its release within the next couple months, my guess would be around the end of the TMI season as far as release window.

    I have strong doubts about them working on MI2:SE before the release of MI:SE. The whole point of the re-releases, is to test if there is any value in re-releasing games from the old catalog. Not only would they be checking MI:SE sales before committing to MI2:SE, they would also be comparing the sales with the non-SE games released recently. If there is a greater possibility of profit from releasing non-SE MI2 instead, then they will likely go down that path instead.
  • edited July 2009
    PariahKing wrote: »
    Guybrush has no definitive look. That's really part of his essence and character. Any fan of the series knows that he's going to morph in appearance each time you see him.

    While this is fairly true, I've always seemed to notice somewhat of a resemblance in the faces...
  • edited July 2009
    It would be amazing if they rereleased MI2, and to be honest I'm convinced they will in the forseeable future.

    But!! They should definitely rework Guybrush's model. In MI1 SE he looks like he's got down's syndrome..and this is definitely not meant to insult persons concerned or anything by the way, but that's not how guybrush should be supposed to look..

    also, they shouldn't be too militant on the whole switching-between-the-versions thing. Imo it would be totally sufficient if you stood in the same area with the same inventory etc. when switching, there's no need for perfectly synchronous animations. That way they could adapt the old animations to modern standards, too.
  • edited July 2009
    I loved the special edition of somi, and would love a remake of lechucks revenge too (like most of you;)) the first screen, on the bridge over to the scumm bar was so beautiful! top notch improvement over the original. it didn't bother me so much that the art direction was a little different as you could allways switch back to the original game (genious, if you ask me). that way you got two interpretations of the same game in one bundle.
    but I also agree that it seems unlikely that they would release it anytime soon, unless they've allready been working on it for a while. maybe they remade both games simultaneously, if they felt sure of its success? otherwise, my guess is that it will be released sometime in between of season one and two of tales..if there ever is one, to keep up interest in the franchise. and maybe, just maybe, they are planning a certain "secret revealed or your money back" *winkwink* ;)
    ..wouldn't bet my money on it though
  • edited July 2009
    I think the old pixel graphics were a bit like reading a good book. You know how the characters are supposed to look and your brain fills in the details for you. I played through the special edition last night and loved it but at the same time I wonder if the sinister edge of LeChuck's Revenge might be lost if they revamp it too much. I would still buy it, though.
  • edited July 2009
    Anyone have pictures of the Elaine sprites from MI2? I do not want to have to dig out my games from storage... and I am thinking of making a MI2 Elaine
  • edited July 2009
    I hope they can get Earl Boen to voice LeChuck again. I heard that he's not easy to get now, and LeChuck has a fair bit more dialogue in Monkey Island 2 as I remember it.
  • edited July 2009
    Irishmile wrote: »
    Anyone have pictures of the Elaine sprites from MI2? I do not want to have to dig out my games from storage... and I am thinking of making a MI2 Elaine

    The MI2 Elaine sprite is almost identical to the MI1 Elaine.

    elaine_mi1.jpgelaine_mi2.jpg
  • edited July 2009
    Well, LucasArts has several worldwide announcements planned for Comic Con. I think one of them might be a LeChuck's Revenge remake.
  • edited July 2009
    I have high hopes that they'll do an MI2 remake. It's the best in the series, and now it sticks out like a sore thumb as the only one with low-res graphics and no voice-over. But don't expect it so soon. MI:SE will have to sell enough to recoup what they spent to warrant doing a MI2 SE, which as others have said will be a bigger project. I don't expect them to do any other SE games before MI2.

    My guess would be that, assuming MI:SE and TMI have decent sales, a MI2:SE could be made to go along with a TMI season 2 around the holidays or maybe into next year.
  • edited July 2009
    Bagge wrote: »
    The MI2 Elaine sprite is almost identical to the MI1 Elaine.

    elaine_mi1.jpgelaine_mi2.jpg
    Actually, MI1 Elaine seems to have a darker skin tone.
    elaine.png
    Later with the VGA remake they sure used the same model from MI2
  • edited July 2009
    See I would agree with everyone who is saying "it'll exist but be awhile" but I think the "Guybrush will return" is a deadgive away that even before the open sales they decided to remake MI:2. Whether they started awhile ago or decided to do it after TOMI sales is another story.

    I can wait. I'd prefer to wait than to see a rush job.
  • edited July 2009
    Ignatius wrote: »
    Actually, MI1 Elaine seems to have a darker skin tone.
    elaine.png
    Later with the VGA remake they sure used the same model from MI2
    Her darker skin tone is because of the very limited colour palette in the EGA version. She has the same skin tone as Guybrush:
    guybrush_ega.gif

    The later VGA version (it's not a remake) came out just a few months after the EGA version. The MI2 Elaine sprite is a very slightly modified version of this sprite.
  • edited July 2009
    PariahKing wrote: »
    "Guybrush will return"

    But that line is from the original version of the game, it wasn't added to the SE. If they do make a MI 2 SE it won't come out for a long while.
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